Autodesk® Fusion 360™ Rendering© 2016 Autodesk
Tips & Tricks1. No sharp edges! • Look around your desk… Are there sharp edges on your monitor, on your desk, your computer, etc? • Light reflects off of curved or angled surfaces, giving a realistic look. © 2016 Autodesk
© 2016 Autodesk
© 2016 Autodesk
Tips & Tricks2. Add dirt, smudges, scratches, and texture to your parts • Most objects are not perfectly clean or smooth. Add a bit of realism to your textures by adding dings or dents or smudges, etc. • Look at objects on your desk… Does your monitor plastic have a “sandy” texture? What about your mouse-pad? • Did you notice the smudges on the dice image? © 2016 Autodesk
Tips & Tricks © 2016 Autodesk
Tips & Tricks3. How to add smudges, dirt, etc? • Do a google image search for “smudge” or “dirt” or “rust”, etc. • Download one of the images to your computer • Go into OtherBase MaterialsLayered • Click on the Advanced button and add your image to the Relief Pattern (Bump) • Edit the image and set the Data Type to Normal Map and set the Depth to a very small number. © 2016 Autodesk
Tips & Tricks3. How to add smudges, dirt, etc? • Better yet, add them as a decal! • Search google for an image of a smudge or scratches, but make sure you select a “transparent background” image. • Add the decal and change the opacity to a small number. • You can add multiple decals to a face, if necessary. © 2016 Autodesk
Tips & Tricks4. Create a realistic environment • Don’t just use default lights • Create an “environment” for your object. If it is a toaster, put it on a kitchen table, for example. • Use HDRI lighting, if possible • Depth of Field © 2016 Autodesk
Tips & Tricks © 2016 Autodesk
Tips & Tricks © 2016 Autodesk
Tips & Tricks4. Create a realistic environment • Different types of environments • Solid Color background • Environment background • Modeled background, sharp edge • Modeled background, smooth edge © 2016 Autodesk
Tips & Tricks5. Create your own lights • Create geometry that has an “emissive” material to create custom, colored lights • I find editing an existing “LED” emissive material works best Standard, boring lights © 2016 Autodesk
Tips & Tricks5. Create your own lights • Create geometry that has an “emissive” material to create custom, colored lights • I find editing an existing “LED” emissive material works best © 2016 Autodesk
Tips & Tricks5. Create your own lights • Create geometry that has an “emissive” material to create custom, colored lights • I find editing an existing “LED” emissive material works best © 2016 Autodesk
Tips & Tricks5. Create your own lights • You can also create “target” lights using a cylinder and apply a colored LED emissive material to the end face. • In this example, I have a red light and a blue light. Notice the dual shadows and even the highlight on the back wall. © 2016 Autodesk
Tips & Tricks5. Create your own lights • You can create an “omni- directional” light using a sphere and apply a colored LED emissive material to it. © 2016 Autodesk
Tips & Tricks6. HDRI (High Dynamic Range Imaging) • Is a technology that expands the dynamic range of an image and shows details in both shadows and highlights. • Can find free HDRI maps online. Search google for “Free HDRI”. Download the hdr file and load the file in Fusion Lighting Environment. • http://www.hdrlabs.com/sibl/archi ve.html • http://hdrmaps.com/freebies © 2016 Autodesk
Standard Cool Light render © 2016 Autodesk
Cloudy Sky HDRI © 2016 Autodesk
Skate Park HDRI © 2016 Autodesk
Apartment HDRI © 2016 Autodesk
Loft HDRI © 2016 Autodesk
Lake HDRI © 2016 Autodesk
Lake HDRI © 2016 Autodesk
Tips & Tricks Not a seamless texture…5. Seamless textures • Seamless textures allow you to scale up/down the texture without seeing “seams”. • Great for marbles, woods, stone, brick, etc. • Do a google search for “seamless textures free” © 2016 Autodesk
Tips & Tricks5. Seamless textures • Seamless textures allow you to scale up/down the texture without seeing “seams”. • Great for marbles, woods, stone, brick, etc. • Do a google search for “seamless textures free” © 2016 Autodesk
Tips & Tricks6. Limit Resolution & Quality in render • Allows you to quickly see which direction shadows will cast, colors of lights, reflections, etc. • Saves a huge amount of time confirming your setup before doing a final render. © 2016 Autodesk
Tips & Tricks7. Texture Map Controls • When using textures that have “grain”, such as carbon fiber, wood, stone, etc, you will want to control the texture map direction. • By default, Fusion uses “Automatic Map Projection” which does not work in all situations. © 2016 Autodesk
Tips & Tricks “Automatic” – Notice texture doesn’t line up correctly © 2016 Autodesk
Tips & Tricks “Planar” – Texture looks better, but gets “stretched” across the top © 2016 Autodesk
Tips & Tricks “Box” – Texture is applied to all 6 faces and you can control each “plane” individually. Typically provides more realistic results. © 2016 Autodesk
Tips & Tricks “Spherical” – This mapping is usually reserved for just spherical objects. © 2016 Autodesk
Tips & Tricks “Cylindrical” – This mapping tends to create the most realistic result on organic shapes, like this Sawz-All. © 2016 Autodesk
© 2016 Autodesk, Inc. All rights reserved.
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