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Published by eric.dominggus, 2016-11-16 05:07:23

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Redefining Digital Interaction E r i c D o m i n g g u s P r o d u c t M a n a g e r



™ What is Bird ? Bird is a tiny wearable that transforms any space into a 3D interactive environment. Touch, push, pull, swipe and grab your content from anywhere in the room; You are not limited by your location. You are limited only by imagination. Bird attaches to your index finger and communicates directly with your smartphone, PC or tablet - it’s the true meaning of being free.

™ Why Bird ? • Bird provides users with the freedom to interact with content from anywhere in a room, without giving up on the accuracy. • Bird’s algorithms instantly integrate and analyze data from several sensors in real time. This data reflects the entire spectrum of human intent, including position in space, pointing direction, hand posture, voice commands, touching/hovering position and pressure level on any surface, andmore. • Bird is the only interactive technology that features multi-user input functionality, allowing up to ten people to interact with the same content simultaneously. • Bird empowers users to maximize the possibilities of digital content interaction and transform ordinary presentations into engaging, dynamic ones.

Turns your world into an Interactive Playground

Convergence InteractionMethods Touch Remote Hover Motion Gesture Voice Mouse Pen touch functionality functionality www.muvinteractive.com - Confidential- --CConfonfidentiidentiaall --

Cross platform AR / VR Displays + Drones Projectors Connected Homes www.muvinteractive.com - Confidential-

Socialization Bird increase social connectivity and collaboration with up to 10 users - Confidential -

bird™ Unique Value Proposition Any ProjectionSize Any Surface Any media source 250’’ screens/360° room coverage Projected, LED displays, Roll fabric Windows, Android (2016-MacOS, iOS) HighPerformance Any Interaction Method 1 mm Precision, 30m distance Touch/Hover/Remote/Gesture Social Interaction - Confidential -

First Verticals – Clear Need for Interactivity Education – Corporates – Classrooms Meeting rooms High demand for Interactive Display solutions Expected to be the fastest growing market for interactivedisplays $1.27B IWB sales @ 2014, forecast $1.7B @2018 46 million meeting roomsglobally Interactive courseware ecosystem intensifiesglobal penetration ofIWB 1.6% negligible penetration of IWB (vs 20% inclassrooms) 50M projectors installbase + 10M annual shipments Strong need for interactivity in presentations, business (90% in Education andcorporate) collaboration andmore 80% of educators: “an interactive Extremely attractive yet untapped gap display is crucial in the in the market - interactive displays in classrooms” (PMA research)” the corporate meetingrooms” Global Smart Classroom market Interactive whiteboards and flat paneldisplays 2014-2018, Technavio Feb. 2015, Futuresourceconsulting - Confidential -

Go To Market Strategy Distributors and Resellers Product sales under MUV brand Education Corporate Display OEMs Bundle / Full integration www.muvinteractive.com - Confidential -

For For more informationmore information pleas please contact:e contact: PT Eptec Solutions Indonesia Eric Dominggus Sole Distributed Product Manager Belleza Office Tower 2nd Floor Unit SA02- PT. Eptec Solutions Indonesia 27A Mobile phone : (+62) 8024 1931 Jl. Letjen Soepeno No.34, Arteri Permata [email protected] Hijau www.ep-asia.co.id Jakarta 12210 - Indonesia www.muvinteractive.com Phone : (+62 21) 5366 3245 www.ep-asia.co.id www.muvinteractive.com - Confidential -


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