STADIUM PROPOSAL WITH OPENABLE ROOF
SURAU
SG. MERAB, BANGI SELANGOR
CSR WORK MEMALI MOSQUE
PUBLICATION
CHALLENGES TO OUR PROFESSION
THE OBAMA ERA 2009 - 2017
CHALLENGES The New Reality : PROTECTIONISM VS GLOBALIZATION :- THE CHANGING WORLD TRADING LANDSCAPE THE END OF FREE TRADE & GLOBALIZATION? THE END OF EUROPEAN UNION? RISE AND POPULARISM
DONALD TRUMP THE PRESIDENT OF US FOR 4 – 8 YEARS ? THE ERA OF PROTECTIONISM
THE END OF INNOVATION ?
The Singularity Is Near: When Humans Transcend Biology is a 2006 non-fiction book about artificial intelligence and the future of humanity by inventor and futurist Ray Kurzweil.
THE LAW OF ACCELERATING RETURNS REVISITED Source: http://www.singularity.com/BookExcerpts/SingularityisNear_Appendix.pdf
We reached 7 Billion in the World’s Population in 2015 The world’s population will be approximately 9 Billion by the end of the century – 2100. 8 Billion by 2050
THE KURZWEIL CURVE
PROBABILITY ROBOTS OR COMPUTER THAT WILL TAKE YOUR JOB IN NEXT 20 & 50 YEARS, 1=CERTAIN Source: Partly From The Economic
THE RISE OF CHINA
THE RISE OF CHINA
TN 50 THE FUTURE WE DESIRE TN 50 Transformation 2050 (Announced by the Government in Malaysia 2015 to feature Malaysia's goals for the next 30 years after vision 2020) PROSPEROUS SUSTAINABLE HARMONIOUS ECONOMIC GROWTH CREATIVITY & INNOVATION HAPPINESS INDEX
NO Economic World Bank (GDP per Creativity and Innovation (Global Happiness ( World Happiness Report, Capital), 2015 Innovation Index, 2016) 2015) 1 Luxembourg Switzerland Denmark 2 Switzerland Sweden Switzerland 3 4 Norway United Kingdom Iceland 5 Macau USA Norway 6 Qatar Finland 7 Ireland Finland Canada 8 Singapore Netherland 9 USA New Zealand 10 Denmark Ireland Australia Malaysia Australia Denmark Sweden Iceland Netherlands Germany 47 60 35
MALAYSIAN GDP GROWTH TIMELINE FROM 1960 - 2050
MALAYSIAN POPULATION FROM 1957 - 2100
CURRENT NUMBER AND ASSUMPTION OF REGISTERED ARCHITECTS FROM 1967 - 2100
LAM SCALE OF FEES - DECLINING FEE STRUCTURE
Pareto Principle 20% of the input (time, resources, effort) accounts for 80% of the output (results, rewards) 80% of work will be done by 20% of the people/films
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