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Home Explore VR - Proposal Eclosia Aquarium Project 2020 March 2020

VR - Proposal Eclosia Aquarium Project 2020 March 2020

Published by Laurent Yvan, 2020-03-26 02:34:28

Description: VR - Proposal Eclosia Aquarium Project 2020 Presentation of VR Solutions

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VR AQUARIUM SOLUTIONS by Laurent de Laroche S. & Yvan Pidial 1

CONTENT INTRODUCTION……………………………………………………3 COLORED ILLUSTRATIONS VR EXP……………………...…....4 SYSTEM DESIGN(SCANNER)...............................................6 SYSTEM DESIGN(VR AQUARIUM).........................................8 IMMERSIVE UNDERWATER VR EXP…………………………..9 SYSTEM DESIGN(HMD - HTC VIVE)...................................12 BACKEND SUPPORT CONFIGURATION & ANALYTICS…..13 COLORED ILLUSTRATION EXP ESTIMATE………………....17 IMMERSIVE UNDERWATER EXP ESTIMATE……………....18 HARDWARE SPECS(SCANNER)........................................19 HARDWARE SPECS(VR AQUARIUM)..................................20 HARDWARE SPECS(HMD - HTC VIVE)..............................21 CONTACT US……………………………………………………...22 2

INTRODUCTION This is a complete proposal of potential VR Solution for the Aquarium project by Eclosia. Our thoughts are to make the most of our of the VR Experience and bring forward a unique approach that won’t be seen anywhere else in the world. These solutions are set to evolve over time, both through added complexity or added stations. 3

COLORED ILLUSTRATIONS VR EXPERIENCE A unique experience for kids of 6 - 12 years old. ● Kids will be handed a cartoon set of illustrations of sea life, in the form of outline cartoon creatures on 1 sheet of thick A5 paper, once their parents purchase a ticket, kids can request more by paying extra. ● They will also be provided with coloring tools tools such as colored markers. The goal is get them to be creative by adding their own colors. ● Once colored kids will head to the photo booths that consist of a squared box with camera on top and monitor at the back for preview. ● Once the colored image is captured this will in turn populate the virtual aquarium with colored creatures. ● The creatures will be animated and will transition through 3 monitors based on a 30 mins to 1 hr timer. ● Kids will get to see their colored creatures during the whole aquarium tour from entrance to exit of the building. The colored artwork is for them to keep as a souvenir. The expected amount of creatures per 60-70 inch LED TV is expected to be about 500 - 1000 to be defined at a later stage. 4

STAGE 1 - KIDS COLLECT LINE ART/ILLUSTRATION AT TICKET COUNTER STAGE 2 - HEADS TO ARTWORK COLORING STATION STAGE 3 - KIDS ARE HANDED COLORED MARKERS TO HAVE FUN STAGE 4 - SCANNING STATION/PREVIEW - (SEE BELOW FOR DETAILS) All dimensions for the input box/slot will have to be measured and tested prior to be defined. Which should be done within the first month of approval of the proposal and initial payment. 5

SYSTEM DESIGN (SCANNER) This system diagram shows an overview of what is to be expected in terms of hardware connectivity. Webcam device and light ring will require usb cables. An HDMI cable that should be no longer than 15 meters long will be required. It is to be noted that all computers will have to connect to a Gigabit switch. Ideally a single 16 port switch that would link all computers and device in the same network. 6

STAGE 4 - SCANNING STATION/PREVIEW - (SEE BELOW FOR DETAILS) STAGE 5,6,7 - COLORED SEA CREATURES ADDED TO THE VR TANKS 5. Stage 5, 6 and 7 are heavily dependent on the network infrastructure to be set on site. Ideally 3, 60 inch Tvs to be positioned at 3 distinct location, 6. entrance, mid area of the tour/journey, and the exit. Colored illustrations will enter the VR tanks from the top. Each creature will have a different brightness level 7. relating to when they were created. This will happen over a cycle at random intervals for each creature. The look and feel of the VR Tanks will be guided by the 7 kids and how they color the creatures. The movement of the sea creatures from tank to tank is an effort to make the experience more dynamic.

SYSTEM DESIGN (VR AQUARIUM) This system diagram shows an overview of what is to be expected in terms of hardware connectivity. In this example Monitor Screen refers to Large 60” TVs. An HDMI cable that should be no longer than 15 meters long is required. It is to be noted that all computers will connect to a Gigabit switch. Ideally a single 16 port switch that would link all computers and device in the same network. 8

IMMERSIVE UNDERWATER VR EXPERIENCE This experience will be focused on providing an immersive 360 degree underwater moment. The immersion could physical submersive visual clues such as the use a periscope or wearing a deep sea diving helmet. The experience will feel realistic both visually and audibly. This has the potential to evolve over time with added complexity. This is targeted to kids and adults alike. ● To access or engage with the experience users will have to wear a physical prop or interact with physical props ● While virtually underwater users will have the option to look around and enjoy the moment ● Audio clues will be added to the experience to promote learning while having a fun element ● Users will learn about species that are hard to see in reality such as sharks and other big mammals that require access to deep diving equipment ● The experience will be short and expected to be around 10 to 20 mins. Two choices of content, Interactive real 360 videos with 3d effect, which content can be sourced from Nat Geo or others Or complete Interactive content using purchased animated assets. The user experience will be narrated and timer based. User input will be minimal for the first version. 9

STAGE 1 - AT THE STATION WRITTEN and AUDIO INSTRUCTION WITH AUDIO WILL GUIDE USERS ON HOW TO INTERACT WITH PROPS AND APPLICATION STAGE 2 - USERS WILL BE INTERACTING WITH PROPS BY WEARING OR OPERATING LEVERS TO START THE EXPERIENCE In this setup users will only be able to enjoy single axis 360 degree experience looking around rather than up and down. Movement tracking within the virtual experience would be possible via HTC Vive pro eye tracker. 10

STAGE 1 - AT THE STATION WRITTEN and AUDIO INSTRUCTION WITH AUDIO WILL GUIDE USERS ON HOW TO INTERACT WITH PROPS AND APPLICATION STAGE 2 - USERS WILL BE INTERACTING WITH PROPS BY WEARING OR OPERATING LEVERS TO START THE EXPERIENCE In this setup users will only be able to enjoy single axis 360 degree experience looking around rather than up and down. Integrated HTC Vive. Movement tracking within the virtual experience would be possible via HTC Vive pro eye tracker. 11

SYSTEM DESIGN (HMD - HTC VIVE) This system diagram shows an overview of what is to be expected in terms of hardware connectivity. In this example Monitor Screen refers to either Large 60” TVs or small screen depending on space availability. An HDMI cable that should be no longer than 15 meters long is required to get this display connected to the CPU. It is to be noted that all computers will connect to a Gigabit switch. Ideally a single 16 port switch that would link all computers and device in the same network. 12

BACKEND SUPPORT CONFIGURATION & ANALYTICS CPUs NETWORK REMOTE MONITORING SWITCH SERVER LOGS PRIORITY 1 TRIAGE ERRORS NO PRIORITY 2 SUPPLIER ERRORS PRIORITY 3 CLIENT Backend support will ensure automated monitoring and error reporting system that rely on constant error logging on the cloud. The idea behind is to have an email sent to both the support team and the client flagging when there are anomalies. This will be designed around trigger measures. The system keeps tracking the running application while comparing the data to a good running system log. As soon as the log differs a notification is sent out from a triage mechanic, automated actions are taken based on Priorities. It is the responsibility of the client to ensure machines are switched on and are connected to the internet at the site. At each boot the machine send emails notifying its online and running. 13

TRIAGE / TICKET SYSTEM The Triage part of the backend system will automatically evaluate reported issues and classify them as Priorities with Number and Date enumerator. This will help with sorting of issues by order of priority and importance. ● Priority 1 (High) refers to Hardware failure, webcam no switching on, no scan possible. PC power supply dead, graphics card issues. ● Priority 2 (medium) refers to a broken system that does not deliver on the experience in the following situations:- ○ 3D fish without texture no color for more than 15 assets, visible glitch ○ No fish animation all fishes are static and just floating ● Priority 3 (Low) refers to minor functionality broken but which does not affects the overall experience of the application such as: ○ Particle effects (e.g. Bubbles) not appearing in the VR Aquarium ○ Background animation not working 14

TICKET SYSTEM EXAMPLE The Ticketing system could resemble the below. With the possibility to monitor, track and comment on issues that raised. The client will have the transparency and the logs to make inform decisions on parts replacement or temporary closure of a specific experience until repairs are done. We don’t expect the system to break down often as there will be almost no regular input, everything will be automated. As the application are maintained and issues are resolve a closed system will ensure that everything gathered in a common area for better review and follow up to ensure client satisfaction. 15

PROVIDING ANALYTICS In general Analytics are mostly used for enhancing marketability of products. In the case of the two applications to be developed for the project, analytics will provide useful datas. One of which is the daily use of the application, specially with the scanning of illustrations. With proper implementation the following useful data can be monitored; ● Daily, weekly, monthly amount of illustrations being scanned ● Amount of sea creatures with unique coloring generate from launch ● Amount of bugs during any specific time of the year, month, week or given day. ● Amount of times a 360 experience was watched or changed. At this stage the amount of data is endless, but as the month goes by, the most relevant data can be captured and in turn used to decide on what new feature to add. 16

COLORED ILLUSTRATION EXP BALLPARK ESTIMATE Description Duration(Month) Cost Creation of a Scanning Application using Webcam 2 Rs 150,000.00 Creation of 3D Sea Creation with Animation 2 Rs 250,000.00 Installation of software, Configuration, Setup & 1 Rs 30,000.00 Coaching Creation of maintenance free backend Support 8 Rs 170,000.00 Creation of Analytics & Monthly Service reports 6 Rs 50,000.00 TOTAL 19 Rs 650,000.00 Support, analytics and maintenance is only for 6 months after acceptance of cost, renewable before or at the end of the support terms at a cost of Rs 55,000.00 for every 6 Months including onsite support. ● Expected Start Early April 2020 ● Proof of concept Early May 2020 ● Development Phase May to Aug ● Testing Rework Sep - Oct 2020 ● Release Early Nov 2020 Timeline Overview (see below link) Simultaneous Development with 360 VR https://plan.toggl.com/#pp/yNIBCwMEYqmPitt_ftDEqkDFpsaDcRrK 17

IMMERSIVE UNDERWATER EXP BALLPARK ESTIMATE Description Duration(Month Cost ) Asset Library Sourcing 2 Rs 70,000.00 Creation of 360 Environment using ready mades 2 Rs 110,000.00 Installation of software, Configuration, Setup & 1 Rs 10,000.00 Coaching Creation of maintenance free backend Support 6 Rs 40,000.00 Creation of Analytics & Monthly Service reports 6 Rs 20,000.00 Support, analytics and maintenance is onlyTOfoTrA6L month1s7 after acceptRasn2c5e0,o0f00c.o0s0t, renewable before or at the end of the support terms at a cost of Rs 35,000.00 for every 6 Months including onsite support. ● Expected Start Early April 2020 ● Proof of concept Early May 2020 ● Development Phase May to Aug ● Testing Rework Sep - Oct 2020 ● Release Early Nov 2020 Timeline Overview (see below link) Simultaneous Development with 360 VR https://plan.toggl.com/#pp/yNIBCwMEYqmPitt_ftDEqkDFpsaDcRrK 18

HARDWARE SPECS (SCANNER) Recommended Specifications: Minimum Specifications: Intel Core i9-9900K 3.6 GHz Intel Core i7-9700K 3.6 GHz 6 Cores. 12 Threads Processor 4-Core. 8 Threads Processor Kingston HyperX Fury 16GB (2 Kingston HyperX Fury 16GB (2 x 8 GB) DDR4-3200 Memory x 8 GB) DDR4-3200 Memory Samsung 860 Evo 500 GB 2.5\" Team GX1 960GB 2.5\" Solid Solid State Drive State Drive Asus GeForce RTX 2060 6GB MSI GeForce GTX 1660 Ti 6GB STRIX GAMING OC Video Card GAMING X Video Card Gigabit R45 port with provided Gigabit R45 port with provided CAT 6 Cable for connection to a CAT 6 Cable for connection to a network switch network switch 19” LED HD Monitor 15.6\" LED HD Monitor Logitech HD Pro Webcam C920 Anivia 1080p HD Webcam W8 14” Light Ring 10” Light Ring P.S: No preference for motherboard, casing or 19 brand as long as they are within the above mentioned specs.

HARDWARE SPECS (VR AQUARIUM) Recommended Specifications: Minimum Specifications: Intel Core i9-9900K 6 Cores. Intel Core i7-9700K 3.6 GHz 12 Threads Processor 4 Cores. 8 Threads Processor Kingston HyperX Fury 16GB (2 Kingston HyperX Fury 16GB (2 x 8 GB) DDR4-3200 Memory x 8 GB) DDR4-3200 Memory Samsung 860 Evo 500 GB 2.5\" Team GX1 960GB 2.5\" Solid Solid State Drive State Drive Asus GeForce RTX 2060 6GB MSI GeForce GTX 1660 Ti 6GB STRIX GAMING OC Video Card GAMING X Video Card Gigabit R45 port with provided Gigabit R45 port with provided CAT 6 Cable for connection to a CAT 6 Cable for connection to a network switch network switch LED 4k 60” to 70” x3 LCD HD 60” x3 P.S: No preference for motherboard, casing or brand as long as they are within the above mentioned specs. 20

HARDWARE SPECS (HMD - HTC VIVE) Recommended Specifications: Minimum Specifications: Intel Core i9-9900K 3.6 GHz 6 Intel Core i7-9700K 3.6 GHz 4 Cores. 12 Threads Processor Cores. 8 Threads Processor Kingston HyperX Fury 16GB (2 Kingston HyperX Fury 16GB (2 x 8 GB) DDR4-3200 Memory x 8 GB) DDR4-3200 Memory Samsung 860 Evo 500 GB 2.5\" Team GX1 960GB 2.5\" Solid Solid State Drive State Drive Asus GeForce RTX 2060 6GB MSI GeForce GTX 1660 Ti 6GB STRIX GAMING OC Video Card GAMING X Video Card Gigabit R45 port with provided Gigabit R45 port with provided CAT 6 Cable for connection to a CAT 6 Cable for connection to a network switch network switch LED 4k 60” to 70” Inch LCD HD 60” Inch HTC VIVE Pro EYE - Head HTC VIVE Pro - Head Mounted Mounted device tracking device device tracking devices devices ONLY, no handheld ONLY, no handheld joystick joystick needed, has eye needed tracking 21 P.S: No preference for motherboard, casing or brand as long as they are within the above mentioned specs.

THANKS! For any Technical questions or further requirements needed please get in touch. [email protected] | +230 52582506 [email protected] | +230 58338601 22


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