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9t Just then a well-dressed man walks briskly ro- ward you. The seamen instantly rise to their feer \"Don't you men have better things to do? Back to work with you, or you'll have no rum tonight!'' Grumbling, the seamen disperse. \"l'm Captain Montague Ward, the masterof this ship,\" says the man, as he pulls you to your feet. 'And who are you?\" As you repeat your story about being an orphan Captain Ward leads you to his quarters and gives you food and drink. \"You were very foolish to sneak onto a ship like this,\" he says. \"These men have little regard for human life.\" \"l might think the same of you, sir,\" you say, \"judging by what I saw below decks.\" Turn to page 38.

92 Suddenly all eyes turn toward the classroom door. \"Well, look who's here.\" Ms. Hawkins, stilllook- ing at the doorway, calls out your name! \"Well, don't just stand there, take your seat, and after class I want to hear about where you've been for the past few days.\" You blink your eyes and look again. There's still no one near the doorway. Glancing at your watch, you see it's been exacfly five minutes since you came in. Suddenly you realize what's happened. It's what the oracle warned you about. You're in another time frame, caught in two different perceptions of time. Thof's why the you you think youore is inuisi- ble to eueryone else. Your time frame is five min- utes ahead of theirs. No one could see you until five minutes after you walked in. And when you spoke, no one could hear your voice until five minutes had passed. It's a horrible situation! You've got to get back to the Cave of Time! Turn to page 700.

93 Suddenly you're waking as il from a &EE once again you're inside the entrance o{ a cap- And something-maybe it's the smell of the air. or the temperature, or the faint sound of an airplane above-tells you you're back in your own time. But maybe you never left; maybe you were just asleep. Could it be that you were just dreaming? 'Ak lugga!\" says a voice you've heard before. It's laark, walking toward you from the depths of the cave, a big smile on his broad face! \"laark, you're here-l can't believe it!\" You shake your head, wondering what you'll do with your friend from the past. There's only one thing you think of. \"Well, better come home with me. You're going to need a place to stay!\" Turn to poge 22.

94 You wake up in another coffinlike capsule, but this time you are alone in space. Through the tansparent dome you can see the stars and plan- ets with a clarity and beauty you never saw from under the Earth's atmosphere. To your left is Sat- urn with its spectacular rings and on the right, Jupiter. Its famous \"red\" spot has broken into three small flecks of orange, but the four largest moons are as prominent as they were to Galileo in 1630. Up ahead is a large reddish planet-Mars. You must be very close to it because it looks brighter and larger than Jupiter even though its diameter is twenty times smaller. Beyond Mars is anotherplanet. The large moon near it tells you that it is Earth and not Venus, but it doesn't look like the Earth you remember, with the beautiful swirls of white clouds overlaying great stretches of blue ocean and green-hued land masses. Instead, the whole planet is covered with thick gray clouds. Has the sun stopped shining on the Earth? You wonder how this could be- maybe it's the \"greenouse effect\" you heard was coming, caused by the increase of carbon dioxide in the air. Go on to the next page,

95 nAs your shuttle approaches Eartr pn beryr regret your decision to return. But your $o{4h[s are interrupted by a voice coming out of the box simply marked coMMUNrcArroN: \"Greehngs t'rom Earth orbit 2303. We houe been aduised ot' your opproach by Supremo 87. We understand you desire to land on Earth itselt'. This is a uery unusuol request. Normally only archaeologists uisit Eorth. lt is not classified os o hobitoble plonet. Nearly all descendants of Earth suruiuors are in orbital colonies. Are you sure you want to land on Earth itself; lf not, we can redirect you to planetSintra, which hos on enuironmentsim- ilar to the one Earth used to haue.\" lf you decide to land on Eorth anyway, turn to page 37. It' you osk to be redirected to Sintra, turn to page 74.

96 One evening soon afterward, the chief calls ev- eryone around the fire and begins a long speech. You have trouble making outwhat he's saying, but the gist of it seems to be this: The reinde er are leaving-heading east on their annual migration. Food willsoon be scarce here, and the tribe must pack up and follow the herd. One member of the hibe, a young man named fuog, has made a raft. He has decided to use it to journey down the river in search of better land. Two others-Larga and her daughter, Mi-have agreed to accompany him. Mi is a girl about your age, whom you like very much, The chief speaks of how he will miss Azog, Larga, and Mi, and he wishes them good luck. Looking at you, he adds, \"Ug snn.\" You understand. You must decide whether to go with the tribe and follow the reindeer migration or whether to join fuog, Larga, and Mi on a raft trip down the river into the land of the unknown. lf you decide to go with the tnbe, turn to page 65. lf you decide to go on the rat't, turn to page 4.

97 You follow the man up a ladder and take a wd- come breath of the fresh ocean air. You're on a ship all right-a sailing ship. By the crudeness of the sails and gear, the old-fashioned rig, and the iron cannon mounted on deck, you can tell that the time must be well over a hundred years in the past. Your eyes fasten on a large boat mounted on deck. On its stern is painted th e name Bounfg. You realize you're on the ship famous for a mutiny that occurred in 1789, when most of the crew joined the first mate, Fletcher Christian, in taking over the ship. The mutineers, you remember, put Captain Bligh and those loyalto him in a small, open boat. Their only hope of survival lay in rowing over a thousand miles to the nearest inhabited island. As the seaman leads you aft you notice two of the ship's officers bound to the foremast. A tall, shirtless man is standing near the helmsman, talk- ing heatedly to a group of sailors. He hands them each a knife and a cutlass. So this is the notorious Fletcher Christian! With a shock you realize the mutiny has already begun! TUrn to page 772.



To the others you shout, \"Vg wamp\"-\"vss must get to the shore!\" Desperately you start pad- dling with your pole. The others sit motionless, staring at you. Why aren't they paddling? Stunned, you realize that these people have never heard the sound of a waterfall; they have never even heard of a waterfall! The loud noise ahead doesn't mean any more to them than would the roar of a jet plane. The raft is drifting faster. Now it would be too late even if eueryone paddled! As the noise of the falls becomes a deafening roar, the Neanderthals understand. They do not yell or cry out, but in the last moments each of them hugs you as if to say good-bye. Suddenly the raft is hurfling over the falls. A hundred feet below there is nothing visible but mist and foam and spray. As you falltime seems to slow almost to a stop. And in that long fraction of time you see the river winding downsteam, looking shangely narrowed, as if most of the water were flowing into the ground. Turn to page 703.

r00 You run out of the classroom and down the hall. Somehow you'll find your way. You'll stow away on a bus. At least you won't have to pay any fare; no one will notice you for five minutes. You slip out of the school and start to cross the street. There are no cars coming, but you have a frightening thought: You could be hit by a car com- ing along right now that you won't see for five minutes! You'll have to cross several streets to reach the bus station. Should you take the risk? lf you risk crossing the streets to get to the bus station, turn to page 105. $ you decide not to risk it, turn to page 86.

101 \"l'lljoin the mutiny,\" you say. \"Very well,\" says Christian. \"Then stand clear because there may be swinging of cutlasses before the morning is overl\" A few moments later two seamen lead Captain Bligh to the rail. A third holds a knife to his throat. Other seamen lower the longboat. One of the of- ficers loyal to Captain Bligh lunges at Christian, but the new master of the Bounty stops him with an upraised dagger. After that Bligh's men climb quickly into the boat. Bligh himself stands at the top of the ladder. A hush falls over the mutinous crew as Bligh searches out each man's eyes with his own. In a firm, hoarse voice he says, \"l may survive and I may not, but it is certain that every one of you will hang for this.\" Turn to page 704.

102 When you wake up, several doctors are stand- ing by your bed talking to one another. Next to them is a blackboard on which these words are written: When you wake up and read this, we won't know it because you are living several min- utes ahead of the rest of us. It's for this reason that we aren't talking to you. Erase this and write your own message. We'll be able to read it in a few minutes. This is the way we will have to communicate. We don't know any cure for your strange condition, but we will do our best to help you. You read the message twice, feeling grateful that you are safe and that people understand what the problem is. You sit up and think as hard as you can. What will you write on the blackboard? What will life be like if you are always to be five minutes ahead of everyone else? You think a moment and then write: I'd just like to go home. I guess I'd better take this blackboard with me. Turn to page 113.

103 As you crash into the boiling waves a raging torrent sweeps you down into the blackness be- neath the surface. You prepare to die, but slowly the water thins, and you can actually breathe as you slide deeper and deeper underground. You feelMi's arm as she slides by. You're so amazed to be alive that you forget to be afraid. Then you feela thrillof hope, because you have an overwhelming feeling that you have entered the Cave of Time. You're going to survive! With luck the Neanderthals will survive too. You hope they will get by all right wherever they go. You laugh to yo urself , thi nkin g, M ay b e th e N eanderth als w ill b e the people of the t'uturel That is your last thought bef.ore you lose consciousness. Turn to page 44.

104 The crew is silent. Bligh turns and climbs down into the boat. The lines are cast off, and the long- boat rapidly moves away as its occupants pull on their long, heavy oars, setting out on what seems like an impossible search for land. The Bounty swings around, and the men pull on the running ropes, bimming the sails as the ship sets on a new course. Fletcher Christian puts you to work chipping rust off the anchor chain. While you work you have a chance to talk to a friendly seaman named Tim. \"We're bound forTahiti,\" he says in response to your question. \"We'llbe taking on supplies, but we can't stay long. If Bligh ever reaches land, the whole British Navy willbe look- ing for us.\" He draws the edge of his hand across your throat to emphasize his point. \"Where will Christian take us, then?\" you ask. Tim stands up and looks toward the horizon. \"He's mentioned an island-Pitcairn, it's called. Big enough and fertile enough to sustain us. It's remained uninhabited because the entire coast is rockbound-there's no safe place to anchor a ship.\" As you consider these thoughts you wish you were somewhere else. All the same, you're thankful not to be in the longboat with Captain Bligh and his followers. Turn to page 25.

105 You notice cars coming along allthe time. There are plenty of chances to cross, but how can you be sure you'll make it? You've got to take the risk. You dash across the street-and make it! You head down the avenue. There's the bus station! Only one more street to cross. If you could just cross when it was green five minutes ago. . . . You time the light with the second hand of your watch, and find that it shines green for sixty sec- onds and then red for sixty seconds. As it furns green you think, It must haue turned red fiue min- utes ago. You should wait one minute; then it will have been green five minutes ago. You time one minute on your watch. The light turns red. You look carefully. No cars are coming, and you feelsure none were coming five minutes ago. You dash across the street. Again you make it! And so, after three days of travel in which you have to change from bus to bus-living like a bum, scavenging food wherever you can-you reach the Cave of Time. It's scary going back in, but there's no doubt in your mind-that's what you have to do. Living five minutes ahead of your own time would be a miserable existence. You're in such a rush that your eyes don't have time to adjust to the dim light in the cave. You trip on a rock, stumble, and fall. Suddenly you are sliding down a chute, headed for another time. . . . Turn to page 66.

I I \\ { I

107 You bite into the first mushroom. It tastes rather strange, but not too bad actually. And now you realize how hungry you are. It's been hours since you last ate. You eat another, and then another. Suddenly you feel a sharp pain in your stomach. You try to stand up, but you feel dizzy. Your head is spinning. You spit out the rest of the mushroom and stumble toward the river. After a few steps you fall, writhing in pain. The mushrooms you atewere poisonous. You have only a few minutes to live. The End

108 When you regain consciousness, you find your- self seated in a chair made of very shange material. Whenever you move, the chair adjusts itself so that, however you're sitting, it is molded to your body, giving you the most perfect and comfortable support. The room you are in is much smallerthan your living chambeq but the same hypnotic music is playing. Seated nearby is a woman whose body and face seem elongated, as if she were an image in an amusement park mirror; yet she has a beautiful face, and her soft olive eyes have a warmth and kindness that surprise you. \"You are an alien of uncertain origin,\" she says genfly. \"Our computer will determine how you got here and what is to be done with you.\" \"Who are you-and where am I?\" you ask. \"My name is Celeste 433 and I am your over- seer. You are on Suprema 87, Colony 143 to the fifth power, proxima Neptune, and you are very fortunate to be here. Through advanced tech- nology all problems have been solved, all needs taken care of. There is nothing for our people to do but to exist in a state of perpetual pleasure.\" You start to speak, but a sharply focused light beams at your face, increases in brightness for a moment, and then fades as you decide not to say anything. Go on to the nert page.

109 Celeste 433 continues. \"Our monitors show that you are not completely happy in the su- premely pleasurable life we have made possible for you. You must have an irrational, rebellious quality in your personality-a quality acquired in your previous culture. This will cause difficulty. Therefore I must ask you: Will you accept your good fortune and have a life of continualpleasure, or will your thoughts and actions become in- creasingly rebellious? Please answer truthfully. Our monitors will show if you are ly,ng.\" lf you say you'll accept a ht'e ot' perpetual pleasure, turn to page 7. lf you ret'use, turn to page 29.

110 Hours later the morning sun awakens you. You're still about half a mile from the main island, but there are many smallboats nearby. At the far end of your tiny reef a boy is wading through the shallow water, looking for crabs. You notice each other at the same time. He pulls his boat up onto the reef. Smiling, he calls to you. You walk to meet him. Pointing to himself, he says, \"Mowli.\" You point to yourself and say your name. Then you point to lhe Bounty, then again to yourself and make mo- tions as if you were swimming. Then you point first to yourself, then to the Bounty, and then move your hand under your chin as if someone were slicing your throat. Mowli understands. He motions you to follow him and leads you back to his boat. There you spend a couple of pleasant hours helping him catch crabs. When the sun is so high you're afraid it will burn off the tops of your ears, Mowli rows you ashore and takes you home to his thatched hut, where you meet his parents and his sister and their goats and chickens and pet tortoise. Almost at once, it seems, you're accepted as one of the fam- ilv. Turn to page 15.



Ltz \"Ready then, lads,\" Christian says to the others. \"But mind you, there willbe no bloodshed.\" Tirrn- ing to another man he says, \"Stiles, lower the boat!\" As Fletcher Christian is barking out orders the seaman has been leading you closer. 'A stowaway, sir,\" he says loudly. \"Oh-ho!\" says Christian, staring at you with piercing blue eyes. You start to explain that you didn't mean to be a stowaway, but you find yourself tongue-tied. After all, who would believe that you got on lheBounty through the Cave of Time? Christian looks at you with a quizzical but friendly expression. \"Well, I admire your spirit,\" he says. \"So instead of throw- ing you overboard, which is what you deserve, I'll give you a choice. You can join us in taking over the ship, or you can go with Captain Bligh in the boat.\" \"Go with Fletcher Christian,\" shouts Captain Bligh, \"and you'll follow him straight to the gal- lows!\" It' you join the mutineers and nsk hanging, turn to poge 747. lf you join Captain Bligh ond risk staruing, turn to page 77.

u3 Five minutes later the doctors smile as they see you writing on the blackboard. Besides the black- board they give you a tape recorder and instruc- tions to hand out to everyone so people will understand how to deal with you. No doubt about it. Life is going to be compli- cated from now on. At least you stand to make a lot of money at the horse races. The End



115 As you watch, the saucercraft lifts your space shuttle and disappears into the mists, like some robotic garbage collector. Then a loneliness sweeps over you, even worse than what you expe- rienced in space. You shap on your backpack and start walking over the flat, rubble-shewn terrain, tuying to tuavel in a shaight line. As night approaches you have no idea how far you've traveled or how far you are from civiliza- tion-if there is any in this desolate world. You lie on the hard, sandy ground and hy to sleep, but within minutes you sense something overhead. Opening your eyes, you see the saucercraft hover- ing above you. The wires are already unreeling. You jump up, yelling at the craft above. Before you even think to run, the wires wrap around you. You realize this craft must be manned by a robot that can't distinguish living beings from stay ob- jects. And you feel the wires, like great snakes, crushing you. The End

ABOUT THE AUTHOR HtpEoDernWodUAaeRncvDihPACKARDuCCinsohailqoguruoamdesubeate of Prince- ool' aP- Ad venture thinking r his children, Caroline, Andrea, and Wells' ABOUT THE IruSTR.PTTOR DON HEDIN was the first artist for the Choose Your Own Adventure series, work- ing under the name of Paul Granget' and has ilrlstated over twenty-five books for the se- ries. For many Yea ated with Reader's and then art editor. an artist, Mr. Hedin now lives in Oak Cteek Canyon, Arizona, where he continues to *otL us a fine-arts painter and illustrator'

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