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D&D 5E - Player's Handbook

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c:ApPENDIX THE PLANES OF EXISTENCE NCREDlBLYVAST lS THE COSMOS OF THE The best-known worlds in lhe multiverse are lhe ones lha! have been published as official campaign DUNGEONS& DRAGONSgame, which teems settings for the 0&0 game over the years-Greyhawk, Blackmoor, Dragonlance, the Forgotten Realms, r with a multitude of worlds as weJl as myriad Mystara, Birthright, Dark Sun, and Eberron, among alternate dimensions of reality, calIed the planes others. Each of these worlds boasts its own cast of of existence. lt encompasses every world heroic adventurers and scheming villains, its own where Dungeon Masters run their adventures, ancient ruins and forgotten artifacts, its own dungeons alI within the relatively mundane realm of the and its own dragons. But if your campaign takes place Material Plane. Beyond lhat plane are domains on one of these worlds, it belongs to your DM-you of raw elemental matter and energy, realms of pure mighl imagine it as one of thousands of paralIel versions thought and ethos, the homes of demons and angels, of the world, which might diverge wildly from the and the dominions of the gods. published version. Many spelIs and magic items can draw energy from these planes, summon the creatures that dwelI MATERIAL ECHOES there, communicate with their denizens, and alIow advenlurers to travei there. As your character achieves The Material Plane is a richly magical place, and its greater power and higher leveIs, you might undertake magical nalure is reflected in the two planes that share a quest to rescue a friend fram the horrific depths of its central place in the multiverse. The Feywild and the the Abyss, or find yourself hoisting a tankard with lhe ShadowfelI are paralIel dimensions occupying the same friendly giants of Ysgard. Vou might walk on streets cosmological space, so they are often calIed echo planes made of solid fire or lest your mettle on a battlefield where lhe falIen are resurrected with each dawn. or mirrar planes to the Material Plane. The worlds and landscapes of these planes mirror lhe natural world THE MATERIAL PLANE of the Material Plane but reflect those fealures into The Material Plane is the nexus where the philosophical different forms-more marvelous and magical in the and elemental forces tha! define the other planes colIide Feywild, distorted and colorless in the Shadowfell. in lhe jumbled existence of mortal life and mundane Where a volcano stands in the Malerial Plane, a matter. AlI the worlds of 0&0 exist within the Material mountain topped with skyscraper-sized crystals that Plane, making it the starting point for most campaigns glow with internai fire towers in lhe Feywild, and a and adventures. The rest of the multiverse is defined in jagged rock outcrapping resembling a skuJl marks the relation to the Material Plane. spot on the Shadowfell. The worlds of the Material Plane are infinitely diverse, The Feywild, also calIed the Plane of Faerie, is a land for lhey reflect the creative imagination of the DMs who set their games there, as weJl as the players whose of soft lights and wonder, a country of little people with heroes adventure there. They include magic-wasled great desires, a place of music and death. lt is a realm desert planets and island-dotted waler worlds, worlds of eternal twilight, with slow lanterns bobbing in the where magic combines with advanced technology and gentle breeze and huge fireflies buzzing through graves others trapped in an endless Stone Age, worlds where and fields. The sky is alight with the faded colors of the gods walk and places they have abandoned. lhe setting, or perhaps rising, sun. But, in fact, the sun neve r truly sets or rises; it remains stationary, dusky POSITIVE PLANE and low in the sky. Away fram the settled areas ruled by OUTER PLANES the Seelie Court, lhe land is a tangle of sharp-toothed brambles and syrupy fens-perfect territory for the Unseelie to hunt their prey. Fey creatures, such as those brought to the world by conjure woad/and beings and similar spelIs, dwelI in the Feywild. The Shadowfell, also calIed the Plane af Shadaw, is a darkly lighted dimension, a world af black and white where colar has been leached fram everything. lt is a place af taxic darkness that hates the light, where the sky is a black vault with neither sun nor stars. ••• •• POSITIVE ANO NEGATIVE PLANES Like a dome above the other planes, the Positive Plane is the source of radianl energy and lhe raw life force lhal suffuses allliving beings, from lhe puny lo lhe sublime, Ils dark -----------------------..refleclion is lhe Negative Plane, lhe source of necrolic energy lhal deslroys lhe Iiving and animales lhe undead . ....• 300 APPENDIX C I THE PLANES OF EXISTENCE

BEYOND THE MATERIAL of force. The depths of the plane, the Deep Ethereal, are a region of swirling mists and colorful fogs. Beyond the Material Plane. the various planes of existence are realms of myth and mystery. They're The Astral Plane is the realm of thought and dream. not simply other worlds. but different qualities of where visitors traveI as disembodied souls to reach being, formed and governed by spiritual and elemental the planes of the divine and demonic. It is a great, principIes abstracted fram the ordinary world. silvery sea. the same above and below, with swirling wisps of white and gray streaking among motes of light PLANAR TRAVEL resembling distant stars. Erratic whirlpools of color flicker in midair like spinning coins. Occasional bits of When adventurers travei into other planes of existence, solid matter can be found here, but most of the Astral they are undertaking a legendary journey acrass the Plane is an endless. open domain. thresholds of existence to a mythic destination where they strive to complete their quest. Such a journey is the INNER PLANES stuff of legend. Braving the realms of the dead. seeking out the celestial servants of a deity. or bargaining with The Inner Planes surround and enfold the Material an efreeti in its home city will be the subject of song and Plane and its echoes, providing the raw elemental story for years to come. substance from which ali the worlds were made. The four Elemental Planes-Ai r, Earth. Fire, and Water- TraveI to the planes beyond the Material Plane can be form a ring araund the Material Plane. suspended accomplished in two ways: by casting a spell or by using within the churning Elemental Chaos. a planar portal. At their innermost edges. where they are closest SpeJls. A number of spells allow direct or indirect to the Material Plane (in a conceptual if not a literal access to other planes of existence. Plane shift and geographical sense). the four Elemental Planes gate can transport adventurers directly to any other resemble a world in the Material Plane. The four plane of existence. with different degrees of precision. elements mingle together as they do in the Material Etherealness allows adventurers to enter the Ethereal Plane. forming land. sea. and sky. Farther from the Plane and traveI fram there to any of the planes it Material Plane. though, the Elemental Planes are both touches-the Shadowfell. the Feywild. or the Elemental alien and hostile. Here, the elements exist in their Planes. And the astral projection spelllets adventurers purest form-great expanses of solid earth. blazing fire. praject themselves into the Astral Plane and traveI to crystal-clear water, and unsullied air. These regions the Outer Planes. are little-known. so when discussing the Plane of Fire. for example, a speaker usually means just the border Porta/s. A portal is a general term for a stationary region. At the farthest extents of the Inner Planes, interplanar connection that links a specific location the pure elements dissolve and bleed together into an on one plane to a specific location on another. Some unending tumult of clashing energies and colliding portaIs are like doorways, a clear window, or a fog- substance, the Elemental Chaos. shrauded passage, and simply stepping through it effects the interplanar traveI. Others are locations- OUTER PLANES circles of standing stones, soaring towers. sailing ships, or even whole towns-that exist in multiple planes at If the Inner Planes are the raw matter and energy that once or flicker from one plane to another in turno Some makes up the multiverse, the Outer Planes are the are vortices, typically joining an Elemental Plane with a direction. thought and purpose for such construction. very similar location on the Material Plane. such as the Accordingly. many sages refer to the Outer Planes as heart of a voleano (leading to the Plane of Fire) or the divine planes, spiritual planes. or godly planes, for the depths of the ocean (to the Plane of Water). Outer Planes are best known as the homes of deities. TRANSITIVE PLANES When discussing anything to do with deities, the language used must be highly metaphorical. Their The Ethereal Plane and the Astral Plane are called the actual homes are not literally \"places\" at ali, but Transitive Planes. They are mostly featureless realms exemplify the idea that the Outer Planes are realms of that serve primarily as ways to traveI from one plane thought and spirit. As with the Elemental Planes, one to another. Spells such as etherealness and astral can imagine the perceptible part of the Outer Planes as projection allow characters to enter these planes and a sort of border region, while extensive spiritual regions traverse them to reach the planes beyond. lie beyond ordinary sensory experience. The Ethereal Plane is a misty, fog-bound dimension Even in those perceptible regions, appearances that is sometimes described as a great oceano Its shores, can be deceptive. Initially. many of the Outer Planes called the Border Ethereal. overlap the Material Plane appear hospitable and familiar to natives of the and the lnner Planes, so that every location on those Material Plane. But the landscape can change at the planes has a corresponding location on the Ethereal whims of the powerful forces that live on the Outer Plane. Certain creatures can see into the Border Planes. The desires of the mighty forces that dwell on Ethereal. and the see invisibility and true seeing spell these planes can remake them completely, effectively grunt that ability. Some magical effects also extend fram erasing and rebuilding existence itself to bettcr fulfill the Material Plane into the Border Ethereal. particularly their own needs. effects that use force energy such as forcecage and wall APPENDlx C I THE PL~NES Df FXISTENCE 3°1

Distance is a virtually meaningless concept on the planes. That argument might be circular, however, Outer Planes. The perceptible regions of the planes for it is possible that the arrangement of the Outlands often seem quite small, but they can also stretch on to inspired the idea of the Great Wheel in the first place. what seems like infinity. It might be possible to take a guided tour of the Nine Hells, from the first layer to Around the outside edge of the circle, evenly spaced, the ninth, in a single day-if the powers of the Hells are the gate-towns: sixleen settlements, each built desire il. Or it could take weeks for travelers to make a around a portal leading to one of the Outer Planes. Each grueling trek across a single layer. town shares many of the characteristics of the plane where its gate leads. The most well-known Outer Planes are a group of sixteen planes that correspond to the eight alignments At the center of the Outlands, like the axle of the (excluding neutrality) and the shades of distinction planar wheel, the Spire shoots impossibly high into the between them. sky. Above this thin peak floats the ring-shaped city of Sigil, the City of Doors. This bustling planar metropolis OUTER PLANES Alignment holds countless portais to other planes and worlds. Outer Plane LG Sigil is a trader's city. Goods, merchandise, and Mount Celestia, the Seven Heavens of NG, LG information come to it from across the planes. There Bytopia, the Twin Paradises of is a brisk trade in information about the planes, in Elysium, the Blessed Fields of NG particular in the command words or items required for The Beastlands, the Wilderness of NG,CG the operation of particular portais. These portal keys Arborea, the Olympian Glades of CG are highly sought after, and many travelers within the Ysgard, the Heroie Domains of CN,CG city are looking for a particular portal or a portal key Limbo, the Ever-Changing Chaos of CN to allow them to continue on their way. Pandemonium, the Windswept Depths of CN,CE The Abyss, the Innnite Layers of CE DEMIPLANES Careeri, the Tarterian Depths of NE, CE Demiplanes are small extradimensional spaces with Hades, the Gray Waste of NE their own unique rules. They are pieces of reality that Gehenna, the Bleak Eternity of NE, LE don't se em to fit anywhere else. Demiplanes come The Nine Hells (of Baator) LE into being by a variety of means. Some are created by Aeheron, the Innnite Battleneld of LN, LE spells, such as demiplane, or generated at the desire of a Meehanus, the Cloekwork Nirvana of powerful deity or other force. They may exist naturally, Areadia, the Peaeeable Kingdoms of LN as a fold of existing reality that has been pinched olf LN, LG from the rest of the multiverse, or as a baby universe growing in power. A given demiplane can be entered The planes with some element of good in their nature through a single point where it touches another plane. are called the Upper Planes. Celestial creatures such Theoretically, a plane shift spell can also carry travelers as angels and pegasi dwell in the Upper Planes. Planes to a demiplane, but the proper frequency required with some element of evil are the Lower Planes. Fiends for the tuning fork is extremely hard to acquire. The such as demons, devils, and yugoloths dwell in the gate spell is more reliable, assuming the caster knows Lower Planes. A plane's alignment is its essence, and of the demiplane. a character whose alignment doesn't match the plane's experiences a profound sense of dissonance there. THE FAR REALM When a good creature visits Elysium, for example, it The Far Realm is beyond the known muItiverse. In fact, feels in tune with the plane, but an evil creature feels it might be an entirely separate multiverse with its own out of tune and more than a little uncomfortable. physical and magical laws. Where stray energies from the Far Realm leak onto another plane, life and matter OTHER PLANES are warped and twisted into alien shapes that defy ordinary geometry and biology. Existing somehow between or beyond the known planes of existence are a variety of other realms. The entities that abide in the Far Realm are toa alien for a normal mind to accept without damage. Titanic SIGIL AND THE OUTLANDS creatures swim through nothingness, preoccupied The Outlands is the plane between the Outer Planes, a with madness. Unspeakable things whisper awful plane of neutrality, but not the neutrality of nothingness. truths to those who dare listen. For mortais, knowledge Instead it incorporates a little of everything, keeping it of the Far Realm Is a triumph of mind over the rude ali in a paradoxical balance-simultaneously concordant boundaries of matter, space, and eventually sanity. and in opposition. It is a broad region of varied terrain, with open prairies, towering mountains, and twisting, There are no known portaIs lo the Far Realm, or shallow rivers, strongly resembling an ordinary world at least none that are still viable. Ancient elves once of the Material Plane. pierced the boundary of eons with a vast portal to the Far Realm within a mountain called Firestorm Peak, The Outlands is circular, like a great wheel-in fact, but their civilization imploded in bloody terror and Ihose who envlsion the Ouler Planes as a wheel point the portaI's location-even its home world-is long- to the Outlands as proof, calling il a microcosm of the forgotten. Other portaIs might still exist, marked by the alien forces leaking through to corrupt the Material Plane around them. 302 APPENDIX C I THE PLANES OF EXISTENCE

pOSITIVE PLANE APPENDIX C THE PL\\NES OF EXISTENCE '103

ApPENDIX D: CREATURE STATISTICS PELLS AND CLASS FEATURES ALLOW CHARACTERS BOAR to transform into animaIs, summon creatures Medium beasl, unaligned to serve as familiars, and create undead. Statistics for such creatures are grouped Armor Class 11 (natural armor) in this appendix for your convenience. For Hit Points 11 (2d8 + 2) information on how to read a stat block, see Speed 40 ft. the Monster Manual. STR DEX CON INT WIS CHA 13 (+1) 11 (+0) 12 (+1) 2 (-4) 9 (-1) 5 (-3) BAT Senses passive Perception 9 Languages - Tiny beasl, unaligned Challenge 1/4 (50 XP) Armar Class 12 Charge. If the boar moves at least 20 feet straight toward a Hit Points 1 (ld4 - 1) creature right before hitting it with a tusk attack, the target Speed 5 ft., fly 30 ft. takes an extra 3 (1d6) slashing damage and must succeed on a De 11 5trength saving throw or be knocked prone. STR DEX CON INT WIS CHA 2 (-4) 15 (+2) 8 (-1) 2 (-4) 12 (+1) 4 (-3) Relentless (Recharges after the Boar Finishes a Short ar Long Rest). If the boar takes damage that reduces it to O hit points, Senses blindsight 60 ft., passive Perception 11 unless the damage is 7 or more or from a criticai hit, it drops to Languages- 1 hit point instead. Challenge 0(10 XP) ACTlONS Echolocation. While it can't hear, the bat has no blindsight. Tusk. Melee Weopon Atlack: +3 to hit, reach 5 ft., one target. Keen Heoring. The bat has advantage on Wisdom (Perception) Hit: 4 (ld6 + 1) slashing damage. checks that rely on hearing. BROWNBEAR ACTlONS Bite. Melee Weapon Attaek: +0 to hit, reach 5 ft., one creature. Large beasl, una/igned Hit: 1 piercing damage. BLACKBEAR Armor Class 11 (natural armor) Hit Points 34 (4d10 + 12) Medium beasl, unaligned Speed 40 ft., c1imb 30 ft. Armor Class 11 (natural armor) STR DEX CON INT WIS CHA Hit Points 19 (3d8 + 6) 19 (+4) 10 (+0) 16 (+3) 2 (-4) 13 (+1) 7 (-2) Speed 40 ft., climb 30 ft. STR DEX CON INT WIS CHA Skills Perception +3 13 15 (+2) 10 (+0) 14 (+2) 2 (-4) 12 (+1) 7 (-2) Senses passive Perception Languages - Challenge 1 (200 XP) Skills Perception +3 13 Senses passive Perception Languages - Keen Smell. The bear has advantage on Wisdom (Perception) Challenge 1/2 (100 XP) checks that rely on smel!. Keen Smell. The bear has advantage on Wisdom (Perception) ACTIONS checks that rely on smel!. Multiattack. The bear makes two attacks, one with its bite and one with its c1aws. ACTIONS Multiattack. The bear makes two attacks, one with its bite and Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. one with its c1aws. H/t: 8 (ld8 + 4) piercing damage. Bite. Melee Weapon Attaek: +3 to hit, reach 5 ft., one target. Claws. Melee Weapon Attock: +5 to hit, reach 5 ft., one target. H/t: 5 (ld6 + 2) piercing damage. Hit: 11 (2d6 + 4) slashing damage. Claws. Melee Weapon Atlaek: +3 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. APPENDIX o I CREATURE STATISTICS 3°4

CAT ACTIONS Tiny beast, unaligned Bite. Melee Weopan Attaek: +4 to hit, reach 5 ft., one targel. Hit: 7 (ldl0 + 2) piercing damage, and the target is grappled. Armor Class 12 Until this grapple ends, the target is restrained, and the Hit Points 2 (ld4) crocodile can't bite another targel. Speed 40 ft., c1imb 30 fI. STR DEX CON INT WIS CHA DIREWOLF 3 (-4) 15 (+2) 10 (+0) 3 (-4) 12 (+1) 7 (-2) Large beast, unaligned Skills Perception +3, Stealth +4 Armor Class 14 (natural armor) Senses passive Perception 13 Hit Points 37 (5dl0 + 10) Languages - Speed 50 fI. Challenge O (10 XP) Keen Smell. The cat has advantage on Wisdom (Perception) STR DEX CON INT WIS CHA checks that rely on smel!. 17 (+3) 15 (+2) 15 (+2) 3 (-4) 12 (+1) 7 (-2) ACTIONS Skills Perception +3, Stealth +4 Claws. Melee Weapan Attaek: +0 to hit. reach 5 ft., one targel. Senses passive Perception 13 Hit: 1 slashing damage. Languages - Challenge 1 (200 XP) CONSTRICTOR SNAKE Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smel!. Large beast, unaligned Paek Taeti,s. The wolf has advantage on atlack rolls against a Armor Class 12 creature if at least one of the wolf's allies is within 5 feet of the Hit Points 13 (2dl0 + 2) creature and isn't incapacitated. Speed 30 ft., swim 30 ft. ACTIONS STR DEX CON INT WIS CHA 15 (+2) 14 (+2) 12 (+1) 1 (-5) 10 (+0) 3 (-4) Bite. Melee Weapon Attaek: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. Ifthe target is a creature, Senses blindsight 10 fI.. passive Perception 10 it must succeed on a De 13 Strength saving throw or be Languages - knocked prone. Challenge 1/4 (50 XP) FROG Tiny beast, unaligned ACTIONS Armor Class 11 Hit Points 1 (ld4 - 1) Bite. Melee Weapon Attaek: +4 to hit, reach 5 ft., one creature. Speed 20 fI., swim 20 ft. Hit: 5 (ld6 + 2) piercing damage. STR DEX CON INT WIS CHA Constriet. Melee Weapon Attaek: +4 to hit, reach 5 ft., one 1 (-5) 13 (+1) 8 (-1) 1 (-5) 8 (-1) 3 (-4) creature. Hit: 6 (ld8 + 2) bludgeoning damage, and the target is grappled. Until this grapple ends, the creature is restrained, and the snake can't constrict another target. CROCODILE Skills Perception +1, Stealth +3 Perception 11 Senses darkvision 30 ft., passive Large beast, unaligned Languages - Challenge O (O XP) Armor Class 12 (natural armor) Amphibious. The frog can breathe air and water. Hit Points 19 (3dl0 + 3) Speed 20 ft., swim 30 fI. Standing Leap. As part ofits movement and without a running start, the frog can long jump up to 10 feet and high jump STR DEX CON INT WIS CHA up to 5 feel. 15 (+2) 10 (+0) 13 (+1) 2 (-4) 10 (+0) 5 (-3) Skills Stealth +2 10 Senses passive Perception Languages - Ch~lIenge 1/2 (100 XP) Hold Breath. The crocodile can hold its breath for 15 minutes. APPENDIX o CRE \\TURE STATISTICS 305

GIANTEAGLE Web (Recharge 5-6). Ranged Weapon Alloek: +5 lo hil, range 30 fl./60 fI., one crealure. H/I: The largel is reslrained by Large beast, neutral good webbing. As an aclion, lhe reslrained largel can make a DC 12 51renglh check, bursling lhe webbing on a success. lhe Armar Class 13 webbing can also be allacked and deslroyed (AC 10; hp 5; Hil Poinls 26 (4dl0 + 4) vulnerabilily lo fire damage; immunily lo bludgeoning, paison, Speed 10 fI., Ay 80 fI. and psychic damage). SIR DEX CON INI WIS CHA HAWK (FALCON) 16 (+3) 17 (+3) 13 (+1) 8 (-1) 14 (+2) 10 {+O} Tiny beasl, unaJigned Skills Perceplion +4 Senses passive Perceplion 14 Common bul doesn'l Armar Class 13 Languages Gianl Eagle, underslands Hil Poinls 1 (ld4 - 1) Speed 10 fI., Ay 60 fI. speak il Challenge 1 (200 XP) Keen Sight. lhe eagle has advanlage on Wisdom (Perceplion) SIR DEX CON INT WIS CHA checks Ihal rely on sighl. 5 (-3) 16 (+3) 8 (-1) 2 (-4) 14 (+2) 6 (-2) ACIIONS Skills Perceplion +4 14 Mu/tiattack. lhe eagle makes Iwo allacks, one wilh ils beak Senses passive Perceplion and one wilh ils lalons. Languages - Challenge O (10 XP) Beak. Melee Weapon Attack: +5 lo hil, reach 5 fI., one largel. H/t: 6 (ld6 + 3) piercing damage. Keen Sight. lhe hawk has advanlage on Wisdom (Perceplion) checks Ihal rely on sighl. Talons. Melee Weapon Attaek: +5 lo hil, reach 5 fI., one largel. Hit: 10 (2d6 + 3) slashing damage. ACTIONS Talons. Melee Weopon Altaek: +5 lo hil, reach 5 fI., one largel. GIANT SPIDER Hit: 1 slashing damage. Large beast, unaJigned Armar Class 14 (nalural armar) IMP Hil Poinls 26 (4dl0 + 4) Speed 30 fI., c1imb 30 fI. Tiny fiend (devi/, shapechanger), lawful evil SIR DEX CON INI WIS CHA Armar Class 13 14 (+2) 16 (+3) 12 (+1) 2 (-4) 11 (+O) 4 (-3) Hil Poinls 10 (3d4 + 3) Speed 20 fI., Ay 40 ft. (20 fI. in ral form; 20 fI., Ay 60 fI. in raven form; 20 fI., c1imb 20 fI. in spider form) Skills Sleallh +7 60 fI., passive Perceplion 10 STR DEX CON INI WIS CHA Senses blindsighll0 fI., darkvision 6 (-2) 17 (+3) 13 (+1) 11 {+O} 12 (+1) 14 (+2) Languages - Challenge 1 (200 XP) Skills Deceplion +4, Insighl +3, Persuasion +4, Sleallh +5 Damage Resislances cold; bludgeoning, piercing, and slashing Spider Climb. lhe spider can c1imb diflicull surfaces, including upside down on ceilings, wilhoul needing lo make an from nonmagical weapons Ihal aren'l silvered abilily check. Damage Immunilies fire, poison Condilion Immunilies poisoned Web Sense. While in conlacl wilh a web, lhe spider knows lhe Senses darkvision 120 fI., passive Perceplion 11 exacllocalion of any olher crealure in conlacl wilh lhe same web. Languages Infernal, Common Challenge 1 (200 XP) Web Walker. lhe spider ignores movemenl reslriclions caused by webbing. Shapechanger. lhe imp can use ils aclion lo polymorph inlo lhe beasl form of a ral, a raven, ar a spider, ar inlo ils devil ACTIONS formo 115slalislics are lhe same in each form, allhough ils allack is dilferenl in some of Ihem. Any equipmenl il carries is Bite. Melee Weapon Attaek: +5 lo hil, reach 5 fI., one crealure. nollransformed. If slain, lhe imp reverls lo ils devil formo H/t: 7 (ld8 + 3) piercing damage, and lhe largel must make a De 11 Conslilulion saving lhrow, laking 9 (2d8) poison damage Devil's Sight. Magical darkness doesn'l impede lhe on a failed save, ar half as much damage on a successful one. If imp's darkvision. lhe poison damage reduces lhe largel lo O hil poinls, lhe largel is slable bul poisoned for 1 hour, and paralyzed while poisoned Magic Resistance. lhe imp has advanlage on saving lhrows in lhis way. againsl spells and olher magical elfecls. 306 APPENDIX D I CREATURE STATISTlCS

ACTIONS Pounce. If the lion moves at least 20 feet straight toward a target right before hitting it with a c1aw attack, the target must Sting (Bite in Beast Form). Melee Weapon Attaek: +5 to hit, succeed on a DC 13 Strength saving throw or be knocked reach 5 ft., one creature. Hit: 5 (ld4 + 3) piercing damage, and prone. If lhe largel is prone, the lion can lake a bonus aclion lo the target must make on a DC 11 Constitution saving throw, make one bite attack against it. taking lO (3d6) poison damage on a failed save, or half as much damage on a successful one. Running Leal'. As parI of ils movement and after a 10-foot running slart, the lion can long jump up to 25 feet. Invisibility. lhe imp tums invisible until it attacks or until its concentration ends. Anything the invisible imp is carrying or ACTlONS wearing is invisible as long as it remains in contact with the imp. Bite. Melee Weapon Attaek: +5 lo hit, reach 5 ft., one target. LION Hit: 7 (ld8 + 3) piercing damage. Large beast, unaligned Claw. Melee Weapon Attaek: +5 lo hit, reach 5 ft., one larget. Hit: 6 (ld6 + 3) slashing damage. Armar Class 12 MASTIFF Hit Points 26 (4dl0 + 4) Speed 50 ft. Medium beast, unaligned STR DEX CON INT WIS CHA Armor elass 12 3 (-3) 12 (+1) 8 (-1) Hit Points 5 (ld8 + 1) 17 (+3) 15 (+2) 13 (+1) Speed 40 ft. Skills Perception +3, Stealth +6 STR DEX eON INT WIS eHA Senses passive Perception 13 13 (+1) 14 (+2) 12 (+1) 3 (-4) 12 (+1) 7 (-2) Languages - Challenge 1 (200 XP) Keen Smell. lhe lion has advantage on Wisdom (Perception) Skills Perception +3 13 checks that rely on smell. Senses passive Perception Languages - Pack Tacties. The lion has advantage on attack rolls against a ehallenge 1/8 (25 XP) creature if at least one of the lion's allies is within 5 feet of the creature and isn't incapacitated. Keen Hearing and Smell. The masliffhas advantage on Wisdom (Perception) checks thal rely on hearing or smel!. ACTIONS Bite. Melee Weapon Attaek: +3 lo hit, reach 5 fI., one target. Hit: 4 (ld6 + 1) piercing damage. Ifthe larget is a creature, it must succeed on a DC 11 Slrength saving throw or be knocked prone. MULE Medium beast, unoligned Armar elass 10 Hit Poinls 11 (2d8 + 2) Speed 40 ft. STR DEX eON INT WIS eHA 14 (+2) 10 (+0) 13 (+1) 2 (-4) 10 (+0) 5 (-3) Senses passive Perception lO Languages - ehallenge 1/8 (25 XP) Beast ofBurden. lhe mule is considered to be a Large animal for the purpose of determining its carrying capacily. Sure.Footed. Whenever the mule would be knocked prone, il stays on ils feel ifil succeeds on a DC 10 Dexterily saving Ihrow. ACTIONS Hooves. Melee Weapon Attack: +2 to hit, reach 5 fI., one largel. Hit: 4 (ld4 + 2) bludgeoning damage. 307

OWL POISONOUS SNAKE Tiny beast, unaligned Tiny beast, unaligned Armor Class 11 Armor Class 13 Hil Poinls 1 (ld4 - 1) Hil Poinls 2 (ld4) Speed 5 fI., fly 60 fI. Speed 30 fI., swim 30 fI. STR DEX CON INT WIS CHA STR DEX CON INI WIS CHA 3 (-4) 13 (+1) 8 (-1) 2 (-4) 12 (+1) 7 (-2) 2 (-4) 16 (+3) 11 (+0) 1 (-5) 10 (+0) 3 (-4) Skills Perceplion +3, 51eallh +3 Senses blindsighl10 fI., passive Perceplion 10 Senses darkvision 120 fI., passive Perceplion 13 Languages - Languages - Challenge 1/8 (25 XP) Challenge O (lO XP) F/yby. lhe owl provokes no opporlunily allacks when il flies ACTIONS oul of an enemy's reach. Bile. Melee Weapon Attaek: +5 lo hil, reach 5 fI., one largel. Keen Sight. lhe owl has advanlage on Wisdom (Perceplion) Hit: 1 piercing damage, and lhe largel musl make a DC 10 checks Ihal rely on sighl. Conslilulion saving Ihrow, laking 5 (2d4) poison damage on a failed save, or half as much damage on a successful one. ACTIONS Talons. Melee Weapon Attaek: +3 lo hil, reach 5 fI., one largel. PSEUDODRAGON Hit: 1 slashing damage. Tiny dragon, neutral good PANTHER Armor Class 13 (nalural armor) Hil Poinls 7 (2d4 + 2) Medium beast, unaligned Speed 15 fI., fly 60 ft. Armor Class 12 STR DEX CON INI WIS CHA Hil Poinls 13 (3d8) 6 (-2) 15 (+2) 13 (+1) 10 (+0) 12 (+1) 10 (+0) Speed 50 fI., c1imb 40 fI. SIR DEX CON INT WIS CHA Skills Perceplion +3, 51eallh +4 15 (+2) 10 (+0) 3 (-4) 14 (+2) 7 (-2) Senses blindsighl10 fI., darkvision 60 fI., passive Perceplion 13 14 (+2) Languages underslands Common and Draconic bul doesn'l Skills Perceplion +4, 51eallh +6 speak Senses passive Percepllon 14 Challenge 1/4 (50 XP) Languages- Challenge 1/4 (50 XP) Keen Senses. lhe pseudodragon has advanlage on Wisdom (Perceplion) checks Ihal rely on sighl, hearing, or smell. Keen Smefl. lhe panlher has advanlage on Wisdom (Perceplion) checks Ihal rely on smell. Magie Resistanee. lhe pseudodragon has advanlage on saving Ihrows againsl spells and olher magical effecls. Pounee. If lhe panlher moves alleasl 20 feel slraighlloward a crealure righl before hilling il wilh a c1aw allack, lhe largel Limited Te/epathy. lhe pseudodragon can communicale musl succeed on a DC 12 51renglh saving Ihrow or be knocked sim pie ideas, emolions, and images lelepalhically wilh any prone. Iflhe largel is prone, lhe panlher can lake a bonus crealure wilhin 100 feel ofillhal can undersland a language. aclion lo make one bile allack againsl il. ACTIONS ACTlONS Bite. Melee Weapon Attaek: +4 lo hil, reach 5 ft., one largel. Bite. Melee Weapon Attaek: +4 lo hil, reach 5 fI., one largel. Hit: 4 (ld4 + 2) piercing damage. Hit: 5 (ld6 + 2) piercing damage. Sting. Melee Weapon Attaek: +4 lo hil, reach 5 fI., one crealure. Claw. Melee Weapon Attaek: +4 lo hil, reach 5 fI., one largel. Hit: 4 (ld4 + 2) piercing damage, and lhe largel musl succeed Hit: 4 (ld4 + 2) slashing damage. on a DC 11 Conslilulion saving Ihrow or become poisoned for 1 hour. If ils saving Ihrow resull is 6 or lower, lhe largel falls unconscious for lhe same duralion, or unlil illakes damage or another creature uses an action to wake it. 308 APPENDlX D I CREATURE STATISTlCS

~UASIT .. ACllONS Tiny fiend (demon, shapechanger), chaotlC evll Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one targel. Hit: 1 piercing damage. Armar Class 13 RAVEN Hil Poinls 7 (3d4) Speed 40 fI. (10 fI., fly 40 fI. in bal form; 40 fI., c1imb 40 fI. in Tiny beast, unaligned cenlipede form; 40 fI., swim 40 fI. in load form) SlR DEX CON INl WIS CHA Armor Class 12 5 (-3) 17 (+3) 10 (+0) 7 (-2) 10 (+0) 10 (+0) Hit Points 1 (ld4 - 1) Speed 10 ft., fly 50 fI. Skills Sleallh +5 STR DEX CON INT WIS CHA Damage Resislances cold, fire, lighlning; bludgeoning, 2 (-4) 14 (+2) 8 (-1) 2 (-4) 12 (+1) 6 (-2) piercing, and slashing from nonmagical weapons Skills Perception +3 Damage Immunilies poison Senses passive Perception 13 Condilion Immunilies poisoned Languages - Senses darkvision 120 fI., passive Perceplion 10 Chalienge O (10 XP) Languages Abyssal, Common Chalienge 1 (200 XP) Shapechanger. lhe quasil can use ils aclion lo polymorph inlo Mimicry. The raven can mimic simple sounds it has heard, lhe beasl form of a bal, cenlipede, or load, or into its demon such as a person whispering, a baby crying, or an animal formo Its statistics are lhe same in each form, although its chittering. A creature that hears the sounds can tell they are altack is different in some oflhem. Any equipment it carries is imitations with a successful DC 10 Wisdom (Insight) check. not transformed. If slain, the quasit reverts lo its demon formo ACTIONS Magic Resislance. lhe quasit has advanlage on saving Ihrows againsl spells and other magical effects. Beak. Me/ee Weapon Attack: +4 to hit, reach 5 ft., one targel. Hit: 1 piercing damage. ACllONS REEF SHARK Claws (Bite in Beast Form). Melee Weapon Attack: +4 lo hit, reach 5 ft., one target. Hit: 5 (ld4 + 3) piercing damage. Ifthe Medium beost, unaligned target is a creature, it musl succeed on a DC 10 Constitulion saving throw or take 5 (2d4) poison damage and become Armor Class 12 (natural armor) poisoned for 1 minute. lhe crealure can repeat the saving Hit Points 22 (4d8 + 4) throw at the end of each of its tums, ending the effect early Speed O fI., swim 40 ft. on a success. STR DEX CON INl WIS CHA Scare (ljDay). One creature ofthe quasit's choice within 20 14 (+2) 13 (+1) 13 (+1) 1 (-5) 10 (+0) 4 (-3) feet ofit must succeed on a DC 10 Wisdom saving throw or be frightened for 1 minute. lhe target can repeat the saving throw Skills Perception +2 at the end of each of its tums, with disadvantage if the quasit is Senses blindsight 30 fI., passive Perception 12 within line of sight, ending the effect early on a success. Languages - Challenge 1{2 (100 XP) Invisibility. lhe quasit tums invisible until it altacks or uses Scare, or until its concentration ends. Anything the invisible Pack Tacties. The shark has advantage on altack rolls against a quasit is carrying or wearing is invisible as long as it remains in creature if at least one of the shark's allies is within 5 feet of the contact with the quasit. creature and isn't incapacitated. RAT 1 Tiny beast, unaligned Water Breathing. lhe shark can breathe only while u derwater. Armor Class 10 ACTIONS Hit Points 1 (ld4 - 1) Speed 20 fI. Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one arget. Hit: 6 (ld8 + 2) piercing damage. STR DEX CON INT WIS CHA 2 (-4) 11 (+0) 9 (-1) 2 (-4) 10 (+0) 4 (-3) Senses darkvision 30 ft., passive Perception 10 Languages - Challenge O (10 XP) Keen Smell. The rat has advantage on Wisdom (Perception) I checks that rely on smell. APPENDTX D CRFA1 URE fATISTICS 309

RIDING HORSE Large beast, unaligned Armor Class 10 Hit Points 13 (2d10 + 2) Speed GOfI. STR OEX CON INT WIS CHA 1G (+3) 10 (+0) 12 (+1) 2 (-4) 11 (+0) 7 (-2) Senses passive Perception 10 Languages - Challenge 1/4 (50 XP) ACTIONS Hooves, Melee Weapon Attaek: +2 lo hil, reach 5 fI., one target. Hit: 8 (2d4 + 3) bludgeoning damage. SKELETON Medium undead, lawful evil Armor Class 13 (armor scraps) Hit Points 13 (2d8 + 4) Speed 30 fI. STR OEX CON INT WIS CHA 10 (+0) 14 (+2) 15 (+2) G (-2) 8 (-1) 5 (-3) Oamage Vulnerabilities bludgeoning Shortbow, Ranged Weapon Attaek: +G to hit, range 40 ft.flGO Oamage Immunities poison fI., one targel. Hit: 1 piercing damage. If the target is a Condition Immunities poisoned creature, it must succeed on a DC 10 Constitution saving Senses darkvision GOft., passive Perception 9 throw or beco me poisoned for 1 minute. Ifits saving lhrow Languages understands languages it knew in life but can't speak result is 5 ar lower, the target falls unconscious for the same Challenge 1/4 (50 XP) duration, or until it takes damage ar another creature uses an action to wake it. ACTIONS Heart Sight. The sprite louches a crealure and knows lhe Shortsword. Melee Weapon Attaek: +4 to hit, reach 5 ft., one creature's current emotional state. If the target fails a DC 10 targel. Hit: 5 (ldG + 2) piercing damage. Charisma saving lhrow, the sprite also knows the creature's alignment. Celestiais, fiends, and undead automatically fail the Shortbow. Ranged Weapon Attaek: +4 to hit, range 80 fl./320 saving throw. ft., one targel. Hit: 5 (ldG + 2) piercing damage. SPRITE Invisibility, The sprite turns invisible until it attacks or casts Tiny fey, neulral good a spell, ar until its concentration ends. Anything the invisible Armor Class 15 (Ieather armor) sprite is carrying ar wearing is invisible as long as it remains in Hit Points 2 (ld4) Speed 10 fI., fly 40 ft. contact with the sprite. •• •• VARIANT: WARHORSE ARMOR STR OEX CON INT WIS CHA 3 (-4) 18 (+4) 10 (+0) 14 (+2) 13 (+1) 11 (+O) An armored warhorse has an Armar Class based on the type of barding worn (se e chapter 5 for more information Skills Perception +3, Stealth +8 (the check is made with on barding). Its Armar Class includes the horse's Dexterity disadvantage if the sprite is flying) modifier, where applicable. Senses passive Perception 13 AC Barding AC Barding Languages Common, Elvish, Sylvan 12 Leather 1G Chain mail Challenge 1/4 (50 XP) 13 Studded leather 17 Splint 14 Ring mail 18 Plate ACTIONS 15 Scale mail Longsword, Melee Weapon Atlaek: +2 to hit, reach 5 ft., one •• largel. Hit: 1 slashing damage. •• APPENDIX D I CREATURE STATlSTICS

TIGER WOLF I Large beast, una/igned Medium beast, una/igned Armor Class 12 Armor Class 13 (nalural armar) Hil Poinls 37 (5d10 + 10) Hil Poinls 11 (2d8 + 2) Speed 40 fI. Speed 40 fI. WIS CHA --ST-R---O-E-X--C-O-N---IN-T---W-IS--~ 12 (+1) 8 (-1) STR OEX CON INT _12.(.+1.)_.15.(.+2.)_.12.(.+1.) __ 3_(-_4__)1_2_(+_1__)~ 17 (+3) 15 (+2) 14 (+2) 3 (-4) Skills Perceplion +3, Sleallh +6 Skills Perceplion +3, Sleallh +4 I Senses passive Perceplion 13 Senses passive Perceplion 13 Languages - Languages - Challenge 1 (200 XP) Challenge 1/4 (50 XP) Keen Smell. The liger has advanlage on Wisdom (Perceplion) IKeen Hearing and Smell. The wolf has advanlage on isdom checks lhal rely on smel!. (Perceplion) checks lhal rely on hearing or smel!. Pounce. If lhe liger moves alleasl 20 feel slraighlloward a crealure righl before hilling il wilh a c1aw allack, lhe largel Pack Tactics. The wolf has advanlage on allack rolls a~ainsl a musl succeed on a DC 13 Slrenglh saving Ihrow or be knocked crealure if alleasl one of lhe wolf's allies is wilhin 5 fe Iof lhe prone. If lhe largel is prone, lhe liger can lake a bonus aclion crealure and isn'l incapacilaled. lo make one bile allack againsl il. ACTlONS ACTIONS Bile. Melee Weapon Attack: +5 lo hil, reach 5 fI., one largel. Bite. Melee Weapon Attack: +4 lO hil, reach 5 ft., one I rgel. Hit: 8 (ld10 + 3) piercing damage. Hit: 7 (2d4 + 2) piercing damage. Iflhe largel is a crea ure, il musl succeed on a DC 11 Slrenglh saving lhrow or lle Claw. Melee Weapon Attack: +5 lo hil, reach 5 fI., one largel. knocked prone. Hit: 7 (ld8 + 3) slashing damage. ZOMBIE Medium undead, neutral evil WARHORSE Armor Class 8 Hil Poinls 22 (3d8 + 9) Large beast, unaligned Speed 20 fI. Armar Class 11 STR OEX CON INT WIS CHA Hil Poinls 19 (3d10 + 3) 13 (+1) 6 (-2) 16 (+3) 3 (-4) 6 (-2) 5 (-3) Speed 60 fI. STR OEX CON INT WIS CHA Saving Throws Wis +0 18 (+4) 12 (+1) 13 (+1) 2 (-4) 12 (+1) 7 (-2) Oamage Immunilies poison Condilion Immunilies poisoned Senses passive Perceplion 11 Senses darkvision 60 fI., passive Perceplion 8 Languages - Languages underslands lhe languages il knew in life uI can'l Challenge 1/2 (100 XP) speak Challenge 1/4 (50 XP) Trampling Charge. If lhe horse moves alleasl 20 feel slraighl Undead Fortitude. If damage reduces lhe zombre lo OI hil loward a crealure righl before hilling il wilh a hooves allack, poinls, il musl make a Conslilulion saving lhrow wilh a DC lhe largel musl succeed on a DC 14 Slrenglh saving Ihrow ar of 5 + lhe damage laken, unless lhe damage is radian or be knocked prone. If lhe largel is prone, lhe horse can lake a from a crilical hil. On a success, lhe zombie drops lo 1 hil bonus aclion lo make anolher allack wilh ils hooves againsl poinl inslead. lhe largel. ACTlONS ACTIONS Hit: 4 (ld6 + 1) bludgeoning damage. Hooves. Melee Weapon Attack: +4 lo hil, reach 5 fI., one largel. Hit: 11 (2d6 + 4) bludgeoning damage. APPENDlX D I CREATURf. S ATISTICS 311

ApPENDIX E: INSPIRATIONAL READING NSPIRATION FORALLOFTHE FANTASYWORK I HAVE Farmer, Philipjose. MakerofUniverses and lhe rest ofthe dane stems directly from the lave my father World of Tiers series. r showed when I was a lad, for he spent many Fax, Gardner. Kothar and the Conjurer's Curse and the rest of hours telling me stories he made up as he went the Kolhar series, and Kyrik and the Lost Queen and the rest along, tales of cloaked old men who could grant of the Kyrik series. wishes, of magic rings and enchanted swords, ar wicked sorcerers and dauntless swordsmen .. Froud, Brian & Alan Lee. Faeries. . . A11 of us tend to get ample helpings of fantasy Hickman, Tracy & Margarel Weis. Dragons of Autumn TwiJight when we are very young, fram fairy tales such as those written by the Brathers Grimm and Andrew Lang. and lhe rest of the Chronicles Trilogy. This often leads to reading books of mythology. paging Hodgson, William Hope. The Night Land. thraugh bestiaries, and consultation of compilations Howard, Robert E. The Coming ofConan the Cimmerian and of the myths of various lands and peoples. Upon such a base J built my interest in fantasy. being an avid the rest af the Canan series. reader of a11science fiction and fantasy literature jemisin, N.K. The Hundred Thousand Kingdoms and the since 1950. The fo11owing authors were ofparticular inspiration to me. rest of the lnheritance series, The Killing Moon, and The Shadowed Sun. -E. Gary Gygax, Oungeon Master's Guide (1979) Jordan, Robert. The Eye of the World and the rest of the Wheel af Time series. A greal deal of fanlasy lileralure has been published Kay, Guy Gavriel. Tigana. since lhe co.crealor of OUNGEONS& ORAGONSwrote King, Stephen. The Eyes ofthe Dragon. lhose words, including breakthrough works seI in lhe Lanier, Sterling. Hiero'sjourney and The Unforsaken Hiero. shared worlds of 0&0. The following lisl includes LeGuin, Ursula. A Wizard of Earthsea and the rest of the Gary's originallisl and some addilional works lhal have Earthsea series. inspired lhe game's designers in lhe years since. Leiber, Fritz. Swords and Deviltry and the rest of the Fafhrd & Gray Mouser series. Ahmed, Saladin. Throne of the Crescent Moon. Lovecraft, H.P. The Complete Works. Alexander, L1oyd.The Book ofThree and lhe rest of the Lynch, Scott. The Lies of Locke Lamora and the rest of the Gentlemen Bastard series. Chronicles af Prydain series. Martin, George RR. A Game ofThrones and the res! ofthe Anderson, Paul. The Broken Sword, The High Crusade, and Song of Ice and Fire series. McKillip. Patricia. The Forgotten Beasts of Eld. Three Hearts and Three Lions. Merritt, A. Creep, Shadow, Creep; DweJlers in the Mirage; and Anthony, Piers. Split Infinity and the rest of the Apprentice The Moon Pool. Miéville, China. Perdido Street Station and the other Adept series. Bas-Lag novels. Augusta, Lady Gregory. Gods and Fighting Men. Moorcock, Michael. Elric of Melniboné and the rest of the Bear, Elizabeth. Range ofGhosts and the rest of the Elric series, and Thejewel in the SkuJl and lhe rest of the Eternal Sky trilogy. Hawkmoon series. Bellairs,john. The Face in the Frost. Norton, Andre. Quag Keep and Witch World. Brackett, Leigh. The Best of Leigh Brackett, The Long Offutt, Andrew J., ed. Swords against Darkness fll. Peake, Mervyn. Titos Groan and the rest of the Tomorrow, and The Sword of Rhiannon. Brooks, Terry. The Sword of Shannara and the resl of the Gormenghast series. Pratchelt, Terry. The Colour of Magic and lhe rest of the Shannara noveis. Brown, Fredric. HaJl of Mirrors and What Mad Universe. Discworld series. Bulfinch, Thomas. Bulfinch's Mythology. Pratt, Fletcher. Blue Star. Burroughs, Edgar Rice. At the Earth's Core and the rest Rothfuss, Patrick. The Name ofthe Wind and the rest ofthe ofthe Pellucidar series, Pirates ofVenus and the rest of Kingkiller series. lhe Venus series, and A Princess of Mars and the rest of Saberhagen, Fred. The Broken Lands and Changeling EartiJ. the Mars series. Salvatore, RA. The Crystal Shard and the resl of The Carter, Lin. WarriorofWorlds End and the rest ofthe World's End series. Legend of Drizzt. Cook, Glen. The Black Company and the rest of the Black Sanderson, Brandon. Mistborn and the rest of the Company series. de Camp, L. Sprague. The FaJJible Fiend and Lest Mislborn trilogy. Darkness FaJl. Smith, ClarkAshlon. The Return ofthe Sorcerer. de Camp, L. Sprague & Fletcher Pratt. The Compleat SI. Clair, Margaret. Change the Sky and Other Stories, The Enchanter and the rest of the Harold Shea series, and Carnelian Cube. Shadow People, and Sign ofthe Labrys. Derleth, August and H.P. Lovecraft. Watchers out ofTime. Tolkien,j.R.R The Hobbit, The Lord ofthe Rings. and The Dunsany, Lord. The Book ofWonder, The Essential Lord Dunsany CoJlection, The Gods of Pegana, The King of Silmarillion. Elfland's Daughter, Lord Dunsany Compendium, and The Tolstoy, Nikolai. The Coming ofthe King. Sword of WeJleran and Other Tales. Vance,jack. The Dying Earth and The Eyes ofthe Overworld. Weinbaum, Stanley. VaJlcy of Drcams and The Worlds of Ir. Wellman, Manly Wade. The Golgotha Dancers. Williamson,jack. The Cosmic Express and The Pygmy Planet. Wolfe, Gene. The Shadowofthe Torturer and the rest ofThe Book of the New Sun. Zelazny, Roger.jack of Shadows and Nine Princes in Amber and the rest of the Amber series. APPENDIX E I INSPIRATIONAL READING 312

INDEX Archery. See under fighting styles bear, bfack. See creature statisties Knowledge ofthe Ages l.,.,,'~=\"~SI:~;eomponent, spell. Archfey, the (warlock). See under bear, brown. See creature statistics (Knowledge domain), 59 casting a o hit points. 5ee hít points: Beastlands, lhe. See planes of Preserve Ufe (Ufe domain), 60 dropping to o otherworldly patrons Radianee oflne Dawn (Ught spell: component area of effect, 204-205 existence domain),61 abilitycheek, 7, 12, 173-179, 186 armor and shields, 144-146 Beast Master (ranger). See under See a/so material pell contest, 174 Read Thougnls (Knowledge graup, 175 barding, 155, 310 ranger archetypes domain),59-60 eomponent; som tie spell passive, 175 casting a spell in. See casting a Beast Speech (warlock). See Turn Undead, 59 skill,174-175 spell: in armor War God's Blessing (War component; verb I spell skills with different abilities getting into and out of, 146 eldritch invocations doma in), 63 Stealth. 144 Beast Spells (druid), 67 Channel Divinity paladin options, component (variant), 175 table, 145 Beguiling Defenses (warlock), 109 86-88 working together, 175 ArmorClass (AC), 7, 14, 144, 177 Beguiling Influence (warlock). See Abjure Enemy (Oath of concentration, 203-104 ability modifier, 7, 13. 173 ArmorofShadows (warlock). See Vengeance),88 determining, 13, 173 eldriteh invocations eldritch invocations Nalure's Wrath (Oath ofthe conditions, 290-2921 table. 13, 173 armor proficiency, 144 Bend Luek (sorcerer), 103 Ancients),87 ability seore, 7, 12-13, 173 See olso specific c1QSSentries Benign Transposition (wizard), 116 Saered Weapon (Oath of cone. See area of elfect custornizing (variant), 13 Artificer's Lore (rock gnome), 37 Bestial Fury (ranger), 93 determining, 12-13 Ascendant Step (warlock). See Bewitching Whispers (warlock). Devotion).86 conjuration, 116, 20l increase. See under racial traits eldritch invocations Turn the Faithless (Oatll of the school (wizard). ee under Aspect of the Beasl (barbarian), See eldriteh invocalions Ancients),87 paint cosi lable, 13 50 Blessed Healer (e1erie), 60 Turn the Unholy (Oath of arcane tradilions rolling,13 Assassin (rogue). See wnder Blessings ofKnowledge (e1erie), 59 slandard sei, 13 roguish archetypes Blessing ofthe Trickster (c1eric), 63 Devotion),86 canjur.ation Savant 'Hizard),116 summary, 12, 173 Assassinate (rogue), 97 blinded. See conditions Vow of Enmity (Oatn of using, 173-179 Astral Plane. See planes of Blindsense (rogue), 96 conjurer, 116 Ability Seore Improvement. See existence blindsignt, 183 Vengeance),88 specifrc ,Iou entries Athletics (skill). See under bludgeoning damage. See damage chaotic evil. See alignment IConstltution, 12, 17 Strength chaotic goOO. See alignment c~ecks, 177 abjuration, l' 5, 203 attack of opportunity. See types chaotic neutral. See alignment 5chool (wizard). See under opportunity attack boar. See creature statistics character, 5,11-15 hlt points ando S~ h.it points arcane traditions attack, H, 193-196 bonds. See personality Attack aetion. See under action bonus, 7 advancement, 15 conlainer capacity, 1.p3 Abjuration Savan! (wizard), 115 attack modifier, 14, 194 bonus aetion, 189 age. See speeific rQce entries Abjure Enemy (paladin). Set spell. See specific Spel/eosting alignment. See alignment contes!. See under abillty eheek entries See olso easting a spell; casting crealing a, 11-15 under Channel Divinity paladin attack reli, 7. 14, 176, 177, 194 deseribing your, 13-14 Controlled Chaos (strcerer), 103 options ability modifier, 194 time equipping your, 14, 125, abjurer, 11 5 Dexterity-based, 177, 194 Book of Ancient Seerets (warlock). 143-157 Converting a spell si t to sorcery Abyss. lhe. See planes af existente modifiers to, 194 height and weight, 121 Abyssal. See language proficiency bonus, 194 See eldriteh invocations name, 121. See 0/$0 speeific roce points (sorcerer). See Font AC. See Armor Class rolling a 1, 194 Book ofSnadows (warlock), 108 entries Acheron. See planes of existenee rolling a 20, 194 Border Etnereal. See planes of personality. See personality of Magic acid damage. See damage types spell. See spell attack roll sex and gender, 121 acolyte. See under background Strength.based, 176, 194 existence charaeter sheet, 11, 317-319 eopper pieee (cp) S e eoinage Aeolyte ofNature (elerie), 62 Auran. See language Brave (haIAing), 28 Charisma, 12, 178-179 Aerobaties (skill). See under Aura of Courage (paladin). 85 breaking concentration. See checks, 178-179 Corona of Light (ele c),61 Dexterity Aura of Devotion (paladin), 86 Deception, 178 aetion, 189, 192-193 Aura of Proleetion (paladin), 85 concentration Intimidation, 179 Countercharm (bard , 54 Attack aetion, 192 Aura ofWarding (paladin), 87 Breath ofWinter (monk). See Performance, 179 east a spell. See easting a spell: automatic hit. See attack reli: Persuasion, 179 eover, 196 easting time rolling a 20 Elemental Disciplines eharlatan. See under background Dash action, 192 automatic miss. See attack rell: Breath Weapon (dragonborn), 34 Charm Animais and plants crafting. See downtite activíty Disengage aetion, 192 rolling a 1 bright Iignt. See light (elerie). See under Channel crawling. See under ovement Dodge aetion, 192 Avatar of Battle (elerie), 63 bringing back the dead. See under Divinity elerie options Help aetion, 192 Avenging Angel (paladin), 88 eharmed. See conditions Create Thrall (warlo k), 110 Hide aetion, 192 Awakened Mind (warlock), 1lO dead eheck. See ability cneck improvising, 193 background, 11, 12, 1]-14, Brutal CriticaI (barbarian), 49 Chondathan. See human creating a character. See under Ready aetion, 193 125-141 buli rush. See shoving ethnicities Search action, 193 acolyte, 127 By Popular Demand (entertainer), Cirele Forms (druid), 69 character I Use an Objeet aetion, 193 charlatan, 128 (irele ofthe Land (druid). See Aetion Surge (fighter), 72 criminal. 129-130 130 under druid cireles creating spell slots (torcerer). See advancement. See undereharacter eustomizing, 125-126 Bytopia. See planes of existence (irele ohhe Moon (druid). See advantage, 7, 173 enlertainer, 130-131 Calishite. See human ethnieities under druid circles Font of Magic , adventure, 5, 7-8 equipment, 125 campaign, 5, 6 See also adventuring folk hero, 131-132 cantrips, 201 Cirele Spells (druid). 68 creature statistics, 304-311 adventurer. See charaeter gladiator (variant), 131 Cily Seerets (urchin), 141 adventuring, 181-187 guild artisan, 132-133 See Q/so Spel1casting: bard; Cleansing Touch (pafadin), 85 criminal. See under ackground adventuring gear, 148, 150-153 guild merchant (variant), 133 c1eric; druid; fighter, Eldritch Cloak ofShadows (eleric). See table, 150 hermit, 134-135 Knight; rogue, Areane Trickster; Criminal Contact (c minal),129 age (eharacter). See specific roce languages. 125 sorcerer; warlock; wizard wnder Channel Divinity eleric entries noble, 135-136 Carceri. See planes of existence options ~~~~~.a~i~~~'S~~6crea~re statistics Agonizing Blast (warloek). See noble knight (varianl), 136 Careful Spell (sorcerer). See {monk),80 cube. See area of e et eldritch invocatians outlander, 136-137 Metamagic c1ass,11,45 aHgnment, 122 pirate (variant), 139 carrying capacity. See wnder Iifting choosing a, 11 Cunning Action (ro e). 96 of planes. See planes of proficiencies, 125 features, 11, 15 existence: alignment of sage, 137-138 and earrying proficiencies, 12 eurrent hit points. S e hit poinls: Alter Memories (wizard), 117 sailor, 139 casting a spell, 201-205 quick build, 11 ammunition (weapon property). soldier, 140--141 See o/so $peeific closs en/ries current See weapon praperties area of effect, 204-205 c1ear path to the target. See Animal Handling (skill). See undu spy (variant), 130 at a higher levei, 201 casting a spel1: targeting Cuttmg Words (bar ,54-55 suggested characteristies, 125 attack rolt, 205 Clench ofthe North Wind (monk). Wisdom urehin,141 casting time, 202 See Elemental Disciplines cylinder. See area af ffect Aquan. See language Bad Reputation (pirate variant], eombining effeets, 205 eleric, 45, 56-63 Arborea. See planes of existence components, 203 divine domains. See divine damage, 14, 196-197 Arcadia. See planes of existenee 139 duration, 203-204 domains Arcana (skill). See under barbarian, 45, 46-50 in armor, 201 quick build, 57 at O hit points. ste underdeath range, 202-203 spelllist, 207-208 Intelligenee primai paths. See primai paths saving throw, 205 climbing. See under movement saving throws Areane Charge (fighter), 75 quick build, 47 targeting, 204 coinage, 143 areane magic, 205 bard, 45, 51-55 See Q/so specific SpellcQsting cold damage. See damage types damage resistance, 97 eolleges. See bard eolleges entries College ofLore (bard). See undu See also bard; martial quick build, 52 casting time. See under casting bard colleges Damage Resistance (dragonborn), arehetypes: Eldritch Knight; spelllist, 207 a spell College ofValor (bard). See under roguish arehetypes: Areane Bard College (bard), 54 eat. See creature statistics bard colleges 34 Trickster; sorcerer; warlock; bard colleges, 54-55 Celestial. See language Colossus Slayer (ranger). See wizard Col1ege of Lore, 54-55 centipede, giant. See creature Hunter's Prey damageroll, 14, 17,177,196 Arcane Reeovery (wizard), 115 College ofValor, 55 statistics Arcane Tradition (wizard), 115 Bardie Inspiration (bard), 53-54 Cnains of Carceri (warlock). See combat, 8, '&9-198 Dexterity-based, 77 arcane traditions, 115-119 barding. See under armor and eldritch invocations mounted,198 School of Abjuration, 115-116 shields Champion (fighter). See under step by step, 189 spell, 196 School ofConjuration, 116 base aUack bonus. See proficiency martial arcnetypes underwater, 198 Sehool of Divination, 116-117 bonus Channel Oivinity (eleric), 58-59 Strength-based, 76 Sehool of Enehantment, 117 base save bonus. See proficiency multielassing ando See under Comhat lnspiration (bard), 55 Sehool of Evoeation, 117-118 bonus multielassing eombat round. See time: round more than one t rget, 196 School af llIusion, 118 bat. See creature slatistics Combat Superiority (fighter), 73 Sehool ofNecromancy, 118- Baule Magic (bard), 55 (paladin),85 Combat Wild Shape (druid), 69 weapon, 14, 196 119 Battle Master (fighter). See wnder See olso Channel Divinity eleric combining spell effects. See Sehool ofTransmutation, 119 martial archetypes options; Channel Divinity damage types, 196 Areane Trickster (rogue). Su unda casting a spell: combining roguish archetypes paladin options effects damage vulnerabili ,197 ArcaneWard (wizard), 115 Channel Divinity eleric options, Commander's Strike maneuver Archdruid (druid), 67-68 (fighter). See maneuvers Damaran. See hum n ethnicities 59-63 Common. See language Charm Animais and Plants Dampen Elements leric),62 (Nature Domain), 62 Cloak ofShadows (Triekery Danger Sense (bar rian),48 doma in), 63 Destroy Undead, 59 Dark Delirium (war ck),109 Destructive Wrath (Tempest domain),62 dark elf. See elf Guided Strike (War domain). 63 darkness. See lighl lnvoke Duplieity (Triekery domain),63 Dark One's Blessin (warlock),109 Dark One's Own L k (warlock), 109 darkvision, 183, 18 See o/so speeific ce entries WlUDash aetion. See De. See Difficulty C ss action dead,197 bringing back th . See the spell descriptionsfor aise dead, reinearnate, res rredion, revivify, true res rrection deafened. See cond tions death,197 instant, 197 monsters and, 1 Death domain, 293 death saving throw ,197 damage at O hit oints, 197 rolling a 1 or 20 n,197 Death Strike (rogu ,97 Deception (skill). S e under Charisma deep gnome. See gome Deep Speech. See I nguage Defense. See under ghting styles Defensive Tacties { nger),93 DeAect Missiles ( nk), 78 dehydration. See fo d and drink: water requirem nts deities, 293-299 Celtie, 297, 298 Dragonlance,2 3, 295 Eberron, 293, 2 6 Egyptian, 297- 8, 299 Forgotten Real s, 293, 294 Greek, 297, 298 Greyhawk, 293, 95 1 'OEX 313

nonhuman, 293, 296 druidicfocus, 150. 151 exotic language. See language Giant Kilter (ranger). See Hunter's holy symbol. See Spellcasting: Norse, 298, 299 See 0150 spellcasting focus: expenses. 157-158, 187 Prey eleric; paladin See a/so e1eric; druid; paladin druid experience points (XP). 15 demiplanes. See planes of gladiator. See under background Horde Breaker (ranger). See existence druids ilnd the gods, 69 multielassing and. See /)nder gnome, 35-37 Hunter's Prey Destroy Undead. See under Dueling. See under fighting styles multiclassing Channel Divinity e1eric options duergar. See dwarf Expert Divination (wizard), 116 Gnome Cunning (gnome), 37 Morse, riding. See creature Destruetive Wrath (e1erie). See Dungeon Master (DM), 5 Expertise (bard), 54 statistics under Channel Divinity e1eric Durable Summons (wizard), 116 (rogue),96 gnome names, 36 See 0150 mounts and vehieles options duration. See unducasting a spell exploration, 8 Devil's Sight (warloek). Su dwarf, 1&-20 Extended Spell (sorcerer). See gnome traits, 36-37 how to play. See under rules eldriteh invocations dwarf names, 20 Metamagic Huge. See size category Dexterity. 12, 176-177 dwarf traits, 20 Extra Attack (barbarian), 49 Gnomish,37 human, 29-31 Acrobatics, 176 (bard), 55 See language human ethnicities, 30--31 checks, 176-177 Owarven Armor Training (fighter), 72 human names, 30, 31 Sleight ofHand, 177 (mountain dwarf), 20 (monk),79 Goading Attack maneuver human traits, 31 Stealth, 177 {paladin),85 (fighter). See maneuvers Owarven Combat Training, 20 {ranger),92 variant,31 Diamond Soul (monk), 79 Dwarven Resilience, 20 Eyes ofthe Rune Keeper (warlock). gold dwarf. See dwarf Hunter (ranger). See /)nder ranger d (abbreviation). See dice Dwarven Toughness (hill dwarf), See eldritch invocations gold piece (gp), 14 dice, 6-7 Faerie. Su planes of existence: archetypes 20 Feywild, the See also coinage Hunter's Prey (ranger), 93 d20rd3,7 Owarvish, 20 falling, 183 Gong ofthe Summit (monk). See Hurl Through Hell (warlock), 109 percentile,6 False Identity (charlatan), 128 hustle. See action: Dash action difficult terrain. See under alphabet, 122 familiar (warlock), 107 Elemental Disciplines Hypnotic Gaze (wizard), 117 movement See O/50 language Fangs ofthe Fire Snake (monk). grappled. See conditions ideais. See personality Difficulty Class (DC), 7, 174 effect, 201 See Elemental Disciplines grappling, 195 Ignan. See language typical DCs table, 174 Far Realm. See planes of existence gray dwarf. See dwarf illusion, 118, 203 dim light. See lighl Elder Champion (paladin), 87 Greater Portent (wizard), 117 disadvantage, 7, 173 Eldritch Invocations (warlock), 107 Fast Hands (rogue), 97 Great Old One, the (warlock). See school (wizard). See under eldritch invocations. 110--111 Fast Movement (barbarian), 49 arcane traditions Disarming Attack maneuver Eldritch Knight (fighter). See undu Favored Enemy (ranger), 91 under otherworldly patrons illusionist, 118 (fighter). See maneuvers feats, 165-170 Great Weapon Fighting. See under IIlusion Savant (wizard), 118 martial archetypes IIluskan. See numan ethnicilies Disciple oflife (e1eric), 60 Eldritch Master (warlock), 108 gaining, 165 fighting styles IlIusory Reality (wizard), 118 Disciple ofthe Elements (monk). Eldritch Sight (warlock). See prerequisites, 165 Great Wheel, the. See planes of lllusory Self (wizard), 118 imp. See creature statistics 80 eldritch invocations Feinting Attack maneuver existence Impostor (rogue). 97 Discovery (hermit), 134 Eldritch Spear (warlock). See (fighter). See maneuvers Improved Abjuration (wizard), 115 Disengage action. See under action grid (variant), 192 Improved Combat Superiority Distant Spell (sorcerer). See eldritch invocations Ferallnstinct (barbarian), 49 (fighter), 74 Eldritch Strike (fighter), 75 Feral Senses (ranger), 92 Grim Harvest (wizard), 118 Improved Criticai (fighter), 72 Metamagic electrum piece (ep). See coinage FeyAncestry (elf) , 23 group checks. See under ability Distracting Strike maneuver Elemental Affinity (sorcerer), 103 Improved Divine Smite (paladin), Elemental AUunement (monk). (h,lf-eI0. 39 check 85 (fighter). See maneuvers Guided Strike (eleric). See under divination, 116-117,203 See Elemental Disciplines Fey Presence (warlock). 108 Improved Duplicity (eleric), 63 Elemental Chaos. See planes of Feywild, the. See planes of Channel Divinity e1eric options Improved Fiare (e1eric), 61 school (wizard). See under guild artisan. See under Improved Minor Illusion (wizard), areane traditions existence existence Divination Savant (wizard), 116 Elemental Disciplines (monk), 81 Fiendish Resilience (warlock), 109 background 118 Divine Domain (deric), 58 Elemental Planes. See planes of Fiendish Vigor (warlock). See Guild Membership (guild artisan), lmproved War Magic (fighter), 75 doma in spells, 58 improvised weapons. See under divine domains, 59 existence eldritch invocations 1lJ Knowledge, 59-60 Fiend, the (warlock). See /)nder guild merchant. See under weapon life, 60 Elemental wild Shape (druid), 69 incapacitated. See conditions light,60-61 elf,21-24 otherworldly patrons baekground Indomitable (fighter), 72 Nature, 61-62 elf names, 22-23 fighter, 45, 70-75 Hades. See planes of existence Indomitable Might (barbarian), 49 Tempest,62 elftraits, 23-24 half cover. See cover Infernal. See language Trickery, 62-63 ElfWeapon Training, 23, 24 martial archetypes. See martial half-elf, 38-39 Infernallegacy (tietling), 43 War, 63 archetypes Infiltration Expertise (rogue), 97 Divine Health (paladin), 85 Elusive (rogue), 96 quick build, 71 nalr-elf names, 39 initiative, 177, 189 Elvish, 23 Fighting Style (fighter), 72 Inner Planes. See planes of Divine Intervention (c1eric), 59 (paladin),84 half-elftraits,39 divine magic, 205 alphabet, 123 {ranger),91 existence See a/so language fighting styles, 72,84,91 halAing, 26-28 Insight (skill). Ser: underWisdom See o/so cleric; druid; paladin; Elysium. See planes of existence Archery, 72, 91 inspiration, 125 ranger Empowered Evocation (wizard), Defense, 72, 84, 91 HalAing (language), 28 instantaneous (spell duration), 203 diviner,116 117 Dueling, 72, 84, 91 See 0150 language Instinctive Charm (wizard), 117 Divine Sense (paladin), 84 Empowered Spell (sorcerer). See Great Weapon Fighting, 72, 84 Intelligence, 12, 177-178 Divine Smite (paladin), 85 Metamagic Protection, 72, 84 halAing names. 27 Divine Strike (e1eric, life domain), Empty Body (monk), 79 Two-Weapon Fighting, 72, 91 Arcana, 177 60 encnantment, 117, 203 finding a hidden creature, 177 Halfling Nimbleness, 28 checks, 177-178 (e1erie, Tempest domain), 62 sehool (wizard). See under finding a hidden object. 178 History, 177-178 (e1erie, Trickery domain), 63 arcane traditions finesse (weapon property). See halAing traits, 28 Investigation, 178 (e1eric. War domain), 63 Enchantment Savant (wizard), 117 weapon properties half-orc,4Q--41 Nature, 178 DM. See Dungeon Master enchanter, 117 fire damage. See damage types Religion, 178 Dodge action. See under action encounters. See under travei Fist of Four Thunders (monk). See halr-orc names, 41 Intimidating Presence (barbarian), doma in spells. See under Divine encumbrance. See under lifting Elemental Disciplines 49-50 Domain and carrying Fist of Unbroken Air (monk). See half-orc traits, 41 Intimidation (skill). See under donning and doffing armar. See entertainer. See under backgrollnd Elemental Disciplines hawk. See creature statistics armor and shields: getting into Entropic Ward (warlock). 110 Flames ofthe phoenix (monk). healing, 197 Charisma and out of environment, 183-185 See Elemental Disciplines hearing. See Wisdom: Perception Inure<! to Undeath (wizard), 119 downtime activities, 187 equipment, 14, 125. 143-161 flaws. See personality Investigation (skill). See under draconians, 34 background,125 Fleet of Foot (wood elf), 24 See O/50 conditions Draconic, 34 packs, 151 Flexible Casting (sorcerer). See heavily obscured, 183 lntelligence alphabet, 124 size (variant), 144 Font of Magic heavy (weapon property). See invisible. See conditions See o/so language starting, 143 Flurry of Blows (monk). See Ki Draconic Ancestry (dragonborn), See 0150 adventuring gear; flying. See /)nder movement weapon properties See a/50 unseen attackers and armor and shields: tools; Focused Conjuration (wizard), 116 heavy armor. See armor and targets 3' mounts and vehieles; weapon; Foe Slayer (ranger), 92 Invoke Duplícity (deric). See under Draconic Presence (sorcerer), 102 ond specifie boelc.ground entries folk hero. See under background shields Channel Divinity e1eric options Draconic Resilience (sorcerer), 102 under boelc.grounds Font of Inspiration (bard), 54 See a/50 movement: in heavy Jack of Ali Trades (bard), 54 Dragon Ancestor (sorcerer), 102 equipment packs. See under armor jumping. See under movement dragonborn, 32-34 equipment Font of Magic (sorcerer). 101 Keen Senses (elf), 23 dragonborn names, 33-34 See 0150speeifie c/ou entries: food and drink, 158, 185 heavy weapons and Small Ki (monk), 78 quick build creatures, 147 saving throws, 78 dragonborn traits, 34 Escape the Horde (ranger). See expenses, 158 Ki.Empowered Strikes (monk), 79 Dragon Wings (sorcerer), 103 Defensive Tactics food requirements, 185 height and weight. See under ki points, 78 draw or sheathe a weapon. See escaping a grapple, 195 water requirements, 185 character spells and, 80 Eternal Mountain Defense foraging. See under traveI knighí. See background: noble objects: using during combat (monk). See Elemental force damage. See damage types Heightened Spell (sorcerer). See knight Dreadful Word (warlock). See Disciplines forced march. See under knocking a creature out, 198 Ethereal Plane. See planes of movement Metamagic KnowYour Enemy (fighter), 73-74 eldritch invocations existence forest gnome. See gnome Hellish Resistance (tiefling), 43 Knowledge domain (e1eric). See drink (expenses). 158 Evasion (monk), 79 Frenzy (barbarian), 49 Help action. See under action under divine domains drop an object. See objects: using (ranger). See Superior Hunter's frigntened. See conditions hermit. See under background Knowledge ofthe Ages (e1eric). frog. See creature statistics hidden, 177, 178 See under Channel Divinity during combat Defense gaining a levei, 15 eleric options drow. See elf (rogue),96 Gargantuan. See size category See a/50 Dexterity: Stealth; land's Stride (druid), 69 Drow Magic, 24 Evasive Footwork maneuver Gaze ofTwo Minds (warlock). See finding a hidden creature; (ranger),92 druid, 45. 64-69 (fighter). See maneuvers eldritch invocations language, 17, 123, 125 evocation, 117-118,203 Gehenna. See planes of existence finding a hidden object; hiding; Druidic. See Druidic druid cireles. See druid cireles school (wizard). See undu gender. See character: sex and unseen attackers and targets thieves' can!. See thieves' cant quick build, 65 arcane traditions gender Hide action. See under action large. See size category spelllist. 208 Evocation Savant (wizard), 117 getting into and out of armor. See Hide in Plain Sight (ranger), 92 lawful evil. See alignment Druid Cirele, 67 evoker, 117 undu armor and shields lawful good. See alignment druid cireles, 68-69 Exceptional Training (ranger), 93 Giant. See language hiding, 177 lawful neutral. See alignment Cirele ofthe land, 68-69 exception-based rules. See under hign elf. See elf lay on Hands (paladin), 84 Cirele ofthe Moon, 69 rules hill dwarf. See dwarf learning spells. See specifie Druidic,66 exhaustion, 181, 185, 291 hirelings, 159 History (skill). See under Intel1igence Hit Dice, 12 multielassing ando See under multielassing See also speeifie c/oss entries hit point maximum, 12, 15, 177 hit pOints, 12, 13, 15, 177, 196-198 Constitution and, 177 current, 196 damage at O. See under death saving throws droppingtoO, 197-198 increasing with leveI, 15 multiclassing ando See under multielassing starting. 12, 13 subtracting damage from, 196 temporary.198 holding breath. See suffocating Holy Nimbus (paladin), 86 INDEX

Spe/lco~ting entrie5 Elemental Disciplines 159,185,189,198 existence ral. See creature statis ics lethal damage. See damage Misty Escape (warlock), 109 nonlethal damage. See damage Portent (wizard), 116 raven. See creature st.tistics levei, 11, 15 Misty Visions (warlock). See Potent Canlrip (wizard), 117 life domain (deric). See under N Pc. See nonplayer character reach (creature), 1951 eldritch invocations Potent Spellcasting (c1eric, reach (weapon pro~e1Y)' See divine domains modifier,7 Oalh of Devotion (paladin). See Knowledge domain), 60 lifedrinker (warlock). See eldrilch under sacred oaths (c1eric, light domain), 61 Iweapon propertles ability, 7 invocations bonus, 7 Oath of the Ancients (paladin). Precision Attack maneuver reaction, 190 lifestyle. See e.penses penalty, 7 See tmder sacred oaths (fighter). See maneuvers lifting and carrying, 176 monastic orders, 81 R,,~~~::g':,:\"(~~,:;r~:,,::::,g Monastic Tradition (monk), 78 Oath ofVengeance (paladin). See preparing spel1s. See Spellcasting: carrying capacity, 176 monastic traditions, 79-81 under sacred oaths c1eric: druid; paladin; wizard Channel Divlnity c1;ric oplions Way of the Open Hand, 79-80 encumbrance (variant), 176 Way of Shadow, 80 oath spells. See under Sacred Oath Preserve life (cleric). See under Way of the Four Elements, Channel Divinity cleric options size and, 176 80-81 objects, 185 Ready adion. See undfr action monk, 45,76-81 Primai Champion (barbarian), 49 lighl,183 monastic traditions. See attacking, 185 Primai Patn (barbarian), 48 Reckless Attack (barb rian), 48 light (weapon property). See monastie lraditioos primai palhs, 49-50 quick build, 77 interacting with, 185 recovering ammunitiqn. weapon properties monk weapons, 78 Path ofthe Berserker, 49-50 See weapon prope ties: light armor. See armor and shields moon elf. See elf using during combat, 190 Path oflhe Totem Warrior, 50 light domain (c1eric). See under mount. See mounts and vehicles ane with Shadows (warlock). See ammunition mountain dwarf. See dwarf PrimaI Strike (druid), 69 recuperating. See do divine domains Mount Celestia. See planes of eldrilch invocations Primeval Awareness (ranger), 92 existence Primordial. See language lightly obscured, 183 mounted combal. See under Open Hand Technique (monk), 79 profession. See downtime activity activity lightning damage. See damage combat open locks. See thieves' tools proficiencies, 11, 12, 14, 155 mounts and vehicles, 155, 157 refitling plate armor. types See a/ro under movement multiclassing ando See under limbo. See planes of e.istence move aelion. See movement Opportunist (monk), 80 multiclassing plate armor line. See area of effect movement, 181-183, 190--192 saving throw, 14 line of sighl. See casting a spelJ: around ereatures, 191 opportunity attaek, 195 skHl, 14 Relentless (fighter), 7 breaking up, 190 spell,14 targeting dimbing, 182, 190 OrC,41 tool,14 Relentless Avenger (p,!.Iadin), 88 Iion. See erealure statisties crawling, 182, 191 See 0150 language vehicle, 155 listening. See Wisdom: Pereeption combat, 190-192 weapon,14 Relentless Endurance ~half-orc), 41 difficult terrain, 182, 190 orison. See cantrip proficiency bonus, 14, 173-174, Ste a/ro eonditions flying, 191 Relentless Rage (bar])arian), 49 loading (weapon property). See prone, 190-191 Dtherworldly leap (warlock). 194 forced march, 181 See adding, 14, 173 lReliable Talent (rogue!. 96 weapon properties in heavy armor, 144 dividing, 14, 173-174 lock, opening or pieking. See jumping, 182, 190 eldritch invocations religion, 293 mounts and vehicles, 181-182 increasing with levei, 15 See 0150 cleric: dru d; paladin thieves' tools size, 191-192 Otherwordly Patron (warlock), 107 multidassing ando See under speed, 14, 17, 181 multiclassing Religion (skitl). See u~der lodging (expenses), 158 otherworldly patrons, 108-110 multiplying, 14, 173-174 lolth, 24, 296 squeezing, 192 Projecled Ward (wizard), 115 Intelligence long resto See resting sland up, 190-191 Archfey, lhe, 108-109 projectile weapon. See weapon reloading. ~ee weapo properties: lower Planes. See planes of swimming, 182, 190 properties: ammunition travei pace, 181 Fiend, the, 109 prone, 190-191 existenee using diFferent speeds, 190 See a/50 conditions low.light vision. See darkvision moving a grappled creature, 195 Greal Old Dne, the, 109-110 Protection. See tmderfighting styles ammunllion Mulan. See human ethnicities Outer Planes. See planes of pseudodragon. See crealure See 0150 objects: u ing during lueky (halfling), 28 mule. See creature statistics stalistics Multiattack (ranger), 93 existence psychic damage. See damage types combat; weapon Rroperties: lunging Attack maneuver Multiattack Defense (ranger). See outlander. See under background punching. See under melee attack (fighler). See maneuvers Defensive Tactics Outlands, lhe. See planes of Purity of Body (monk), 79 loading multiclassing, 163-164 Purity ofSpirit (paladin), 86 Mage Hand legerdemain Channet Divinity, 164 existence Pushing Attack maneuver Remarkable Athlete ( ghter), 72 (fighter). See maneuvers Repelling Blast (warl ek). See (rogue),98 e.perience points, 163 quasit. See crealure statistics hit points and Hit Dice, 163 Overchannel (wizard), 118 quick build, 11 eldritch invocatio s Magical Ambush (rogue), 98 Pact Magic, 16-4 owl. See creature statistics See 0150 under specific c1a55 researeh. See downti e activity Magical Seerets (bard), 54 prerequisites, 163 entries proficiencies, 163-164 Pact Boon (warlock), 107-108 Quickened Spell (soreerer). See Researcher (sage), 1 8 magic, 8, 201-289 proficieney bonus, 163 Metamagie resistanee. See dama e resistance See a/so specific c1ass entries spell slots, 164 Pael ofthe Blade, 107-108 Quivering Paim (monk), 80 Spcllcasting, 164 race, 11 magic item. See underwealth speJls known and prepared, 164 Pact ofthe Chain, 107 choosing a, 11, 17 resting, 186 magic-user. See wizard Unarmored Defense, 164 traits. See racial traits restrained. See condi ions multiverse, 5-6, 293, 300 Pael ofthe Tome, 108 See a/so 5pecific roce entrie5 resull. See lolal See 0150 arcane magie racial ability score increase. See Malleable lIIusions (wizard), 118 Mystic Arcanum (warloek), 108 Your Pact Boon, 108 racial traits: ability score name. See under character maneuver (fighter), 73 Natural Explorer (ranger), 91 Pact Magic (warlock), 107 increase Retainers (noble vari nt), 136 Naturallllusionist (forest gnome), multiclassing ando See under racial traits, 11, 17 Maneuvering Attaek maneuver Retaliation (barbaria ), 50 (fighter). See maneuvers J7 multiclassing ability seore increase, 11, 12, Ride the Wind (mon . See Naturally Stealthy {Iightfoot 13, 17 maneuvers, 73, 74 pact weapon (warlock), 107-108 age, 17 Elemental Discipl nes halfling),28 alignment, 17 Riposte maneuver (fi nler). See list, 74 Natural Recovery (druid), 68 paladin, 45, 82-88 languages, 17 Nalure (skill). See under size, 17 saving throws, 73 quick build, 83 speed,17 maneuvers mapping. See under travei Intelligence sacred oaths. See sacred oaths subrace, 17 Ritual Casting. See S ellcasting: marching order. See tmder travei Nature domain (cleric). See under See a/50 specific roce Martial Archetype (fighter), 72 spel1lis1. 208-209 entries bard; c1eric; druid wizard divine domains Pandemonium. See planes of Radiance ofthe Oawn (cleric). See See 0150 feals martial archetypes, 72-75 Nature's Sanetuary (druid), 69 underChannel Divinity cleric Nature's Ward (druid), 69 existence options rituais, 201-202 Battle Master, 73-74 Nature's Wrath (paladin). See radiant damage. See damage types See 0/50 casting a pell: casting panther. See ereature statisties Rage (barbarian), 48 Champion, 72-73 under Channel Divinity paladin paralyzed. See eonditions Rally maneuver (fighler). See time options maneuvers Eldritch Knight, 74-75 navigaling. See under travei Parry maneuver (fighler). See range, 195 River of Hungry Fia e (monk). necromancer, 118-119 maximum, 147 Martial Arts (monk), 78 necromancy, 118, 203 maneuvers ,See Elemental Oi iplines martial weapon. See weapon school (wizard). See under normal. 147 areane traditions party (adventuring), 15 of spells. See casting a spell: rock gnome. See gn categories Necromancy Savant (wizard), 118 range necrotic damage. See damage passive check. See under ability range (weapon property). See rogue, 45, 94-98 Mask of Many Faces (warloek). types weapon properlies See eldritch invocations Negative Plane. See planes of cheek ranged attack, 195 quick build, 95 existence Path of the Berserker. See under in melee, 195 Mask oflheWild (wood eU), 24 neutral. See alignment ranged weapon, 14, 146, 149, 195 roguish archetyp See roguish neutral evil. See alignmenl Masler of Myriad Forms neutral good. See alignment primai paths ranger, 45, 89-93 archetypes (warloek). See eldriteh Nine Hells, lhe. See planes of Path ofthe Totem Warrior. See quick build, 90 invoealions e.istenee ranger archetype. See ranger Roguish Archetype ( gue),96 noble. See under background archetypes Master of Nature (c1erie), 62 noble knight. See under under primai palhs spelllisl, 209 roguish archetypes, 7-98 background Patient Defense (monk). See Ki Master Transmuter (wizard), 119 nonplayer character (NPC), 8, Ranger Archetype (ranger), 92 Arcane Trickster, 7-98 mastiff. See ereature statistics ranger archetypes, 93 Peerless Skill (bard), 55 Assassin,97 See 0150 mounts and vehicles Beast Mastl':r, 93 material spell component, 203 penalty,6 Hunter,93 Thief,97 Material Plane. See planes of percentile (dice). See underdice Ranger's Companion (ranger), 93 Perception (skill). See under Rasnemi. See numan ethnicities roleplaying, 8,185-1 existenee Mechanus. See planes of existenee Wisdom roll,6-7 Medicine (skilt). See under See 0150 travei: noticing threats round. See under ti Wisdom rounding numbers, Medium. See size category medium armor. See armor and Perfect Self (monk), 79 rowed vessel, 155-1 Performance (skill). See under shields rules,6-7 melee attaek, 195 Charisma exceptions, 7 unarmed,195 Persistent Rage (barbarian), 49 how to play, 6 with a weapon that requires personality (character), 122-124 specific beats ge eral, 7 ammunition, 147 Persuasion (skill). See under run. See action: Das action reach,195 Charisma Rush ohhe Cale Spi its (monk). melee weapon, 14, 146, 149, 195 See Elemental Oi ciplines petrified. See conditions Menacing (half-orc), 41 pick locks. See thieves' tools Rustic Hospitality (~ Ik hero), 131 pick pockets. See Dexterity: Sleight Menacing Attack maneuver Saered Oatn (paladi ),85 (fighler). See maneuvers ofHand oatn spells, 85 Metamagie (soreerer), 101-102 piercing damage. See damage sacred oaths, 85-88 Military Rank (soldier), 140 Mindless Rage (barbarian), 49 types breaking, 86 Minions ofChaos (warlock). See pirale. See under background Dath of Oevotio 85-86 eldritch invocations Minor Alchemy (wizard), 119 planar travei, 301 Oath of the Anci nts, 86-87 plane of Air. See planes of Minor Conjuration (wizard), 116 Oath ofVengean e,87-88 Mire lhe Mind (warloek). See e.istence sacred plants and w d (druid), 66 eldritch invocations plane of Earth. See planes of Sacred Weapon (pai din). See Mist Stanee (monk). See e.istence under Channel O inity paladin Plane of Faerie. See planes of options e.istence sage. Set under bac round plane of Fire. See planes of sailor. See under bac ground existence Savage Attacks (hal orc),41 Plane ofShadow. See planes of save. See saving thr w existence saving throw, 7, 12, 79,205 Plane ofWater. See planes of death. See death aving throws ki. See ki: saving hrows existenee maneuver. See neuvers: planes of existence, 5, 300-303 saving throws plalinum piece (pp). See coinage proficiency. See oficiencies: player eharacter. See character point of origino See area of effect saving throw poison damage. See damage types spell. See spell s ving throws poisoned. See conditions saving throw modifi r, 12, 179, Position of Privilege (noble), 135 205 Positive Plane. See planes of INDEX 3'5

School of Abjuration (wizard). See Slow fali (monk). 78 spider, giant. See creature tiefling.42-43 Upper Planes. See planes ef under arcane traditions Small. See size category statislics tiefling names, 43 existence snake, constrictor. See creature tiefling traits, 43 School of Conjuration (wizard). Spirit Seeker (barbarian), 50 tiers of play, 15 urchin. See under background See under arcane traditions statistics Spirit Walker (barbarian), 50 tiger. See creature statistics Use an Objecl action. See under snake, poisonous. See creature time, 181 School of Divination (wizard). See Split Enchantment (wizard), 117 action under arcane traditions statistics sprite. See creature statistics day, 181 Sneak Attack (rogue). 96 spy. See under background minute, 181 Use Magic Device (rogue), 97 School of Enchantment (wizard). social interaction. 8,185-186 squeezing. See under movement round. 181, 189 See under arcane traditions soldier. See underbackground stabili.zing a creature, 197 turn, 189 using this book, 6 somatic spell component, 203 Timeless 80dy (druid), 67 School of Evocation (wizard). See Song of Rest (bard), 54 stable, 197-198 (monk),79 Vanish (ranger), 92 under arcane traditions sorcerer, 45, 99-104 staeking. See casting a speJl: Tinker (roek gnome), 37 vehicle. See mounts and vehicles Tiny. See size category verbal spell component, 203 School of IIlusion (wizard). See quick build, 100 combining effects Tongue oftne Sun and Moon versalile (weapon property). See under arcane traditions sorcerous origino See soreerous See 0150 advantage; (monk),79 origins disadvantage tools, 154 weapon properties School of Necromancy (wizard). spell list, 209 standard action. See action total, 7 See under arcane traditions Sorcerous Origino 101 standard language. See language total cever. See cover Versatile Trickster (rogue), 98 sorcerous origins, 102-104 Stand Against the Tide (ranger). Totemic Attunement (barbarian), vision, 183 School ofTransmutation (wizard). Draconic Bloodline, 102-103 See Superior Hunter's Defense 50 See under areane traditions Wild Magic, 103-104 starting wealth. See underweallh Totem Spirit (barbarian), 50 See 0150 blíndsight; darkvision; Sorcerous Restoration, 102 starvation. See food and drink: tracking. See undertravel truesight; Wisdom: Perceplion sehools of magic. See areane Sorcery Points (sorcerer). See Font food requirements trade goods, 144, 157 Visions of Distant Realms traditions ofMagic Stealth (skill). See under Dexterity training. See downtime activity (warlock). See eldritch Sou I ofVengeance (paladin), 88 See a/50 armor and shields: traits. See under personality invocations Sculptor of Flesh (warloek). See space. See under size Stealth; hiding; travei See a/50 spec!fic roce troít entries eldritch invoeations Speak with Small Beasts (forest Steel Will (ranger). See Defensive Trance (elf), 23 Visions ofthe Past (cleric), 60 gnome),37 Tactics Transitive Planes. See planes of Seulpt Spells (wizard), 117 special (weapon property). See Step ofthe Wind (monk). See Ki existence Voice ofthe Chain Master weapon properties StiIJness of Mind (monk), 79 Tranquility (monk), 80 (warJock). See eldritch Second.Story Work (rogue), 97 speed. See under movement transmutation, 119,203 invocations See a/50 mounts and vehieles; Stonecunning (dwarf), 20 school (wizard). See under Second Wind (fighter), 72 radal traits; travei arcane traditions Volley (ranger). See Multiattack Search action. See under action speJl,201 Stormborn (cleric), 62 Transmutation Savant (wizard), Vow of Enmity (paladin). See searching. See under travei spell attack modifier. See spec!fic 119 Spellcosling entries Stout Resilience (stout halfling), transmuter, 119 under Channel Divinity paladin See 0/50 IntelJigence: 28 Transmuter's Stone (wizard), 119 options spell attack roll, 205 traps, finding. See Wisdom: vulnerability. See damage Investigation; Wisdom: See a/so spec!fic Spellcasting Strength, 12, 175-176 Perception vulnerability entries See 0150 Intelligence: Perceplion Athletics, 175 Wanderer (outlander), 136 self. See casting a spell: range; Spell Bombardment (sorcerer), 103 Investigation Spellbook (wizard), 114 checks, 175 traps, removing or disabling. See Warding Fiare (cleric), 61 targeting spellcaster.201 War domain (cleric), See under selling treasure. See under wealth spellcasting, 201-205 Stroke of luck (rogue), 96 thieves' tools services, 159 Spellcasting (bard), 52-53 strongheart halfling. See halfling: travei. 181-183 divine domains sexo See character: sex and gender War God's Blessing (cleric). See Shadow Arts (monk), 80 (e1eric), 58 stout drawing a map, 183 Shadowfell, the. See planes ef (druid),66 encounters, 183 under Channel Divinity cleric (fighter, Eldritch Knight), 75 Student ofWar (fighter), 73 foraging, 183 options existenee (paladin),84-85 stunned, See conditions marching order, 182 warhorse. See creature statistics (ranger),91-92 See 0150 mounts and vehicles Shadow Step (monk), 80 (rogue, Arcane Trickster), Stunning Strike (monk), 79 navigating, 183 War Magic (fighter), 75 97-98 subrace, 17 noticing threats, 182-183 War Priest (deric), 63 Shapechanger (wizard), 119 Subtle Spell (sorcerer), See WaterWhip (monk). See (sorcerer),101 pace, 181 Elemental Disciplines Shape the Flowing River (monk). (warlock). See Pact Magic Metamagic searching, 183 See Elemental Disciplines (wizard), 114 stealtn, 182 warlock, 45, 105-111 See 0150 under multiclassing suffocating, 183 surprise, 183 Share Spells (ranger), 93 spellcasling ability, 178, 179,205 sun elf. See elf tracking, 183 quick build, 106 shark, reef. See creature statistics See 0150spec!fic Spel/costing Sunlight Sensitivity (drow), 24 Trickery doma in (clericJ. See under otherworldly patrono See Shelter ofthe Faithful (acolyte), entries divine domains otherworfdly patrons spellcasting focus. See Superior Criticai (fighter), 73 trinkets, 160-161 127 Spellcasting: bard; e1er!c; Trip AUack maneuver (fighter). See spell Iist, 210 shield. See armor and shields druid; paladin; sorcerer; Superior Darkvision (drow), 24 maneuvers Wave of Rolling Earth (monk). See shield dwarf. See dwarf: mountain warlock; wlzard truesight, 185 Ship's Passage (sailor), 139 spell components. See easting a Superior Hunter's Defense Turami. See numan ethnicities Elemental Disciplines short rest. See resting spell: components turno See under time Sheu. See human ethnidties See 0150 material spell (ranger),93 turn, taking yeurs, 189-190 wealth,143-144 shoving, 195 componenl; somatic spell See a/50 action; bonus action; Sigil. See planes of existenee compenent; verbal spell Superior Inspiration (bard), 54 movement magic item, 144 Signature Spells (wizard), 115 component Turn the Faithless (paladin). See silvered weapon. See under spell descriptions, 211-289 superiority dice (fighter), 73 under Chanoel Divinity paladin sellíng treasure, 144 spell leveI, 201 options weapon spell list, 207-211 Supreme Healing (cleric), 60 Turn the Unholy (paladin). See slarting, 143 silver piece (sp). See coinage under Channel Divinity paladin See a/50 expenses simple weapon. See weapon Spell Mastery (wizard). 115 Supreme Sneak (rogue). 97 options weapon, 14, 146-148, 149 spell preparation. See Turn Undead. See undu Channel categories surprise, 189 Dívinity e1eric options improvised,147-148 Spellcasting: e1eric; druid; See a/50 travei: surprise Twinned Spell (sorcerer). See size, 176, 191-192 paladin: wizard Metamagic silvered,148 and weapons. See weapon See 0150 under multiclassing Survival (skill). See underWisdom two.handed (weapon property). properties: heavy SpelJ Resislance (wizard). 116 See 0/50 traveI: foraging, See weapon properties table, 149 lifting and carrying. See lifting spell save DC, 205 two.weapon fighting, 195 and carrying: size and See a/50 spec!fic Spellcosling navigating, or tracking Weapon Bond (fighter), 75 of equipment. See equipment: entries Survivor (fighter), 73 Two.Weapon Fighting (class size svirfneblin. See gnome feature). See undu fighting weapon categories, 146 spell saving throws, 205 Sweeping AUack maneuver styles space, 191-192 spells known, 201 weapon preficiency, 14, 146 See 0150 racial traits; and (fighter). See maneuvers unarmed. See under melee attack See 0/50 spec!fic classes: spec!fic roce trail entries See a/50 Spellcasting: bard; Sweeping Cinder Strike (monk). Unarmored Defense (barbarian), proficiencies; and spec!fic roce size category, 191 fighter, Eldritch Knight; ranger; traít entries skeleton. See creature statistics rogue, Arcane Trickster; See Elemental Disciplines 48 skill check. SeI! ability check: skill sorcerer; warlock; ond Sylvan. See language (monk),78 weapon properties, 146-147 multiclassing targeting a spetl. See casting a Unarmored Movement (monk), 78 Skill Versatility (half.elf), 39 spell slots, 201 Uncanny Dodge (ranger). See Weave, the, 205 skills with different abilities See a/50 specific Spellcosting spell: targeting Superior Hunter's Defense Whirlwind Attack (ranger). See entries; ond multielassing (variant). See under abihty check Spell Thief (rogue), 98 target number, 7 (rogue),96 Multiatlack slashing damage. See damage sphere. See area of effect Undead Thralls (wizard), 119 Armor Class (AC), 7 Underdark, 17 Whispers ofthe Grave (warlock). types Undying Sentinel (paladin), 87 See eldritch invocations Sleight ofHand (skill). See under Difficulty Class (DC). 7 uncommon races, 33 Tempest doma in (cleric). See unconscious, 197, 198 Wholeness ofBody (monk), 79-80 Dexterity wild elf. See elf underdivine domains See a/50 conditions wild Magic (sorcerer). See under Slippery Mind (rogue), 96 temporary hlt points. See undu Undercommon. See language underwater combato See undu sorcerous origins hit points combat Wild Magic Surge (sorcerer), 103 Tenets of Devotion (paladin), 86 unseen attackers and targets, table, 104 Tenets ofthe Ancients (paladin), 194-195 Wild Shape (druid), 66-67 86-87 Wisdom, 12, 178 Tenets ofVengeance (paladin), 88 Terran. See language Animal Handling, 178 Tethyrian. See human ethnicities THACO. See attack roll checks, 178 Thief (rogue). See undu roguish Insight, 178 archetypes Toief of Five Fates (warlock). See Medicine, 178 eldrítch invocatíons Perception, 178 Thief's Reflexes (rogue), 97 Survival, 178 Witch Sight (warlock). See eldritch thieves' cant (rogue), 96 thieves' 10015, 154 invocations Third Eye, The (wizard), 116-117 wizard, 45, 112-119 Thirsting Blade (warlock). See arcane tradition. See arcane Iraditions eldritch invocations Thought Shield (warlock), 1lO quick build, 113 spell Iist, 210-211 Theusand Forms (druid), 69 wolf, dire. See creature statístics three.quarters cover, See cover wolf. See creature statistics thrown (weapon property). See wood elf. See elf world, 5-6, 8 weapon properties See also planes ef existence: Thunderbolt Strike (cleric), 62 Material Plane tnunder damage. See damage Wrath ofthe Storm (e1eric), 62 types XP. See experience points lides ofChaos (sorcerer), 103 Ysgard. See planes of existence zombie. See creature statistics

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character name class & Level Background Player Name race Alignment Experience Points Strength Inspiration Proficiency bonus Armor Initiative Speed Class dexterity Strength Hit Point Maximum Personality Traits constitution Dexterity Current hit points Ideals intelligence Constitution Bonds Intelligence Temporary hit points Flaws wisdom Wisdom charisma Charisma Total Successes Failures saving throws Hit Dice Death saves Acrobatics (Dex) Name Atk Bonus Damage/type Animal Handling (Wis) Arcana (Int) Attacks & Spellcasting Athletics (Str) Deception (Cha) History (Int) Insight (Wis) Intimidation (Cha) Investigation (Int) Medicine (Wis) Nature (Int) Perception (Wis) Performance (Cha) Persuasion (Cha) Religion (Int) Sleight of Hand (Dex) Stealth (Dex) Survival (Wis) SKILLS Passive wisdom (Perception) CP sP eP gP pP Other proficiencies & languages Equipment Features & Traits TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

character name AGE HEIGHT WEIGHT EYES SKIN HAIR Name character appearance symbol allies & organizations additional features & traits character backstory treasure TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

spellcasting Spellcasting spell save dc spell attack class ability bonus 0 cantrips 36 Spell slots expended 7 Level slots total spell name 8 9 1 epar spells known ed pr 4 2 5 TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.


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