COMPUTING
Threshold Concept: COMPUTING Explore and FOUNDATION STAGE 1 Investigate • Explore and experiment with a range of simple digital technology. Manipulate, Select • Use equipment within the learning environment to support their play, e.g. torches, and Instruct microphones and voice recorders. Threshold Concept: • Have an increasing understanding that the internet is not always safe. Explore and Investigate • Follow instructions outlined by the technology to complete a task, e.g. Beebots. • Use the SMART board interactively and with care. Manipulate, Select and Instruct FOUNDATION STAGE 2 • Select and use digital technology in a range of ways to enhance creativity or communication. • Be aware that the world and the internet is not always safe. • Know how to stay safe and which programmes etc. are safe for them to access. • Know that technology responds to the instructions given. • Know what happens when instructions are given to a variety of technological equipment. • Be familiar and confident with a keyboard and mouse. • Use a PC to complete a simple programme. 1
Threshold Concept: COMPUTING MILESTONE 1 – YEAR 1 Creativity: understand how digital • Use computers to be creative and communicate knowledge to others. technology can enhance creativity • Log into and out of a computer with direction. • Use the main keys on a keyboard and know that they send messages to the computer. Digital Literacy: • Know why it is important to save work. know why it is important • Know that it is important to keep personal information private. to be a digital organiser • Know where to go for help and support if there are concerns about content or contact eSafety: on the internet. understand the dangers • Know what is acceptable and unacceptable behaviour online. posed by internet use and • Create a simple algorithm. how to keep safe • Control some devices with a sequence of instructions. Programs and Algorithms: • Know that information can be stored and communicated as a number, text, sound, image, know what an algorithm video and have created examples of these. is, and what they can be used for • Computers and Data: understand how computers represent data Communication and Internet: Know the principles underlying how data is transported on the internet 2
Threshold Concept: COMPUTING MILESTONE 1 – YEAR 2 Creativity: understand how digital • Use different types of media to demonstrate knowledge of other subjects. technology can enhance • Use a range of programs and apps: create different artistic effects, appropriate to a creativity chosen topic. Digital Literacy: know why it is important • Know how to log on and off a computer. to be a digital organiser • Use the main keys on a keyboard and know that they send messages to the computer. • Be familiar with the whole keyboard. eSafety: • Create, save and retrieve documents. understand the dangers • Enter a website address, navigate between pages and use hyperlinks. posed by internet use and how to keep safe • Know how to use search technologies effectively, keeping personal information private. • Identify where to get help and support when if there are concerns about content or contact Programs and Algorithms: know what an algorithm on the internet or other online technologies. is, and what they can be • Recognise acceptable and unacceptable behaviour online. used for • Write and program a simple algorithm. Computers and Data: • Use repetition and selection in algorithms. understand how computers represent data • Create data in a variety of forms, e.g. numbers, text, sound, image, video. • Organise data in a logical way. Communication and Internet: • Know the principles underlying how data is transported on the internet 3
Threshold Concept: COMPUTING MILESTONE 2 – YEAR 3 Creativity: understand how digital • Know that computers can be used to combine different musical sounds. technology can enhance • Choose the appropriate program for a task. creativity • Rename, save and retrieve documents. Digital Literacy: • Save documents in versions when appropriate. know why it is important • Demonstrate confidence on the keyboard and develop touch-typing skills (general). to be a digital organiser • Use search technologies effectively and be discerning in evaluating digital content. • Use technology safely, respectfully and responsibly. eSafety: • Recognise acceptable and unacceptable behaviour online. understand the dangers • Identify a range of ways to report concerns about content and contact. posed by internet use and • Know that algorithms can include selection (if) and repetition (loops). how to keep safe • Can create a program as a sequence of statements written on ‘Scratch’. Programs and Algorithms: • Understand that a database is a collection on records. know what an algorithm is, and what they can be • Know that the internet is not the web, and the web is not the internet. used for • Know the format of URLs. • Know the main components of a LAN. Computers and Data: understand how computers represent data Communication and Internet: Know the principles underlying how data is transported on the internet 4
Threshold Concept: COMPUTING MILESTONE 2 – YEAR 4 Creativity: understand how digital • Know that images can be created digitally using different means. technology can enhance • Know that images can be enhanced, edited and changed using a variety of application creativity software. Digital Literacy: know why it is important • Can create, rename, save and retrieve documents. to be a digital organiser • Save documents in versions where appropriate. • Can demonstrate confidence on the keyboard and are develop touch-typing skills eSafety: understand the dangers (home keys). posed by internet use and how to keep safe • Can use search technologies effectively and be discerning in evaluating digital content. • Use technology safely, respectfully and responsibly. Programs and Algorithms: • Recognise acceptable and unacceptable behaviour online. know what an algorithm • Identify a range of ways to report concerns about content and contact. is, and what they can be used for • Include selections (if) and repetition (loops) in algorithms. • Can write a program as a sequence of statements written in Kodu. Computers and Data: understand how computers • Can use spreadsheets to collect data and represent it in different ways. represent data • Know that spreadsheets can help solve many everyday problems. • Know the main components that make up a computer system, and how they fit together. Communication and Internet: • Know that the internet is a collection of computers connected together sharing the same Know the principles ways of communicating. The internet is not the web and the web is not the internet. underlying how data is transported on the internet • Know that the internet supports multiple services (e.g. the web, e-mail, VolP) and can explain how email is sent and received. 5
Threshold Concept: COMPUTING MILESTONE 3 – YEAR 5 Creativity: understand how digital • Can create, edit save and view documents online. technology can enhance • Can edit and enhance sound files digitally. creativity • Can enhance, edit and change images using a variety of application software. Digital Literacy: • Can create, rename, save and retrieve documents. know why it is important • Can save documents in versions when appropriate. to be a digital organiser • Can demonstrate confidence on the keyboard and are develop touch-typing skills eSafety: (home keys). understand the dangers posed by internet use and • Can use search technologies effectively, appreciate how results are selected and ranked, how to keep safe and be discerning in evaluating digital content. Programs and Algorithms: • Use technology safely, respectfully and responsibly. know what an algorithm • Recognise acceptable and unacceptable behaviour online. is, and what they can be • Identify a range of ways to report concerns about content and contact. used for • Use selections (if) and repetition (loops) in algorithms. Computers and Data: • Can plan, test and correct parts of an algorithm separately. understand how computers • Can write an executable program in Scratch. represent data • Know the difference between data and information. Communication and Internet: • Know that the internet is a collection of computers connected together sharing the same Know the principles ways of communicating. The internet is not the web and the web is not the internet. underlying how data is transported on the internet • Understand the difference between web servers, web browsers, websites and web pages. • Know the format of URLs. • Understand the role of search engines in allowing uses to find specific web pages and have a basic understanding of how results may be ranked. 6
Threshold Concept: COMPUTING MILESTONE 3 – YEAR 6 Creativity: understand how digital • Can create, edit save and view documents online. technology can enhance • Can enhance, edit and change images using a variety of application software. creativity • Can evaluate a range of media for suitability for a specific task and give reasons for Digital Literacy: final selection. know why it is important to be a digital organiser • Can create, rename, save and retrieve documents. • Can save documents in versions when appropriate. eSafety: • Can demonstrate confidence on the keyboard and are develop touch-typing skills (all keys). understand the dangers posed by internet use and • Can use search technologies effectively, appreciate how results are selected and ranked, how to keep safe and be discerning in evaluating digital content. Programs and Algorithms: • Use technology safely, respectfully and responsibly. know what an algorithm • Recognise acceptable and unacceptable behaviour online. is, and what they can be • Identify a range of ways to report concerns about content and contact. used for • Use selections (if) and repetition (loops) in algorithms. Computers and Data: • Can decompose algorithms into component parts (procedures) each of which itself understand how computers represent data contains an algorithm. • Create a program from a sequence of statements on Scratch. Communication • Use the HTML tags to create own web page. and Internet: Know the principles • Input and organise data using a spreadsheet. underlying how data is • Create formulae and present findings to answer questions from data. transported on the internet • Know that the internet is not the web and the web is not the internet. 7
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Computing Curriculum | 2020/21
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