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The Art of How to Train Your Dragon

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.) II . 'If,t~ ~ .J : ,) ( \"q ') 1 THE ARTOF HOWTOTRAINVOUR DRAGON ISBN 978 1848566651 Published by Titan Books A division of Titan Publishi ng Group Ltd 144 Southwark St London SEI OUP First edition f ebruary 20 I0 10 9 8 7 6 5 4 3 2 I How to Train Your Dragon TM & 0 2010 Dream\\Vorks Animation L.L.C. Visit our website: www.Htanbooks.com Did you enjoy this book? We love to hear from our readers. Please e-mail us at: read [email protected] or write to Reader Feedback at the above address. Published by arrangement with Newmarket Press. Special thanks to Writer Tracey Miller-Zarneke and Designer Timothy Shaner (nightanddaydcsign.biz). No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any formor by any means without the prior written permission ofthe publ isher, nor be otherwise circulated in any fonn of binding or cover other than that in which it is published and without a similar condition being imposed on the subsequent pm·chaser. A CIP catalogue record for this title is available from the British Library. Manufactured in China. (half title) Training Carving -Kirsten Kawamura- cf.gital paint. (tirkl spread) Hiccup in Cave of Dragons - Pierre.Qivier Vincent - composition - Nico Mallei- design- pencil &marl«w. (above) Green Death- Cressida Cowell - pencil. (right) Sheep - CressidaCowell - pencil.

frefttce by Cressida Cowe ll ' forewor~ by Craig Ferguson ' IHtro~\\ict(oH, 0He f(l~., Two Wort~f 11 The Fire-Breathing Tke ~rR,oHf IS' Hideou s Zipple bock 4S Line-Up of Characters 17 Te rrible Terror 48 Toothless: The Night Fury 27 The Red Death 19 Monstrous Nightmare 32 The Dragons of Myth SO Gronckle 36 De a d ly Nodder 40 A Sturdy Cost Tke V(k(H'f S'' Old Wrinkly & Go thi 86 of Characters 61 Volhollorama 87 Sno utlout 72 Hiccup 63 Fishleg s 76 The Greater Viking Astrid 69 Tuffnut & Ruffnut 79 Population 89 Stoicl< the Vast 80 Gabber 84 Drogonlslond 92 Dragon Cove 9 7 The Isle of Berk 103 Tke V(k(H' Won(( ror Pro ps & Iconography 129 The Cove 108 Vik ing Defense 133 The Village 11S Viking Boots 134 La ndsca pes Beyond Village House s 118 t he Adventure 110 Viking Contraptions 136 Meade Hall123 Blacksmith Shop 126 Training Ground 127 St ory 141 Animation & Chara cter Effects 146 Ligh t ing 155 Editorial156 layout, Cinematog raphy & 3D 144 Effects 150

t I t)K(t ~ (re{{lc!« <owen [ very year since I was four years old, my family 1.-would leave our home in London to spend the summer on a remote, uninhabited island off the west coast of Scotland. The name of the island is a secret, but it was such a small island that it hardly justified having a name at all. It was so small that when you stood on the top of it you could see ocean all around you. There were no roads, houses, or electricity, just a storm-blown, windy wilderness ofsea-birds and heather. For the first four years we visited the island, my fami ly and I would be dropped off on the island like castaways by a local boatman and picked up again some weeks later. Even as a child, I felt that this was a little reckless on my parents' part, since they had absolutely no way of contacting the outside world if anyone fell ill or something went wrong. But nonetheless, I knew I was the luckiest child in the world. Imagine having a whole island to yourself to explore.... By the time I was eight, my family had built a small stone house on the island, so we no longer had to camp out in tents, which made life much drier. And my father now had a boat, so we could catch fish, crab, lobsters, and the like to feed the family for the whole summer. The house was lit by candle-light, and there was no telephone or televi- sion, so I spent the Whole summer drawing and writing stories. In the evenings my father read us tales of the Vikings who had invaded this Archipelago twelve hundred years before. We listened attentively to the stories of the.quar- relsome Tribes, who fought and tricked each other, and of legendary dragons, who were supposed to live in the caves. It seemed perfectly believable that dragons might live in this wild, stormy place. Once, we hauled up the tangle-nets to find giant prawn-like creatures that had mysteriously grown to the size of small dogs. We asked a local fisher- man what they were, and he shook his head. \"I've been fishing here for forty years,\" he said, \"and I've never seen such a thing before .... \" This confirmed what I had always suspected, that there were things on this earth that even the adults had not yet discovered, nor understood. So that was how I first began to write the How to Train Your Dragon

stories, back when I was eight or nine years old. My starting point was, what cresslda Cowell's childhood Images from her Scottish summers. if dragons really had existed, long ago? Perhaps they once roamed the earth, like dinosaurs, and something had caused them to retreat back into the ocean, where they were hibernating, far from human sight. The dragons I would write about would not be the rather generalized, big, green things that I had read about in storybooks. What I wanted to create was a multiplicity of different dragon species, of all shapes and sizes, adapted to their environment and habitats in the same way as birds or other animals we see today. The hero of my books, Hiccup, is a Viking, living on an island called Berk that is remarkably like the island where I grew up. In black-and-grey pencil and ink drawings, I can only hint at the wild, glorious beauty of the Archipelago where Hiccup lives. And now Hiccup and the dragons are moving from the carefully con- structed pages of my books to the big screen. I've had a chance to see the development of the movie, and one of the great joys for me is that the genius of the artists at DreamWorks can bring this sea-and-island landscape, and its inhabitants, so stunningly to life. You can see how beautifully they have done this in the pages that follow.



fonworct kj (rA(' fer,~{OH Iused to be afraid of flying. Terrified. The slightest bump or rattle had rne with empathy. They are remarkably detailed of course, sumptuously animated rigid with fright, my breath shal low and my heart pumping. I had to be se- with great thought and precision. The artists I met during the making of this dated to sit on a 747. Given the amount of traveling that is involved in my line movie at the studios in Glendale, California, take great pride in their work. of work, this was a horrible inconvenience. I wasted long hours on airplanes They have a confidence that they are at work on something that is both beauti- grinding my teeth and sweating. Eventually, at the suggestion of my wife, who ful and valuable, and that reflects an optimism that is neither didactic nor had seen me suffer terribly on routine trips, I took flying lessons in the hope rigid. They're funny too; very few eight-year-olds watching the movie will be that if I better understood the process, I would be less afraid of it. cognitive of the metaphor ofriding the black dragon (which used to terrorize you). It's funny and immediate and entertaining, but if you look closely, the The first few flights in the small training Cessna were hell, but after about animation is breathtakingly skilled and far more complicated than one view- fifteen hours or so of training, something strange happened. I was still ap- ing would allow your mind and eyes to absorb. prehensive, but I also started to enjoy myself. l began to realize that there was something on the other side of my fear, and it became a mission, almost an Pause then and enjoy the visual poetry in this book. And I wish you luck obsession, to find out what that was. I flew and flew and flew, and eventually rendering your own black dragons toothless. got my pilot's license and bought a small airplane. Now l fly for fun. I cou ld never really express what had happened, why J fell in love with what I had previously feared, but when I saw the first cut ofHow to Train Your Dragon, I saw it explained to me. There is a scene in the movie where Astrid and Hiccup fly on Toothless's back toward the island ofBerk. The animation is intensely real, from the waves on the sea to wisps of wind blowing in the characters' hair. The feeling I get watching that scene is why I fly- just for that feeling. And that is why I believe the Dream\\.Vorks Animation movies are so successful. It's because of how they make you feel- great stories pictured {left) Gobber Final - Nico Ma~et- pencil &malker. (above}Craig Ferguson - voice ol Gabber. (right) Gobber - Cressida Cowell - penci.



IMtrotA.\\ictloM In traditional folklore, Vikings and Dragons have lived in two distinct and diametrically opposed worlds. But what if it didn't have to be that way? That's the question asked by Hiccup, the main character in the DreamWorks Animation feature film How to Train Your Dragon, and it's the central story that the writing and directing duo of Chris Sanders and Dean DeBlois has ex plored in a movie whose visual magnificence is matched only by its powerful combination of heart and humor. Launched from the original book by Cressida Cowell, How to Train Your Dragon has become a feature-length action film, full of fantastical creatures, spectacular special effects, character-based humor, and heartfelt drama. While many of the landmark locations and names have translated from the pages to screen, \"it was our goal to take the original concept of the story and bring it to the level of some of our favorite fantasy adventure films, with real world stakes, exciting action sequences, and more mature character in- teractions and themes,\" explains DeBlois. The film is almost a prequel to the book, since Dragons and Vikings do not coexist but merely terrorize and antagonize each other in this story-that is, until Hiccup and a legendary dragon encounter one another and introduce a more peaceful existence for the Viking/Dragon relationship. The Vikings live on the island of Berk where Hiccup is the son ofStoick (16ft) Hiccup - Nico Marlet - pencil & marker.

, '·\\ the Vast, the tmposing chief of the tribe. Being slight and smart compared to his generally brawny and bramless peers, Hiccup has not matured into the true Viking he wants to be-and the powerful, brutish \\ Viking that his father had in mind. The two associate in a mutually \\ frustrating, non-communicative manner, and when Hiccup secretly befriends a dragon he names Toothless, this alliance with the mortal ~ '\\ enemy of the Vikings further widens the gap between father and son. As the story progresses, Hiccup's friendship with the injured dragon enables him to better understand these fearsome creatures and the motivation to change the way Vikings perceive them. This proximity also sparks a very unViking-like compassion for the creature and inspires Hiccup to construct a prosthetic tail system that reestablishes the dragon's ability to fly as Hiccup steers the attached support system. It was this concept that truly energized the story development: \"The symbiotic relationsh ip between the dragon that couldn't fly without the boy, and the boy who couldn't be himself without the dragon; they both completed one another,\" recalls Sanders. The look ofHow to Train Your Dragon is that of a stylized realism in both character and environment design. \"We've applied rea listic textures in a shape language that is pushed to the point of caricature but is still believable,\" notes Production Designer Kathy Altieri. The exaggerated use ofscale is especially relevant to this story, considering that the modern-day perception of the Viking people is that they were \"larger than life\": holding true to that, Stoick stands seven feet two inches tall, while some of the clragon species reach more than 5,000 pounds in weight. \"For locations, we had to keep in mind that the real element of fantasy in the story is the dragons, so we established a believable, naturalistic environment to set them off,\" adds Art Tke ~~~,e of tke r~rt(~U\\j recoH{t~cte~ ~r~,ot1 {t~c~ \"'-'\\ ~otk of ~f rl,kt ~W~\\jJ re~(H({ceHt of o~r f~vorlte cre~tloH{ of H~\\j~o Ml\\j~t.~MJ wkere e~rt\\j ~eck~H(cf \\ ~re co~rte~ w(tk fo~etkl\"\" or,~Hic. -~tRH ~eSio(fJ ~(rutor f%.

Hlcc\\if,{ {to\"j 1$ otte of e~rowent1ettt-~e:f\\jltt~ tke ttont1 ~~ !l~rl~ ~eltt~ wko ~o\\1 ~re, ~tt~ Itt ~oltt~ {o, ck~tt~ftt~ tke wor1~ ~ro\\itt~ ~o\\1, (ttfte~~ of tke otker w~~ ~ro\\itt~. -~tAH ~e~lo(fJ ~(rutor Director Pierre-Olivier Vincent. While developing lands that range from lush greenery to rocky terrain, the production boldly amped up the sca le of various details, constructing sixty-foot-tall doors on Meade Hall, the gathering place in the village, and a mountain peak that would dwarfMt. Everest. Another key element that adds to the sense of drama and beJievabil ity in How to Train Your Dragon is the theatrical style of lighting. Cinematographer Roger Deakins was brought in as a Visual Consultant, and his influence makes this film stand out. \"The atmosphere and mood of the frame are as important if not more important than specific details within the frame,\" says Deakins, so this film does not hesitate to let its characters' faces fall in shadow or background details fade out into total blackness in order to play to the tension of a scene. The color palette complements Deakins' sensibility by incorporating less saturation and higher contrast. This choice in art direction further supports the tone and sophistication of the story. The collection of art within this .book pays tribute to the flames of creativity fanned by the fi lmmakers of How to Train Your Dragon, and it also provides an in-depth look at the process involved with bringing b?th the_Dragon world and the Viking world to life with present-day~ cmema!ic energy. {..... ·' .......- {/ell) Forbidden Friendship- Chris Sanders - pencil.











J Tke ~u1end coHcert for tk({ k\"i~OH,o\\1{ tr«,OH W«{ (H~f(rtt P\\j (rtHit« (owe\\\\ 5 vreeH I ~e«tk «Ht r\"irfle ~e«tk tr«,oHf lH ker orl~tH«I POO~J P\"it o\\1r Vl~\\1«1 tevelor~eHt rroceH too~ .• \"\")• ,._ .......,...f)\\... tk(f tHto « ~ore tkre«teH(H~ t(rect(oH. I .··..~-.,, '\\ ....-:-·----...r/\"\"_. <-:: ---........ ,/,.:./ -\"-~L- ~-·_:......--·-·~-~-....... rk t tkII ~II ~ ' .~~·\"-#_,..._n--...,.~:-:1:':¥~.•, ..~.\"'u-.#.....~-,-.\" ~ .... ..._~.. ...:.:.';\\.;....:...':,':.\"l1\"»...,0_,_,·,·_-__~., ____..,y,~...,L~ -·-- ~:.. , . . , . . . . . . ... • ~ ~~~· r.......,..~.~/.A~ . . -- .~ ~:::·.£:-;-_:-_=·-: :~ ·~'---~------=--~~--~-- ~·~·)·~-- · -- -=~~ A' the~I 7 the Vikings discover : ce that i\"f th\"at'thing was no longer, then ...........__._ . - - , ' - _.. ,..... ~--_,._... \" /. .-· · · -:::< land upon Dragon Is\\and, the they'd be free.\" ,./ .-- entire society of dragons functions In its earliest development, this to serve a larger and more hideous dragon was portrayed as a beast creature than they ever could have of the sea, for which Character . imagined- the Red Death. This Designer Nicolas Marlet drafted massive dragon is, in fact, a common a wondrous creature replete with enemy to both the Vikings and the a jellyfishlike bioluminescence; a Dragons. It is quickly apparent that coral-shaped mane with stylized all of the other dragon species are tendrils that float like sea plants; engaged as \"workers in service, and detailed, barnacle-inspired scale forced to bring food to their leader designs. \"But this was too elegant in order to sustain their own of a dragon, which made it too hard existence on the island,\" explains to want to see it killed,\" recalls Director Dean DeBlois. \"By using Production Designer Kathy Altieri. the beehive concept of workers The Red Death dwarfs all of the serving one master as the paradigm other dragons, measuring a length of -. .__ ..,_ --..- .- for the dragon's world, we knew our 400 feet with a wingspan of 550 feet, dragons wouldn't need to portray sporting 94 teeth and almost 900 anthropomorphic behavior in order spikes. Plus, thanks to the wonders of to make their society understandable. CG animation, \"we are able to scale Plus, this relationship is a way to the Red Death as needed to make it build some sympathy toward the work in some scenes where it might dragons, seeing that they are in just be too big,\" notes Visual Effects service to something, and also to hint Supervisor Craig Ring. (left) Red Death 016 - Ricardo Delgado- character deslgn - pencil.

(above) Red Death Head- Nico Martel- character design- Zhaoping Wei- digital palllt. (right) Red Death - ilfco Marlet- penc:i &mall<er.



(,above) Red Death Final - s'·rron Otto- ~• ,below left) Red Death - Ricardo De ,...._ &marl<er. {below) Red Death Heads - RicardolgDae<lglaod-op-encpielnci.

Tke Mrectorf ~ert tel\\(H~ \\1f to \"\"~~e (t \\tlore ~roHJ ~(v(H~ Hotef \\(~e ''~~~ ~HfterfJ forefJ c~t~n\\Ctf (H (tf e~efJ ~ro~eH teetkJ Cr\\1\\tii1HH~ ff(~efJ ~H~ ~ \\t!Ore ~ec~~e~ \\oo~ to (tf f~(H.\"' -SR~n'HR R.lt~eiJ HeR~ of Sll\\rj~tc(H~ (above) Red Dealh Monsler Rise - Jell Snow - story sketch- Pierre·Ofivier Vincenl- digilal paint (right) Red Dealh Eyes Three and Teelh- Jeremy Engelman - stxfacing

THE RED DEATH emitsfire in ajet of.flame that can project halfa mile, and it's accompanied by dirty smoke that creates a sense of something ancient and dusty. The effects team \"createdfire strands that animated on a group of curves to create a huge, smoky, fiery element that looks like it is lit.from the core, fading to the outside o.fthe smoke,\" explains Head ofEffects Matt Baer. The effects team also built several varieties of.fluid simulations to use within these shots, as if 2,600 feet ofshootingflame isn't impressive enough. (above) Red Death Baltte- Jeff Snow - story sketch - Pierre-Oiivier Vincent - digital paint. (right) Red Death Texture - Dominique Louis - d1gital paillt.



(above) Toothless linal - Takao Noguchi - CG model - Dominique l ouis - digital paint. (right) Toothless 1- Simon Olio - pencil &marker. (lxl/ow) Toothless Actions - Simon Olio-pencil.

The main dragon character in the sive blow which can set things on panther screensaver on one of our fi re and explode them in a blue-and- story artist's monitors. That image I film is the Night Fury, a species white flash of light,\" explains Visual was striking and electrifying, with Effects Supervisor Craig Ring. This those eyes staring out from the regarded by the Vikings as the most makes Hiccup's relationship with the darkest black face,\" explains Director dangerous due to its reclusive nature dragon all the more forbidden. Chris Sanders. This desire to give and surprising, powerful fire skills. the Night Fury a pure black skin While Toothless may be form idable by Toothless is designed to be a presented unique challenges for the virtue ofhis species, he proves to be an cleaner, sleeker, stealthier dragon artistic team due to the difficulty in intelligent, emotional creature that just than the others in the film. \"We portraying pure black color under a happens to have agile artillery. had previously thought of him as variety of lighting conditions. \"We wolflike, but then we discovered tested specularity and reflectivity \"His firepower consists of another big cat worked even better,\" to show detail that wou tel read well plasma bolts of explosives that are recalls Director Dean DeBlois. in everything from crisp moonlight fired with great accuracy- you hear \"His color was inspired by a black it coming and then see a blue bolt and shockwave ring. lt is a percus- (left and above) Toothless- SimM ()to- pencil & marker.

-'.-~' . to foggy or smoky scenes. We tried to make sure his intelligence and / applying a velvet]ike texture and emotional personality came through iridescence, and we were finally without anthropomorphizing him,\" satisfied with a skin that is more says Executive Producer Kristine like that of a shark or stingray than Belson. To faci litate his connection reptilian,\" recalls Head of Surfacing to the audience, Toothless exhibits Sabrina Riegel. behaviors that a dog, cat, or horse might use when interacting with The audience's acceptance humans, with the hopes that the ofToothless as a main character viewers will \"be touched by their requires a vast shift ofperception: recognition of this bond,\" according He must go from being regarded as to Head of Character Animation an unknown, dangerous threat to a Simon Otto. magical, charming creature in order for the story to work. \"We wanted (above) Toothless - Tal<ao Noguchi - CG models. (fell} Toothless Heads - GabeHordos- pencil. (above right) Hiccup & Toothless in Clouds - Tron Mai - d9tal paint. (below right) Toothless in Clouds- Zhaoplng Wei - digital paint



(above right} Toothless- Takao Noguchi - CG models. (abovelelt) Toothless - Nico Marlel - pencil &marker. (left and right) Toothless - Nico Marlet - pencil &marker.

(above left andcenkif) Toothless - Jean Franc:ois·Rey - pencil & matker. {le/1) Toothless - Shane Prigmore- <fogital paint. {tig/11) Toothless - NiooMallet- pencil &marker. {below) Toothless Heads-NiooMallet- pencil & marker.

rerhaps the most \"classic\" take on a within its deadly jaws. Standing ) dragon design feah1red in the film, sixty-nine feet tall and unveiling the Monstrous Nightmare is also a wingspan of sixty-two feet, this considered the most violent, stubborn imposing dragon is intentionally and tenacious. Tn battle, it's the first featured prominently in the open- to arrive and the last to leave. ing of the film to quickly orient the audience into the fearsome existence To create this fierce creature, of dragons. Character Designer Nicolas Marlet crafted an intimidating flame motif Each dragon has a unique mode into .its shape patterns and was quite of firepower, and the Monstrous generous in his assignment of teeth, Nightmare releases a kerosene gel- as this dragon wields ninety-seven like substance in a shot that mimics a ftameth rower. \"Its fire hits the target and then pours downward like liquid instead of rising as one expects flame to do, and it was quite a challenge to make it look like fire and not lava,\" notes Head of Effects Matt Baer.

(above left) Monstrous Head - Nice Marie! - pencil &marker. (felt) Monstrous - Nice Marlet - pencil & marker. (right) Monstrous Final - N:oo Marlet- character design - Zhaoping W$i- cigijaJ ~nL

EARLY DESIGNS ofthe Monstrous Nightmarefeatured a single set ofwings, but a second set was later added tof urther distance if from the \"classic\" dragon look. Modeling these wings required the consultation ofan omithologist fo discuss bird anatomy, and the look of these wings became a great.focus for the show. \"The designers wanted to add translucency to them to give a whole other level ofdetail when backlit,\" recalls Head ofSwj'acing Sabrina Riegel. (top to bottom) Looking Down Dragon - Nico Martel -pencil &marker;Curled Dragon - Nioo Marlel - pencil &marker:Looking Back Dragon - Nico Marie! - pencil & marker, Fireworm Dragon - Dan Krall - marker. (right) Dragon ol Spring - Pierre·Oii•1ier Vincent - dig:tal paint. II



6-roHc~le The Gronckle resembles a stack of boulders, wielding a tail that can punch like a battering ram and a mouth that can launch an explosive ball of lava. But this stubborn dragon likes its rest, which makes it the dragon most likely to be described as \"sleeping like a rock.\" The most atypical-looking dragon in the line-up, the fourteen- foot-long, craggy Gronckle \"flies like a cross between a bumblebee and a helicopter, fueled by the roar of a motorcycle,\" explains Head of Character Animation Simon Otto. The animation team studied the way walruses and rhinoceroses move for inspiration, and then imagi ned what that creature would do if it had the size and speed ofa hummingbird's wings.

(fell and1ight) Gronckle- Nico Marie! - pencil &: marker. .. (below) Gronckle Wings- Nico Marfet- pencil & marker. • •••••• :·•t•. ' •.

.... ~}, .. J' ~ .... .. Wf!JLE THE GRONCKLE BOASTS the most skillful maneuverabilily o.lalt the dmgon species, its hefl (an average o./5, 724 pounds) makes it one ofthe slowestflye rs. flaving extremely weak vision doesn 't help it much either. (above and tight} Gronckle Thumbnail Sketches - Morgan Kelly - pencil. (tar right) Gronckle Final - Nlco Maaet- design- Zhaoping Wei - digital pa'nl.



·- -fhe most colorf11l and vibrant / I dragon species, this dragon also d projects some ofthe hottest firepower, \"a sparkler type of fire like Asian fireworks, fueled by a magnesium powder that flashes in a white-hot blur with explosive sparks and blow- torchlike flames,\" explains Visual Effects Supervisor Craig Ring. This ski lled flier has an explosive temper that makes it a daunting airborne op- ponent but if you stand right in front of its nose you' ll be in its blind spot and it won't be able to see you. Character Designer Nicolas Marlet imagined that this dragon was an ancestor of a bird. This idea inspired the animation of the Deadly Nadder, which \"moves like a parrot, with a bit of an emu's walk and the posture ofa tyrannosaurus rex tossed into our blend of behaviors,\" says Head of Character Animation Simon Otto. (aboW!} Nadder - Nico Marlel - characler design- Kalhy Allieri - dig:tal paint (above center andabove right) Nadder- Nico Marlet- pencil & marker. (far right) Nadder - Tony Siruno - pend & marker.



THE DEADLYNADDER has a spike motifin its design detail, cmd this calls allention to a unique talent the dragon has: the ability to flm up the eighty-two spikes that cover its bof~l' as a defense mechanism. These spikes can also be released.fi\"om the dragon in a whiplike molion to impale his opponents. (loll) Nadder - Nlco Mar/et - pencil & marker. (oboWJ right) Nadder Final - Nioo Marlet- character design - ZhaoplngWol - dlgllol paint. (belowright) Nadder Details- NicoMartel - character design - Zhaoplng Wol - digital pnilll.



THIS DRAGON does not breathefire, tech- nically. Instead, one head emits a.flammable gas while the other strikes a spark to ignite it into aflame. Perhaps a more appropriate name would have been the Zippo-back?

l•fhile the Hideous Zippleback has on the build of this dragon: imagine what they thought when they were Wthe best vision and ground-attack told this design \"would have two heads and two long necks that should ability amongst the dragon species, it be able to zip together. And they'll has the least favorable flight propor- need to wind around each other as tions, measuring ninety-one feet in well,\" recalls Head of Rigging Jeff length but only seventy-five feet in Light. This technically complicated wingspan. It also has the disadvan- dragon contains 4,769 keyable ani- tage of two brains that think indepen- mation controls, as contrasted to the dently, lending some vulnerability to average human character, which con- this evasive, devious dragon. tains approximately 1,100 controls. The modeling and rigging teams had more than twice the fun working (above left andright) Two Headed- N'ICO Mallet - penci & malkef. {below) 2headed Final - Nico Martel- charaeler desi~- Zhaopng Wei- di!jtal paint

(above and abo~~e right) Two Headed - Nico Marie!- pencil & marker. (below lig/rl) 2headed Keys - Nico Marlet- charac!et design - Zhaoping Wei - digital pain!.



\\ Terrl~\\e Terror Lfcasuring a modest six feet in prances to keep its feet cool on the Ultimately, however, it seemed that hot sand;' notes Head of Character the dragon Hiccup would befriend 1-1 length with a six-foot wingspan, Animation Simon Otto. had to be a force to be reckoned with, instead of simply having the smallest the Terrible Terror is the smallest Tn an earlier phase of the film's Viking team up with the smallest species but the largest in terms of development, the Terrible Terror was dragon. \"Setting Toothless up as a dragon population. Its firepower actually designed to play the role threatening presence gave us that is comparable to a propane torch ofToothless as created by Cressida vital sense of tension for Hiccup's that launches a sticky rather than Cowell in the original book. After story,\" explains Director Chris flowing flame, and its skin features two and a half years of design, Sa nders. fine spot details over an organic modeling. and rigging, \"it was the pattern of scales. Often compared first dragon to be brought to life, and to a seagull in its somewhat nasty it practically brought tears to our attitude, the Terrible Terror moves in eyes when Animator Gabe Hordos ways inspired by \"Aying squirrels, made it blink and lick its eye,\" salamanders, and one particular recalls Head of Rigging Jeff Light. behavior of a desert gecko that (above and above light) Terror - Nico Marlel - pencil & marker. (below) Terror Evolurlon- Nico Marler- pencil & market. (righi) Terror Final - NicoMallei - chatacter design - Zhaoping Wei- diglal painL

_____...~; :;.,.; .............. ..._ .

0 Tke ~r«,oH{ of M\\jtk It is not surprising that when designing a world of dragons, an abundance of amazing con- cepts sprang forth from the pencils and digital paint systems of the creative team. Here's a look at some of the many creatures that exist as little more than figments of the imagination since they do not appear in the final film. ~-


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