51 | 59 STS_04 | Presentation STS_04 Semester 2-5 (Core) 5 CPs Contact time/self study: 30/120 hours Lecture, seminar/workshop, project work, case study, prac- Teaching Format tice session Mandatory Module Type Every semester Frequency • Oral/practical examination Assessment Type • Written examination Graded Grading Dr. Fabian Geier Module Coordinator OS_01, OS_02, OS_03 Prerequisites • Software Engineering (B.Sc.) Course module is associated with • Interaction Design (B.A.) • Product Management (B.A.) Contents Modules STS_02 (Academic Reading), STS_03 (Research) and STS_04 (Presentation) describe three different forms of en- gagement as well as three different forms of assessment in liberal arts topics offered in STS. The Presentation module entails engaging with liberal arts topics by presenting them in a public or semi-public environment. The assessment consists of giving at least one presentation about a question from the field of liberal arts or an artistic per- formance or show. The exact specification of the assessment format is up to the module coordinator or STS project coach. Qualification Objectives Students who successfully pass this module should have acquired skills and knowledge regarding structured expression and delivery of liberal arts content in public settings; physical and mental self-awareness; talking directly over extended periods of time. Learning Resources Learning resources are announced in advance at the beginning of each semester. Version 1.2.0, updated: 30.06.2020
52 | 59 STS_05 | Judging Technology STS_05 Semester 2-5 (Core) 5 CPs Contact time/self study: 30/120 hours Lecture, seminar/workshop, project work, case study, prac- Teaching Format tice session Mandatory Module Type Every semester Frequency • Oral/practical examination Assessment Type • Written examination Graded Grading Dr. Fabian Geier Module Coordinator OS_01, OS_02, OS_03 Prerequisites • Software Engineering (B.Sc.) Course module is associated with • Interaction Design (B.A.) • Product Management (B.A.) Contents This module presents an opportunity to students to learn about and reflect on digital technologies and make judgments about their effects on individuals and societies. Students participate in a Learning Unit offered by STS to further develop their thoughts and judgements about technologies. The details of the assessment are determined by lecturers of Learning Units associated with this module. Qualification Objectives Students who successfully pass this module have acquired wide-ranging knowledge and understanding about current digital technologies, their impact on society, and their philosophical, political, and ethical issues. Learning Resources Learning resources are announced in advance at the beginning of each semester. Version 1.2.0, updated: 30.06.2020
53 | 59 IS_01 | Teamwork and Collaboration IS_01 Semester 2-5 (Core) 5 CPs Contact time/self study: 30/120 hours Lecture, seminar/workshop, project work, case study, prac- Teaching Format tice session Elective Module Type Every semester Frequency • Oral/practical examination Assessment Type • Written examination Graded Grading Barbara Iverson Module Coordinator OS_01, OS_02, OS_03 Prerequisites • Software Engineering (B.Sc.) Course module is associated with • Interaction Design (B.A.) • Product Management (B.A.) Contents Students who study this module will learn about teamwork and collaboration and put them into practice in two project ex- periences. This module is therefore not possible to accomplish in one semester of work. Teamwork is a necessary skill in any work environment. A combination of factors work together to make a person a good team member. Students will demonstrate the skills necessary to successfully and effectively collaborate with the other mem- bers of their international and interdisciplinary team. They will show an understanding of the underlying principles of team development, feedback, communication, and conflict management, as well as intercultural issues. Students are expected to show that they understand tools to effective teamwork and collaboration and can discuss their learnings through usage and development of these tools. Qualification Objectives Students who successfully complete this module know how to: • understand and reflect on growth and fixed mindsets, • build healthy and empowering communication structures with their teams, • hold difficult conversations with team members and stakeholders, • reflect on team development stages and how to move through them, • understand cultural differences and how they affect team interactions, • give and receive feedback in a productive way, • show steps of collaboration in the progress of their project work, • reflect on their communication style. Learning Resources Learning resources are announced in advance at the beginning of each semester. Version 1.2.0, updated: 30.06.2020
54 | 59 IS_02 | Leadership IS_02 Semester 2-5 (Core) 5 CPs Contact time/self study: 30/120 hours Lecture, seminar/workshop, project work, case study, prac- Teaching Format tice session Elective Module Type Every semester Frequency • Oral/practical examination Assessment Type • Written examination Graded Grading Barbara Iverson Module Coordinator OS_01, OS_02, OS_03 Prerequisites • Software Engineering (B.Sc.) Course module is associated with • Interaction Design (B.A.) • Product Management (B.A.) Contents Leadership is an often discussed and often misunderstood concept. It can be mistaken for influence or direction, coercion or management. The journey of leadership begins with the self and an understanding of what drives the self and what moti- vates and hinders the self. Exploration of various styles of leadership helps the student uncover the style that both personally speaks to them and provides them with the tools they need to lead their team. Qualification Objectives Students who successfully complete this module know how to: • name and reflect on various styles of leadership, • apply principles of leadership in their work to examine positive or negative results, • name and describe the leadership style that aligns with themselves, • demonstrate, through projects, their process of developing their leadership style, • discuss the pitfalls of leadership and what they would avoid in the future. Learning Resources Learning resources are announced in advance at the beginning of each semester. Version 1.2.0, updated: 30.06.2020
55 | 59 IS_03 | Creative Problem-Solving IS_03 Semester 2-5 (Core) 5 CPs Contact time/self study: 30/120 hours Lecture, seminar/workshop, project work, case study, prac- Teaching Format tice session Elective Module Type Every semester Frequency • Oral/practical examination Assessment Type • Written examination Not graded Grading Prof. Dr. Martin Knobel Module Coordinator OS_01, OS_02, OS_03 Prerequisites • Software Engineering (B.Sc.) Course module is associated with • Interaction Design (B.A.) • Product Management (B.A.) Contents Students in this module apply principles and methods in a structured and meaningful way to spark and channel creativity in a group, to identify and define a problem, and to successfully initiate a process that leads to a solution. Case studies are used to identify problem-solving pitfalls and propose solutions, checking them against what solutions were used. Qualification Objectives Students who successfully complete this module know how to: • identify problem situations, their sources, their stakeholders, • create options for solutions, including likely outcomes, • practice implementing solutions, • evaluate effectiveness of solution in process, • make changes in real-time as necessary, • reflect on all elements of the process meaningfully. Learning Resources Learning resources are announced in advance at the beginning of each semester. Version 1.2.0, updated: 30.06.2020
56 | 59 IS_04 | Self-Directed (Curiosity-Driven) Learning IS_04 Semester 2-5 (Core) 5 CPs Contact time/self study: 30/120 hours Lecture, seminar/workshop, project work, case study, prac- Teaching Format tice session Elective Module Type Every semester Frequency • Oral/practical examination Assessment Type • Written examination Graded Grading Barbara Iverson Module Coordinator OS_01, OS_02, OS_03 Prerequisites • Software Engineering (B.Sc.) Course module is associated with • Interaction Design (B.A.) • Product Management (B.A.) Contents In this module, students will learn and demonstrate the ability to master a subject in a self-directed way. They will acquire an understanding of learning theory and learning strategies including psychological and neurological aspects. Qualification Objectives Students who successfully complete this module know how to: • identify a subject to master, • find resources of all kinds to aid in their journey, • track their learning progress superficially and more deeply, • document, in real-time, the challenges they face and their reflections on them, • reflect on their learnings during and after the process, • display flexibility and humility in making pivots and changes as necessary. Learning Resources Learning resources are announced in advance at the beginning of each semester. Version 1.2.0, updated: 30.06.2020
57 | 59 IS_05 | Sustainable Development IS_05 Semester 2-5 (Core) 5 CPs Contact time/self study: 30/120 hours Lecture, seminar/workshop, project work, case study, prac- Teaching Format tice session Elective Module Type Every semester Frequency • Oral/practical examination Assessment Type • Written examination Graded Grading Dr. Julia Zielke Module Coordinator OS_01, OS_02, OS_03 Prerequisites • Software Engineering (B.Sc.) Course module is associated with • Interaction Design (B.A.) • Product Management (B.A.) Contents This module introduces the concept of “sustainable development” in the context of technology and innovation. The objec- tive is to provide students with a background into the conceptual origin of the term, an understanding of what’s happening now, and a vision into how emerging technologies will impact the debate in the years to come. Getting a grasp over the goals, challenges and complexities of sustainable development will help students to develop critical thinking skills and a solu- tions-oriented mindset by showcasing examples of today’s most promising solutions for the future. Qualification Objectives Students who successfully complete this module: • understand the basic concept of sustainable development (SD), the environmental, social and economic dimensions, • know the history of SD, • discuss the conflicts which are involved in SD on the local as well as on the global scale, • understand the challenges SD presents for the technology sector in terms of responsibility and potential for innovation, • gain insights into what it means to forge strategic alliances with strategic partners in multi-stakeholder ecosystems. Learning Resources Learning resources are announced in advance at the beginning of each semester. Version 1.2.0, updated: 30.06.2020
58 | 59 CP | Capstone Project 15 CPs Self study: 450 hours Lecture, seminar/workshop, project work, case study, prac- CP Semester 6 (Synthesis) tice session Teaching Format Mandatory Every semester Module Type • Oral/practical examination Frequency • Written examination Assessment Type Graded Philip Ramge Grading OS_01, OS_02, OS_03 Module Coordinator • Software Engineering (B.Sc.) Prerequisites • Interaction Design (B.A.) Course module is associated with • Product Management (B.A.) Contents Throughout their studies, students have continually honed various skills through semester projects. In these projects, stu- dents had the opportunity to learn the basic skills and best practices of their study program and specialize according to their interests in a practical context. The capstone project module imparts a holistic understanding of the student’s accumulated knowledge and experience in their chosen study program. Students learn how the basic skills and best practices from their study program fit together, how they enable the student to take on a leading role and interact with the world outside of their project, and how they form the foundation for the student to work on complex projects within their chosen specialty. Qualification Objectives Students are able to: • apply the techniques and best practices from their study programs to a complex project in a holistic manner, • specialize in a specific topic and exhibit mastery of their chosen topic, • apply their knowledge interactively in contexts and situations outside of their project teams. Learning Resources Learning resources are identified by the student as part of their research and, if applicable, in liaison with the supervisor(s). Version 1.2.0, updated: 30.06.2020
59 | 59 BT | Bachelor Thesis 15 CPs Self study: 450 hours Bachelor thesis, colloquium BT Semester 6 (Synthesis) Teaching Format Module Type Mandatory Frequency Every semester Assessment Type • Oral/practical examination • Written examination Grading • Written examination is graded • Oral/practical examination is ungraded Module Coordinator Philip Ramge Prerequisites OS_01, OS_02, OS_03 Course module is associated with • Software Engineering (B.Sc.) • Interaction Design (B.A.) • Product Management (B.A.) Contents The bachelor thesis is a text that demonstrates the student is able to independently work on a problem in a scientifically appropriate way. The topic of the thesis can be chosen by the student and should (but does not have to) relate to the chosen topic of the capstone project. During a colloquium, students are expected to answer questions related to the topic of their thesis and take an active part in an academic discussion. Qualification Objectives Students who successfully pass this module demonstrate their ability to: • independently work on a self-selected topic in a scientific way • conduct a literature search according to scientific sources • select suitable scientific procedures and methods for their work • apply and, if necessary, adapt them • compare their results critically with the state of research and evaluate them • communicate their results clearly and in an academically appropriate language • answer questions related to the topic of the thesis in an academic discussion. Learning Resources General resources on writing a bachelor thesis are provided by the supervisor(s). Learning resources specific to the student’s bachelor thesis are identified by the student during their research and, if applicable, in liaison with the supervisor(s). Version 1.2.0, updated: 30.06.2020
Search