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Exercise 1: Movements• Create a program in the Scratch 1.4 software to allow the Goal Striker to start kicking some balls.• To control the degree of the kick, change the value of the “motor on for” block. Any unauthorized reprint or use of this material is prohibited.
Exercise 2: Distance Sensor• Distance sensor gives a value between 0 (closest) to 100 (furthest).• Attach a distance sensor to the Goal Striker.• Create a program that allows the Goal Striker to kick when the ball is placed in-front of it. Any unauthorized reprint or use of this material is prohibited.
Exercise 3: Motor Power• Insert a “motor power” block and set the value as 50.• Predict the distance of the ball kicked and observe the differences in the distance kicked by changing the motor power. Any unauthorized reprint or use of this material is prohibited.
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