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LXD Notes_Digital

Published by continuinged, 2017-02-10 08:30:44

Description: LXD Notes_Digital

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Learning ExperienceDesign (LXD)A few notes...WITH OISE I CAN www.oise.utoronto.ca/cpl

LxD is a shift in focus, winstruction and more em„„ It’s a more holistic approach to learning that considers the entire learning experience„„ The learner’s perception of their learning experience is just as important as content and learning objectives.„„ The learning and performance contexts, interactivity, and usability are a few of the areas that receive more attention in LxD.„„ The role of the educator is one that is ‘mentor at the centre’ and the LxD designer is a ‘curator of content’

with less emphasis onmphasis on the learner.Challenge OpportunityLearners are distracted Content needs to be shortLearners are overwhelmed Ubiquitous electronic devices allows learning to be realistic, timely and relevantTechnology is evolving very quickly Sets the need for continuous learningOrganization learning goals and Individual Learning ecosystems allow for informal andlearning goals often don’t align formal learning solutionsDiverse digital experience and usership One size fits all is not possible; we need multiple, flexible solutions

LEARNER PERSONAS - Beyond Learner AnalysisA learner analysis is a raw character With learner personas, learningsketch and a learner persona is a organizations can be more strategic inwell-defined, multi-dimensional catering to each audience, internalize thecharacter. What learner analysis learner that they are trying to attract, andprovides is a sketch as a touchstone relate to them as human beings.for creating content. When you canput a name and a background to the So how many of these “human beings”people engaging with your content, do you need to create? It is recommendedyou are more likely to meet their needs that you make three to five personas tobetter and achieve great learning (and represent your audience; this number isperformance) outcomes/experiences. big enough to cover the majority of your learners yet small enough to still carry the value of specificity.Developing Learner PersonasYour goal in developing a learner persona is to know who your learner is, what theyvalue so that you can work to engage them. Here are the starter steps (much of thisyou would have collected in a learner analysis exercise). Beyond the basics, you willfind that your specific business might need specific information. Personas can varyfrom business to business and industry to industry.

With that in mind, here are some miscellaneous bits of information that youmight consider adding to your personas.• Hobbies • Real quotes from interviews with customers• Technology literacy • Where they get their news• Blogs they read • Events they attendPersona Name: Persona Goals and challenges • Primary goalPersona Job title • Secondary goal• Key information about their • How you help achieve these goalscompany (size, type, etc.) • Primary challenge• Details about their role • Secondary challenge • How you help solve these problemsPersona Demographics Persona Values / fears• Age • Primary values• Gender • Common objections during sales• Salary / household income process• Location: urban / suburban / rural• Education• FamilyLearning Message:So where do you get all the information you need to make a persona take shape?There are many sources of information on your audience, from the tiny detailslogged away in your site statistics to actual conversations with real-life learners.Cast a wide net when coming up with information related to your personas.• Check your site analytics • Market research / analysis• Social Media Research • Involve your team in creating profiles• Ask your audience(s) questions

Online Learning– Learning Development Tools for EngagementOnline Learning – Learning Development Tools for EngagementThere are always new and emerging tools in the learning development marketplacethat is easy to get overwhelmed by the choice available. When selecting a learningdevelopment tool, it is important to first consider the learning objectives – what is thelearning solution trying to achieve and then determine whether your other goals are to:1. Motivate Engage learners, prompt interest in content2. Enhance Experience Bring content to life, communicate3. Digital Literacy concepts effectively4. Collaboration Develop professional skills by applying technological applications Encourage peer networking, group engagementRegardless of the learning tool, take the time to answer the following questions as thesewill help in determining whether the tool under consideration may support your ultimatelearning design outcome:• Consider Will this application/tool enhance the learning experience? Will it motivate learners?• Identify• Assess What similar tools/applications are there to• Apply consider? Revisit the learning objectives of the session. What are the learning goals? Will the tool/application encourage participants to apply the content, construct learning/ knowledge, encourage critical thinking? Is it clear how to use the application/tool? How will you introduce the tool/application? Do you need to allow time for participants to become familiar with the tool?

Online Learning 2016The following presents a list of tools which can be applied to support a variety oflearning outcomes which are common to FCM-KS solutions: Theme Learner Experience Design Tools forSelf-Directed Consideration Consideration Where learners can review content at their • Read and review Course Authoring: own pace (eg. Concepts independently; - Articulate of Asset Management publish electronically - Camtasia - Adobe Captivate • Assess for information retention Animation: - PowToon • Engaging Visual - ExplainEverything Content - Videoscribe - GoAnimateInformation & Exposure to, awareness • Sharing and Presentation:Presentation of, contribute to member reviewing online - Google Slides • activity resources - PPT • conversations • Connecting with - Prezi • resources outside experts/ - Slideshare • techniques and communities - Haiku Deck approaches • Digital storytelling Managing information • Sharing audio/video load material • PresentingPeer Learning & Reflection on learning • Audio/video Blogging/Website:Learner Content Global practice discussion and - Wordpress feedback - Blogger Consistency of • Problem/case-based experience (equity) learning Collaboration/Team • Portfolio learning Tools/FileSharing: • Project planning and - Google Docs management - Padlet Video Hosting/Editing: -YouTube - Vimeo - iMovie - EDpuzzleGiving& Multiple perspectives • Polling Quizzing, Survey,receiving Feedback on • Surveying Data, Feedback:feedback performance - Google Forms - SurveyMonkey - Quizlet Audience Response: - Kahoot - Socrative - Poll –Everywhere - Menitmeter

WITH OISE I CANCONTACT USOISE | Continuing and Professional LearningOntario Institute for Studies in EducationUniversity of Toronto5-103 252 Bloor Street WToronto, ON, M55 1V6 Canada [email protected] 1-416-978-2474 www.oise.utoronto.ca/cpl


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