2-5 Pandemic: Contagion 30 User Rating: N/A 14+ 1.90 After many years of trying to defeat the diseases that threaten mankind’s existence, the tables have been turned. You are now the disease and guess what? There is no cure. 2-5 45 In Pandemic: Contagion, you are competing against other diseases (fellow players) to see who can eliminate humanity. With 8+ no cure to be had, the one of you that wipes out all human civilization will come out on top as the most deadly disease ever 2.65 known to man, may he rest in peace. 2-4 Pandemic: Contagion includes a deck of contagion cards with differing colored borders, city cards with similar colored 20 borders, event/WHO cards, player disease card and disease cubes. On a turn you take two of three possible actions, and 8+ you can take the same action twice. Those actions are: 2.23 Draw contagion cards equal to your current incubation rate. 2-4 Advance one of three mutations to the next level. 40 Spread disease equal to your current transmission rate. 14+ 2.18 When the number of diseases equals the city’s population number, the city is wiped out. The player who placed the final disease earns a special action. The player with the most diseases scores the population number. The two smaller numbers are awarded to those with the second- and third-most diseases. Your disease card has three mutations: Incubation (number of cards you can draw), Transmission (number of disease cubes you can spread), and Resistance (number of cubes/cards you can protect). As an action, you can advance a mutation one level by discarding the required number of cards. Event cards are drawn at the start of each round and affect everyone during their turn. You might benefit from the card or it could have a negative impact. WHO cards are always bad, but your resistance will lessen whatever the penalty would be based on its level, if you planned ahead. Mid-game scoring occurs when the second, fourth and sixth skull comes out. When a city icon appears, a new city is introduced. Once the event/WHO deck runs out or only two city cards remain in play, the game ends, with players conducting a final scoring round to see which virus is victorious. Part of the Pandemic series. Pandemic: On the Brink User Rating: N/A Pandemic: On the Brink includes new event cards, new role cards, rules for five players, and optional game challenges to increase the difficulty of the Pandemic base game. These new challenges, which can be used individually or combined for even more difficult play, are as follows: The Virulent Strain challenge makes one disease become particularly deadly in unpredictable ways. The Mutation challenge adds a fifth (purple) disease that behaves differently than the original four. The Bio-Terrorist challenge pits one player against the others! Part of the Pandemic series. Pandemic: Rapid Response User Rating: N/A Disaster has struck! Cities around the world are in desperate need of food, water, vaccines, and other supplies. You and your team belong to the Crisis Response Unit (CRU), an elite team of doctors and specialists. With a specially equipped plane, you are uniquely capable of providing life-saving aid — anytime, anywhere. Pandemic: Rapid Response is a race against time. Roll dice to create supplies, fly the plane, and make deliveries to cities in need. As the timer counts down, you must quickly coordinate and work together to react to new disasters. Will you and your team be able to respond in time? The nations of the world have pooled their resources and assembled a diverse crew. Each of the seven unique role cards features its own ability. The Analyst, Adjoua Soro, is able to re-roll the dice up to two additional times. The Engineer, Soojin Sohn, can change any die result with a plane to a different symbol. Take turns as quickly as possible, using your role's unique ability and strategically allocating your dice to be as efficient as possible when creating supplies. When you're ready for a new challenge, adjust the difficulty level or add crisis cards for a greater variety of obstacles to overcome. Now hurry — the timer is counting down and the world needs your help! —description from the publisher Pandemic: Reign of Cthulhu User Rating: N/A Beings of ancient evil, known as Old Ones, are threatening to break out of their cosmic prison and awake into the world. Everything you know and love could be destroyed by chaos and madness. Can you and your fellow investigators manage to find and seal every portal in time? Hurry before you lose yourself to insanity. In Pandemic: Reign of Cthulhu, you'll experience the classic Pandemic gameplay with an horrific twist that'll have you face twelve Old Ones, each threatening the world with their unique powers. As players take on the roles of investigators attempting to seal a series of portals before monsters of unspeakable horror pour into our world there is, of course, a high risk of the investigators losing their own minds. Instead of curing diseases like in the original Pandemic, players seal portals and shut down cults in the classic New England fictional towns of Arkham, Dunwich, Innsmouth, and Kingsport. Can you and your fellow investigators manage to find and seal every portal in time? Hurry before you lose yourself to insanity and the evil that lurks beneath your feet... Part of the Pandemic series. Generated with BGGCollectionToPDF 1.1 (http://hibou.qc.ca/bggcollectiontopdf) on 2021/05/21 Page 51/84
4-0 Partini 45-90 User Rating: N/A 18+ 1.36 Partini The party game with a delicious twist! A great mix of games for the laugh-out-loud party crowd! Open up the game box. Sprinkle friends around the room. Mix up the coasters, Then pick'em at random to play 6 games. Stir in a dash of drama, a splash of laughs and a double shot of silliness, and you've got a happy hour that will last all evening long! Pick a coaster... play a game! Hum Punch: Hum it up in a musical challenge. No singing allowed! Hmm-Hmm-Hmm What Not: Don't say what it is, say what it's not! Will your team guess \"Hot Dog\" when you say, \"It's not a cool cat\"? Straight Up: Write something true or funny about a teammate. Will you get points for telling it like it is? Bouncers: Ready, aim, and fire balls into cups. The action changes with every draw of a card. Mime Twist: Zip your lips and act it out. Will your team guess \"Stud Muffin\" in the Lover Boy category? Clay Smoothie: Mold and fold clay into shapes that your teammates just might recognize... like a snowman. Contents:35 Coasters, 430 Cards, 5 Plastic Cups, 2 Plastic Balls, Container of Partini Modeling Compound, 2 Pads of Paper, 4 Pencils, Timer, Die and Rules. 2-6 Pay Day 30 User Rating: N/A 8+ 1.25 Pay Day is played on a one-month calendar with 31 days. During the game, players will have to deal with various bills and expenses, but will also have the opportunity to make deals on property and earn money. At the end of each month, players 2-4 are paid their salary (the same for each player) and must then pay off all outstanding bills, taking out a loan if necessary. 55 Most money (or least debt) wins after a certain number of months decided by the players (3 months usually takes 30 8+ minutes to finish). 1.00 Personology User Rating: N/A Personology is a boardgame controlled by a video tape. On your turn you'll have to guess the name of a famous personality. You'll be presented a blurry picture, a quote or something similar. If you guess correctly within 7 seconds you get to roll the dice and double your movement. If you guess correctly between 8 and 15 seconds you get to roll the dice and move normally. If you fail to guess within 15 seconds the other players can try to guess themselves. If another player guesses correctly, he steals your turn. Each correct guess also gains the player a chance card. These cards break the rules in various ways. First player to reach the finish wins. 2-7 Pictureka! 30 User Rating: N/A 6+ 1.12 From the designer & publisher: Pictureka! is a new kind of game, both in mechanic as in artwork. The mechanic is invigorating with its large square gaming tiles. The game board is composed of 3 by 3 game tiles, so the game board on which is played is a huge square of 63 cm x 63 cm. This is large enough for several players to be able to play the game at the same time. The game board is “alive”, it is not a static board as the tiles are flipped over, turned and moved. So it is not possible to memory map the board. The mechanic of an ever changing board makes it not only fun; also the challenge is kept into the game all the time. A game turn Players will have to throw a color dice at the beginning of their turn. According to the color thrown (3 possibilities) they must draw a mission card of the same color. There are 3 kinds of missions. How to win the game? Be the first one to have successfully accomplished 10 missions. Each successful mission gives 1 point, so be the first one to get 10 points. The artwork is something not to be found in ‘standard’ games. The personal drawing style of the artist Eugene makes this a kind of playing artwork. 2-10 Pictureka! Flipper 0 User Rating: N/A 6+ 1.00 Pictureka! Flipper is the instantly accessible, Penguin enabled, picture-hunting game, that pulls the whole family together with constantly engaging, edge-of-your-seat, frenetic fun. PICTUREKA! FLIPPER incorporates the same find it fast, find it first fun of PICTUREKA! Standing tall in the center of the table, the 3-D penguin frantically flips small game tiles from its rotating base in a circular pattern onto the game table. Players then race to try and find the wacky drawings on the tiles that match the “mission cards” before the penguin “quacks” and places more tiles on the table. Easy to learn and easy to play, PICTUREKA! FLIPPER offers zany fun for the entire family. Generated with BGGCollectionToPDF 1.1 (http://hibou.qc.ca/bggcollectiontopdf) on 2021/05/21 Page 52/84
2-6 Pirate Fluxx 10-40 User Rating: N/A 8+ 1.42 Fluxx with a pirate twist. Getting the Captain's Hat allows you to have a good bit of control, but watch out for Scurvy and Shackles, which will keep you from winning. Grab lots of Booty keepers, maybe some Ships, and expect a few new Surprise cards along the way. (From playing the game demo at Origins 2010) A pirate themed variant of Fluxx, this game is much like the original. Simply follow the rules that are currently in play. Start by drawing a card and playing a card, but even those can be changed. There's no way to win at the begining, but once a Goal card is played, you have to play the appropriate Keeper cards in front of you or play other cards to keep them away from everyone else, like Steal a Keeper or play a new goal card to replace the old one. New to Fluxx are the Surprise cards which can be played at any time to cancel certain plays or steal a keeper as played. 2-4 Planet Defenders 30-60 User Rating: N/A 10+ 2.17 By 2070, we have colonized hundreds of planets throughout the galaxy, and we use robots extensively for space missions. One day, a number of derelict robots suddenly recharge and appear to be operating outside their original programming! As the leading scientists in robot technology, you are tasked with directing the planet defenders to catch the derelict robots. In Planet Defenders, players pay batteries to control the three planet defenders, moving them among the planets and collecting energies. Players can enhance their actions by spending energies or batteries to upgrade their technology. They earn research points (RP) by catching derelict robots and collecting technology cards. When the robots from two different areas are depleted, complete the current round so that all players have an equal number of turns. At that point, the player with the highest RP wins. 2-4 Portal: The Uncooperative Cake Acquisition Game 30-45 User Rating: N/A 15+ 2.16 Description from the publisher: With a grinding of gears and some uneasy rumbling, Aperture Laboratories has resumed testing! Your team of test subjects has entered the Lab and is ready to perform all sorts of important, dignified, and dangerous testing procedures...all in the pursuit of cake! It's a fun and funny fast-paced fight to the finish — and by finish, we mean your team probably died. The Lab is an ever-changing conveyor belt of death and dismemberment. But SCIENTIFIC PROGRESS must be at the forefront of the mind of every good test subject. In Portal: The Uncooperative Cake Acquisition Game, a game of constantly shifting area control and cardplay by the creators of the Portal and Portal 2 video games, players move and Portal their test subjects to various chambers in the lab. At the end of each player's turn, one of the chambers on the end of the lab gives way, plunging all test subjects on it into oblivion. But should your test subjects have numbered greater than all others in the falling chamber, they earn you some wonderful parting gifts, which can include cake. Yet these moist slices of industrial-grade cake must be stored in the lab where they are at risk of falling into said oblivion. Not to mention that your jealous opponents can pick up your cake and move it closer to that precipice. He who has acquired the most cake when a team has lost its last test subject wins. Do you risk gathering cake early for a quick win? Or do you bide your time and wait until you can protect it better? Win the game and prove the cake was no lie. Components: 1 Manual 1 Resource Board 18 Test Chamber Panels 20 Aperture Cards/Characters 4 Oversized Portal Gun Cards 1 Turret Miniature 1 Companion Cube Miniature 2 Portal Tokens 1 GLaDOS Token 32 Test Subject Miniatures 32 Cake Slice Miniatures 1 Free Portal 2 Steam Activation Code 2-10 The Princess Bride: A Battle of Wits 15 User Rating: N/A 10+ 1.10 A Battle of Wits (a Princess Bride game) is an exciting game of bluff and double bluff for between two and ten players. A row of goblets sit in the middle of the table, ready to be filled with either wine or poison. Players each take the role of one character but it is only at the very end of a game that they will drink, one from each goblet. During the game, they must play their cards, one each turn, either into the top of a goblet (adding poison or wine to a goblet) or to the bottom of a goblet (bidding on the goblet). Who will fall prey to their enemies and who will eliminate themselves? Only the most intelligent will survive! 2-6 The Princess Bride: As You Wish 30 User Rating: N/A 10+ 1.20 As You Wish is a Princess Bride game where decisions will need to be made if you're to tell the story of your true love. Each player drafts their cards in a bid to collect sets of icons, all dependent on the desires and needs of the character drawn at the start of a round. The more icons on your group of cards, the more points you'll pull in at the end of play, but beware - some of them are poisoned and can cause you to lose them! As You Wish is a surprisingly tricky game that will keep you on your toes for the duration of play! 2-6 The Princess Bride: Miracle Pill 15 User Rating: N/A 10+ 1.33 In Miracle Pill, a Princess Bride game, players attempt to capture a little magic in the form of a not-so-little pill that will hopefully bring the Man In Black back to life! You'll need to create the perfect mix of ingredients by choosing cards from your hand to create groups of different types. Each round involves drafting cards and revealing them all at the same time, building up your ingredients that will eventually combine together, but remember to follow any immediate instructions that are revealed! In the third and final round you'll add scoring cards to your tableau, making those collections of yours finally pay off! Just remember to cover the finished article in chocolate; we hear that helps when swallowing the pill... Generated with BGGCollectionToPDF 1.1 (http://hibou.qc.ca/bggcollectiontopdf) on 2021/05/21 Page 53/84
3-10 The Princess Bride: Prepare to Die 15 User Rating: N/A 8+ 1.00 A party game in which players fill in the famous phrase \" Hello. My name is Inigo Montoya. You killed my father. Prepare to die.\"' with ridiculous names and activities: \"Hello. My name is Mandy Patinkin. You drank my milkshake. Prepare to die.\" Players use two decks - the My Name Is deck and the Prepare to Die deck - to construct these combinations, with the goal being to please the whims of the round's judge. 2-4 Push It 10 User Rating: N/A 7+ 1.07 Push It is a 2 to 4 player skill game that you can play anywhere with a smooth table. Push your pucks closest to the jack to win! Push It is a tense game of skill that can be played anywhere. To win, push, flick or judo-chop your pucks so they are closest to the central jack at the end of the round. Sound simple? Well, it is! Find any smooth surface (tables are ideal, and luckily most people have them), whip out your Push It bag, and play with whoever is up to the challenge. The game is quick to learn but hard to master. Come up against a Push It maestro and you’ll soon be put in your place (Warning: friendships can suffer as direct result of Push It). Play Push It either mano-a-mano, 3 player, 4 player or our favourite and most strategic version is two teams of two. At Push It we want you to unleash your creativity, so there are no long-winded rules or measuring; players have to argue amongst themselves to agree whose puck is closest, or else a ‘Push Off’ tie-break round decides. Only you can tell if that was really ‘cheek lifting’ and not ‘bum shuffling’. It’s all about having your own house rules, playing on different surfaces like car bonnets or pizza trays (tried and tested) and WINNING. So when the pressure is on and you’re going for that extra point (without knocking your opponent’s puck closer), try to remember – it’s just for fun!! Generated with BGGCollectionToPDF 1.1 (http://hibou.qc.ca/bggcollectiontopdf) on 2021/05/21 Page 54/84
R (11 games) Rapidough User Rating: N/A 4-99 Pictionary-style game in which 2 to 3 teams model representations of words using their own particular color of dough. In 30 each round, players from each team sit side-by-side and look at the same word card. Word cards differ in 3 ways. (1) With 8+ one neutral colored word listed, each member models to communicate the same word. (2) With 3 neutral colored words, 1.14 each modeler has free choice but may end up molding the same word. (3) With 3 words listed in 3 different colors, modelers can only mold according to the color of their dough. To start, each modeler places their ball of dough onto their plastic mat, 1-5 which outlines start positions for their hands. Each modeler simultaneously tries to represent their word. The first team to 90 shout out the correct word winsxed amount of dough from their opponent's model using a plastic extracting tool. The 14+ winning team can also reclaim a previously extracted amount. A team can lose for calling out a color coded word that 3.67 another team member is modeling. Once a team loses all of their dough, the game ends, and the team with the most dough wins. Renegade User Rating: N/A At the dawn of the SMC age, the people were losing faith in an increasingly amoral society. Mother was developed to emulate human thought and emotion, to simulate human desires and aspirations, to better understand the rapid decline in morality. The citizens of Sapporo became the guinea-pigs for this technological experiment. A series of city-wide neural implant programs, dubbed “the harvests”, enabled the gathering of data directly from a person’s cerebral cortex. Mother’s neural net became more and more empowered by the collective thoughts of a city of souls. She soon became her own master, not just reading the minds of her citizens, but controlling them. Mother was in charge and the people were now her automatons. Only a few, the few who from fear, mistrust or in protest, avoided the harvests and remained untouched by Mother’s influence. Like sewer rats they hide in an underground complex in Sapporo's Susukino district. While society at large became free from crime, free from poverty, free from emotion, without free-will or faith, from these few there came the criminals, the bootleggers, and the self-serving; the hungry, the frightened and the “Renegades”. Renegade is an abstract-euro thematic deck-building game for 1 to 5 players. You are a new breed of Decker - a Renegade. You will hack into a network of five servers, operated by one of four Super-Massive-Computers (SMCs). Each of these four SMCs have their own AI and increasing complexity to defeat. You must survive a series of Countermeasure events before the network becomes overrun by Sparks and Guardians. Once you are jacked into an SMC’s servers, with a profile bringing its own special ability, you will move across its partitions and fight to take control of the network by using informational, destructive, deceptive and cognitive attacks. Your Decker can seek upgrades (tools, software, apparel and information) by visiting the local bar, the \"Hack Shack\". Once a fashionable hang-out for attractive young lovers seeking a voyeur's view of the city, it has now gone underground. An intimidating bar full of hit men and debt collectors, fixers and dealers, trading contraband from all across Sapporo, it's not the sort of place to take a date. This is where you will trade for new command cards, enhancing your Command Deck to become a more skillful Renegade. 1-4 Resident Evil 2: The Board Game 90-120 User Rating: N/A 14+ 2.38 Resident Evil 2 is a cooperative board game where you play as the characters and scenarios from the hit video game from Capcom. Fight iconic monsters such as the Licker and use characters like Leon, Claire, or Tofu. Travel from the police station to the underground Umbrella Laboratory while you uncover the secrets and escape from Raccoon City! 2-5 Rhino Hero 5-15 User Rating: N/A 5+ 1.03 Super Rhino! presents players with an incredibly heroic – and regrettably heavy – rhinoceros who is eager to climb a tall building and leap other tall buildings in a single bound. First, though, you need to construct that building. 2-6 120 Players each start the game with five roof cards, and they take turns adding walls and roofs to a single building. On a turn, 10+ you first place walls on the highest floor, then you choose a roof card in your hand and place it on the wall. Each roof card 2.08 bears markings that indicate where the next player must place walls on the card. In addition, some roof cards force a player to perform special actions, such as placing a second roof, changing the direction of play, or moving Super Rhino to a new location on the tower. Keep your hands steady! The first player to build all of their roof cards wins the game. Alternatively, if the building collapses, the player who caused the collapse automatically loses, and the player with the fewest roof cards in hand wins. Similar to Turmbau zu Babel Risk User Rating: N/A Possibly the most popular, mass market war game. The goal is conquest of the world. Each player's turn consists of: - gaining reinforcements through number of territories held, control of every territory on each continent, and turning sets of bonus cards. - Attacking other players using a simple combat rule of comparing the highest dice rolled for each side. Players may attack as often as desired. If one enemy territory is successfully taken, the player is awarded with a bonus card. - Moving a group of armies to another adjacent territory. Generated with BGGCollectionToPDF 1.1 (http://hibou.qc.ca/bggcollectiontopdf) on 2021/05/21 Page 55/84
2-4 Risk: Captain America – Civil War Edition 75-90 User Rating: N/A 10+ 2.00 It's Captain America vs. Iron Man in the search for the Winter Soldier! Wage an all-out battle at the airport in this exciting updated Risk game. Control the most territories, capture the Winter Soldier, and escape with the Quinjet before it reaches the end of the runway! Choose to play with 2 or 4 players. With 2 players, each player is in control of either Team Captain America (Captain America and Falcon) or Team Iron Man (Iron Man and War Machine). With 4 players, each player is in control of his or her own hero and works in teams of 2. No matter which way of play is chosen, after 5 rounds of excitement and strategy, the game is over, and mission tokens are scored. The team with the most points wins the game! Exciting updated Risk game Features Captain American, Falcon, Iron Man, and War Machine figures Play as Team Captain America or Team Iron Man 2 ways to play 2-4 Risk: Star Wars – The Clone Wars Edition 120 User Rating: N/A 10+ 2.22 A year has passed since the start of the Clone Wars on Geonosis. The Galactic Republic has since become engulfed with all- out warfare against the Confederacy of Independent Systems. The effects of this galaxy-wide struggle have been felt in every facet of the Republic. Take command of the Republic \"Clone Trooper\" Army or lead the Separatists in their universal conquest to topple the Old Republic as a players wage war on numerous planetary battlegrounds in the galaxy's most unforgettable conflict in the exciting Risk variant. Components: 4 armies each containing: 15 tanks 35 transformers 2-4 Risk: Star Wars Edition 30-45 User Rating: N/A 10+ 1.85 This Risk: Star Wars Edition game lets players re-create the dramatic final moments of Star Wars: Return of the Jedi. Featuring gameplay for 2 or 4 players across a TIE fighter-shaped gameboard, players can determine the fate of the Star Wars universe through 3 concurrent (yet distinct) battles. Choose to play as either the Rebel Alliance or the Galactic Empire, and use the classic Risk dice to control characters and ships. The object of the game is to defend or destroy the Death Star. Which side will win: the Galactic Empire or the Rebel Alliance? Rules Clarification 2-4 Risk: Transformers – Cybertron Battle Edition 120 User Rating: N/A 10+ 1.80 The game of Global Domination takes a twist with this version set on Cybertron and based on the Transformers movie. Fight to gain control of the world on the side of the Autobots or the Decepticons! Choose your side, then play by either classic 3-6 Risk rules or the Transformers variations! 90 12+ The game was released in two editions: \"Cybertron Battle Edition\" and \"Cybertron war edition\". 2.05 Road Kill Rally User Rating: N/A From the publisher: \"Think Car Wars meets Death Race 2000.\" From the developer: \"Road-Kill Rally simulates the fast paced action of futuristic motorized death sports where superstar drivers in weapon-laden cars race through the streets of America in search of blood, fame and fortune. Points are scored by killing pedestrians, destroying competing drivers and racing across the finish line first. The surviving driver with the highest number of points at the end of the race is the winner.\" 2035 - The Road Kill Rally becomes a worldwide phenomenon, attracting contestants from throughout the world. Ratings exceed three billion for the Rally Cup Finals, making it the most watched spectacle in human history. As a driver in the Road Kill Rally, you are racing against opponents eager to destroy you with guns, rockets and flame throwers. But the big points come from scoring pedestrians: running them over or blasting them out of the road. After all, you have three billion viewers to satisfy. 1-4 Run, Fight, or Die! 40 User Rating: N/A 13+ 1.95 The undead hordes are back! But this time they're not miniatures shambling around a modular board - the zombies are coming straight for you! As in most zombie games, you represent a unique character with your own character traits, except in Run, Fight, or Die! you will also have your own individual board with zombies you alone will encounter. Zombies move closer to you every round. You run from location to location, searching for weapons and survivors in a desperate attempt to stay alive. Survivors may bring new skills to help you in your desperate fight for survival, or in some cases, new challenges to overcome. In either case, every survivor provides you victory points. The game ends either when one player finds five survivors and declares the last round, or when a player reaches the town line (and the total Followers in play meets a minimum), or if a player gets bitten and turns. Be careful, some followers may turn against you, while others can slow you down. When it comes right down to it, the choice is simple: Run, Fight, or Die! Scoring is based on the total points of survivors and remaining health of the players’ characters. Run, Fight, or Die! is a frantic first person experience for 1 to 4 players (will play up to 6 with the 5/6 player expansion). The game is loaded with goodies, including 4 Action Boards, 5 Character Boards, a Loot Deck, a Location Deck, an Event Deck, a Follower Deck, Mutant Deck, 7 Custom Dice, tokens and beautifully crafted miniatures. Generated with BGGCollectionToPDF 1.1 (http://hibou.qc.ca/bggcollectiontopdf) on 2021/05/21 Page 56/84
S (38 games) SATANIMALS User Rating: N/A 2-4 The goal of Satanimals is to build and maintain the ULTIMATE demonic petting zoo! Draw visitors, zoo keepers and 10-25 SATANIMALS from the queue of cards to help you expand your zoo. Visitors may be kept for points or tossed into the 13+ sacrificial pit to stop rivals petting zoos from progressing. There are 5 different SATANIMALS to collect for your petting zoo 1.00 in order to attract visitors: Karma the Dog, Ouija the Alpaca, Lucifer the Goat, Envy the Peacock and of course, Sloth the Sloth! Place your SATANIMALS down in stacks, the more SATANIMALS in a stack, the more points it's worth. But be wary, a zoo doesn't run itself... You will need to hire zoo keepers to protect you animals from any nasty sacrifices conducted by your opponents. How will you build your zoo? Quickly, to catch your opponents off guard, or slowly, to amass a grand amount of points? —description from the publisher 3-8 Say Bye to the Villains 45 User Rating: N/A 14+ 2.17 Say Bye to the Villains – a.k.a., ♯♯ (\"Punishment\") in Japanese – is a cooperative card game in which players share information in limited ways to collectively defeat a villain who has harmed people in some manner. Players can discard certain cards to learn hidden information about the villain, go through special training to increase their attack abilities, and take special actions from other cards in the game. 3-99 Say What You See! 20 User Rating: N/A 8+ 0.00 This quick-fire catchphrase guessing game asks players one thing: SAY WHAT YOU SEE! Deceptively simple, this game contains over 100 catchphrase cards and instructions. With so many pictorial rebus puzzles, the fun will go on and on! See how many popular catchphrases you can recognize. —description from the publisher 2-12 Scene It? Friends 60 User Rating: N/A 0+ 1.42 From the publisher: 2-12 Friends trivia from ALL TEN seasons to challenge the fan in everyone 60 8+ From foosball matches and hanging out at Central Perk to Marcel and Smelly Cat, you’ll find all your favorite Friends 1.60 moments in Scene It? Friends Edition. Now you can relive ALL TEN seasons from this hit show, with real show clips, trivia questions and other custom Friends on-screen puzzlers. How well do you really know Monica, Phoebe and Rachel? Or Chandler, Joey and Ross? You’ll find out as you play the game that celebrates one of the greatest comedy series ever to grace the airwaves. Scene It? Harry Potter User Rating: N/A All aboard the Hogwarts Express! Test your knowledge of one of the world's most famous wizards with film clips, puzzlers, and questions based on the Harry Potter movies. How much do you really know about Quidditch, Transfiguration, or the Dark Arts? You'll find out as you race your friends around the board. Fun for wizards and muggles! You don't have to be a 5th year at Hogwarts to do well at Scene It?: Harry Potter. On-screen challenges test your powers of observation, word play and puzzle-solving skills, so even if you don't know the first thing about how to brew a Polyjuice Potion, you'll still have a great time playing Scene It?: Harry Potter. You may well remember The Monster Book of Monsters, but do you remember how many eyes it has? Don't know? Don't worry! You'll see for yourself in the film clip! Think you know how to tackle Boggarts and Basilisk, Dementors and dragons? Let Scene It?: Harry Potter put your Harry Potter film knowledge to the ultimate test! Includes · 1 Game DVD · 1 Flextime Game Board · 1 Six-sided Numbered Die · 1 Eight-sided Category Die · 4 Category Reference Cards · 4 Metal Tokens · 30 House Points Cards · 160 Question Cards · 1 Instruction Sheet Generated with BGGCollectionToPDF 1.1 (http://hibou.qc.ca/bggcollectiontopdf) on 2021/05/21 Page 57/84
2-12 Scene It? Star Trek 30 User Rating: N/A 13+ 1.60 From the Publisher: 2-12 From the second you load the game disc into your DVD player, you'll boldly go where no Star Trek fan has gone before. 30 From The Menagerie to The Final Conflict, Scene It? Deluxe Star Trek Edition has it all. Real television and movie clips, trivia 13+ questions and a galaxy bursting with on-screen puzzlers will test whether you need to log a few more stardates at Star Fleet 1.38 Academy or you're ready to face the Final Frontier! The game has been released in three versions: a regular Boxed Edition and two Deluxe \"collector tin\" Editions--SHIPS and CAPTAINS (depending on what's pictured on the cover). The Boxed Edition Game includes: * 1 DVD * 1 Flextime® Game Board * 1 Six-Sided Numbered Die * 1 Eight-Sided Category Die * 4 Plastic Movers (the Enterprise 1701, the Enterprise-D, the Defiant & the Voyager) * 10 Prime Directive Cards * 144 Trivia Cards * 4 Category Reference Cards * 1 Instruction Sheet Both Deluxe Edition Games differ as follows: * The \"Movers\" are now \"4 Collectible Metal Tokens\" (same ships as Boxed Edition) * 16 Prime Directive Cards instead of 10 * 175 Trivia Cards instead of 144 All the other game components are identical to their Boxed Edition counterparts. NOTE: Originally, the CAPTAINS set was to have five \"Captain\" movers (Kirk, Picard, Sisko, Janeway & Archer) in place of the ships, but this no longer seems to be the case. The only difference in the two Deluxe editions is the cover art. Scene It?: The DVD Movie Game User Rating: N/A As the box says, Scene It? Is all about movie magic. It's a very simple trivia game. You move about the board and answer questions about movies, such as what was Alien III's tag line, or what composer was nominated for an Oscar 18 times but never won. The interesting part is that there is also a visual component as well. You can roll a My Play or an All Play category which will play a short movie clip, such as Fried Green Tomatoes, Hannibal, etc. and then ask you questions about the clip, it could be something as simple as how many glasses of water were in the clip to what state did the clip take place, or even who was the actress who played that character's mother. The game is very fast paced and a lot of fun. The graphics on the DVD menus and the changes are very nice to watch. Further, a new \"Expansion\" DVD is supposed to come out every three months. As you might have guessed, you MUST have a DVD player to play this game. Expanded by with: Scene It? HBO Scene It? Sequel Pack: Movie Edition Scene It? The OC Scene It? Warner Brothers 50th Anniversary Scene It? Turner Classic Movies 2-4 Scrabble 90 User Rating: N/A 10+ 2.09 In this classic word game, players use their seven drawn letter-tiles to form words on the gameboard. Each word laid out earns points based on the commonality of the letters used, with certain board spaces giving bonuses. But a word can only 2-4 be played if it uses at least one already-played tile or adds to an already-played word. This leads to slightly tactical play, as 30 potential words are rejected because they would give an opponent too much access to the better bonus spaces. 5+ 1.41 Skip-a-cross was licensed by Selchow & Righter and manufactured by Cadaco. Both games have identical rules but Skip-a- cross has tiles and racks made of cardboard instead of wood. The game was also published because not enough Scrabble games were manufactured to meet the demand. Scrabble Junior User Rating: N/A This is a version of Scrabble for players aged 5-12 featuring a double-sided board. The introductory version resembles more a crossword puzzle in which all the possible words have already been spelled out. This is an aid to learning about spelling. Points are earned by completing words. The reverse side is an entirely blank grid [1], leaving players to come up with their own words. A point is earned for each letter placed. Letters are formed from cardboard tiles and do not have values. Originated in 1958 by the Production & Marketing Company who followed it in a second edition in 1964. Third edition by Selchow & Righter appeared 1968. Fourth edition? [1] Various localized Spear's Games editions from 1989-1995 contain a different reverse board called \"Rainbow Scrabble\", attributed to David Parlett. Generated with BGGCollectionToPDF 1.1 (http://hibou.qc.ca/bggcollectiontopdf) on 2021/05/21 Page 58/84
4-8 Scrawl 30 User Rating: N/A 17+ 1.00 Revealing the terrible artist in all of us, players in Scrawl start off with a loaded phrase, doodle it, then pass it on. By the time your masterpiece of an \"OAP Conga Line\" passes through your friends' weird minds and wonky pens — and makes it back to you — things will have gone horribly wrong. Points are awarded for the most disastrous doodles and godawful guesses. Most grins wins. (Commercial reimplementation of the folk game Eat Poop You Cat.) 4-8 Secrets 15-35 User Rating: N/A 10+ 1.40 In Secrets, the second co-design between Eric Lang and Bruno Faidutti, players are assigned a hidden team — the CIA or KGB — and are trying to collect the most points for their side. In addition, one or two players are secretly anti- establishment Hippies who are working for nobody. Their goal is to fight the Man and have the fewest points. On your turn, offer one of two randomly drawn agent cards to another player. These cards are worth points and have varying good or bad abilities. That player either accepts the agent, in which case they score it, or they refuse, in which case the card returns to you, and you score it. The game ends when a player has five cards, after which the teams are revealed; the team with the highest combined score wins, unless a Hippie has the single lowest score, in which case they win. The interactions between the character cards are the spice of the game, but since the abilities are discoverable during play, the game can be taught in three minutes. 2-5 Seven Dragons 10-30 User Rating: N/A 6+ 1.31 In Seven Dragons, players start with a secret goal color from the seven colored dragons and a hand of three cards. The Silver Dragon is laid on the table as the starting card; at this stage it is a wild card. The playing cards feature domino-like colored panels in the same manner as Aquarius, an earlier game design from Andy Looney. On a player's turn, he draws one card and plays one from his hand. Cards are laid so as to connect matching colored panels. The deck also includes Action Cards such as Move a Card, Zap a Card, Trade Hands, etc. The used Action Cards form a discard pile, and the top card of this pile dictates the color of the starting Silver Dragon; once the discard pile has started, the Silver Dragon is no longer wild. The first player to create a connected territory of seven panels matching her dragon color wins. Reimplements Aquarius (released in 1998) 3-5 Sheriff of Nottingham 60 User Rating: N/A 14+ 1.65 Prince John is coming to Nottingham! Players, in the role of merchants, see this as an opportunity to make quick profits by selling goods in the bustling city during the Prince's visit. However, players must first get their goods through the city gate, which is under the watch of the Sheriff of Nottingham. Should you play it safe with legal goods and make a profit, or risk it all by sneaking in illicit goods? Be mindful, though, as the Sheriff always has his eyes out for liars and tricksters and if he catches one, he very well may confiscate those goods for himself! In Sheriff of Nottingham, players will not only be able to experience Nottingham as a merchant of the city, but each turn one player will step into the shoes of the Sheriff himself. Players declare goods they wish to bring into the city, goods that are secretly stored in their burlap sack. The Sheriff must then determine who gets into the city with their goods, who gets inspected, and who may have their goods confiscated! Do you have what it takes to be seen as an honest merchant? Will you make a deal with the Sheriff to let you in? Or will you persuade the Sheriff to target another player while you quietly slip by the gate? Declare your goods, negotiate deals, and be on the lookout for the Sheriff of Nottingham! Sheriff of Nottingham is the first game in the Dice Tower Essentials Line from Arcane Wonders. 3-5 The Shining 45-60 User Rating: N/A 17+ 2.10 All work and no play... You've traveled into the heart of the Rocky Mountains to take charge of the Overlook Hotel while it is closed for the winter — except you aren't alone. The Hotel's bloody history has made some of its past guests a permanent addition to the building, and with them come terrifying visions that begin to corrupt your mind. Snowed in, you desperately explore the rooms of the Hotel, attempting to gain enough willpower to withstand the evil influence around you. Worse still, one of you has already succumbed to the terrible forces of the Hotel and secretly acts to keep you here forever and ever... The Shining is a suspenseful game of co-operation, deception, and terror! 2-6 The Simpsons Board Game 45 User Rating: N/A 6+ 1.20 The object of the game is to be the player (playing the role of one of the Simpsons characters) who, at the end of the game, has the most trash on the living room rug. The game is over when the rug is full. Players travel from their place on the couch around an inner board....but not for long! They will soon by diverted into one of the 6 sub games around the board. These games vary from singing karaoke in Moe's Tavern to answering questions in school, as well as a school trip, a visit to Quik-e-mart, a quick visit to the power plant, and if you are lucky a spell as mayor, where you get to control the movement of all the other players. Game play is very different each time you play. Generated with BGGCollectionToPDF 1.1 (http://hibou.qc.ca/bggcollectiontopdf) on 2021/05/21 Page 59/84
2 Six Gun Showdown 2-10 User Rating: N/A 10+ 1.00 Players take the part of a gunslinger in a Wild West shootout in a card and dice game mixing strategy, memory, fast reactions and raw nerve. Six Gun Showdown comes with six characters with their own unique dice and set of 15 cards. Players can play single 1-on-1 duel, or for more than 2 players it is suited to knockout tournament play or a series of duels in a round robin format. In a duel, players choose six cards from their deck (15 at the start of the game) and lay them face down in front of themselves. Players then enter the staredown where they take alternate turns to choose then turn over a face down card, revealing either a Modifier card or a Draw card. The reveal of a Draw card indicates the player is entering the shooting phase by drawing their gun to shoot at their opponent, and can then prevent their opponent revealing their next card by touching one of their opponents cards before their opponent chooses their next card (which ought to be a Draw card if they want to shoot too!). The shooting phase is affected by whether one or both players get to resolve their shots (determined by reactions speeds to touching cards after a Draw card is revealed). If both players managed to reveal a Draw card, they compare speed values(total from Draw and Modifier cards), with highest value shooting first. Players hit their opponent with a shot by rolling their dice and adding this to their accuracy value (total from Draw and Modifier cards), requiring a total of 6 and higher or \"hit\" symbol. Then, at the end of each round, players discard the cards they revealed in the round and can choose their next six cards from any of their remaining cards. Players score 1 point for hitting their opponent, with a bonus 1 point if they revealed their Draw card second. Play lasts for 3 rounds (4 only to resolve any ties after 3) and the player with the highest score wins. —description from the publisher 3-6 Skull 15-45 User Rating: N/A 10+ 1.14 Edited description from Bruno Faidutti's write-up of the game in his Ideal Game Library: Skull & Roses is the quintessence of bluffing, a game in which everything is played in the players' heads. Each player plays a face-down card, then each player in turn adds one more card – until someone feels safe enough to state that he can turn a number of cards face up and get only roses. Other players can then overbid him, saying they can turn even more cards face up. The highest bidder must then turn that number of cards face up, starting with his own. If he shows only roses, he wins; if he reveals a skull, he loses, placing one of his cards out of play. Two successful challenges wins the game. Skull & Roses is not a game of luck; it's a game of poker face and meeting eyes. Skull & Roses Red features the same gameplay as Skull & Roses, with the only change being alternate rules that allow each player to control two biker gangs. Both Skull & Roses Red and Skull are playable on their own, with each game containing six different biker gangs. Each Skull or Skull & Roses set can be combined with another to allow for games with more than six players. 2-5 Small World 40-80 User Rating: N/A 8+ 2.36 In Small World, players vie for conquest and control of a world that is simply too small to accommodate them all. Designed by Philippe Keyaerts as a fantasy follow-up to his award-winning Vinci, Small World is inhabited by a zany cast of characters such as dwarves, wizards, amazons, giants, orcs, and even humans, who use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth. Picking the right combination from the 14 different fantasy races and 20 unique special powers, players rush to expand their empires - often at the expense of weaker neighbors. Yet they must also know when to push their own over-extended civilization into decline and ride a new one to victory! On each turn, you either use the multiple tiles of your chosen race (type of creatures) to occupy adjacent (normally) territories - possibly defeating weaker enemy races along the way, or you give up on your race letting it go \"into decline\". A race in decline is designated by flipping the tiles over to their black-and-white side. At the end of your turn, you score one point (coin) for each territory your races occupy. You may have one active race and one race in decline on the board at the same time. Your occupation total can vary depending on the special abilities of your race and the territories they occupy. After the final round, the player with the most coins wins. Clarifications: available in a pinned forum post. Generated with BGGCollectionToPDF 1.1 (http://hibou.qc.ca/bggcollectiontopdf) on 2021/05/21 Page 60/84
2-4 Smash Up 45 User Rating: N/A 12+ 2.06 The \"shufflebuilding\" game Smash Up begins with a simple premise: take the 20-card decks of two factions, shuffle them into a deck of forty cards, then compete to crush more Bases than your opponents! Each faction involves a different gaming mechanism - the pirates move the cards, the zombies bring back the cards from the discard pile, the dinosaurs have enormous power - and each combination of factions brings a different gaming experience. During the game, basic cards (each with their own difficulties and abilities) are at stake. You try to have the most power on the basis of your minions when the base is broken. Sounds easy? Is it easy when an opponent's Alien-Ninja decides to tie your minions to other Bases - flat Murder them? What happens when the Pirate-Dinosaur Full Sails player and frees King Rex to trample your minions in the ground, or when wizard-zombies use their mystic power to create an outbreak, suddenly flooding minions on the base of the discard pile? Or if you were facing a Zombie-Dinosaur player instead and he created an epidemic of massive beasts at the same time?!? When a base is smashed, each player in first, second and third place scores points. Fourth place? Sorry, brother, next time. With eight different factions, Smash Up includes dozens of combinations to try. Pirate-Aliens play different Ninja-Aliens, for example. Which one will you use to crush your opponents? And did we mention dinosaurs have laser beams? Integrates with: Smash Up: Munchkin Smash Up: Pretty Pretty Smash Up Smash Up: The Big Geeky Box Smash Up: Science Fiction Double Feature Smash Up: Monster Smash Smash Up: The Obligatory Cthulhu Set Smash Up: Awesome Level 9000 Smash Up: It's Your Fault! Smash Up: Cease and Desist Generated with BGGCollectionToPDF 1.1 (http://hibou.qc.ca/bggcollectiontopdf) on 2021/05/21 Page 61/84
1-5 Snowdonia: Deluxe Master Set 30-90 User Rating: N/A 10+ 3.06 Snowdonia is a competitive or solitaire worker placement game, lovingly crafted around the idea of building railways in Wales, and – with multiple other scenarios – around the world. Snowdonia: Deluxe Master Set contains the Snowdonia base game as well as all previously released promo cards and scenarios, along with five new scenarios: The Bluebell Railway, The Qinghai-Tibet Railway, The Mount Hakone Electric Railway, The Wye Valley Tourer, and The Malta Railway. This set also includes an automa (Botdell), designed by Dávid Turczi, along with a number of designer trains which are new to the Deluxe Master Set. Contains: Snowdonia Snowdonia: Bayerische Zugspitzbahn Snowdonia: Britannia Bridge Snowdonia: Candace Camille Snowdonia: Card 31 of 30 Snowdonia: Essen 2012 Promo Cards Snowdonia: Jungfraubahn & Mount Washington Snowdonia: Lost Train Promo Card Snowdonia: Mrs Larkin's Washing Machine Snowdonia: Pen-y-Gwryd Hotel Snowdonia: Puffing Billy Snowdonia: Rolling Stock #1 Snowdonia: Seasons Snowdonia: Supply Wagon/Cannon Snowdonia: The Battlepuppy Express Snowdonia: The Daffodil Line (the full set of cards found in the first print run; there were less cards for it in the Trans- Australian Railway & The Daffodil Line printing) Snowdonia: The Lord Mayor's State Coach Snowdonia: The Necropolis Railway & Neuhauser Bockerlbahn Snowdonia: The North Pole & The Great Bridge Scrapyard Promo Tile Snowdonia: The Siege of Petersburg / The Channel Tunnel 1881 Snowdonia: Trans-Australian Railway & The Daffodil Line Snowdonia: Wagons Expansion Also includes promo cards that were previously print and play only (these were Kickstarter stretch goals): Princess Margaret Rose The Bought At Auction Loco No. 11 Prototype Engine The Breakdown Crane The Utility Loco Santa's Sleigh Krampus The Camoflaged Loco The Great Old One The Coal Train The Downbound Train Sen's Train The Scarecrow The Falkland Island Express The Birthday Train Terraforming Engine Thomas the W*** Engine The Unreliable Engine The Coal Train The Luggage (and this one will be altered, sorry) The Son of God The Guvnor's Engine The Love Train Conveyor Belt. AND everything else...EVERYTHING Tony ever published/designed for campaigns/scribbled on envelopes etc! Generated with BGGCollectionToPDF 1.1 (http://hibou.qc.ca/bggcollectiontopdf) on 2021/05/21 Page 62/84
1-5 Solomon Kane 60-120 User Rating: N/A 0+ 3.07 Based upon the stories by Robert E. Howard (creator of Conan), Solomon Kane is a narrative adventure board game featuring exceptional 35mm miniatures. It is a highly innovative co-operative game of storytelling, resource management, and tactical miniatures play. Players take the part of the invisible powers of good and light who aid Solomon Kane in his quest to overcome the forces of Darkness. Each player is one of the four Cardinal Virtues: Courage, Prudence, Temperance, and Justice, each with special powers that reflect their unique role. Drawing upon Howard’s famous tales of the Puritan avenger, the core box allows players to tell their own versions of the Rattle of Bones, Skulls in the Stars, and Blue Flame of Vengeance. Expansions recreate Howard’s other Solomon Kane stories, as well as adding original adventures for the hero, created especially for the game. In Solomon Kane, each of Howard’s tales is told as one or more Acts, with each Act comprising a full game session. Shorter stories like Rattle of Bones can be completed in a single session, whilst longer tales will take multiple sessions to play through. An Act is broken down into 8-10 Chapters, and each Chapter has multiple possible outcomes depending upon the actions of the players. Some Chapters offer story choices, whereas others see the action play out on the game board as the players work together to aid Solomon Kane in his quest. Using custom card decks and dice, each Virtue can control Solomon Kane or his allies, moving them around the board, fighting enemies, exploring locations, and interrogating suspects for information. If the odds get too stacked against Solomon Kane, the Virtues can even manifest directly to intervene on the board. Opposing Solomon Kane and the players is the Darkness. This twisted reflection of the Virtues is controlled by an AI deck which determines the actions of enemy miniatures, thwarts the player’s best plans, and competes with them to drive the story in an evil and unholy direction. The world of Solomon Kane is brought to life through the stunning artistic vision of Guillem H. Pongiluppi and game designer Jake Thornton, whose ‘puppet master’ game mechanics break new ground in co-operative gameplay. With multiple versions of every single Chapter, Solomon Kane is able to combine immersive storytelling with abundant replayability for a truly unique gameplay experience. Who is Solomon Kane? Solomon Kane is a dour English Puritan and redresser of wrongs. He roams the world, fighting against the ungodly and evil works of men and foul magic alike. He follows no master save his conscience, though that alone drives him to the ends of the Earth to fulfil his quest. All his life he has travelled, aiding the weak and fighting oppression. From the bleak moors of England, through the damp forests of Germany, to the sweltering jungles and savannahs of Africa – even to the shores of the distant New World of America. He neither knows nor questions why is driven to do this. It simply must be done. To Solomon Kane he is the fulfiller of God’s judgment; a vessel of wrath to be emptied onto the souls of the unrighteous. To his enemies he is an implacable fury, armed with flintlock and rapier, and armoured in unshakeable faith. The knowledge of the rightness of his cause makes him unstoppable, and gives him the ability to overcome any fiend or demon. 3-4 Sons of Anarchy: Men of Mayhem 90 User Rating: N/A 13+ 2.53 Based on the hit TV series, in Sons of Anarchy: Men of Mayhem players take the role of rival gangs out to control territory, accumulate contraband and reap the monetary rewards of illegal enterprise. With each turn gangs must attempt to control a range of sites by assigning gang members and resources to claiming, defending and fighting for money, contraband and guns. However, other players can challenge the right for territory, which will lead to conflict! Negotiate, threaten and ally with rival gangs when it serves your needs, but be wary of the inevitable knife in the back. This game is about making and breaking alliances, and only the gang with the most money at the end of six rounds wins. COMPONENTS Early copies of SoA: Men of Mayhem included a manual listing incorrect component counts. The corrected component counts are: 4 Clubhouse cards (1 per player) 4 Player blinds (1 per player) 4 Dice (1 per player) 20 Members (5 per player) 20 Prospects (5 per player) 24 Site Tiles 36 Anarchy Cards 4 Hardcore Anarchy Cards (identifiable by a red border) 136 Cash 34 Order tokens 16 Heat tokens 24 Contraband 24 Guns 1 Reaper Patch NOTES + Due to a packing error many first print copies of the game are missing a reference card, 'The Black Market'. You can find the PDF for this card in the files section of this page. The missing card also comes in both the Sons of Anarchy: Men of Mayhem – Grim Bastards Club Expansion and Sons of Anarchy: Men of Mayhem – Calaveras Club Expansion. + First print copies of SoA: Men of Mayhem include a promo Clubhouse Card for the 'Grim Bastards' Motorcycle Club, which can be used as a substitute for one of the other playable gangs. This promo is also now available as part of a full 5th player expansion in the Sons of Anarchy: Men of Mayhem – Grim Bastards Club Expansion. Generated with BGGCollectionToPDF 1.1 (http://hibou.qc.ca/bggcollectiontopdf) on 2021/05/21 Page 63/84
2-4 Spider-Man, The Boardgame 35 User Rating: N/A 8+ 0.00 \"In the Spiderman game you are Spiderman. Each player has his own Spiderman adventure, and the first to finish their adventure and beat the Green Goblin wins.\" 2-8 20 The game is divided into 4 stages. Each stage is managed by a set of cards: 8+ 0.00 On chapter 1 you collect 3 power points by traveling on the board. Chapter 2 is dexterity test, either using the Spiderman swinger to knock 4 baddies or the maze connecting 5 entries. 2-8 Chapter 3, Spiderman recovers from wounds, by collecting both power and knowledge points. 15 Chapter 4, players have a showdown with the Goblin. 7+ 1.03 Players progress from one stage to the next as soon as they are ready. 3-6 Movement is with dice and spinner. 90 A mix of luck and dexterity game for Spiderman's fans. 10+ 1.74 Sporting Challenge: The Game of Games User Rating: N/A For up to 8 players to complete a circuit of the board, by rolling the dice to move, progressing through four performance levels: Club, County, National, International, then to complete a lap of the stadium and to finish on the podium first, having obtained sufficient: Skill, Publicity, Funding, Success, on the way. Route: The first player throws the die to start and moves forward the number of spaces indicated. When a player lands on a square that is marked \"?\", a question card is taken. The question that corresponds with the number rolled on the die to get there should be answered. If it is answered correctly, the player is to move on one space. If incorrectly answered, the player is to move back one space. When a player lands on a square that is marked “♯”, a stumble card is taken from the top of the pile and the instructions followed. The first lap - completing the four performance levels: each to be attained during the first circuit of the stadium, which are in order as each player progresses around the track: First quarter is Club, Second quarter is County, Third quarter is National, Fourth quarter is International Before reaching the podium, the player needs to achieve an Element of: Success, Publicity, Funding, Skill One should be obtained during each performance level as follows: Club - skill, County - success, National - funding, International - publicity The second lap - around the stadium By the end of the international performance level, the player should have obtained skill, success, funding and publicity. Players should then complete a second circuit of the board, a lap around the stadium, in a race to the podium. The game continues as before with the number of squares moved on each go determined by rolling the die. As before, question cards should be answered if landed on, moving on a square if correctly answered and back a square if the answer is incorrect. Stumble cards are also taken if appropriate. If an Element of skill, success, funding or publicity is lost during the final lap, it should be regained as before. The winner is the first player to arrive at the podium with all four Elements. Spot it! User Rating: N/A Spot it!, a.k.a. Dobble, is a simple pattern recognition game in which players try to find an image shown on two cards. Each card in original Spot it! features eight different symbols, with the symbols varying in size from one card to the next. Any two cards have exactly one symbol in common. For the basic Spot it! game, reveal one card, then another. Whoever spots the symbol in common on both cards claims the first card, then another card is revealed for players to search, and so on. Whoever has collected the most cards when the 55-card deck runs out wins! Rules for different games – each an observation game with a speed element – are included with Spot it!, with the first player to find a match either gaining or getting rid of a card. Multiple versions of Spot it! have been published, with images in each version ranging from Halloween to hockey to baseball to San Francisco. The game is sold as Spot it! in the USA and Dobble in Europe, with slight differences between the two editions. Note: some versions have fewer cards and fewer symbols per card. (E.g. 30 cards with 6 symbols each.): Spot it! 1,2,3 Star Munchkin User Rating: N/A The Munchkins are back – but now they're Mutants, Androids, and Cat People in space, grabbing Lasers, Vibroswords, and Nova Grenades and fighting Fanged Fuzzballs, Bionic Bimbos, and the Brain In A Jar. Star Munchkin is a complete game using the best-selling Munchkin rules (with a few new twists like Sidekicks), and it can be combined with any other Munchkin items. Part of the Munchkin series. Munchkin is a satirical card game based on the clichés and oddities of Dungeons and Dragons and other role-playing games. Each player starts at level 1 and the winner is the first player to reach level 10. Players can acquire familiar D&D style character classes during the game which determine to some extent the cards they can play. There are two types of cards - treasure and encounters. Each turn the current players 'kicks down the door' - drawing an encounter card from the deck. Usually this will involve battling a monster. Monsters have their own levels and players must try and overcome it using the levels, weapons and powers they have acquired during the game or run away. Other players can chose to help the player or hinder by adding extra monsters to the encounter. Defeating a monster will usually result in drawing treasure cards and acquiring levels. Being defeated by a monster results in \"bad stuff\" which usually involves losing levels and treasure. Note: The 2012 edition of Star Munchkin from Pegasus Spiele includes the first expansion, Star Munchkin 2: The Clown Wars. Generated with BGGCollectionToPDF 1.1 (http://hibou.qc.ca/bggcollectiontopdf) on 2021/05/21 Page 64/84
3 Star Trek: Ascendancy 180 User Rating: N/A 14+ 3.15 Boldly go where no one has gone before. In Star Trek: Ascendancy — a board game of exploration, expansion and conflict between the United Federation of Planets, the Klingon Empire, and the Romulan Star Empire — you control the great civilizations of the Galaxy, striking out from your home worlds to expand your influence and grow your civilization. Will you journey for peace and exploration, or will you travel the path of conquest and exploitation? Command starships, establish space lanes, construct starbases, and bring other systems under your banner. With more than 200 plastic miniatures and 30 star systems representing some of the Star Trek galaxy's most notable planets and locations, Star Trek: Ascendancy puts the fate of the galaxy in your hands. The great unknown lies before you; with every turn is a new adventure as your ships explore new space systems, encounter new life forms and new civilizations, make wondrous discoveries, and face challenging obstacles, all drawn from the vast fifty year history of Star Trek. Will you brave the hazards of Rura Penthe to harvest vital resources, race to develop Sherman's Planet before your rivals stake their claim, or explore the mysteries of the Mutara Nebula on an ever-growing, adaptive map of the galaxy. With an infinite combination of planets and interstellar phenomena, no two games of Star Trek: Ascendancy will ever play the same! 2-4 Star Wars Episode I: Customizable Card Game 45 User Rating: N/A 8+ 1.36 Based on Star Wars Episode I, this card game contains two 40-card Light Side and two 40-card Dark side decks. The game is essentially a customizable card game contained in a 160-card package. Player build and tune different Light and Dark side decks to battle each other. Players are eliminated when they draw or discard the last card from their draw deck. The rules are simple and straightforward and provide an interesting game for those interested in learning more about customizable card game. 2 Star Wars: Armada 120 User Rating: N/A 14+ 3.15 Massive Star Destroyers fly to battle against Rebel corvettes and frigates. Banks of turbolasers unleash torrential volleys of fire against squadrons of X-wing and TIEs. Engineering teams race to route additional power to failing shields. Laser blasts and explosions flare across the battlefield. Even a single ship can change the tide of battle. In Star Wars: Armada, you assume the role of fleet admiral, serving with either the Imperial Navy or Rebel Alliance. You assemble your fleet and engage the enemy. Using the game’s unique maneuver tool, you steer your capital ships across the battlefield, even while squadrons of starfighters buzz around them. Then, as these ships exchange fire, it’s your job to issue the tactical commands that will decide the course of battle and, perhaps, the fate of the galaxy. Maneuver Tool The maneuver tool is one of the game’s most innovative features and adds a unique feel to the way your capital ships must accommodate for inertia as they maneuver through the stars. It consists of a number of segments linked with hinges, which is used to plot the ship's course. More nimble ships are allowed to turn the ship further at each hinge. Command Stack Armada balances the awesome scale of the Star Wars galaxy’s ships and space warfare with intuitive ship designs and accessible rules for issuing commands and resolving combat that make for rich, engaging, and highly tactical play experiences. Capital ships are extremely powerful war machines, but they’re also massive and sophisticated vessels that can’t swiftly react to every development in the heat of battle. Accordingly, the key to flying these vessels effectively is learning how to plan ahead. You want to issue your commands in such a way that your crews will be ready to execute them at just the right times. Each of your pre-painted capital ships has a command value, which determines how many commands it will have in its stack at any given point in time. During setup, you secretly build your initial command stack, selecting from any of four different commands, each of which provides a different advantage. Once you have locked your selections, you place the commands in your stack in the order of your choice. Then, during each round of game play, you secretly select and assign a new command to your ship, placing it at the bottom of your command stack, before you reveal the command at the top of your stack and gain its benefits. 1-5 Star Wars: Imperial Assault 60-120 User Rating: N/A 14+ 3.31 Star Wars: Imperial Assault is a strategy board game of tactical combat and missions for two to five players, offering two distinct games of battle and adventure in the Star Wars universe! Imperial Assault puts you in the midst of the Galactic Civil War between the Rebel Alliance and the Galactic Empire after the destruction of the Death Star over Yavin 4. In this game, you and your friends can participate in two separate games. The campaign game pits the limitless troops and resources of the Galactic Empire against a crack team of elite Rebel operatives as they strive to break the Empire’s hold on the galaxy, while the skirmish game invites you and a friend to muster strike teams and battle head-to-head over conflicting objectives. In the campaign game, Imperial Assault invites you to play through a cinematic tale set in the Star Wars universe. One player commands the seemingly limitless armies of the Galactic Empire, threatening to extinguish the flame of the Rebellion forever. Up to four other players become heroes of the Rebel Alliance, engaging in covert operations to undermine the Empire’s schemes. Over the course of the campaign, both the Imperial player and the Rebel heroes gain new experience and skills, allowing characters to evolve as the story unfolds. Imperial Assault offers a different game experience in the skirmish game. In skirmish missions, you and a friend compete in head-to-head, tactical combat. You’ll gather your own strike force of Imperials, Rebels, and Mercenaries and build a deck of command cards to gain an unexpected advantage in the heat of battle. Whether you recover lost holocrons or battle to defeat a raiding party, you’ll find danger and tactical choices in every skirmish. As an additional benefit, the Luke Skywalker Ally Pack and the Darth Vader Villain Pack are included within the Imperial Assault Core Set. These figure packs offer sculpted plastic figures alongside additional campaign and skirmish missions that highlight both Luke Skywalker and Darth Vader within Imperial Assault. With these Imperial Assault and other Figure Packs, you'll find even more missions that allow your heroes to fight alongside iconic characters from the Star Wars saga. Boxed expansions add more heroes, imperial and mercenary groups, and totally new campaigns (see IA Community Wiki for a list), and the free Star Wars: Imperial Assault – Legends of the Alliance app provides you with additional content to play in solo or co-op mode. Generated with BGGCollectionToPDF 1.1 (http://hibou.qc.ca/bggcollectiontopdf) on 2021/05/21 Page 65/84
2 Star Wars: Legion 120-180 User Rating: N/A 14+ 3.38 Warfare is an inescapable part of the Star Wars universe, from the Rebel Alliance's defeat in the Battle of Hoth to a few elite Rebel strike teams taking on a legion of stormtroopers on the Forest Moon of Endor. You can seize your chance to get your boots on the ground and lead your troops to victory with Star Wars: Legion, a miniatures game of thrilling infantry battles in the Star Wars universe! Star Wars: Legion invites you to enter the ground battles of the Galactic Civil War as the commander of a unique army of miniatures filled with troopers, powerful ground or repulsor vehicles, and iconic characters like Darth Vader or Luke Skywalker. While innovative mechanics for command and control simulate the fog of war and the chaos of battle, the game’s unpainted, easily assembled minis give you a canvas to create the Star Wars army you’ve always wanted to lead into battle — whether you fight for the monolithic, oppressive Galactic Empire or the ragtag Rebel Alliance. —description from the publisher 2-4 Star Wars: Rebellion 180-240 User Rating: N/A 14+ 3.71 Star Wars: Rebellion is a board game of epic conflict between the Galactic Empire and Rebel Alliance for two to four players. Experience the Galactic Civil War like never before. In Rebellion, you control the entire Galactic Empire or the fledgling Rebel Alliance. You must command starships, account for troop movements, and rally systems to your cause. Given the differences between the Empire and Rebel Alliance, each side has different win conditions, and you'll need to adjust your play style depending on who you represent: As the Imperial player, you can command legions of Stormtroopers, swarms of TIEs, Star Destroyers, and even the Death Star. You rule the galaxy by fear, relying on the power of your massive military to enforce your will. To win the game, you need to snuff out the budding Rebel Alliance by finding its base and obliterating it. Along the way, you can subjugate worlds or even destroy them. As the Rebel player, you can command dozens of troopers, T-47 airspeeders, Corellian corvettes, and fighter squadrons. However, these forces are no match for the Imperial military. In terms of raw strength, you'll find yourself clearly overmatched from the very outset, so you'll need to rally the planets to join your cause and execute targeted military strikes to sabotage Imperial build yards and steal valuable intelligence. To win the Galactic Civil War, you'll need to sway the galaxy's citizens to your cause. If you survive long enough and strengthen your reputation, you inspire the galaxy to a full-scale revolt, and you win. Featuring more than 150 plastic miniatures and two game boards that account for thirty-two of the Star Wars galaxy's most notable systems, Rebellion features a scope that is as large and sweeping as any Star Wars game before it. Yet for all its grandiosity, Rebellion remains intensely personal, cinematic, and heroic. As much as your success depends upon the strength of your starships, vehicles, and troops, it depends upon the individual efforts of such notable characters as Leia Organa, Mon Mothma, Grand Moff Tarkin, and Emperor Palpatine. As civil war spreads throughout the galaxy, these leaders are invaluable to your efforts, and the secret missions they attempt will evoke many of the most inspiring moments from the classic trilogy. You might send Luke Skywalker to receive Jedi training on Dagobah or have Darth Vader spring a trap that freezes Han Solo in carbonite! 2 Star Wars: X-Wing Miniatures Game 30-45 User Rating: N/A 14+ 2.49 Star Wars: X-Wing Miniatures Game is a tactical ship-to-ship combat game in which players take control of powerful Rebel X-wings and nimble Imperial TIE fighters, facing them against each other in fast-paced space combat. Featuring stunningly detailed and painted miniatures, the X-Wing Miniatures Game recreates exciting Star Wars space combat throughout its several included scenarios. Select your crew, plan your maneuvers, and complete your mission! Whatever your chosen vessel, the rules of X-Wing facilitate fast and visceral gameplay that puts you in the middle of Star Wars fiercest firefights. Each ship type has its own unique piloting dial, which is used to secretly select a speed and maneuver each turn. After planning maneuvers, each ship's dial is revealed and executed (starting with the lowest skilled pilot). So whether you rush headlong toward your enemy showering his forward deflectors in laser fire, or dance away from him as you attempt to acquire a targeting lock, you'll be in total control throughout all the tense dogfighting action. Star Wars: X-Wing features (three) unique missions, and each has its own set of victory conditions and special rules; with such a broad selection of missions, only clever and versatile pilots employing a range of tactics will emerge victorious. What's more, no mission will ever play the same way twice, thanks to a range of customization options, varied maneuvers, and possible combat outcomes. Damage, for example, is determined through dice and applied in the form of a shuffled Damage Deck. For some hits your fighter sustains, you'll draw a card that assigns a special handicap. Was your targeting computer damaged, affecting your ability to acquire a lock on the enemy? Perhaps an ill-timed weapon malfunction will limit your offensive capabilities. Or worse yet, your pilot could be injured, compromising his ability to focus on the life-and-death struggle in which he is engaged... The Star Wars: X-Wing starter set includes everything you need to begin your battles, such as scenarios, cards, and fully assembled and painted ships. What's more, Star Wars: X-Wing's quick-to-learn ruleset establishes the foundation for a system that can be expanded with your favorite ships and characters from the Star Wars universe. Reimplemented by Star Wars: X-Wing (Second Edition) 2-6 Stupid Deaths 0 User Rating: N/A 12+ 1.00 This is the game of dark fun, where players who are dead right win! Many people die in utterly ridiculous ways, and Stupid Deaths challenges players to identify myth versus fact. In this hilarious party game, players work to beat the Grim Reaper before the Grim Reaper beats them. Players start the game with a True and a False Voting Card as well as an Extra Life Token. All the players begin on the Green space, half way around the board from the Red space where the Grim Reaper starts his chase. The first player takes the top Stupid Deaths Cards and reads it aloud, individually all the other players have to decide if the scenario is real or made up and turn over either their True or False Voting card. Each player who has voted correctly moves their player piece one space closer to home and away from the chasing Grim Reaper. For each player who voted incorrectly the player must move the Grim Reaper one space forward towards their own piece! When the Grim Reaper catches up, lands or passes a play piece, that player has been ‘touched by death’ and is out of the game unless they use their Extra Life Token to give them one more chance. It’s a race against Death to be the first player home and reach the Red space! —description from the publisher Generated with BGGCollectionToPDF 1.1 (http://hibou.qc.ca/bggcollectiontopdf) on 2021/05/21 Page 66/84
2 Subbuteo 20 User Rating: N/A 6+ 1.84 Subbuteo is a classic finger-flicking football-simulation action game. It is played on a large cloth playing field called a \"pitch\", with teams of miniature football players mounted on smooth round bases. The football players are made to kick the ball by flicking their bases, which causes them to slide around on the pitch, hitting the ball. The rules simulate nearly all details of a soccer game including ball possession and passing, throw-ins, goal kicks and corner kicks. There is even a large section in the rules devoted to fouling. Far more popular in European countries than in the United States, this game allows collectors to buy teams of football players representing dozens of teams and countries from around the world, along with soccer stadium enhancements such as stands filled with cheering fans, referees that stand on the sidelines, even stadium lights. 2-4 Super Fantasy Brawl 30-40 User Rating: N/A 14+ 2.20 In the land of Fabulosa, powerful magics have rendered war obsolete. With nothing else to compete for, the bored populace has turned to the Super Brawl for entertainment. These same powerful magics are now used to reach back into the timelines to pluck out the finest warriors from every civilization in order to compete against each other in the greatest entertainment spectacle ever staged. Super Fantasy Brawl is a fun, fast-paced competitive miniatures board game. Players select a team of three champions and combine their unique action cards to create a synergistic action deck. The game is faction-free, so players have their choice of any combination of champions they wish. Each turn, the players use their hand of action cards to maneuver, attack, displace enemies, and claim objectives to score victory points. The objectives in Super Fantasy Brawl are only scored at the beginning of a players' turn, ensuring that you always get a chance to disrupt your enemy's plans and position your champions to score the objective for yourself. This tactical to-and- fro continues until one player reaches the victory point threshold, declaring themselves the winner and advancing towards victory in the Super Brawl tournament! Super Fantasy Brawl will also offer a 2v2 mode for 4 players to clash in an all-out melee mashup! 2-5 Sushi Go! 15 User Rating: N/A 8+ 1.17 In the super-fast sushi card game Sushi Go!, you are eating at a sushi restaurant and trying to grab the best combination of sushi dishes as they whiz by. Score points for collecting the most sushi rolls or making a full set of sashimi. Dip your favorite nigiri in wasabi to triple its value! And once you've eaten it all, finish your meal with all the pudding you've got! But be careful which sushi you allow your friends to take; it might be just what they need to beat you! Sushi Go! takes the card-drafting mechanism of Fairy Tale and 7 Wonders and distills it into a twenty-minute game that anyone can play. The dynamics of \"draft and pass\" are brought to the fore, while keeping the rules to a minimum. As you see the first few hands of cards, you must quickly assess the make-up of the round and decide which type of sushi you'll go for. Then, each turn you'll need to weigh which cards to keep and which to pass on. The different scoring combinations allow for some clever plays and nasty blocks. Round to round, you must also keep your eye on the goal of having the most pudding cards at the end of the game! 2-5 Sushi Roll 20 User Rating: N/A 8+ 1.23 Rice and dice! Roll with your favorite Sushi Go! characters in Sushi Roll, a dice-based version of the best-selling card game! Load up the conveyor belts with savory sushi dice — then pick one and pass the rest! Earn points for winning combos like two tempura or a set of sashimi. Grab a menu to re-roll your dice or use chopsticks to swap with an opponent. And be sure to save room for pudding at the end! —description from the publisher Generated with BGGCollectionToPDF 1.1 (http://hibou.qc.ca/bggcollectiontopdf) on 2021/05/21 Page 67/84
1-4 T (24 games) 120-180 14+ Tainted Grail: Age of Legends & Last Knight Campaigns 3.25 User Rating: N/A The stretch goals, Age of Legends and Last Knight are packaged together in one box. Last Knight: Set 400 years after the main story, the Last Knight is brimming with new interactions, choices, secrets, and long-term consequences of actions made 400 years ago, during the previous campaign. You will now travel a cold, desolate landscape of apocalyptic Avalon in search of answers and - perhaps - salvation. This expansion to the base game adds an additional campaign with 15 new Chapters, representing an additional 30-40 hours of gameplay. The campaign includes 4 new travelers (Mabd, Dagan, Sloan, and Fyul), 280 new cards, 64 oversized location cards, and a 220-page Campaign Journal. Age of Legends: Go back 1,000 years, and be one of the first humans to set foot on Avalon. Discover the truth behind the legends. Join the Knights of the Round Table in their quests and trials. This time, you will join the first humans to set foot on Avalon, 600 years before the events of the first campaign, and see the Fore-dweller empire at the height of its power. This expansion to the base game adds an additional campaign with 15 new Chapters, representing an additional 30-40 hours of gameplay. The campaign includes 4 new travelers (Naazer, Thebalt, Caolin, and Duana), 280 new cards, 64 oversized location cards, and a 220-page Campaign Journal. 1-4 Tainted Grail: The Fall of Avalon 60-120 User Rating: N/A 14+ 3.29 Tainted Grail: the Fall of Avalon is an unforgettable, solo or cooperative adventure experience for 1-4 players. Blending Arthurian legends and Celtic mythology with a unique vision, it allows you to impact the game world in deep and meaningful ways. A deep, branching storyline allows you to tackle problems in different ways, ensuring no two games play alike. Difficult decisions or harrowing choices wait behind every corner and seemingly minor tasks may reverberate with major long-term consequences. In a land slowly sinking into the Wyrdness and torn apart by conflict; surviving each day is a challenge on its own. Starvation, sickness, violent weather, and random incidents all conspire to end your journey. Guardian Menhirs, that ensured safe travel throughout the realm, are slowly going dark turning simple logistics into an involving puzzle. To overcome these challenges, your character develops along several conflicting lines, such as Brutality / Empathy or Practicality / Spirituality. These traits unlock a rich choice of mutually exclusive skills and lead to different deck-building strategies, making character advancement meaningful and deep. The character you develop is going to be tested during dozens of combat and non-combat encounters. Sometimes you will need to brute force your way, but often diplomacy might be a better option. Regardless whether you fight with your strength or your wits, our unique dice-less encounter system makes resolving each conflict fun and exciting, while keeping you immersed in the game. In Avalon, there’s a legend waiting behind every stone and every tree. All locations have their own rich stories and secrets to discover. Places and characters are often much more than they seem. As you slowly put all the pieces of the larger puzzle together, the land will always have a surprise waiting for you just around the corner. Many secrets can be discovered only after several games. Created by one of the best polish fantasy authors, Krzysztof Piskorski, the story of Tainted Grail: the Fall of Avalon aims to push the boundaries of non-linear narrative, building upon the rich experience Awaken Realms has infusing ambitious stories with excellent board game mechanics and striking visuals. —description from the publisher 2-4 Takenoko 45 User Rating: N/A 8+ 1.98 A long time ago at the Japanese Imperial court, the Chinese Emperor offered a giant panda bear as a symbol of peace to the Japanese Emperor. Since then, the Japanese Emperor has entrusted his court members (the players) with the difficult task of caring for the animal by tending to his bamboo garden. In Takenoko, the players will cultivate land plots, irrigate them, and grow one of the three species of bamboo (Green, Yellow, and Pink) with the help of the Imperial gardener to maintain this bamboo garden. They will have to bear with the immoderate hunger of this sacred animal for the juicy and tender bamboo. The player who manages his land plots best, growing the most bamboo while feeding the delicate appetite of the panda, will win the game. Generated with BGGCollectionToPDF 1.1 (http://hibou.qc.ca/bggcollectiontopdf) on 2021/05/21 Page 68/84
2-4 Test of Honour: The Samurai Miniatures Game 30-60 User Rating: N/A 12+ 2.00 The Emperor is weak, challenged by the might of the Shogun. The Clan lords align themselves with one side or the other, taking advantage of the turmoil to settle old grudges and seize new territory. Their loyal samurai, consummate warriors trained in the art of the blade, must do their bidding without question. Test of Honour is a skirmish wargame played with roughly 5-20 models on each side. Players select their force before each game based around a samurai hero along with one or two loyal samurai companions and a variety of clan soldiers. Battles are swift and bloody as players activate and act with a single of a group of their warriors – by drawing representative tokens from a bag, moving and fighting to achieve the objective of the scenario, whether that be cutting down the enemy, defending an outpost or finding and protecting a spy. Play through the scenarios in sequence to tell a tale of bitter clan rivalry, betrayal and revenge! With each battle, your samurai will learn new skills, and perhaps even take the shameful path of deceit and trickery to gain victory – such choices are the ultimate test of honour. Contains: 5 Samurai 20 Ashigaru soldiers armed with spears 10 Ashigaru soldiers armed with bows or muskets 10 Test Of Honour Battle Dice 10 Multibases 21 Blue Faction Recruitment Cards 21 Red Faction Recruitment Cards 23 Skill Cards 6 Injury Cards 10 Dishonour Cards 3 Fate Tokens 5 Objective Tokens 12 Reloading/Cautious Tokens 14 Samurai Action Tokens 16 Commoner Action Tokens 16 Blood Drop Tokens Main Rules booklet Battle Guide booklet 1-2 Tetris Tower 3D 5 User Rating: N/A 8+ 1.67 Another attempt to bring \"Tetris,\" the popular computer game, back as a board game comes in the form of Tetris Tower 3D. Players play a game similar to normal \"Tetris\" without the slowly falling pieces or the ability to slide pieces underneath others. You can play either alone or against one other player. The game features music from the original \"Tetris\" game and will randomly choose pieces that you must play. (That piece symbol will light up, and the next piece - yours if playing solitaire or your opponent's - will blink.) There are five levels of difficulty - the time allowed to drop each piece is less at the higher levels. The 60 plastic pieces slide down grooves in the clear window, and you flip levers on the edge to show when a row is complete. 2-5 Ticket to Ride 30-60 User Rating: N/A 8+ 1.85 With elegantly simple gameplay, Ticket to Ride can be learned in under 15 minutes. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that connect distant cities; and to the player who builds the longest continuous route. \"The rules are simple enough to write on a train ticket – each turn you either draw more cards, claim a route, or get additional Destination Tickets,\" says Ticket to Ride author, Alan R. Moon. \"The tension comes from being forced to balance greed – adding more cards to your hand, and fear – losing a critical route to a competitor.\" Ticket to Ride continues in the tradition of Days of Wonder's big format board games featuring high-quality illustrations and components including: an oversize board map of North America, 225 custom-molded train cars, 144 illustrated cards, and wooden scoring markers. Since its introduction and numerous subsequent awards, Ticket to Ride has become the BoardGameGeek epitome of a \"gateway game\" -- simple enough to be taught in a few minutes, and with enough action and tension to keep new players involved and in the game for the duration. Part of the Ticket to Ride series. Generated with BGGCollectionToPDF 1.1 (http://hibou.qc.ca/bggcollectiontopdf) on 2021/05/21 Page 69/84
2-4 Time of Legends: Joan of Arc 45-90 User Rating: N/A 14+ 3.47 Time of Legends: Joan of Arc is set amid the tumult of the 100 Years War, when kings and princes struggle for the throne of France. This is the age of knights and squires, where chivalry is often spoken of, but rarely practiced. It is a time of both religion and superstition. Educated clerics fervently believe that angels guard the pious, and demons scourge the wicked, while the simpler folk watch the night for signs of werewolves and dragons. The game assumes that all of these are real. Joan of Arc is a story-driven board game that uses finely-sculpted miniatures and 3D scenery to set the scene for a game of cunning and skill (and a little luck). The game is a combination of interwoven card play, resource management, and position on the board. You will need to master all three to beat the best opponents. Getting your men into the right position, and heading off your enemy, will be no use if you cannot muster the cards and other resources to make the most of it. Joan of Arc allows a huge amount of freedom in your actions. In every turn, you can choose to spend or save resources, and when you come to activate a unit you can choose between combat, interrogation, search, exploration, prayers, and other actions. So, this turn, should you level up a hero, or spend that resource to buy a re-roll? Take extra actions now, or save them for later? Double-move that cavalry, or question the old woman in the woods? When and how to act are decisions you must make based on your objectives, and the situation on the board. And, what is the best decision one turn may be very different in the next. Players take the role of the various factions in the war, or of some of the supernatural creatures that have emerged from the shadows. The most famous heroes and heroines of the war are all here: the Black Prince, the Dauphin, Falstaff, and, of course, Joan of Arc herself. Each game is a unique scenario with its own map assembled from the gaming tiles, and a specified set of heroes and followers to achieve the scenario’s objectives. Each scenario has its own victory conditions, often different for each side. In one game you may be an inquisitor, seeking out a werewolf hidden among the peasantry; in another you may be a victorious raiding party, desperately fighting your way through an ambush so you can return to the safety of your castle. Scenarios range from small affairs with a few models and simplified role-play elements, to full battles with dozens of knights, archers and men-at-arms. All scenarios typically play in under an hour. The game also includes a battle mode, to fight out conflicts between armies of your choosing. —description from the publisher 2-6 Time of Legends: Joan of Arc – Legendary Battles 45-90 User Rating: N/A 14+ 5.00 Legendary Battles is a new expansion that builds on the battle mode from the core box in a number of ways. The box includes: 138 miniatures, including an entirely new troop type: mounted sergeants at arms. 12 double-sided hex tiles Several scenery elements, including extra stakes for those dreaded English bowmen to taunt the French cavalry with. All the extra boards, cubes, and base rings needed to allow the game to be played with two more players. 3 huge historical scenarios that recreate famous battles: Poitiers, Agincourt, and Baugé. 1-4 Time of Legends: Joan of Arc – Reliquary Box 45-90 User Rating: N/A 0+ 3.50 The reliquary box includes all the Stretch Goals from the Kickstarter campaign (but the Super Exclusive Stretch Goals). 2 Time of Legends: Joan of Arc – Siege 0 User Rating: N/A 14+ 4.00 This box includes a whole huge castle, loads of siege engines, more terrain, more miniatures, and a whole new way to expand your games called the Siege card game. The Siege card game simulate weeks of watching and waiting, punctuated by stealthy raids and underhanded tricks. During the game, units on the table will gain ground and move to new positions, get sick and be moved to the out of combat section of the battle board, or even die from the plague. New units may join the besiegers, or sneak through the lines to reinforce the defence. New siege equipment can be built, and can start to batter down the walls. All this quickly replicates the effects of weeks of preparations. After these preparations, you play out the Final Assault. The Final Assault is played as a normal game of Time of Legends: Joan of Arc. Capturing or holding the many sections of the castle, along with casualties, determine whether attacker or defender can claim victory. 2-4 Time of Legends: Joan of Arc – Super Exclusives 45-90 User Rating: N/A 0+ 3.67 Gog and Magog are two terrifying heralds of the Apocalypse, foretellers of chaos and the end of time, possess devastating power on the battlefield. Gog is poured into satanic magic, while the powerful Magog is a real killing machine. Gog and Magog come with a dedicated scenario and may also used in the Battle Mode. The Good Place Inn include one different overlay for each floor, and comes wih a dedicated scenario too. The Super Exclusive items of Gog, Magog, the Good Place Inn, and its staff, were only available to those who backed for a Maiden pledge during the Kickstarter campaign. Generated with BGGCollectionToPDF 1.1 (http://hibou.qc.ca/bggcollectiontopdf) on 2021/05/21 Page 70/84
2-6 Tinker Tailor 45-60 User Rating: N/A 8+ 2.00 Tinker Tailor is a role-picking and set-gathering card game for 2 to 6 players suitable either as a general family game or as a light 'filler' game. The aim of the game is to get the most points. Points are collected in the form of money cards or goods cards, and the more goods cards a player owns (up to a maximum of eight) of a given type, the greater the value of the cards. Players also get a bonus for collecting all five goods: Bread, Fish, Cloth, Wine and Gems. Each turn, each player selects one role that defines the action they can take. The players who make the best choices and uses their actions to the greatest advantage will win the game. Tiny Epic Zombies User Rating: N/A GENERAL INFO: 1-5 players, 30 minutes, 5 play modes including competitive and cooperative play. Cooperative team-play with game controlled Zombies. Cooperative team-play with Zombies controlled by a non-team player. Competitive free-for-all with game controlled Zombies. Competitive free-for-all with Zombies controlled by a player. Solo. 1-5 THEME: Modern day Zombie outbreak at the Echo Ridge Mall. 30-45 14+ HOOK: Fast paced, portable, and tons of replayability. Play as the survivors or the Zombies. Plus ITEMeeples! 2.46 WIN: Survivors must complete 3 objectives - Zombies must kill all the Survivors or gain control of the Mall's Courtyard. OVERVIEW: In Tiny Epic Zombies, survivors are always on the run, collecting weapons, killing Zombies and working toward completing objectives. Completing 3 objectives can win you the game but if you're too focused on the objectives, the Zombies will overrun the mall and that will be the end of you. Based on the mode of play, you will either play as one of the Survivors or as the Zombies. As a Survivor, your turn will consist of moving 3 times. Then based on where you move, you'll be able to do additional things. For instance, if you move into a room with a Zombie, you'll have to fight it by rolling the Zombie die. Or if you move into a room adjacent to a Zombie, you can spend ammo to shoot it. Killing a Zombie is actually pretty easy... but they just keep coming. Keeping them from overrunning the entire mall, while trying to accomplish your objectives, that is hard! After you've taken your 3 moves, you'll search the room. This is done by revealing the Search Card you are holding. Most of the time, you find something useful, like awesome items you can later pickup and equip to your ITEMeeples. Sometimes though, you may find a Zombie lurking in the corner. So be prepared. After you search the room, more Zombies flood into the Mall. Then it's the next player's turn. Simple as that. Note: If your ammo and wound tokens ever meet, you're dead meat! So, keep your wounds low and your ammo high. If you die, that character will turn into a Zombie and you'll have to draw a new character to play. If that happens too many times, you lose the game. As a Zombie player, not only will you control unique Zombies with special abilities, you will control ALL the Zombies! With your help, the Zombies will have a brain in addition to eating brains. Your game will be to overwhelm the players with clever placement and movement of the Zombies. Smother them with your Zombie horde and prevent them from completing their objectives. If you kill enough players or overrun the mall courtyard, you win. 2-6 Top Trumps 20 User Rating: N/A 6+ 1.05 Top Trumps has been a very popular card game in the United Kingdom since the seventies. There are many different card decks with various subject matter, i.e. Cars, Planes, Films, Military Jets, famous TV shows, etc... Top Trumps are now also available in the USA, based on the classic card game War, it's played by choosing your best stat, trumping (beating) your opponent’s card, and winning the entire deck. Each pack of Top Trumps consists of a number of cards (usually 30 or 32), each of which features in-game characters based on related subject matter which are full of stats, pictures and educational and interesting facts. The game is multiplayer and fits handily in the pocket so it can be played anywhere. 2-6 people can play. Deal out all the cards face down to the players. Each player holds their cards face up but may ONLY look at their top card. The player to go first chooses the ‘best’ statistic (usually the highest) from their top card, e.g. “Top Speed 252mph”. All other players read out the SAME statistic. Whoever has the best or highest value wins and places all the top cards including their own to the bottom of their pile. They then choose the statistic for the next round. During a round, if 2 or more cards ‘tie’ or no data is available for that particular statistic then all the cards are placed to one side and the same player chooses again from their next card. The winner of the hand also takes the cards that were placed to one side. The first player to win all the cards is the winner of the game! Latest Packs available in the USA include - Royal Wedding Top Trumps, Moshi Monsters, Harry Potter and the Deathly Hallows, US Presidents, US States, New York City, Marvel Ultimate Heroes, Soccer Stars and Soccer Stadiums, Greek Mythology, US Army, G.I. Joe, Ice Age, Transformers 2, Bugs, Baby Animals, Horses & Ponies, Star Wars, Clone Wars, Indiana Jones, James Bond, The Simpsons, Doctor Who, NBA 2010, Bugs, Dinosaurs 2010, Predators 2010, The Dog, Wildlife and Sealife In Danger, Military Jets, Ancient Egypt, and DC Super Heroes 1 and 2. As well as Star Wars and Marvel Top Trumps Tournament games. The more familiar you are with the deck the better since you will gain from knowing what particular cards have a superior statistic compared to other cards. This adds a memory factor to the game. The cards have pictures of the subject matter and are packed with statistics and facts, and can also help improve on reading, math, and social skills. This game is sometimes paired in the same deck with The Game of Authors a.k.a. Quartets. Generated with BGGCollectionToPDF 1.1 (http://hibou.qc.ca/bggcollectiontopdf) on 2021/05/21 Page 71/84
2-6 Top Trumps Tournament 30 User Rating: N/A 6+ 0.00 This game takes the Top Trumps mechanic, and turns it into a big game. Try to fill your scorebar first, by winning games from mini Top Trumps games. Spin the spinner to decide which mini-game you play, then spin the spinner again to decide which of the six decks you play the game with - you can use the 6 decks provided, or any of your own decks. Every time you win a game you win one or two pegs, and when someone has filled their bar there is one final minigame of Top Trumps to determine the winner, with each player getting the number of cards equal to their score to play with. 2-4 Tortuga 2199 60-90 User Rating: N/A 12+ 2.53 Planetary registry… Tortuga — former Interstellar Confederation's mining colony. Aggressive environment and fauna. The planet is located inside the neutral buffer zone of Omega sector. Since the miners’ rebellion, the planet is under control of insurgents and pirate clans. Visiting is highly discouraged by Confederation ships. Tortuga 2199 is a deck building, exploration, and area control game for 2–4 players. Play as the pirate captain of a space ship. Your objective is to become the most powerful captain and have all of the disunited pirate clans join your cause. Upgrade your ship and hire new crew members. Explore and conquer different sectors of the planet. Fight space beasts and board other captains’ ships. All of the above increases your influence and helps to reach your goal. Good luck, captain. All sails to the space wind! Tortuga 2199 contains a modular playing board, spaceship miniatures, tokens, counters and 150+ cards. 3-13 Trial by Trolley 30-90 User Rating: N/A 14+ 1.04 In Trial by Trolley, one player acts as the Trolley Operator and must choose where to send a murderous, out of control, trolley. Every other player at the table plays cards and argues in order to convince the operator to spare their lives and condemn everyone on the other track to a gruesome death-by-trolley. Each round, one player will act as the trolley conductor. This person will be the judge, and will choose which track the trolley will murder. Each other player is divided evenly among teams, and each player(s) will have a role for the round. To begin, one player will draw 3 angelic tracks, choose one to play to the table, and then randomly reveal a 2nd angelic track from the deck to add to the track. Another player will draw 3 demonic tracks, and choose to add one to the opposing teams track, attempting to sabotage them, and spare their own tracks. Finally, player(s) will draw track modifiers to place on any track card on the table. They can play on their own tracks, to sway the judge, or they may play on their opponents, to further sway the judge into murdering their opponent's track. The judge will ponder this conundrum, and eventually decide to murder one track. The track that was spared is the winner for the round! Play continues for a number of rounds pre-determined by the number of players at the table. Trial by Trolley is a game for 3-13 players, and plays in about 30-90 minutes. —description from the publisher 2-6 Tri-Ominos 30 User Rating: N/A 6+ 1.43 Triominos is a game similar to Dominoes, in that players are laying tiles that match up to other tiles in the play area, with the goal to get points and be rid of tiles. In Triominoes, the pieces are triangles with numbers that are matched on each side. Each triangle has 3 numbers at the points, so to place a piece next to it, it must match two numbers on the side. Pressman also released Quad-Ominos. Goliath released a 6 player version with 20 additional unique stones as Triominos Gold. 2-6 Trivial Pursuit: Classic Edition 45-90 User Rating: N/A 16+ 1.00 Trivial Pursuit: Classic Edition is the new brand under which Hasbro advertise the \"old school\" Trivial Pursuit game. It is suppose to integrate their product line as a version that is harder than the \"Family Edition\" but easier than the \"Master\" and \"Genus\" edition. The game has been reimplanted with a retro theme to emulate the look and feel of the 80's Trivial Pursuits. —user summary Featuring classic gameplay and gameboard, this game contains 2,400 questions in 6 categories: Geography, Entertainment, History, Art and Literature, Science and Nature, and Sports and Leisure. Players move around the board answering questions. When a player lands on a category space, they'll earn the corresponding colored wedge if they answer the question correctly. The first player to collect 6 different colored wedges and answer a final question correctly wins! —description from the publisher Generated with BGGCollectionToPDF 1.1 (http://hibou.qc.ca/bggcollectiontopdf) on 2021/05/21 Page 72/84
2-6 Trivial Pursuit: DVD 90 User Rating: N/A 12+ 1.64 This Trivial Pursuit DVD Popular Culture edition is all about entertainment, gossip and trends of the modern times. The all- new card game questions cover everything from sporting heroes to fasion icons and mainstread media. The included DVD adds an interactive element to the game. Features 6 categories - Television, Movies, Music,Sports/Games, Buzz, and Fads. This was apparently published only outside the United States, and thus likely has different questions (culture specific) than the US Pop Culture DVD game. 2-4 Trivial Pursuit: DVD Pop Culture Game 60 User Rating: N/A 12+ 1.64 All-new multi-media version of America's favorite trivia game. Includes 2,400 card questions and a DVD with 600 DVD questions. Features 6 categories: Television, Movies, Music, Sports/Games, Buzz, and Fads. 2-10 Trump Cards 30-60 User Rating: N/A 12+ 1.00 This game puts politics aside and simply tests your skills at weeding out fake news from real news. Two to ten players take turns reading out cards. Think the president really said it? Play the “Approved” card. Think it’s made up? Use the “Fake News” card. One point is granted to each player for correct responses, but if no player is correct, the reader gets one point. Win the game by being the first player to reach 5 points. All “real” Trump quotes are properly sourced to prevent arguments. 2-4 Twister 10 User Rating: N/A 6+ 1.09 A large vinyl playing mat is placed on the floor, with a 6 x 4 array of spots, each spot about 6 inches in diameter. The spots are colored red, blue, yellow, and green. A player is chosen to moderate, and the rest of the players, up to 4, stand on the play mat with their feet on different spots. Each turn consists of the moderator spinning a spinner, which gives a result matching a random color with a random element from the set (left hand, right hand, left foot, right foot). Each player must put the relevant bodypart on the relevant color spot. If the bodypart is already on a spot of that color it is moved to another spot of the same color. No two players bodyparts can share the same spot. If a player falls or touches an elbow or knee to the ground they are eliminated. Iterate until one player remains. This classic party game became an overnight hit when on May 3, 1966 when Johnny Carson played it during the Tonight Show with Eva Gabor (see: <a target='_blank' href=\"http://www.boardgamegeek.com/image/104221\" rel=\"nofollow noreferrer noopener\">http://www.boardgamegeek.com/image/104221</a>). 2-4 Tyrannosaurus Rex 20 User Rating: N/A 6+ 1.00 This is a Ludo-type game. Each player has 4 dinosaurs and has to get them around the board and home whilst avoiding a rampaging T-Rex. The winner is the first to get his 4 dinosaurs home. On each turn, a player throws 3 dice—two white and one black. He first moves the T-Rex forwards or backwards in an attempt to catch other players' dinosaurs. If they are caught, they have to go to the T-Rex's den. Once there, only a 6 can free them. The white dice can be added and one dinosaur moved, or can be used separately to move 2 dinosaurs. There are shorter and longer stretches of track, and a safe route through the swamp which the T-Rex may not enter. Generated with BGGCollectionToPDF 1.1 (http://hibou.qc.ca/bggcollectiontopdf) on 2021/05/21 Page 73/84
U (6 games) U-Build Connect 4 User Rating: N/A 2 Description from the publisher: 0 6+ U-Buld Connect 4 combines the family favorite of Connect 4 with customizable U-Build bricks that create a unique game 2.50 experience every time the game is played. Start by building a grid using U-Build bricks that snap into the game unit. Once the grid is built, players drop their red and yellow checkers into the top of the game and watch as the checker bounces down into a row. Add U-Build bumper arms to the top of the grid to help to steer a checker into a chosen row in your attempt to get four in a row. Bumper bricks can be used to assist a score or used as a defensive move to keep the opponent from scoring. Drop the checkers and see where they land – slide, bump and block your way to victory! 1-6 The Umbrella Academy Game 20-40 User Rating: N/A 12+ 1.00 The Umbrella Academy Game brings the captivating world that Gerard Way and Gabriel Bá created to your tabletop and lets you play as the seven siblings who possess unusual powers in a fun and exciting card game. In the game, each player picks their favorite family member to act as their hero card, then places a life card underneath it. Each player gets five hero attack cards. Shuffle the villain cards and place them in the middle of the play area. Put the deck of villain attack cards and the deck of dysfunctional family cards next to the villain cards. Put the final battle cards to the side. The first player takes the turn marker card and turns over the top dysfunctional family card, which affects this round of the game. Lay out the number of villain attack cards as shown on the first villain card. Now each player takes their turn, beginning with the player with the marker card. Players pick a card from their hand to attack a villain, heal their hero, or put a hero story card into effect. Once all the villain attack cards have a hero attack card played under them, players can use their hero's special ability. Gameplay proceeds until all the villains have been defeated (or no family members are alive). Then it's time for the final battle. The defeated villains come back to life and players attack! There are updated rules available at <a target='_blank' href=\"http://umbrellaacademygame.com\" rel=\"nofollow noreferrer noopener\">http://umbrellaacademygame.com</a> 1-6 Unlock!: Heroic Adventures 60 User Rating: N/A 10+ 2.22 Unlock! Heroic Adventures features three \"escape room\" scenarios that you can play on your tabletop. Unlock! is a cooperative card game inspired by escape rooms that uses a simple system which allows you to search scenes, combine objects, and solve riddles. Play Unlock! to embark on great adventures, while seated at a table using only cards and a companion app that can provide clues, check codes, monitor time remaining, etc. The three scenarios are... \"Sherlock Holmes\" — The master detective faces a most bizarre affair and could use your assistance as he pursues his investigation. \"In Pursuit of the White Rabbit\" — Discover Wonderland and its strange characters, helping Alice to escape in time. \"Insert Coin\" — Complete the levels of a virtual adventure, and avoid \"Game Over\" to escape! Note: Two of these have been released separately in the German market in addition to the box set. Unlock!: Heroic Adventures – Hinunter in den Kaninchenbau and Unlock!: Heroic Adventures – Insert Coin 2-10 UNO 30 User Rating: N/A 6+ 1.12 Players race to empty their hands and catch opposing players with cards left in theirs, which score points. In turns, players attempt to play a card by matching its color, number, or word to the topmost card on the discard pile. If unable to play, players draw a card from the draw pile, and if still unable to play, they pass their turn. Wild and special cards spice things up a bit. UNO is a commercial version of Crazy Eights, a public domain card game played with a standard deck of playing cards. This entry includes all themed versions of UNO that do not include new cards. 2-8 Unstable Unicorns 30-45 User Rating: N/A 14+ 1.55 Description from the publisher: Build a Unicorn Army. Betray your friends. Unicorns are your friends now. Unstable Unicorns is a strategic card game about everyone’s two favorite things: Destruction and Unicorns! From the back of the box: Learn how unstable your friendships really are. You start with a Baby Unicorn in your Stable. SO CUTE! But don't get too attached, because even Baby Unicorns aren't safe in this game! There are over 20 Magical Unicorns to collect, and each has a special power. Build your Unicorn Army as fast as you can, or be destroyed by one of your so-called friends! Seek revenge or protect your stable using your Magic! Sound easy? Not so fast. Someone could have a Neigh Card (Get it? Neigh?) and send the game into MADNESS! The first person to complete their Unicorn Army shall hereafter be known as The Righteous Ruler of All Things Magical... at least until the next game. Good luck. Contents: 135 cards and rule book Generated with BGGCollectionToPDF 1.1 (http://hibou.qc.ca/bggcollectiontopdf) on 2021/05/21 Page 74/84
2-8 Unstable Unicorns: Chaos 30-45 User Rating: N/A 14+ 1.80 Kickstarter exclusive expansion that focuses on destructive magic and summoning from the discard pile. All of the cards in the deck are Kickstarter exclusive, with 30 of them being exclusive to this expansion including the holographic Nightmare Unicorn card. A stand alone game Generated with BGGCollectionToPDF 1.1 (http://hibou.qc.ca/bggcollectiontopdf) on 2021/05/21 Page 75/84
V (3 games) Village Pillage User Rating: N/A 2-5 Protect your borders, attack your neighbors, and be the first to collect three turnip relics! 20 10+ Village Pillage is a 2-5 player game for players 10 and up, featuring simultaneous play and action on all fronts. Each turn, 1.40 players simultaneously choose two cards from their hand and play one against each neighbor. All cards are revealed at once, then resolved in order: Farmers, Walls, Raiders, Merchants. Farmers produce turnips, Walls block Raiders, Raiders 3-6 steal turnips, and Merchants either add new cards to your hand or help you purchase a relic. All cards return to hand, and 30 the next round begins! The game ends as soon as any one player has three royal relics. 8+ 1.17 Voodoo User Rating: N/A Ancient sorcery, dark omens and endless curses — you will become one of the adepts of the dark magic of the Egyptians or a follower of the ancient art of the Badly Dead Druids or an arcane sorcerer of Vudù rituals! Prepare yourselves for the biggest dispute of black magic ever. The Vudù tournament has just begun! In Vudù, the players act as the most wicked and malicious sorcerers of all time, and they want to use their curses and black magic to make the lives of their enemies impossible to prevail over them! Each turn, you roll five dice, collect your ingredients, then choose whether to take new cards, take new items, or cast a spell. Each spell has a powerful and tricky curse attached to it that forces your target to play in a specific way, for example, talking with his tongue out for the rest of the game, or using only a single hand, or running around the table each turn. Each curse grants you points when you cast it and many more points if your target forgets to obey it or becomes too exhausted to continue. Collect as many malediction points as you can to reach the final tile of the scoreboard before anyone else! 3-6 Vudulhu 30-45 User Rating: N/A 8+ 1.00 Are you ready to discover Lovecraftian words in Vudulhu, the party game that cursed thousands of players with tentacles? Give your opponents a hard time by casting curses on them, forcing them to maintain twisted poses, gurgle like shoggoths, and hold things as if they have tentacles instead of arms and hands. You will gain victory points if they don't resist... Generated with BGGCollectionToPDF 1.1 (http://hibou.qc.ca/bggcollectiontopdf) on 2021/05/21 Page 76/84
2 W (11 games) 30-60 0+ War of the Worlds: The New Wave 2.26 User Rating: N/A War of the Worlds: The New Wave is an asymmetrical deck-building game with a playing board for two players. The game events unfold several years after the original \"War of the Worlds\" story by H.G. Wells. The extraterrestrial invasion is occurring once again, but this time the Martians have arrived on a giant spaceship that lands in one of the backwater districts in Scotland. During the game, one player commands the alien forces, and the other one leads the UK self-defense units. The main objective of the invaders is to completely annihilate the population of Great Britain, while the opposite side needs to deal enough damage to the Martian army. The game is played with two asymmetrical decks of cards, a playing board, tokens, and miniatures. Warehouse 13: The Board Game User Rating: N/A The Warehouse is a massive, top-secret government facility in South Dakota that houses dangerous and fantastical objects. Agents assigned to the Warehouse risk their lives to retrieve these artifacts to keep them away from nefarious individuals who seek to use the artifacts for personal gain. In Warehouse 13: The Board Game, players take on the role of Warehouse Agents who must work together to retrieve these artifacts. But is everyone looking out for the Warehouse's interests, or might one of the Agents be secretly working for the Warehouse's most ruthless adversary? Warehouse 13: The Board Game can be played by three to five players in about two hours. Each game of Warehouse 13: The Board Game is considered a Season, played over a series of Episodes. Each Episode will involve the investigation and retrieval of one artifact. Warehouse Agents must investigate clues, then use those clues to retrieve the artifact. However, one player is the Traitor, who secretly works for the Adversary. For every artifact that is lost, the Adversary becomes more powerful and thereby more difficult to defeat. 2-5 Each Episode begins with the Ping Phase, in which the artifact's location is revealed and clue dice are rolled. Clues are 120-150 represented by 13 custom six-sided dice. 14+ 3.13 After the Ping Phase, the Investigation Phase begins. During the Adversary turn, the Adversary will act. Afterwards, each Agent must perform an Action, such as drawing Traits, playing a Trait, performing Warehouse Maintenance, or traveling to the Field. Next, each Agent must attempt to claim a clue die. If an Agent cannot claim a clue die, one must be neutralized, removing it from play for the remainder of that Episode. Finally, each Agent must draw a free Trait. The Investigation Phase repeats until all of the clue dice are either claimed or neutralized, then the Retrieval Phase begins. Each artifact displays symbols that correspond to the symbols on the clue dice. During each round of the Retrieval Phase, the players secretly roll all of their clue dice and each player chooses one to apply to the artifact. The chosen dice are revealed simultaneously. The Adversary will intervene by rolling Goo dice which can neutralize clue dice. If enough clues are applied to match the artifact's symbols, the artifact is retrieved. If the Agents run out of clue dice before rolling enough symbols, the artifact is lost to the Adversary. Play then continues to the next Episode. After three artifacts are retrieved, the Warehouse Agents win. However, if three artifacts are lost, the Finale begins, in which the Agents have one last chance to thwart the Adversary's grand scheme. At the beginning of the game, the Traitor is hidden. The Traitor can impact the game by failing to assist the Warehouse Agents, by failing to claim clues, or by failing to apply clues properly. If the Agents believe they have determined who the Traitor is, they can vote to Bronze that player, which reveals their Loyalty. 2-4 Warhammer 40,000: Kill Team 30-60 User Rating: N/A 12+ 3.32 Kill Team is the game of skirmish combat in the 41st Millennium. Set in the same universe and using the same miniatures ranges as Warhammer 40,000 but with a different rules set, it allows you to play a game of fast-paced tactical skirmish combat in games of 2-4 players, in less time and with a fraction of the models you’d need to play a full game of Warhammer 40,000. —description from the publisher 2 Warhammer Underworlds: Shadespire 30 User Rating: N/A 12+ 2.48 Warhammer Underworlds is a tactical arena combat game. This is a system designed for balanced, small-scale tactical games that can be played quickly and easily by anyone, but which even experienced players will find challenging to master. The game rules are designed with competitive play in mind; matches can be played in under 45 minutes, on a smaller surface than our larger-scale games, and will be ideal for club or tournament play. And not only that, we’ll be fully supporting an organized play system for this game, right from day one. The forces you can use in this game will be drawn from races across the Mortal Realms, including some for factions that have not received any new miniatures since we first ventured into the Age of Sigmar. Each of these sets will be composed of a small band of easy-to-assemble, push-fit miniatures in the style of our single-pose heroes to represent a specific band of warriors from that faction. These are provided in coloured plastic, and clip together, so you can quite literally be playing with them within minutes of opening the box with no glue or paint needed! (Though they do look great painted, and your dice will roll better – probably.) The game is played using unique dice and card decks, and these will, to an extent, be unique to each faction. Both decks of cards used in the game are fully customisable – meaning you can choose to create all manner of combinations of overlapping abilities to use and objectives to achieve. This can be a really rewarding part of the game – and means that even the same faction can be played in wildly different ways. We’re expecting to see all sorts of combinations tried out at game stores, clubs and in tournaments. —description from the publisher Generated with BGGCollectionToPDF 1.1 (http://hibou.qc.ca/bggcollectiontopdf) on 2021/05/21 Page 77/84
2-5 Waterworks 30 User Rating: N/A 8+ 1.21 The object of the game is to be the first player to build a complete leak-free pipeline, from your valve card to your spout card. The iron/lead pipe cards can 'leak' (via opponent sabotage), and be repaired with a wrench or a replacement pipe segment; the copper pipe cards never leak. The minimum number of pipe cards you need to place in between the valve and spout varies by the number of players. In versions that support up to 4 players: 2 players = 12 pipe cards 3 players = 10 pipe cards 4 players = 8 pipe cards In versions that support up to 5 players: 2 players = 15 pipe cards 3 players = 12 pipe cards 4 players = 10 pipe cards 5 players = 8 pipe cards 2-20 Weird Things Humans Search For 20-30 User Rating: N/A 14+ 1.00 Ever wondered what a strange place the internet can be? Well now there's a game to prove it. In Weird Things Humans Search For, your job is to predict the most popular endings to Google search questions. Examples include \"Why can't I… own a Canadian\" and \"My cat wants… to kill me\". You get two guesses, which you must rank. The more popular your guess turns out to be, the more points you'll win, with a bonus if your top guess is also the top result. After five rounds, points are tallied to determine a winner. 2-8 What Came First? 20 User Rating: N/A 10+ 0.00 Pick a side. Place your bets. Flush toilet or stop sign, mayo or ketchup, Statue of Liberty or Eiffel Tower… reckon you know which came first? Then it's time to put your money where your mouth is. The more you wager in What Came First?, the more you win and the faster you move around the track — but get it wrong and you'll be heading backwards in a hurry. The first team to cross the finish line wins. 3-20 What Do You Meme? 30-90 User Rating: N/A 17+ 1.00 Think you've got what it takes to out-meme your friends IRL? What Do You Meme? is a party card game for the social media generation. Each round, one player takes the role of judge and plays a photo card, after which everyone else plays a caption card to complete the meme. The judge decides the funniest pairing, and whoever played the winning caption card wins the round. Lather, rinse, and repeat. 3-20 What Do You Meme?: Stoner Expansion Pack 30-90 User Rating: N/A 17+ 0.00 Perfect images and captions that embody the \"Stoner\" culture. Includes 65 Cards (50 Caption cards & 15 Photo cards) to be added to core game. Add the cards to their respective decks and play as normal. 3-6 Who Goes There? Deluxe Edition 110 User Rating: N/A 14+ 3.50 The Deluxe edition is the base game + both character expansions, so you'll get all 8 characters in one box. Characters include McReady, Garry, Kinner, Copper, Van Wall, Norris, Clark and Blair. 2-4 Winner Winner Chicken Dinner 15-30 User Rating: N/A 8+ 1.50 While Farmer Bob is away, the foxes have assembled to raid the chicken coop so they can steal chickens to cram into their bags and get them back home for cooking into delicious chicken dinner. It's a fox-eat-fox world out there. Not only will the foxes need to watch out for Toby the farm dog guarding the chickens, they will need to steer clear of each other. No chicken is safe in the coop or in the bags. Roll the dice, steal the chickens, avoid the dog, and cook up some tasty dinner in Winner Winner Chicken Dinner. All of this, while you try to outfox your closest fox friends as you race to see who will end up with the most cooked dinners and chickens in your bag. Generated with BGGCollectionToPDF 1.1 (http://hibou.qc.ca/bggcollectiontopdf) on 2021/05/21 Page 78/84
2 X (1 games) 0 0+ The X-Files: Circle of Truth 1.00 User Rating: N/A Micro card game included in the January 2018 Loot Crate. Contains 18 double-sided cards, 2 character cards, instruction booklet, and plastic wallet for holding the game. Each double-sided card features four rectangular areas on the back and a scoring rule on the front. You deal out three scoring rules at random, and then arrange the remaining 15 cards face down in a circle. Players take turns drafting the cards to build their case. The player whose case is worth the most points at the end wins. Generated with BGGCollectionToPDF 1.1 (http://hibou.qc.ca/bggcollectiontopdf) on 2021/05/21 Page 79/84
Y (1 games) You Be the Judge User Rating: N/A You Be The Judge - The game of Real Life Court Dramas. You be the Judge contains brief descriptions of 500 court cases from around the world. 2 Players divide themselves into two teams and take it in turns to decide on the outcome of a court case. 0 12+ One person from Team A selects a card from the box and reads it out loud to Team B, who then have the opportunity to 1.50 consult with each other before announcing whether they, the jury, are FOR or AGAINST. If they answer correctly then they advance 0, 1, 2, 3 places round the scoreboard, dependant on the number thrown on a dice. If they answer incorrectly, their turn ends immediately. Team B now reads a case to Team A, who in turn, deliberate and announce their findings . And so on... The game ends after one Team has completed a circuit of the board (16 spaces). Generated with BGGCollectionToPDF 1.1 (http://hibou.qc.ca/bggcollectiontopdf) on 2021/05/21 Page 80/84
Z (13 games) Zombicide User Rating: N/A Zombicide is a collaborative game in which players take the role of a survivor – each with unique abilities – and harness both their skills and the power of teamwork against the hordes of unthinking undead! Zombies are predictable, stupid but deadly, controlled by simple rules and a deck of cards. Unfortunately for you, there are a LOT more zombies than you have bullets. Find weapons, kill zombies. The more zombies you kill, the more skilled you get; the more skilled you get, the more zombies appear. The only way out is zombicide! 1-6 Play ten scenarios on different maps made from the included modular map tiles, download new scenarios from the 60 designer's website, or create your own! 14+ 2.54 This is just a great game for zombie lovers! Integrates with: Zombicide Season 2: Prison Outbreak Zombicide Season 3: Rue Morgue 1-6 Zombicide Season 2: Prison Outbreak 60 User Rating: N/A 13+ 2.68 Zombicide Season 2: Prison Outbreak takes the players to an indoor environment with vicious close-ranged fights, Prison Outbreak contains all the needed material for a new player to enter the Zombicide universe, and lots of content, almost all 1-12 new, for an existing Zombicide player to expand his game experience. In fact, Prison Outbreak holds even more material 60 than the core game published in 2012 (now nicknamed Season 1)! 14+ 2.48 The Prison Outbreak will feature berserker zombies. They’re really tied to each other. Prison tiles display tortuous alleys, small rooms and doors everywhere, filled with berserker zombies immune to ranged weapons. You have to think fast, foresee the improbable and jump into melee at every turn. This is like a modern dungeon where levers are replaced with switches to open or lock doors, use security rooms and reach secret areas. Prison Outbreak also contains six new survivors with their Zombivor aspects. These survivors are really designed to act as a team, as their skills really complement each other. They’re precious assets to any Zombicide team. Missions featured in the rulebook form a campaign on their own, as survivors battle to turn a zombie-filled prison into a reliable shelter. Many challenges await them, but they have new tools of the trade: riot shields, automatic shotguns, concrete saws and many more toys. There’s even an alternate ending. Zombicide Season 3: Rue Morgue User Rating: N/A Zombicide Season 3: Rue Morgue is a cooperative game set in an action-movie universe for 1 to 12 players, ages 13 and up. Players control teams of survivors as they fight off a zombie horde controlled by the game itself. Survivors find weapons, battle zombies, and gain experience. The more experienced they get, the more powerful they become, but the more zombies they attract! Zombicide Season 3: Rue Morgue introduces a terrifying new zombie type: the Skinner Zombie! Make sure you put these zombies down hard, otherwise something might come crawling for you! And don't forget Season 3's new big bad is the A- Bomb Abomination! An Abomination so twisted and mutated that its elongated arms can drag you back to it as you try to escape! With all these new foes you're going to need to team up if you want to survive!! Zombicide Season 3: Rue Morgue introduces teams into the Zombicide franchise! Players pick from the largest pool of survivors in a Zombicide game yet and form teams to scavenge, loot, and kill zombies! And if you really want to shred through the shuffling dead, you’ll first need to make sure your team has skills that complement each other well. Zombicide Season 3: Rue Morgue has new zombies, new weapons, new survivors, and even new team mechanics, but the biggest game changer of all is the new optional Player versus Player rule set! Yes, in Rue Morgue players' teams can go toe- to-toe to see which set of Survivors really deserve to survive! If the zombie apocalypse isn't horrifying enough for you, then prepare to face off against the deadliest foe yet: Man! Generated with BGGCollectionToPDF 1.1 (http://hibou.qc.ca/bggcollectiontopdf) on 2021/05/21 Page 81/84
1-12 Zombicide: Angry Neighbors 60 User Rating: N/A 13+ 2.67 Zombicide Angry Neighbors challenges you to face off on a whole new breed of zombies! These Seeker zombies have you and your friends in their sights and will chase you to your bitter end! Every Seeker zombie get an additional activation every time a seeker zombie spawn card is drawn. Angry Neighbors brings four new survivors to your apocalypse, each with their own special abilities, and their Zombivor counterpart! Angry Neighbors brings more than just new survivors to your party, it brings you companions! These four special human companion miniatures are here to support you! These companions may be strong enough to survive on their own, but can't commit zombicide like you do! Rescue them, lead them, and add their firepower and special abilities to your party! Angry Neighbors wants you enter the next era of the apocalypse! Set at the same time as Rue Morgue, buildings have crumbled and roads have collapsed. Now gaping holes litter the city's streets! With poor decision making you may find your survivors slowed down in these holes, and with a wrong move you may just end up in zombie filled pit from hell! With these new zombies and environmental hazards, you're going to need something to keep you safe! Luckily for you, Angry Neighbors adds all new weapons to your core game as well as a collection of Ultrared equipment! These equipment cards offer the most powerful and potent zombie-obliterating weapons in the Zombicide universe to date! Perfect to up your survivors' survivability! Fend Off the Angry Neighbors! Zombicide Angry Neighbors Contains: 18 seeker Zombie Miniatures. 4 Survivor miniatures with ID cards. 4 Zombivor miniatures. 8 Companion miniatures (4 types, 2 each) 3 Double sided tiles. 63 Cards: 27 Equipment cards, 12 Zombie cards, 8 Companion cards, 16 Wounded cards. 27 Tokens: Barricades, Companion makers, Helicopter etc. Experience trackers and a Rulebook. 1-6 Zombicide: Black Plague 60-180 User Rating: N/A 14+ 2.51 Description from the publisher: Zombicide: Black Plague takes the zombie apocalypse into a fantastical medieval setting! The arcane powers of the Necromancers have unleashed a zombie invasion in the age of swords and sorcery, and it's up to your group of straggling survivors to not only stay alive during these dark times, but to take back the realm and punish those responsible for the apocalypse! Zombicide: Black Plague allows you take control of paladins, dwarves, knights, and magicians, wielding powerful swords, crossbows, and even magic spells to defeat the zombie hordes and its Necromancer overlords. The classic Zombicide rules have been revamped for this new incarnation of the game, while still retaining the nonstop action, tense atmosphere and easy-to-learn rules that made Zombicide a classic. Equip your survivor with equipment like chainmail armor or shields to defend against the undead, pick up spell books to perform fantastic enchantments, or light up a pool of dragon bile to create an all-consuming inferno of dragon fire! Take on the zombie invasion from the medieval streets to secret vaults that create quick passages through the citadel (and often hold special artifacts). Chase down the elusive Necromancers to keep them from multiplying the zombie masses. And tackle a whole new set of missions through which your group of survivors will become the heroes of the land (or the last victims of the zombie massacre). 1-6 Zombicide: Black Plague – Wulfsburg 60 User Rating: N/A 14+ 2.54 An expansion for Zombicide: Black Plague, Wulfsburg adds new tiles, heroes, equipment, and enemies to the game. 1-6 Wulfsburg is so named because of the pack of wolves that surround the area, and some of these wolves have been infected 60 by the zombie virus. Included is a new type of Abomination, the Wolfbomination! 13+ 2.20 Zombicide: Black Plague Zombie Bosses Abomination Pack User Rating: N/A Special box with three abominations: Abominotaur. It can break through walls and closed doors! At the start of the activation step of the Zombies' Phase, set the Abominotaur's target Zone before moving it, ignoring closed doors and walls (but not Vault doors and ramparts). If an Abominotaur has to go through a closed door or wall, first put a “broken wall” token to link its starting and destination Zones, and remove any closed door token that might be in the way. The broken wall is considered as an open door, and thus can generate a Zombie spawn in a previously closed building. Actors can now cross the Zones. After that, proceed with moving all the other Zombies (as the Zombies’ route can be redefined by the wall’s destruction). Abominatroll. Is big, very big, but also incredibly stupid. It will roam around aimlessly until it spots a Survivor. But when it does see you, it will go mental and rush to tear you apart! The Abominatroll normally has only 1 Action per activation. However, if it activates with Line of Sight to any Survivors, it will then get 3 Actions for that activation! Hide away from this freak, and you may evade it. Get caught in the open and you will be well and truly trolled! Ablobination. Is massive and very tough to kill, but what really sets it apart is its freakishly huge and powerful arm, and the surprising ferocity with which it flails it about, creating a swath of destruction around it! Whenever the Ablobination activates with Line Of Sight to any Survivors at Range 0-1. It will perform an Attack against ALL Zones at Range 0-1 to which it has Line of Sight. That means its own Zone, and any open Zones connected to it! Obstacles preventing Movement between Zones (such as tower ramparts) do manage to block the Ablobination's attack. Generated with BGGCollectionToPDF 1.1 (http://hibou.qc.ca/bggcollectiontopdf) on 2021/05/21 Page 82/84
1-6 Zombicide: Green Horde 60 User Rating: N/A 14+ 2.51 This sequel to the Zombicide: Black Plague will bring players back into a world of deadly medieval fantasy, this time filled with infected orcs and goblins who will put survivors to the ultimate test. This green menace is not only stronger than their human counterparts, but they also tend to gather into massive hordes that ambush the survivors when they least expect it. Set in the same medieval era as Black Plague, players will take on the role of Survivors looking to defeat the shuffling, undead menace by any means possible. In Green Horde, up to six players can join the battle for survival. They’ll combine forces and work cooperatively to accomplish their goals, and against all odds, stay alive. Fans of the Zombicide series have become familiar with the Walkers, Runners, Fatties, and Abominations that shuffle around, looking for victims. But the creatures they will face are not just zombie humans, they’re zombie orcs! The Survivors will have to gear up with a wide variety of medieval equipment if they hope to outlast these fearsome foes. Zombie Orcs are stronger than the classic zombie and represent a stiffer challenge to even seasoned undead-hunting veterans. A new challenge for the Survivors is the Horde. It represents a growing group of Orc zombies that are ready to enter the board in an unexpected location and ambush the Survivors. As zombie cards with the Horde symbol are drawn, one extra zombie miniature of the same type is set aside, collectively forming the Horde. They will be locked into place until an “Enter the Horde!” card is drawn, spawning the Horde on the board. Any Survivor caught on their own near this roving menace would best beat a hasty retreat. With such menacing new foes, the Survivors are going to have their hands full dealing with the Green Horde. Luckily, they’ll have some new weapons and spells on their side to help combat the rotting masses. Things like the Lava Burst, the Norse Sword, and the Bone Kukri will all be helpful when hacking through a pack of the undead. Oh, and if they should gather together too tightly, the Survivors can always hit them with the catapult...(did we not mention the catapult?). Zombicide: Green Horde includes ten new challenging quests, featuring some of the toughest scenarios a Survivor has ever had to face. With new terrain, like ledges and water holes, and the ever-present threat of the Green Horde making an appearance, the team will have to plan their routes carefully. Sometimes avoiding trouble is better than facing it head on! Zombicide: Green Horde is the next chapter in the ever-evolving world of Zombicide. There’s no rest for the Survivors if they hope to battle their way to a new hope and a new beginning. 2-4 Zombie 15' 15 User Rating: N/A 14+ 2.23 In an apocalyptic world in which everyone over the age of 18 has turned into a bloodthirsty, flesh-hungry zombie and most youngsters have been served as meat to quell their elders' appetite, a small team of kids and teenagers tries to survive on their own. As part of that small group of survivors, you must unite to escape the relentless horde of undead. Run across town to find shelter or food, hold a strategic position, meet with new survivors, and discover the truth about this terrible and mysterious disease! Zombie 15' is a frantic, scenario-based survival game in which time is scarce and cooperation is key. The game features easy rules but real choices to be made as quickly as possible if you don't want to get overwhelmed by zombies! Zombie 15' features a team of 15-year-old teenagers; a 15-minute soundtrack to give each game its tempo; a 15-scenario, progressive campaign; and much more than just 15 zombies... 2-99 Zombie Dice 10-20 User Rating: N/A 10+ 1.10 Eat brains. Don't get shotgunned. In Zombie Dice, you are a zombie. You want braaains – more brains than any of your zombie buddies. The 13 custom dice are your victims. Push your luck to eat their brains, but stop rolling before the shotgun blasts end your turn! Whoever collects 13 brains first wins. Each game takes 10 to 20 minutes and can be taught in a single round. Each turn, you take three dice from the box and roll them. A brain symbol is worth one point at the end of the round, while footsteps allow you to reroll this particular dice. Shotgun blasts on the other hand are rather bad, cause if you collect three shotgun blasts during your turn, it is over for you and you get no points. After rolling three dice, you may decide if you want to score your current brain collection or if you want to push your luck by grabbing new dice so you have three again and roll once more. 2-6 Zombie Fluxx 10-40 User Rating: N/A 8+ 1.44 Zombie Fluxx is the zombie uprising card game with ever-changing rules. There is now a new type of card: Ungoal cards (conditions in which everybody loses!) Fluxx is a card game where the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win. At the start of the game, each player holds three cards and on a turn a player draws one card, then plays one card. By playing cards, you can put new rules into play that change numerous aspects of the game: how many cards to draw or play, how many cards you can hold in hand or keep on the table in front of you, and (most importantly) how to win the game. There are many editions, themed siblings, and promo cards available. Part of the Fluxx series. 2-6 Zombies!!! 60-90 User Rating: N/A 15+ 1.61 Players take on the role of a survivor amid city streets sprawling with Zombies. Movement is determined by dice roll as is combat when the player's piece is in the same square as a Zombie. Players must conserve bullets and protect their life counters. At the end of the turn a dice roll directs the player to move a number of Zombies one square (because they are the slow George Romero type). First player to reach the center of the Helipad tile and kill the Zombie there, or kill a total of 25 Zombies wins. When a player is killed they move back to the starting tile and lose half their Zombie kills. Zombies!!! is the original game in the Zombies!!! series. Generated with BGGCollectionToPDF 1.1 (http://hibou.qc.ca/bggcollectiontopdf) on 2021/05/21 Page 83/84
2-6 The Zorro Dice Game 15-30 User Rating: N/A 13+ 1.00 An aging and battle-weary Zorro can no longer adequately defend the people from oppression so he must now find a worthy successor. Prove yourself to him by showing your heroism and proficiency in battle by defeating the scoundrels and villains that are persecuting your fellow citizens. After the final battle, it will be clear who deserves to wear the mantle and become the next Zorro! Will it be you? Gather equipment in The Zorro Dice Game by defeating heroic feats in Yahtzee/King of Tokyo-style dice rolling, either alone or with another player helping. Collect sets of heroic feats to earn more dice that only you can use, but that will also trigger a scoundrel or a villain. Once the villain emerges, whoever defeats them will win the game and become the next Zorro! —description from the publisher Generated with BGGCollectionToPDF 1.1 (http://hibou.qc.ca/bggcollectiontopdf) on 2021/05/21 Page 84/84
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