US $8.90 EU € 7.20 07.2021 www.zoombit.com Computers & Technology Magazine 00The MOST INFLUENTIAL WOMEN 2021IN TECHNOLOGY The Best \"Whatever women do they Games from must do twice as well as 80s'-90s' men to be thought half as good. Luckily, this is not difficult\" Charlotte Whitton
00The MOST INFLUENTIAL WOMEN 2021IN TECHNOLOGY
Who run the world?GIRLS the 100 influential womens 12 34 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35
36 37 38 39 40 46 47 48 49 50 56 57 58 59 60 66 67 68 69 70 76 77 78 79 80 86 87 88 89 90 96 97 98 99 100
41 42 43 44 45 51 52 53 54 55 61 62 63 64 65 71 72 73 74 75 81 82 83 84 85 91 92 93 94 95
\"A woman is a full circle. Within her is the ability to create, nurture, and transform\" Diane Mariechild
TGHAEMBEESSFTR8M0s'-90s' Video games are defined based on their platform, which includes arcade games, console games and computer games. Recently the industry has expanded to mobile games using smartphones and tablets, virtual reality and layered systems and remote cloud games. Video games are classified into a wide variety of genres based on the type of game and their purpose. In Zoombit Nostalgia Week we go back to the 80s and 90s to the wonderful games we all grew up on. Pac-Man1980 Pac-Man is an action game in a maze developed and released by Namco for arcades in 1980. The original Japanese title of Pac Man was changed to Pac-Man for international releases as a means of preventing the destruction of arcade machines by changing the P to F in North America, the game was released By Midway Manufacturing as part of its licensing agreement with Namco America. The player controls a pack-man, who must eat all the dots in a closed maze while avoiding four colorful ghosts. Eating large flash points called \"power balls\" causes the ghosts to turn blue, allowing Pac-Man to eat them in exchange for bonus points. Game development began in early 1979, directed by Toro Iwatani with a team of nine people. Iwatani wanted to create a game that could appeal to both women and men, since most of the video games of that era were meant for war or sports. Although the inspiration for Pac-Man's character was the figure of a pizza with a slice removed, Iwatani said that he also rounded the Japanese character to the mouth, Kochi. The characters in the game are supposed to be cute and colorful to appeal to younger players. The original Japanese title of Pacman is derived from the hockey-pak form of the title character, and is now the mascot and emblem of the flagship of Bandai Namco Entertainment. Pac-Man enjoyed widespread critical and commercial success, leading to a number of sequels, merchandise and two TV series, as well as a hit single by Buckner and Garcia. The franchise remains one of the highest-grossing and revenue-generating games, generating revenue of more than $ 14 billion (as of 2016) and 43 million units in sales combined, and has an ongoing commercial and cultural heritage, typically evolving into one of the greatest video games of all time.
Pac-Man is an action maze chase video game; Placed at the four corners of the maze the player controls the eponymous character are large flashing \"energizers\", or \"power through an enclosed maze. The objective of pellets\". Eating these will cause the ghosts the game is to eat all of the dots placed in the to turn blue with a dizzied expression and maze while avoiding four colored ghosts - reverse direction. Pac-Man can eat blue Blinky (red), Pinky (pink), Inky (cyan), and ghosts for bonus points; when eaten, their Clyde (orange) - that pursue him. When Pac- eyes make their way back to the center box Man eats all of the dots, the player advances in the maze, where the ghosts \"regenerate\" to the next level. If Pac-Man makes contact and resume their normal activity. Eating with a ghost, he will lose a life; the game ends multiple blue ghosts in succession increases when all lives are lost. Each of the four ghosts their point value. After a certain amount of have their own unique, distinct artificial time, blue-colored ghosts will flash white intelligence (A.I.), or \"personalities\"; Blinky before turning back into their normal, lethal gives direct chase to Pac-Man, Pinky and Inky form. Eating a certain number of dots in a try to position themselves in front of Pac- level will cause a bonus item - usually in the Man, usually by cornering him, and Clyde will form of a fruit - to appear underneath the switch between chasing Pac-Man and fleeing center box, which can be eaten for bonus from him. points. The game increases in difficulty as the player 1983 crash, and helped popularize the side- progresses; the ghosts become faster and the scrolling platform game genre. Koji Kondo's energizers' effect decreases in duration to the soundtrack is one of the earliest and most point where the ghosts will no longer turn popular in video games, making music into blue and edible. To the sides of the maze are a centerpiece of game design. The game two \"warp tunnels\", which allow Pac-Man and began a multimedia franchise including the ghosts to travel to the opposite side of the a long-running game series, an animated screen. Ghosts become slower when entering television series and a feature film. It has and exiting these tunnels. Levels are indicated been rereleased on most Nintendo systems. by the fruit icon at the bottom of the screen. Alongside Mario himself, Super Mario Bros. In-between levels are short cutscenes featuring has become prominent in popular culture. Pac-Man and Blinky in humorous, comical situations. The game becomes unplayable at the 256th level due to an integer overflow that affects the game's memory. Super Mario 1985 Super Mario Bros is a platform game developed and published by Nintendo. The successor to the 1983 arcade game Mario Bros. and the first in the Super Mario series, it was released in 1985 for the Famicom in Japan. Super Mario Bros. is frequently cited as one of the greatest video games of all time, with praise on its precise controls. It is one of the best- selling games of all time, with more than 50 million copies sold worldwide. It is credited alongside the NES as one of the key factors in reviving the video game industry after the
In Super Mario Bros., the player takes on Dangerous Dave 1991 the role of Mario, the protagonist of the series. Mario's younger brother, Luigi, Dangerous Dave is a 1988 computer game is controlled by the second player in the by John Romero. It was developed for game's multiplayer mode and assumes the Apple II and MS-DOS as an example the same plot role and functionality as game to accompany his article about his Mario. The objective is to race through GraBASIC, an Applesoft BASIC add-on, the Mushroom Kingdom, survive the for the UpTime disk magazine.the object main antagonist Bowser's forces, and save of the game is to collect gold cups to move Princess Toadstool. The game is a side- on to the next level. Since the original 1988 scrolling platform game; the player moves publishing of Dangerous Dave on UpTime, to the right to reach the flagpole at the end there have been three sequels and three of each level. ports of the original to other platforms. The game world includes coins for Mario to collect and special bricks marked with a The idea for Dangerous Dave came to question mark , which when hit from below John Romero under the influence of Super by Mario may reveal more coins or a special Mario. There are similarities between item. Other \"secret\", often invisible, bricks the two games, such as the secret levels, may contain more coins or rare items. If the level design, the monsters, and the the player gains a Super Mushroom, Mario jumping. According to Romero, he was \"on grows to double his size and gains the purpose trying to make a Mario game.\" The ability to break bricks above him. If Mario mission is to guide Dave through ten levels, gets hit in this mode, then instead of dying collecting trophies in the hideout of his he turns back to regular Mario.Players start enemy, Clyde. Romero says that among all with a certain number of lives and may Dangerous Dave sequels Dangerous Dave gain additional lives by picking up green in the Haunted Mansion is \"the best Dave spotted orange up mushrooms hidden in ever created\".In 2008 Dangerous Dave in bricks, or by collecting 100 coins, defeating the Haunted Mansion was ported to cell several enemies in a row with a Koopa phones. shell, or bouncing on enemies successively without touching the ground. Mario loses a life if he takes damage while small, falls in a bottomless pit, or runs out of time. The game ends when the player runs out of lives, although a button input can be used on the game over screen to continue from the first level of the world in which the player died. The game consists of eight worlds with four sub-levels called \"stages\" in each world.
SimCity 1989 SimCity was commercially successful, selling 300,000 units for personal computers SimCity, also known as Micropolis or SimCity and nearly 2 million units for the SNES. The Classic, is a city-building simulation video game was recognized as a new phenomenon game developed by Will Wright and released within the gaming industry, and it broke for a number of platforms from 1989 to 1991. the widespread belief that computer games SimCity features twodimensional graphics were primarily intended for children. and an overhead perspective. The objective of SimCity was met with critical appraisal for the game is to create a city, develop residential its innovative and addictive gameplay in and industrial areas, build infrastructure and spite of the absence of platformer or shooter collect taxes for further development of the city. elements. Reviewers considered the game Importance is put on increasing the standard of to be instructive and helpful toward the living of the population, maintaining a balance player's understanding of the basics of urban between the different sectors, and monitoring planning, politics and economics. SimCity the region's environmental situation to prevent received numerous awards from various the settlement from declining and going news publishers and associations. The bankrupt. success of SimCity marked the beginning of the urban simulation genre of video games, SimCity was independently developed by Will as well as publisher Maxis's tradition of Wright beginning in 1985, and would not see producing non-linear simulation games, its first release until 1989. Because the game one of which – The Sims – would surpass all lacked any of the arcade or action elements its predecessors in popularity and become that dominated the video game market in one of the best-selling franchises in the the 1980s, video game publishers declined video game industry. It is considered one of to release the title in fear of its commercial the greatest video games ever made. failure, until Broderbund eventually agreed to distribute it. Although the game initially sold The objective of SimCity is to build and poorly, positive feedback from the gaming design a city, without specific goals to press boosted its sales. After becoming a best- achieve. The player can mark land as seller, SimCity was released on several other being zoned as commercial, industrial, or platforms, most notably on the Super NES in residential, add buildings, change the tax 1991, in which its gameplay was significantly rate, build a power grid, build transportation improved with Nintendo's involvement systems and take many other actions, to enhance the city. Once able to construct buildings in a particular area, the too-small- to-see residents, known as \"Sims\",may choose to construct and upgrade houses, apartment blocks, light or heavy industrial buildings, commercial buildings, hospitals, churches, and other structures. The Sims make these choices based on such factors as traffic levels, adequate electrical power, crime levels, and proximity to other types of buildings—for example, residential areas next to a power plant will seldom appreciate to the highest grade of housing.In the Super NES version and later, the player can also build rewards when they are given to them, such as a mayor's mansion or a casino.
The objective of SimCity is to build and design a city, without specific goals to achieve. The player can mark land as being zoned as commercial, industrial, or residential, add buildings, change the tax rate, build a power grid, build transportation systems and take many other actions, to enhance the city. Once able to construct buildings in a particular area, the too-small- to-see residents, known as \"Sims\",may choose to construct and upgrade houses, apartment blocks, light or heavy industrial buildings, commercial buildings, hospitals, churches, and other structures. The Sims make these choices based on such factors as traffic levels, adequate electrical power, crime levels, and proximity to other types of buildings—for example, residential areas next to a power plant will seldom appreciate to the highest grade of housing.In the Super NES version and later, the player can also build rewards when they are given to them, such as a mayor's mansion or a casino.
SimCity is a city building simulator game series first started in 1989. (Maxis)
Search
Read the Text Version
- 1 - 14
Pages: