ART & DESIGN DESIGN & TECHNOLOGY
ART & DESIGN ......................... 1 DESIGN & TECHNOLOGY .......... 9
ART & DESIGN 1
Threshold Concept: ART AND DESIGN Developing ideas FOUNDATION STAGE 1 Master technique • Begin to talk about their work discussing what they have made and how they have done it. • Recognise similarities and differences in their work and value the work of others. • Use line drawings to create an enclosed space. • Use a paintbrush with developing control. • Experiment with how to colour mix and name colours confidently, and experiment with a range of textures and media, exploring effects. Threshold Concept: FOUNDATION STAGE 2 Developing ideas • Know, select and explain the process of choosing different media for different purposes. Master technique • Appreciate their own and others work showing sensitivity. • Suggest adaptations to their work or that of others. • Evaluate their work by articulating the reason behind their choice of material etc. • Begin to use the correct vocabulary when shading, e.g. light and dark. • Use pencil and charcoal to shade effectively. • Select the most appropriate paintbrush to use for a particular task. 2
ART AND DESIGN MILESTONE 1 – YEAR 1 Threshold Concept: • Respond to ideas and starting points with imagination. Developing ideas • Explore ideas and collect visual information. Master technique • Explore different methods and materials as ideas develop. Take inspiration Painting • Use thick and thin brushes. from the greats • Mix primary colours to make secondary. • Add white to colours to make tints and black to colours to make tones. Collage • Use a combination of materials that are cut, torn and glued. • Sort and arrange materials. • Mix materials to create texture. Sculpture • Use a combination of shapes. • Include lines and texture. • Use a range of materials, e.g. clay, paper, foam… Drawing • Draw lines of different sizes and thickness. • Colour (own work) neatly following the lines. • Show pattern and texture by adding dots and lines. Printing • Use repeating or overlapping shapes. Textiles • Use weaving to create a pattern. • Join materials using glue and/or a stitch. Digital Media • Use images to create a presentation. • Describe the work of notable artists, artisans and designers. • Use some of the ideas of artists studied to create pieces. 3
ART AND DESIGN MILESTONE 1 – YEAR 2 Threshold Concept: • Respond to ideas and starting points with imagination. Developing ideas • Explore ideas and collect visual information. Master technique • Explore different methods and materials as ideas develop. Take inspiration Painting • Use thick and thin brushes. from the greats • Mix primary colours to make secondary. • Add white to colours to make tints and black to colours to make tones. • Create colour wheels. Collage • Use a combination of materials that are cut, torn and glued. • Sort and arrange materials. • Mix materials to create texture. Sculpture • Use techniques such as rolling, cutting, moulding and carving. Drawing • Draw lines of different sizes and thickness. • Colour (own work) neatly following the lines. • Show pattern and texture by adding dots and lines. • Show different tones by using coloured pencils. Printing • Use repeating or overlapping shapes. • Mimic print from the environment, e.g. shells. • Use objects to create prints, e.g. fruit, vegetables or sponges. • Press, roll, rub and stamp to make prints. Textiles • Use a needle and thread to create a range of stitches. • Apply decorations to materials such as beads and buttons. Digital Media • Use a wide range of tools to create different textures, lines, tones, colours and shapes. • Describe the work of notable artists, artisans and designers. • Use some of the ideas of artists studied to create pieces. 4
ART AND DESIGN MILESTONE 2 – YEAR 3 Threshold Concept: • Develop ideas from starting points throughout the curriculum. Developing ideas • Collect information, sketches and resources. Master technique • Adapt and refine ideas as they progress. • Explore ideas in a variety of ways. Take inspiration • Ensure work is precise. from the greats Painting • Use a number of brush techniques to produce shapes, textures, patterns and lines. • Mix colours effectively. • Use watercolour paint to produce washes for backgrounds, then add detail. • Experiment with creating mood with colour. • Apply knowledge of tints and tones. Collage • Select and arrange materials by joining, layering and combining. • Create images using different materials, selecting specific materials for effect. Sculpture • Create and combine shapes to create recognisable forms. • Use clay and other mouldable materials. Drawing • Use different hardnesses of pencils to show line, tone and texture. • Annotate sketches to explain and elaborate ideas. • Sketch lightly (no need to use a rubber to correct mistakes). • Use shading to show light and shadow. Printing • Use layers of two or more colours. • Make precise repeating patterns using objects and tiles. Textiles • Shape and stitch materials. • Use basic cross stitch and back stitch. • Create weavings. Digital Media • Create images, video and sound recordings and explain why they were created. • Replicate some of the techniques used by notable artists, artisans and designers. • Create original pieces that are influenced by studies of others. 5
ART AND DESIGN MILESTONE 2 – YEAR 4 Threshold Concept: • Develop ideas from starting points throughout the curriculum. Developing ideas • Collect information, sketches and resources. Master technique • Adapt and refine ideas as they progress. • Explore ideas in a variety of ways. Take inspiration • Comment on artworks using visual language. from the greats • Ensure work is precise. • Show an understanding of proportion and scales. Painting • Choose/select a number of brush techniques using thick and thin brushes to produce shapes, textures, patterns and lines. • Mix colours effectively to create subtle shades and tones. • Use watercolour paint to produce washes for backgrounds, then add detail. • Experiment with creating mood and emotion with colour. Collage • Select and arrange materials for a striking effect. • Use coiling, overlapping, tessellation, mosaic and montage. Sculpture • Create and combine shapes to create recognisable forms. • Include texture that conveys feelings, expression or movement. • Use clay and other mouldable materials. • Add materials to provide interesting detail. Drawing • Use different hardnesses of pencils to show line, tone and texture. • Annotate sketches to explain and elaborate ideas. • Begin to show understanding of scale and perspective in drawings. • Use hatching and cross hatching to show tone and texture. Printing • Use layers of two or more colours. • Replicate patterns observed in natural or man-made environments. • Make printing blocks and tiles, e.g. from coiled string glued to a block. Textiles • Use threads in a variety of more complex ways including knotting, fraying and plaiting. • Paint on silk. Digital Media • Create images, video and sound recordings and explain why they were created. • Replicate some of the techniques used by notable artists, artisans and designers. • Create original pieces that are influenced by studies of others. 6
ART AND DESIGN MILESTONE 3 – YEAR 5 Threshold Concept: • Develop and imaginatively extend ideas from starting points throughout the curriculum. Developing ideas • Collect information, sketches and resources and present ideas imaginatively. Master technique • Comment on artworks with a fluent grasp of visual language. • Experiment with different media to create a desired effect. Take inspiration from the greats Painting • Sketch (lightly) before painting to combine line and colour. • Create a colour palette based upon colours observed in the natural or built world. • Use the qualities of watercolour and acrylic paints to create visually interesting pieces. • Combine colours, tones and tints to enhance the mood of a piece. • Develop a personal style of painting, drawing upon ideas from other artists. Collage • Mix textures (rough and smooth, plain and patterned). • Use ceramic mosaic materials and techniques. Sculpture • Show life-like qualities and real-life proportions. • Use tools to carve and add shapes, texture and pattern. • Combine visual and tactile qualities. Drawing • Use a variety of techniques to add interesting effects, e.g. reflections, shadows, direction of sunlight. • Show life-like qualities and real-life proportions. • Use a choice of techniques to depict movement, perspective, shadows and reflection. • Choose a style of drawing suitable for the work, e.g. realistic or impressionistic. Printing • Build up layers of colours. • Create an accurate pattern, showing fine detail. Textiles • Show precision in techniques. • Choose from a range of stitching techniques. Digital Media • Enhance digital media by editing (including sound, video, animation, still images and installations). • Give details about the style of some notable artists, artisans and designers. • Show how the work of those studied was influential in both society and to other artists. • Create original pieces that show a range of influences and styles. 7
ART AND DESIGN MILESTONE 3 – YEAR 6 Threshold Concept: • Develop and imaginatively extend ideas from starting points throughout the curriculum. Developing ideas • Collect information, sketches and resources and present ideas imaginatively. Master technique • Use the qualities of materials to enhance ideas. • Spot the potential in unexpected results as work progresses. Take inspiration • Comment on artworks with a fluent grasp of visual language. from the greats Painting • Sketch (lightly) before painting to combine line and colour. • Create a colour palette based upon colours observed in the natural or built world. • Use the qualities of watercolour and acrylic paints to create visually interesting pieces. • Combine colours, tones and tints to enhance the mood of a piece. • Use brush techniques and the qualities of paint to create texture. • Develop a personal style of painting, drawing upon ideas from other artists. Collage • Mix textures (rough and smooth, plain and patterned). • Combine visual and tactile qualities. • Use ceramic mosaic materials and techniques. Sculpture • Show life-like qualities and real-life proportions or, if more abstract, provoke different interpretations. • Combine visual and tactile qualities. • Use frameworks (such as wire or moulds) to provide stability and form. Drawing • Use a variety of techniques to add interesting effects, e.g. reflections, shadows, direction of sunlight. • Use a choice of techniques to depict movement, perspective, shadows and reflection. • Choose a style of drawing suitable for the work, e.g. realistic or impressionistic. • Use lines to represent movement. Printing • Build up layers of colours. • Create an accurate pattern, showing fine detail. • Use a range of visual elements to reflect the purpose of the work. • Select own printing method. Textiles • Show precision in techniques. • Choose from a range of stitching techniques. • Combine previously learned techniques to create pieces. Digital Media • Enhance digital media by editing (including sound, video, animation, still images and installations). • Give details about the style of some notable artists, artisans and designers. • Show how the work of those studied was influential in both society and to other artists. • Create original pieces that show a range of influences and styles. 8
DESIGN & TECHNOLOGY 9
Threshold Concept: DESIGN AND TECHNOLOGY Master MILESTONE 1 – YEAR 1 practical skills • Cut, peel or grate ingredients safely and hygienically. Design, make, • Assemble and cook ingredients. evaluate and • Demonstrate a range of cutting and shaping techniques, e.g. tearing, cutting, folding and curling. improve • Use materials to practise screwing, gluing and nailing materials to make and strengthen products. Take inspiration • Create products using levers, wheels and winding mechanisms. from design throughout history • Design products that have a clear purpose and an intended user. • Make products, refining the design as work progresses. • Explore objects and designs to identify likes and dislikes of the designs. • Suggest improvements to existing designs. • Explore how products have been created. Threshold Concept: MILESTONE 1 - YEAR 2 Master practical skills • Cut, peel or grate ingredients safely and hygienically. • Measure or weigh using measuring cups or electronic scales. Design, make, • Assemble and cook ingredients. evaluate and • Demonstrate a range of cutting and shaping techniques, e.g. tearing, cutting, folding and curling). improve • Use materials to practise drilling, screwing, gluing and nailing materials to make and Take inspiration from design strengthen products. throughout history • Create products using levers, wheels and winding mechanisms. • Design products that have a clear purpose and an intended user. • Make products, refining the design as work progresses. • Explore objects and designs to identify likes and dislikes of the designs. • Suggest improvements to existing designs. • Explore how products have been created. 10
Threshold Concept: DESIGN AND TECHNOLOGY Master MILESTONE 2 – YEAR 3 practical skills • Prepare ingredients hygienically using appropriate utensils. Design, make, • Measure ingredients accurately. evaluate and • Follow a recipe. improve • Assemble or cook ingredients (controlling the temperature of the oven or hob, if cooking). Take inspiration • Cut materials accurately and safely by selecting appropriate tools. from design • Apply appropriate cutting and shaping techniques that include cuts within the perimeter of the throughout history material, e.g. slots or cut-outs. • Select appropriate joining techniques. • Choose suitable techniques to construct products or to repair items. • Strengthen materials using suitable techniques. • Use scientific knowledge of the transference of forces to choose appropriate mechanisms for a product (such as levers, winding mechanisms, pulleys and gears). • Design with purpose by identifying opportunities to design. • Make products by working efficiently, e.g. by carefully selecting materials. • Refine work and techniques as work progresses, continually evaluating the product design. • Identify some of the great designers in all of the areas of study to generate ideas for designs. • Improve upon existing designs, giving reasons for choices. • Disassemble products to understand how they work. Threshold Concept: MILESTONE 2 - YEAR 4 Master practical skills • Prepare ingredients hygienically using appropriate utensils. • Measure ingredients to the nearest gram accurately. Design, make, • Follow a recipe. evaluate and • Assemble or cook ingredients (controlling the temperature of the oven or hob, if cooking). improve • Cut materials accurately and safely by selecting appropriate tools. Take inspiration • Measure and mark out to the nearest millimetre. from design • Apply appropriate cutting and shaping techniques that include cuts within the perimeter of the throughout history material, e.g. slots or cut-outs. • Select appropriate joining techniques. • Choose suitable techniques to construct products or to repair items. • Strengthen materials using suitable techniques. • Design with purpose by identifying opportunities to design. • Make products by working efficiently, e.g. by carefully selecting materials. • Refine work and techniques as work progresses, continually evaluating the product design. • Use software to design and represent product designs. • Identify some of the great designers in all of the areas of study to generate ideas for designs. • Improve upon existing designs, giving reasons for choices. • Disassemble products to understand how they work. 11
Threshold Concept: DESIGN AND TECHNOLOGY Master MILESTONE 3 – YEAR 5 practical skills • Understand the importance of correct storage and handling of ingredients (using knowledge Design, make, of micro-organisms). evaluate and improve • Measure accurately and calculate ratios of ingredients to scale up or down from a recipe. • Demonstrate a range of baking and cooking techniques. Take inspiration • Create and refine recipes, including ingredients, methods, cooking times and temperatures. from design • Cut materials with precision and refine the finish with appropriate tools, e.g. sanding wood after throughout history cutting or a more precise scissor cut after roughly cutting out a shape. • Show an understanding of the qualities of materials to choose appropriate tools to cut and shape (such as the nature of fabric may require sharper scissors than would be used to cut paper). • Develop a range of practical skills to create products, e.g. cutting, drilling and screwing, nailing, gluing, filing and sanding. • Design with the user in mind, motivated by the service a product will offer (rather than simply for profit). • Make products through stages of prototypes, making continual refinements. • Ensure products have a high-quality finish, using art skills where appropriate. • Use prototypes, cross-sectional diagrams and computer-aided designs to represent designs. • Combine elements of design from a range of inspirational designers throughout history, giving reasons for choices. • Create innovative designs that improve upon existing products. • Evaluate the design of products so as to suggest improvements to the user experience. Threshold Concept: MILESTONE 3 – YEAR 6 Master practical skills • Understand the importance of correct storage and handling of ingredients (using knowledge of micro-organisms). Design, make, evaluate and • Measure accurately and calculate ratios of ingredients to scale up or down from a recipe. improve • Demonstrate a range of baking and cooking techniques. • Create and refine recipes, including ingredients, methods, cooking times and temperatures. Take inspiration • Cut materials with precision and refine the finish with appropriate tools, e.g. sanding wood after from design throughout history cutting or a more precise scissor cut after roughly cutting out a shape. • Develop a range of practical skills to create products, e.g. cutting, drilling and screwing, nailing, gluing, filing and sanding. • Use innovative combinations of electronics (or computing) and mechanics in product designs. • Design with the user in mind, motivated by the service a product will offer (rather than simply for profit). • Make products through stages of prototypes, making continual refinements. • Ensure products have a high-quality finish, using art skills where appropriate. • Use prototypes, cross-sectional diagrams and computer-aided designs to represent designs. • Combine elements of design from a range of inspirational designers throughout history, giving reasons for choices. • Create innovative designs that improve upon existing products. • Evaluate the design of products so as to suggest improvements to the user experience. 12
Art & Design Curriculum • Design & Technology Curriculum | 2020/21
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