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Home Explore G3LP-7Fun with Scratch

G3LP-7Fun with Scratch

Published by Kanchan Singh, 2023-04-17 07:17:34

Description: G3LP-7Fun with Scratch

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Lesson Plan Computer Science Stepwise Thinking with Scratch Topic- Scratch interface Class: Period: Mode: Classroom/Lab Teacher: ____________________________________________________________________________________ Learning Support Assistant: ____________________________________________________________ S.M.A.R.T. Learning Objectives By the end of this session, students will be able to: 1. Understand what is programming and program. 2. Get familiarized with the Scratch interface. 3. Understand what is stage, script, and block palette. Resources 1. video https://www.youtube.com/watch?v=05oGeA2ozvo&t=118s (8.35). 2. video https://www.youtube.com/watch?v=0iqsUG7Wgz4&t=3s (till 3.15) 3. Use the eContent to show the animated demos of the lesson. Session Conduction Engage: Ask students if they get instruction to move forward what will be their reaction? Is this instruction clear? Do they know how many steps to move forward or what is their destination? Instructions must be specific in order to be followed correctly. Moving 10 steps or moving directly to the cupboard should be the instruction in this situation. Programming refers to the process of writing a set of instructions for a computer to follow. We can create computer programs using a variety of programming languages. Scratch is a visual language developed by MIT for young students. Concept introduction: Scratch is a simple programming environment designed for kids aged 8 to 16. It uses the drag and down interface to build programs instead of typing lines of text, as we do with traditional coding, we drag colored blocks and join them together to build programs.

Concept Demo/Explanation: Launch Scratch from the Start menu. Explain the use of the file and edit menu tabs. Show how to create a new Scratch project. Scratch has four main elements: the stage, the sprites, the script, and the block palette. These elements can be compared to those in a play. The stage is similar to the stage in a play. This is where everything will take place. The stage can be different backgrounds, just like in a play. Sprites are the actors or main characters of the project. Scratch sprites are programmed to do something. The script tells the actors what to say or do. Each sprite is programmed with a script. The block palette is where the different script blocks are located. The different types of script blocks include motion, control, looks, sensing, sound, operators, pens, and variables. Also, the Scratch interface has a script area where our code is dragged to and assembled. Access the script info pane by clicking on the thumbnail of the desired sprite. The costume and backdrop panes can be accessed by clicking the middle tab in between the code tab and the sound tab. This is where we can create and manipulate sprites and backdrops. To switch between the costume and backdrop panes, select the desired thumbnail in the sprite info pane. The last tab in the top left area of the interface allows us to create and manipulate sounds. We can even record our own. Concept Practice: Show how to delete and create new sprites. Change the appearance of the sprite using the built-in paint utility or select from the costume library of Scratch. Change the background of the stage from the backdrop panel. Use motion and sound blocks to create a simple story. Using the look block, the story characters can communicate with one another. Optional Activity: Watch videos from the resources section and discuss them with the teacher. Practical Application: Complete the lab and fun zone activities given in the chapter. Home Assignments 1. Revise the topic covered. 2. Practice the interactive exercises in Edusoft Smart App. 3. Solve any additional exercises on playground.edusoft.co.in Guided Assignments

Students can visit https://en.wikipedia.org/wiki/Scratch_(programming_language) and discuss their findings with the teacher. Evaluation After completing the lesson solve the exercises given in the book.

Lesson Plan Computer Science Stepwise Thinking With Scratch Topic- Writing Programs in Scratch Class: Period: Mode: Classroom/Lab Teacher: ____________________________________________________________________________________ Learning Support Assistant: ____________________________________________________________ S.M.A.R.T. Learning Objectives By the end of this session, students will be able to: 1. Understand what is script and instructions. 2. Write step-by-step instructions using blocks. 3. Write scripts using Scratch blocks under motion and sound. . Resources 1. video https://www.youtube.com/watch?v=0iqsUG7Wgz4&t=3s (3.16 onwards). 2. Use the eContent to show the animated demos of the lesson. Session Conduction Engage: Recap the previous topic. Concept introduction: Scratch is visual programming to create your own games, stories, and animations. The set of instructions that is used to program in Scratch is called a script. It is a stack or collection of blocks that connect with one another. Scripts are used to make the sprites do things. Scripts can make the sprites move around, change their appearance, react when they touch things, talk, play sounds and music, and a lot more. Concept Demo/Explanation: Explain how to address a problem by breaking it down into smaller parts. Use the book's example of drawing a tree. Many of the tasks we perform on a daily basis adhere to a set of steps. Ask students to name the steps taken

during the laundry operation. Ask students how a square should be drawn. These steps are instructions in a computer program. In scratch, the set of instructions is called a script. In Scratch, programming blocks are used to write instructions. We have to drag the instructions blocks such as Motion, and Sound from the Blocks Palette area and drop them into the Scripts Area. Drag appropriate blocks from the block palette and create a square in Scratch programming. Ask students to observe how blocks are pasted one after the other like a jigsaw puzzle. Click the green flag block from the Event block will run the program. It carries out the instructions in the blocks, one by one, from the top to the bottom of the Script. Draw triangles, circles, and other shapes in a similar manner. The sprite should be rotated both clockwise and counter clockwise. The sprite can be pointed left, right, up, or down. Concept Practice: Make text appear on stage by using the looks block. Create a script that causes the sprite to speak \"meow\" and change colour. Move the sprite to a random point using the motion block. Demonstrate how to alter the background, the sprite's size, and the colour effects. Optional Activity: Watch https://www.youtube.com/watch?v=0iqsUG7Wgz4&t=3s (3.16 onwards) and discuss with the teacher. Practical Application: Complete the lab activities given in the chapter. Home Assignments 1. Revise the topic covered. 2. Practice the interactive exercises in Edusoft Smart App. 3. Solve any additional exercises on playground.edusoft.co.in Guided Assignments Students can visit https://scratch.mit.edu/starter-projects and discuss their findings with the teacher. Evaluation After completing the lesson solve the exercises given in the book.


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