@    tr    = YOU'RE THE, STAR OF THE,         STORY!CHOOSE F'ROM 16 POSSIBLN, ENDINCS.  )+       TO  KCU E T'TIMN6 -THf,  = BY EDWARD PACKARD    *=
WHERE WILL THE CAVE ON TIME TAKE YOU?    At last you have decided to return to the Cave of Time you  discovered long ago. You struggle through the tunnel en-  trance,until you reach a dimly lit chamber filled with eerie    voices. lnside, is a ghostlike figure-the oracle of time. He  offers you an amazing choice: to witness either the begin-    ning or end of tirne!    lf gouusanttoseethebeginningof time, tumtopage 17. If    gou want to see the end of time, tum to page 17. But be-    ware! The Caue of Time b treacherous. You may end up cast  adrift after the mutiny on the Bounty, ea[en by a saber-  tqthed tige4                                       And youmay                 or trapped in a futuristic coffin!  of all-liuing  find yourself  inthe strangesttime aduenture    fiue minutes ahead of eueryone else!    What happens next in the story? It all depends on the  chqices you make. How does the story end? Only Aou can  find out! And the best part is that you can keep reading and  rereading until you've had not one but manA incredibly    daring experiences!                   SERIES!                            Australia........... *$2.95                          New Zealand.....*$4.95 GST i                             *Recommended Price Only    N E-553-a5q55-a>>aa5
KIDS CAN'T STOP READING                 THE CHOOSE YOUR             OWN ADVENTURE@ STORIES!     \"Choose Your Own Adventure is the best thing   that has come along since books themselves.\"                                                  --Alysha Beyer, age 11    \"l didn't read much before, but now I read my    Choose Your Own Advenfure books almost every  night.\"                                         -Chris Brogan, age 13  \"l love the ionhol I have over what happens next. \"                                        -Kosta Efstathiou, age 77  \"Choose Your Own Adventure books are so much    fun to read and collect-l want them all!\"                                           -Brendan Davin, age 11           And teachers like this series, too:  \"We have read and reread, worn thin, loved,    loaned, bought for others, and donated to school    libraries our Choose Your Own Adventure    books.\"      CHOOSE YOUR OWN ADVENTURE@_     AND MAKING READING MORE FUN!
Banbm Book in lhe Choose Yorr Ounr Mventureo Series    Ask pur bookseller for tre books pu haw mlssed    #1 THECAVEOFTIME #:B THE DRAGONS'DEN  #2 JOURNEY UNDER fiE SEA #U THE MYSTERY OF THE  THE#3 BY MLTOON TO              HIGHIIND CREST  9qHARA #35 JOURNEY TO  #4 SPACE AND BEYOND                                  STONEHENGE    #5 THE MYSTEFT OF               #36 THE SECRET TREASURE         CHIMNEY ROCK                     OF IIBET                                  #37 U'qR WrIH THE EVII-  #6 YOUR CODE NAME IS    JONAH                           POI TER IvIASTER    #7 THE THIRD PI.ANET FROM #38 SABOTAGE         ALTAIR                     #39 SI,JPERCOMPUTER                                  #40 THE TI{RONE OF ZEUS  #8 DEADTAJOOD CITY              #41 SEARCH FOR THE  #9 WHO KILLED HARIOIA'E    THROMBEY2                       MOUNICtr.I GORILI.AS    #10 THE I-OST JEWEIS OF         *42 THE IVf{STER{ OF ECHO       MB@N                                         LODGE    #TT MYSTER/ OF THE MAYA         #43 GMND CAI{'!(),N    #12 INSIDE UFO 54-40            ODYSSEY    #13 THE ABOMINABLE              #44 THE MYSTERY OF URA    SNOTAA4AN                       SENKE    #14 TIIE FORBIDDEN CASTLE       #'T5 \\OU ARE A SHARK  #15 HOUSE OF DANGER             #46 THE DEADLY SI-IADOTA'  #16 SIJRVI\\'{L AT SEA           #47 OUTTAWS OF SHERTA/OOD  #17 THE R/CCE FOREVER                                         FOREST    'lE UNDERGROUND KINGDOM         #48 SPY FOR GEORGE    +I9 SECRET OF THE                      tlr6\\SHINGTON        P/RAMIM                                  #49 DANGER Af, ANCHOR  I2O ESCAPE  ,21 FIl?ERSffE                         MINE    *2. *;G. HIm-                   #5O RETURN TO THE CAVE OF    CBTIf. L6TTRE                          TIME  Jzt LGTC{T}[ fl\\rl7ott                                  #51 THE ljlrclc OF THE  ,25 PEOICRtrTTE,A}TT                                          T,JNICORiI        PEM-E                                  I52 GI-ffiT HUNTER  ,{6Tti. E|ANIOI{                                  #TB THE CASE OF THE SILK                                         I{I}IG    ,NfisEuBtFriI{ORR$REOR OF HIGH  fiE#54 FORFST OF FEAR                                    #55 IRUMPET OF TERROR    RDGE                            #56 THE ENCI-IANTED          MOIJMAIN SI,JRVIVAL              KINGDOM    #'2289 TNOUBLE ON PI.ANET       #57 THE ANTII{'{TTEII    EARTH                           FORMUI.A    #30 THE CURSE OF                #58 STIiTE OF LIBERTY         B/6TTERSI FA HAII                  ADIr'ENTI.JRE    #31 VAMPIRE DGRESS              #59 TERROR ISI.AND  #32 TRE/oSURE DMR               #60 tvhNlSHED!
CTIOOSE YOUR OTTIN ADVENTURE@ . 50        RETUBN        TO THE    CA/E OF,TIME                     EY EDWAKD PACI{ARD                       ILLUSTRATED EY DON HEDIN                                              BANTAM BOOKS          TORONTO . NEW YORK . I.oNDON . SYDNEY . AJCKLAND
RL 4, lL age 10 and up                                   RETURN TO THE CAVE OF TIME                      A Bontom Book I Nouember 7985    CHooSE YOUR otrilN AD!r'ENTURE0 is o regiiered trodemo* of     Bontom Bools, Inc. Rqlsrercd in U.S Potent ond Tmdemo*                               Olfice ond el*where                 Ofiginol conceffion d Eduod Pockord                    A[ dghts rcennd.        Copynght A 7il$ by Edword Pockord.    Cowr ort ond ittside illus0diors copyfuht @ 7985 by    This  book  moy     Bontom Book,  Inc.      or  in  pi,  by                   not be rcprducd  in whole    mimeogoph or ony otherc meotx, withoul permission.          For inlormdion ddress,: Bontom Bcr,lc, Inc.                     tsBN 0-553-2s296-8    Publlshd slmuhoneously in the Unitzd Stotes ond Conodo    Bontom Books ore published by Bontom Books, Inc. I* trode-  morft, consisting ol the words \"Bontom Books\" ond the por-    troyol of o roosrer is Registered in U.S. Potent ond Trodemork    Ollice ond in other countnes. Morco Registrodo Bontom    Books, Inc., 666 Filth Auenue, Neu York, New York 10703.    PRINTED IN THE UNITED STATES OF AMERICA           o o987 6543
With special thanks to Anne Bailey, who supDlied  the slave ship sequence in this bo6'k
WARNING!!!    Do not read this book staight through from begin-  ning to end. These pages contain many different  adventures you may have while haveling through  the Cave of Time. From time to time as you read  along you will be asked to make decisions and  choices. Your choices may lead tosuccess or disas-    ter.    The adventures you have willbe the result of your  choices. After you make a choice, follow the in-  stmctions to see what happens to you next.    Remember, the Cave of Time can lead to the past    or the future-or to the worlds beyond our own!    Good luck!
I       Your heart races as you make your way through  Snake Canyon, looking for the entance to the  Cave of Time. Though it's a sunny summer day,  you're wearing a warm sweater under your all-  weather parka, as well as wool socks and panb.  You don't know where you'll turn up once you've  entered the cave, but you want to be ready for  anything.       Finally you reach the familiar grove of pine tees,  but your hopes fade as youre,alue that landslides  have covered the cave's main entrance. Deter-  mined not to gtve up, you search the floor of the  canyon until you find, hidden behind clumps of  sage, another barely passable enbance.       Crawling on hands and knees, you enter a tun-  nel that, judging by ib direction, should lead to the  main chamber. The tunnel seems endless and  keeps curving to one side, as if it might be going  around in a circle. After a half hour of crawling you    feel a tightening of the muscles in yourthroat-the  beginning of panic. There's not enough room to  furn around! You're not even sure you can back    out!                                                 Turn to page 3.
3      Fainfully you crawl on, around a bend to the  right and then one to the left. Somewhere up  ahead a voice is chanting-or is it many voices  singing in unison? It's an eerie tune with only three  or four notes. A moment later you reach a dimly  lighted chamber. A thin, ghostlike figure abruptly    stops singing and look at you intently. You can    hardly find words, but, as if to answer your ques-    tion before you ask it, this shange man-if he is a    man-says, \"You have found the oracle of time.\"    You are amazed to meet anyone in the cave,    much less an oracle. Fora momentyou are afraid,  but as you look more carefully at the oracle, you  can't help but smile. His expression is kindly and  wise, but there is also a playful, impish look in his  eyes. You rerilize he may be able to tell you some  things you've wondered about.       \"Whgt is time?\" you ask.    The oracle is silent for a moment but then an-  swers in a firm voice, \"Time is what keeps e'rery-  thing from happening at once.\"     \"When did time start?\" you ask. 'And when will    it end?\"       \"Would you like to see?\"    You gulp in amazement. \"Sure.\"      \"What then-the beginning or the end?\"        It' you sy you want to we the begtnning of                                   time, turn to page 77.         It' you soy lrou wont to we the end of hme,                                       htrn to Wge 77.
4      Two days later the rest of the tibe leaves in pur-  suit of the reindeer. Only you and Azog, Larga,    and Mi are left. The four of you work hard gather-  ing food and supplies so as to be as fully equipped  as possible for the hip.      The next morning you help the Neanderthals  load supplies onto the raft. For the first time you  notice that it is nothing more than logs bound with  vines. If you were to run into a stuetch of rapids, the  raft would almost certainly come apart. Whatever  made fuog think this was a good idea? The prob-  lem is that these Neanderthals aren't wry smart.  Actually the problem is that you weren't very  smart to think they could build a decent raft.       But it's too late to change your mind now. Azog  pushes off, and you start down the river. Instead of  paddles you have long poles you use to steer the    raft, thrusting one end against the river bottom-    the water being only a few feet deep.                                            Turn to page 70.
5      Suddenly you're back in school, standing just  outside the door to your classroom. Looking in,  you see all your friends. Your seat is empty. The    teacher, Ms. Hawkins, is talking about the govern-  ment, explaining what the Supreme Court does.       Somehow you've gotten back to your own time.    How will you ever explain why you're late to  school? You're tempted to keep out of sight, but  you realize that you'll have to explain eventually.  Glancing at your watch, you can tellthat the class    started only a few minutes ago, so you walk quietly  and quickly to your seat and hope Ms. Hawkins  won't make much of it. To your surprise no one  s€ems to notice you. You quickly take your seat  and look as if nothing has happened.       You'd expect Liz Wilkens in the seat next to you    to whisper something or atleast look at you-after  all, you've been away quite a while. \"Hey, Liz,    psst!\"                                                Turn to page 8.
6       You are shaken by your expenence, not eager to    ty something like that again. But you're more cu-    rious than ever about time.     \"Tell me,\" you ask the oracle, \"did anything    happen before time began, and could anything  happen after time ends?\"       \"Nothing can happen unless time is passing,\"  the oracle answers. \"But things could happen in  another time frame, ouhide our time. Then an-  other time would be passing.\"       You think for a moment, then ask, \"Could I ever  visit another time frame, where another time is  passing?\"       \"lt's possible,\" the oracle replies. \"The Cave of    Time has passageurays that lead to such places-    places where you perceive others as they will be in  their future while they perceive you as you were in    your pasl\"       By nour your head is spinning. \"l think right now  I'd rather just stay in our own time frame,\" you say.      \"Vety well,\" says the oracle with a smile.    \"Which shall it be, the future or the past?\"           lf you choo* the future, turn to poge 47.             lf you choose the pa$., turn to Wge 66.
7       You decide that pleasure is what everyone  spends his life seeking and that, if you're lucky  enough to have it handed to you, you might as  well take iL \"l'll accept a life of pleasure,\" you say.  Even as you speak you feel yourself passing out.       Awake again, you lie back in your living cham-    ber and ty to enjoy all the pleasurable sensations    you feel and not think of anything that might be  disturbing. Unfortunately within a few hours you  begin having second thoughts. You're getting in-  creasingly resfless. You're not feeling at all happy.  Then, to make matters worse, pleasure inputs de-  cline. Swimming periods are cut from four to one a  day. You become increasingly upset. Once again  you hear a voice in your ears:       \"We regret that Suprema 87 has been sub-      jected to military attack. Most of our re-    sources must be used to fight the wor. The       burden is being shared equally by eueryone.      No one will die before euerpne dies.\"       You shudder at this announcement. What does  it mean? The pleasurable sensations by now have  diminishedso much that forthe firsttime youfeel a  stuong urge to escape. But when you bry, you only  fall back exhausted. They have cut your nutients  and exercise so much that you no longer have the  stuength to sit up!                                            Turn to page 79.
8       No response. What's the matter with her? You  poke her with your pencil. She doesn't budge. It's  as if you weren't even there!       \"Does anyone know how many justices are on    the Supreme Court of the United States?\" Ms.  Hawkins ask the class.      No one answers. You're the only one to raise  your hand, but Ms. Hawkins doesn't notice. Nei-  ther does anyone else!       \"Nine!\" you call out. Still, no one answers!     \"Well, the answer is nine,\" says Ms. Hawkins,  \"one chief justice and eight associate justices.\"     By this point you're beginning to think you're    losing your mind. \"Ms. Hawkins,\" you almost  shout, \"didn't you hear me? | said nine.\"       \"Now, how do you suppose someone gets to be  a Supreme Court justice?\" Ms. Hawkins asks the    class.       \"Liz, Jimmy, Matt!\" you shout. \"Can you hear    me?\"      Still, no one notices. What's happened? you    wonder. Could the Cave of Time have made you  invisible?                                               Turn to poge 92.
10       For several days things go well. Each afternoon  you camp on a grassy bank. fuog and Larga work    patiently to catch trout in their crude nets. Mi    gathers fruit and nuts. You tighten the vines that  hold the raft together.    ern people.     After your work is done, you and Mi play to-    gether. She is stonger than you but not as well       The day is warmer. The river is now deep and  fast-flowing. There's no need to pole; the four of  you stuetch out on the raft and listen to Larga tell  stories about the hibe she came from. It's while                         of her tales that you first hear the                     p ahead. At first you think it's the                      think it's rapids. Then you realize                                              Turn to page 99.
11      \"l'd like to see the beginning,\" you say, and    instantly you find yourself floating, weighfless, in  totally black space!       There are no stars or suns or moons or wisps of  light; not a breath of air; no sound; no smell or  taste; no up or down or sideways; no motion; no  feeling; nothing but silence.       Then suddenly there's a point of light so brilliant,  it feels like pins dnuen into your eyeballs!      Even before you can blink, the light expands  like a million lightning bolts radiating in all direc-  tions. Your eyes shut, but the light is still painfully  bright. fu you move your hands to cover your eyes  you scream-but no sound comes.       At the same moment darkness returns. Then,  very slowly your eyes begin to adjust to the dim  Iight of your surroundings, and you realue you are  once again in the chamber of the oracle.                                                Turn to page 6.
t2       That evening you squirm your way through the  porthole and drop onto the deck. Because the ship  is anchored, only one man is on watch. You can  see him standing on the afterdeck gazing up at the  moon. Keeping low, you work your way up to the  bow. The water looks black except for the shim-  mering patches of reflected moonlight. You climb  over the side, grab hold of the anchor chain, slide    down bit by bit, and drop quiefly into the sea. Wth  strong, firm strokes you swim steadily toward    shore.       A flash of light startles you. It's just a patch ol  phosphorous, but it makes you think of other per-  ils. Wth each stroke you wonder whether or not a  shark or stingray may be about to attack.                                             Turn to page 78.
L4    your former weightlessness. The capsule has  stopped                       now coasting-at  what eno  fuyou                         nnot tell'                                  sounds, andwords    appear on your video screen:      tieth century.    Drifting into hibernation, you try to imagine  what life will be like on Sinta.                                               Turn to poge 26.
15       A few days later, standing on the hillside over-  looking the sea, you watch the Bounty weigh an-  chor and set sail. You never find out whether  Fletcher Christian and his crew of mutineers found  a safe island or whether they were captured and  hanged by the British, though you do learn that  Captain Bligh and most of his loyal crew survived  their perilous voyage in the Bounty's longboat. As  for you, though you miss your family and friends  very much, you could hardly enjoy life more than  on the beautiful island of Tahiti, where work is like  play, stangers are soon friends, coconuts are free  for the picking, and you can sail and swim until  you're so tired that the minute you lie down on  your straw mat, you're floating in a happy dream.                            The End
t7       \"l'd like to see the end,\" you say. Instanfly you  find yourself weighfless, floating in silent space!  Your hands cover your eyes as you try to shield  them from the brilliant light of a sun much larger  and brighter than our own sun. You are rolling  over and over in space, feeling like meat on a  barbecue spit. The side of you facing the sun is so  hot, it would burst into flame if it weren't cooled by  the near absolute zero temperature as it turns    away from the light. You have no sense of time. For  hours, maybe days, you rollgenfly over and over  like a misshapen little asteroid.       Allthe while this one enormous sun is shrinking  ever more rapidly-while growing ever more bril-    liant-until you can see it even through your arms    shielding your closed eyes.     Then utter darkness. Nothingness.     Moments later you find yourself in the chamber    of the oracle, blinking as your eyes slowly adjust to  the pale-green light.                                                Turn to page 6.
18      It's not long before you feel yourself tiring.  Looking back, you see the Bounty riding peace-  fully at anchor. Land seems no closer than when    you started out. For a moment you think of trying  to make it back to the ship. But then you rea\\ize  that the current has been carrying you along the  coast. Your only hope now is to make it to shore.  You remember to relax and stroke gently through  the water. That helps. You feel calmer. Maybe    you'll make it. Still, you can feel your strength    ebbing away. Soon it looks as if you won't make it    after all. Then you hear a sound up ahead-a  rhythmic slap, slop, slop of the waves on a tiny    island, just a shand of black coral jutting out of the    sea.      You swim with renewed energy. In a few min-  utes you gratefully haul yourself up, flop exhausted  on the dark coral, and quickly fall asleep.                                           TUrn to page 170.
t9    The End
n                                                      il      'l will accompany you to the cave,\" Yamara    salE.      A saucercraft speeds you to a desolate plain    somevvhere on the reshaped American continent.  As the two of you step out of the robot-operated  car, the sky seems to be darkening even more than  usual. A light dnzAe is falling, and you notice the  water feels rather greasy-you certainly wouldn't  want to drink it.       \"Rain!\" Yamara cries jubilanfly. \"The cycle is  beginning to work.\"       \"l would think you'd rather have sunshine, since  it's always cloudy on this planet,\" you say.       \"We must have much'rain before the clouds can  break open,\" says Yamara. \"Then we shall see the  sun and the beautiful blue sky, told of in ancient    legends.\"     \"l wish you could see the Earth the way it was in    the twentieth century\" you say, wondering iI you  will ever see it that way again.      You look around and see the entrance to a  cave-little more than a narrow tunnel leading    into the ground at a forty-five -degree angle. A cold  damp breeze is blowing out of it.       You shake your head. Whatever this is, it bears  no resemblance to the Cave of Time, but your  mind is made up. You thank Yamara for his kind-  ness, take a last look at the desolate landscape,  hunch over so as not to bump your head, and walk  slowly and steadily into the tunnel. It's almost a  relief when you suddenly feel yourself falling. . . .    Turn to page 5.
l                                                    21            standing, he raises a thick stick and jabs it toward          your gut You ty to ward it off, but you lose your            balance and topple into the rushing water. For a          moment you can touch bottom with one foot, but         the current sweeps you into deeper water. Your          enemy is no longer Vor-it is the raging river.               Fortunately you remember not to panic. In the          swirling choppy water your head is bound to be         underwater part of the time. Using the breast-         stoke and frog kick to get the power you need,          you are able to bob up to the surface. You move          steadily toward shore. Then a wave hits just as you         are inhaling. You cough and sputter for air. The          current sweeps you into a sharp rock, smashing         your right shoulder. Again you're able to touch         bottom. Again the current sweeps you off your           feet. At last you make it to the far shore. Ex-                                                  a large flat rock                                                         open them, the                                                            arby.                                                    Turn to page 87.
22      The two of you follow the tail back toward Un-  cle Howard's ranch. It's only a mile or so until you  reach the road. You watch with amusement as  Iaark gasps at the sight of a hailer tuck going by.       \"You haven't seen anything yet, Iaark. You're    really going to like TV and computers and jet    planes.\"      Iaark grins at you. \"Snou ark!\"                            The End
25       A few days later theBounty reaches Tahiti. You  marvel at the beautiful green mountains jutting out  of the sea, and the long arc of white sandy beach  fringed with coconut trees. A fleet of tiny boats is  headed for the ship. You stand transfixed at the  rail, watching the boats-the smiling faces and up-    reached hands.       Suddenly Fletcher Christian collars you. \"Lock  the stowaway in my old cabin,\" he orders one of  the men. Ti:rning to you, he says, \"l don't trust you  not to tell about what happened out there.\"       A sailor leads you by the arm and locks you in  the first mate's cabin. Through the porthole you  can see the beautiful island and even smell the  fragrant scent of jasmine wafting across the water.    The porthole is too small for an adult to climb    through, but you might fit through. If you wait until    nighttime, you might be able to climb out un-    noticed, dive overboard, and swim to shore. The  island doesn't look that far away, but you don't  know how strong the currents are. Besides, how  can you be sure a shark won't get you?        If you decide to wiggle through the porthole        and try to swim to shore, turn to page 12.             lf you stay on the ship, turn to page 53.
26       Your next sensation is a dull elechic shock in  your head, then another, and another. you flail                                                         You want                                                     to sleep.                                                         nts. Then  !.r.or.r hear loud, lively music playing in your ears.  When it stops, a voice speaks:       \"You are awakening from hibernotion. your    spacecroft has landed on the plonet Sintro.       Atmosphere andtemperoture are well suite.d      t'or human lit'e. You may open the hatch      wheneuer you want.\"                                              Turn to page 78.
27       Determined to make it through the winter, you  consider your three basic needs: food, warmth,  and protection from predators. You sfudy the inte-  rior of the shelter with ner;,r interest. About nine  feet above the ground is a ledge, which can be    reached by a series of hand- and footholds  chipped into the wall. While the tibe was living    there, the ledge was used as a sacred place, and no  one slept there. You never dared climb to it, but  now your life may depend on the safety it offers.    You grab a handhold and test it. You must be    especially careful in everything you do; there's no    one to take care of you if you get hurt.     Once you reach the ledge, your spirits rise. It's    about twenty feet long, and, though not wide, it    slants inward, so you're not likely to roll out while  sleeping. Best of all, a spring trickles out of the wall    near one end of the ledge-you'll be able to get  fresh water without even coming down to the    ground.                                              Turn to page 35.
29       When you tell Celeste 433 that you are notwill-  ing to give up your freedom, she nods and, to your  surprise, smiles.       \"You are a decidet;\" she says. \"Because you are  from a primitive culture, you do not understand    that constant pleasure is superior to freedom of  choice-though that should be obvious to any-    one. Since freedom is more important to you than    pleasure, I shall tell you something I should not    have mentioned otherwise. Suprema 87 may soon    be involved in a war between the grand over-    seers.\"       \"Who are they?\"    Celeste 433 dismisses your question with a  wave of her long, bony hands. \"We have no time  for that. Listen carefully. I admire your courage    and therefore will give you a chance to survive this    war, which I fear will destroy this colony. I shall  provide you with an escape capsule, but your tou-  bles will not be over. Space is a vast and hostile  wilderness. There are only two destinations you  can reach where you will have any hope of sur-  vival. One of them is Alpha Alpha, a colony    beyond Pluto that is far more advanced than this  one. In fact, it may be the most advanced in the  galaxy. The other place where you might possibly  survive is the planet Earth.\"      \"Earth? That's my home planet-l'd really like    to get back there.\"                                               Turn to page 32.
30       Ignoring the mushrooms, you walk along the  riverbank. If there is a human settlement around,  it's probably near the river, you think. And your  instincts are right, for in a moment you smell  smoke. Smoke. . . people. . . cooking. . . food!  You quicken your pace, eagq to find others and  hoping they will welcome you.       A deep-throated growl sounds behind you. You    whirl and see a skange animal-half bear, half    cougar-charglng right at you! Its two long upper  teeth are like a pair of white daggers. There's no  time to run, no handy tree to climb. You brace  yourself for the deadly onslaught!                                             TUrn to page 33.
32       Celeste 433 shakes her head. \"You don't seem  to understand. You've traveled through a time-  warp. Earth is no longer what it was. It is a scarred  and ruined planet, a backward child of the galaxy,  an archaeological scrap heap. But the decision is  yours.\"      What should you do? You long to see Earth  again, wen though it may have changed for the  worse. Of course, you're curious about Alpha  Alpha, though what you've seen of advanced civi-    lizations so far does not encourage you.             It' you choose to shuttle to Alpha Alpha,                                              turn to page 54.         lf you choose to shuttle to the planet Earth,                                              turn to poge 94.
tr|       You hear a thump. Then with a yelp of pain the    animal swerves. Thump. Thump.lt rolls over-    dead. Three sharp rocks lie next to its body. Sev-  eral pale-skinned, bearded men emerge from the  woods. They are stockily built and have heavy  bony brows like the boy in the cave.       You realbe they are Neanderthals, a variant of  our own species that coexisted with our ancestors  for hundreds of thousands of years. They gather  around you, talking in a primitive tongue. You  strain to catch the meaning of their stange words.  One of them smiles and pats you on the back.       The men lead you back to their camp near the  river. A flattened, gravelly area, protected by a  huge overhanging rock, it strikes you as a poor  shelter against winter storms, much less a flood.       There are about twelve people in the camp, in-  cluding a baby. They greet you with friendly curi-  osity. A woman gives you a crude bowlfilled with  berries, which you eat with gusto.                                              Turn to page 89.
35    Now you have hope, and you feel a surge of    tghneergoythj eArsg,ooadndTaynoyuouldseanthimeaml stkoinsmwaekree  left by                                                                     warm    clothes and blankets. You gather nuts and tubers  and root vegetables, mend broken spears, and  sharpen knives so you can hunt and tack small  game. Finally you build a huge stack of brush and    log:. s9 you- can make a fire on the coldest days.    Sheltered in your niche from the howling winis,  you  you  sleep  _a great deal. Sometimes  you imagine       are a  hibernating bear.                Turn to page 48.
36       Even as you are running the bear is stirring. By  the time you are only a few steps away, it is sitting  up rubbing its eyes, looking like a huge, lovable  teddy bear. The bear rnust have started hibernat-    ing-it doesn't seem very active-but it's totally    blocking the tunnel. In a few seconds it could    come alive and break your neck with one swat of  its paw.       Instinctively you wheel and retreat toward the  enhance, though you're aware that the bear can  outun you. Remembering the wall-climbing feat  of the Neanderthal boy, you veer to your right and  leap up on the first projecting rock. In the dim light  you see a notch in the rock wall where you can get  a foothold. As you climb up another notch a ter-  rifuing roar fills the cave. The bear is wide-awake!       You scramble high up the wall, knowing that the    bear can easily reach ten feet-it could stand up    and pull down a basketball hoop without even    stetching!      You manage to get to a recess in the rock-safe    for the moment from the bear raging inches below  you. Your whole body shudders as you realize  how close you were to death; then panic hirc. You    are hardly safe-you're tuapped in a tiny, cold-  bound prison.      Despairing, you crawl farther into the dark    niche, and at once feel yourself falling, sliding at  temendous speed down a smooth rock chute. Al-  most unconscious, you're vaguely aware that once  again you have entered the Cave of Time. . . .                                               Turn to page 77.
37       Earth may not be the same as it was, but it is,  after all, your home. You're determined to see  what happened to it.      Your capsule plunges into the atmosphere,  reborockets firing to brake the descent. In a few  moments you enter the yellow-gray clouds that  cover the planet's surface. You wonder how far  into the future you've journeyed. A thousand  years? Maybe even a million years. Suddenly a    screen lights up. You read the computer-generated  message that appears:      INSTRUCTIONS FOR SURVIVAL ON    PIAI',IET EAKIH. oxycEN coNTEr\\tr: 2.37\".       OXYGEN-GENERATING HELMET MUST BE WORN     AiT AI.L TIMES. RADIGCTIVITY : 2.2. RADI/{fl oN -      RESIS?ANT CUT AI.ID HELMET Cd,/ER MUST BE     I,YORN E><CEPT IN PROTECTED ZONES. FOOD:        BASIC GENE GRAIN BITS ARE THE ONLY EDIBLE       F@D. INGEST 87 GRAMS OFWTAGRAM_AI{N-     TOXICAT.IT FORMUIA MARK 8744369-5_WITH    MCH KILOGRAM OF GENE GRAIN BITS. N.L      WATER MUST BE DEMULSIFIED AND DE-    ACIDIFIED IN PUROSCAN. ALL EQUIPMENT       NEEDED FOR ONE YEAR SURVIUAL ON THIS     PIAI'IET IS INCLUDED IN YOUR BACKPACK, TO-       GETHER WITH A MARK 3204 LASER PISTOL,     wHIcH WIIL FIRE3NTIMES wm]oT.TT l.ass oF       rcWER.                                           Turn to poge 42.
38       The captain flushes with anger, but you must  have touched the right nerve, because the anger  quickly leaves his face. He heaves a great sigh.  \"The truth is, my young friend, I don't know what  I'm like anymore. Years ago I got into this business  by chance. I needed the money-\"       \"That's no excuse,\" you say. \"Don't you under-  stand that blacks think and feel no different from  white people? They're no different.\"       \"But of course, they are!\" the captain snaps.    \"They are more like animal5 6pd-\"       \"No, they're nof!\" you cut him off. You are get-  ting emotional, and your voice trembles a little.  \"Have you been down to the lower deck?\"       \"Yes, of course,\" says the captain.     \"Then how can you pretend that they aren't  human? Have you looked at their faces? Have  you?\"     \"You don't understand. You are too young.    Oneday...\"       \"No, I'll never understand. I'llnever understand  you and your kind.\"                                              Turn to page 45.
40      You turn abruptly and make your way back to  the shore. Vor yells something. You don't under-  stand what it is, but it's not friendly. The others, still    Bing to pick their way across the river, don't look    back. You wade out of the water and head back  onto the tail. Though you won't have any touble            se it's            here            and                                   lope  After a couple of hours you recognize a spot you    passed    whose    an eno    rest, sure you can reach camp before dark.      fu roam  over             ing at  the e                   skY is    a more intense blue than you've ever seen. The    bark on the tees, the insects hovering, a squirrel                                                      efined in the                                                   scream of a    jay-danger! You whirl in time to see an enor-    mous snake coiled to sbike, its copper head a foot  from your knees. You jump sideways, then sprint  fifty yards-faster than you've ever run'            Go on to the nert Page.
                                
                                
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