PORTFOLIO Ines Božulić Master of Architecture
Contents no. project name pg. 01 CG Architectural Visualizations 07 Collection of CG Images from multiple projects 02 Two-room apartment 13 Interior design project for a client 03 Correspondence 17 Design Unit, Politecnico di Torino - coursework 04 3D Environment 21 Virtual production project for Estok Media 05 Master Thesis 25 The Influence of the Environment on the Perception of Works of Art in Virtual Reality Galleries 06 M. F. A. M. 29 Architectural Design 2 - coursework
Ines Božulić Master of Architecture +381 60 555 7640 [email protected] Citizenships: Croatian (EU), Serbian
Relevant Experience Interior designer and architectural visualization artist In progress Project of a two-room apartment for a client ◦ Measured and 3D modeled the existing state of the space ◦ Designed comperhensive interior project, defined materials, drawn workshop drawings with detailed dimensions ◦ Generated CG architectural visualisation of the complete project, using Autodesk 3ds Max and V-ray software 3D Environment designer in Unreal Engine Nov. 2021 - Dec. 2022 Estok Media ◦ Modeled and adapted 3D environment, imported assets, made shaders in Unreal Engine 4 ◦ Provided walk-through videos of real-time rendering projects in Unreal Engine 4 ◦ Implemented 3D environments for virtual production used for filming commercial video for the project: RedMagic 7 Pro: Become Immersed ◦ Participated in real-time problem solving in cooperation with the team, during intense filming schedule Sep. 2017 - Jun. 2018 Student Teaching Assistent Faculty of Technical Sciences, University of Novi Sad Collaborated with the Teaching Assistent during courses Introduction to Architectural Design 1 and Introduction to Architectural Design 2, tutored more then 50 students in developing their projects Education Faculty of Technical Sciences, University of Novi Sad 2022 Master of Architecture - Architectural Visualization and Simulation (60 ECTS) Cumulative GPA: 9,81/10 Master Thesis: “The Influence of the Environment on the Perception of Works of Art in Virtual Reality Galleries” Relevant Coursework: Architectural Visualization, Interactive Visualization, Advanced BIM Technology Faculty of Technical Sciences, University of Novi Sad 2021 Bachelor with Honours in Architectural Engineering (240 ECTS) Cumulative GPA: 9,04/10 Bachelor Thesis: “Interpretation of Freestanding Ephemeral Pavilion Structures in Concrete Using Modular Elements” Relevant Coursework: Design Studio, Interior Design, Theory of structures, Representation in Architecture Dipartimento di Architettura e Design, Politecnico di Torino Italy, 2019 Scholarship of the Erasmus+ program, Architectural Construction and City (summer semester) Design Unit - Architecture and Urban Design: Masterplan of the urban blocks in two cities (Turin, IT and Nanjing, PRC),within the built city matrix, applying the same design principles Part of the Master program under professor Marco Trisciuoglio Volunteering And Leadership Experience Co-organizer 2018 - 2020 Oktobarh - Festival of Architecture ◦ Established goals of the festival, planned and identified potential lecturers and collaborators ◦ Developed logistics plans, solicited and negotiated 12 venues for different festival activities ◦ Menaged more then 10 exhibitions, professional lectures, architectural workshops, which were visited by over 400 people Marketing team, Faculty of Technical Sciences 2016 - 2020 International Exhibitions 2022 2018 Think Brick! Architecture Contest International Exibition, Triplex Confinium ◦ Project Turn, parametric design of the masonry tower 21st Salon of Arhitekture Novi Sad - Association of architects of Novi Sad International Exibition, Students' Projects Selection ◦ Project Manuel Forgotten Arts Museum in Chinese Quarter Skills Software: Autodesk 3ds Max, V-Ray, Corona renderer, Unreal Engine 4, Adobe Creative Suite, Rhinoceros 3D, Grasshopper, Revit, Dynamo, AutoCAD, Autodesk CFD, SketchUp, ArchiCAD, ArchGIS, CityEngine, Microsoft Languages: Croatian and Serbian (Mother tongue), English (FCE), Italian (B1), French (A2) Driving licence Category B
01| Architectural Visualization | Ines Božulić software used 3ds Max V-ray Corona renderer Photoshop 06
CG Architectural Visualizations Collection of CG Images from multiple projects CG Architectural Visualizations is a showcase of my expertise in computer-generated imagery for architectural projects. With a keen eye for detail, I bring to life the designs of architects and interior designers by creating highly photorealistic images that accurately depict their visions. My experience in utilizing industry-leading software such as 3DS Max and V-ray, Corona, as well as a strong understanding of texturing, unwrapping, and lighting design, allow me to create images that are not only visually stunning but also technically sound. Additionally, my proficiency in using substance painter adds an extra layer of realism to my work, and my advanced modeling skills ensure that every aspect of a project, from objects to seasons, are captured in vivid detail. Whether I'm working on an exterior or interior project, my goal is to produce images that accurately convey the beauty and functionality of architectural designs. In each project I take on, I strive to bring a unique perspective and creativity to the table, using my knowledge and experience to create images that truly stand out. I am constantly learning and refining my skills to stay ahead of the curve in the rapidly evolving world of architectural visualization. 07
08 01| Architectural Visualization | Ines Božulić
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10 01| Architectural Visualization | Ines Božulić
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02| Two-room apartment | Ines Božulić software used 3ds Max V-ray Photoshop 12
Two-room apartment Interior design project for a client This project involved the renovation of an existing 42m2, two-room apartment in 1980's building in Novi Sad. The client's request was to adapt the layout and design interior as inexpensively as possible, to provide masculine atmosphere and arrange enough storage space. Working within the limitations of the small floor plan, my intention while conceiving this design was to choose timeless materials and colors, such as wood, concrete, shades of gray plywood with metal details that provide a pleasant atmosphere. In addition, by using similar materials throughout the whole apartment, the project is perceived as an entirety. While the apartment’s ambience is undeniably urban, it also invites people to pass their time in the living room, which is a pivotal part of the space, relaxed and unhurried. Integration of the bedroom, study, and storage spaces into a single room, enabled economical use of floor space without limiting the functionality of the room. Prior to the interior design, measures and photos of the whole apartment were taken. In addition to that, I provided consulting with client about potential furniture that would be desired in the space. Since, kitchen and all storage space was handmade, I was consulting with the cabinet maker, providing him with detailed workshop drawings. 13
14 02| Two-room apartment | Ines Božulić
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03| Correspondence | Ines Božulić software used AutoCAD SketchUp Photoshop 16
Correspondence Design Unit, Politecnico di Torino - coursework Is it possible to conceive two similar projects in two completely different urban environments? This was the main question of the design studio, which took place in the cities of Nanjing (China) and Turin (Italy), two similar and different cities at the same time. The result is the conception of two projects, thus create a correspondence; on one hand they have the same concept of settlement in the urban plot, while on the other they preserve the characteristics of their different architectural cultures. Both projects were developed around the court typology, which in Nanjing is presented in its small scale “private” essence typical of the Chinese tradition, while in Turin it characterizes the entire block, taking on a completely different dimension and becoming an opportunity for the urban design; as a consequence, also buildings have different scale dimensions. 17
03| Correspondence | Ines Božulić axonometry of Nanjing 18 axonometry of Turin
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04| 3D Environment | Ines Božulić software used 3ds Max Unreal Engine 4 20
3D Environment Virtual production project RedMagic 7 Pro: Become Immersed for Estok Media hyperlink to the video During the time I worked at Estok Media, my main focus was on providing environment design, 3D model design, shaders, sequences for either virtual production process or post-production. Since this was the first time this production studio was doing virtual production, it was decided to use a 4K projector that was casting UE4 environment in real-time, while also tracking virtual camera perspective, that was following movement of the real camera in the physical studio. My job was to advise and explain the possibilities and limitations of Unreal Engine 4 in the beginning of the project. Furthermore, taking into account that virtual production is a new field, I did research about technology and equipment that was required for making video. Moreover, I was part of the process during the production and postproduction, solving problems and adjusting the 3D environment in real-time. As a 3D environment artist, I did modeling and necessary mapping in 3ds Max. After that, models were imported in UE4, where the environment was designed. This process involved light design, material design, adjusting already existing maps and coding basic blueprints. 21
22 04| 3D Environment | Ines Božulić
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05| Master Thesis | Ines Božulić software used 3ds Max Unreal Engine 4 Oculus app 24
Master Thesis The Influence of the Environment on the Perception of Works of Art in Virtual Reality Galleries Considering recent interest growth in virtual reality galleries, this research is analyzing the perception of works of art in VR. In order to better understand the relationships and effects of different spaces in virtual reality on works of art, the art pieces are placed in realistic and non-realistic environments. Firstly, I modeled the geometry of the galleries using 3ds Max. In order to successfully import these models in Unreal Engine 4, it was necessary to do textures mapping. Materials were created as shaders in UE4, which provided easier modifications and a more realistic impression of the space. Further, lighting was designed in a way adequate to the environment of the different galleries. Projects were prepared for Virtual Reality using teleportation as a way of moving through space. Experience in VR was enabled by the Oculus Quest 2 headset. Research was done with 25 participants whose answers were used as results of the thesis. In addition, a new dilemma occurred. Should VR be used in a way to mimic reality, or further research should be developed in a new direction, for instance, exploring new possibilities and environments in VR that would provide users a unique experience? 25
05| Master Thesis | Ines Božulić realistic galleries 26
unrealistic galleries 27
06| M.F.A.M. | Ines Božulić software used AutoCAD SketchUp V-ray Photoshop 28
M. F. A. M. Architectural Design 2 - coursework Exhibited Project The reconstruction of the building that took place in the Chinese quarter, whose previous function was in the service of the M.F.A.M (Manual Forfotten Arts Museum), was based on the increase of the production capacity, as well as on forming the exhibition room of the \"forgotten artefacts'' . The project also includes a preservation of the facade and a restoration of the rest of the building, in order to preserve the brutalist design conditioned by the former appearance of this area. The production plant and the museum intertwine with each other, while functioning smoothly. These two levels are connected with vertical communication in the form of a platform, whose function is bringing visitors into thematically equipped rooms, as well as helping them to get into spaces specially designed for observing the production process. Aside from preserving and integrating into a given context, the idea was also to bring people closer to \"it\" and to potentially grow their interest about the crafts that are practised here. Depending on the visitor's desire, educational workshops, that are closely related to the primary work of the M.F.A.M, are also a part of this project. This is a clear attempt to integrate a modern man within crafts that are, to this day, still widely practised, and whose legacy, placed in a museum, is of a great historical significance. 29
floorplans and section 06| M.F.A.M. | Ines Božulić 30
isometry of the M.F.A.M. 31
Ines Božulić Master of Architecture +381 60 555 7640 [email protected] Citizenships: Croatian (EU), Serbian
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