Handball ◾ 139 ◾◾ During a rally, if a player on the serving International Handball Federation side hinders an opponent, the serving side Peter Merian-Strasse 23 begins the next serve with a fault. CH-4002 Basel Switzerland Organizations www.ihf.info United States Handball Association Handball Ireland 2333 N. Tucson Blvd. Comhairle Liathróid Láimhe na hÉireann Tucson, AZ 85716 Páirc an Chrócaigh www.ushandball.org Baile Átha Cliath 3 www.handball.ie
25 Ice Hockey
Ice Hockey ◾ 141 The history of ice hockey is a bit murky: Some Overtime: If the score is tied at the end of claim that it originated from play by British regulation, an overtime is played. The first soldiers on frozen Lake Ontario in 1855, while team to score wins. If the score is still tied residents of Halifax, Nova Scotia, say the sport had at the end of overtime, a shootout is used to already begun there. Hockey is likely a descendant determine the winner. of a sport called bandy, developed in England in the late 18th century. The first set of rules was A game begins with a face-off (see page 142). developed at McGill University in Montreal in Face-offs are also used to begin each period and 1879. Hockey was first played in the United States to resume play after a penalty or other stop in in the 1890s, and today the sport is most popular in action. Players advance the puck toward the North America and northern Europe. The National opponents’ goal by skating with the puck or Hockey League was formed in 1917. passing it. The puck must be in motion at all times. A player may take the puck behind his Women’s ice hockey began in the 1890s. More own goal one time; otherwise, the team pos- than 100 years later, in 1998, women’s hockey sessing the puck must advance it toward the became an Olympic medal sport. The only rule dif- opponents’ goal. ference between men’s hockey and women’s is that there is no body checking in the women’s game. Rink Overview The rink has an ice surface; its components are shown in figure 25.1. The rink is divided into Objective: To score a goal by shooting a puck into thirds by two blue lines, each of which is 64 feet the opponents’ goal; the team that scores the from the nearest goal. The blue lines separate the most goals wins. rink into three zones: the defending zone, where the goal is defended; the neutral zone, or central Number of Players: Six per team. portion; and the attacking zone, where the goal Length of Game: Three 20-minute periods; each is attacked. team gets one timeout. 64 ft. 11 ft. End zone face-off circle Goal cage Blue line Center line Blue line Goal line Center 85 ft. spot 6 ft. 44 ft. Center circle End zone 20 ft. face-off circle 200 ft. ▶▶ Figure 25.1 The components and dimensions of an ice hockey rink. E4625/HK/fig.25.1/331165/alw-pulled/r1
142 ◾ The Sports Rules Book The center face-off spot, 12 inches in diameter, inches. The shaft extending up from the heel, for is inside the center circle, which has a 15-foot up to 26 inches, is 3.5 inches wide. Goalkeepers radius. Two face-off spots are 5 feet from each wear leg pads, chest protectors, gloves (one to blue line, and 44 feet apart, in the neutral zone. block shots, the other to catch shots), helmets, The end zone face-off spots are 20 feet from each and full face masks. goal line and 44 feet apart. These spots are in end zone face-off circles with a 15-foot radius. All protective equipment—padded pants and pads for shins, hips, shoulders, and elbows— The goal cages are 6 feet long by 4 feet high, must be worn under the uniform. All players centered on the goal lines, which run the width must wear a helmet with a chin strap. Behind of the rink, 11 feet from the end of each rink. The each goal, a red light is turned on when a goal goal crease is 4 feet by 8 feet, centered on each is scored. goal line. It is delimited by a semicircle with a radius of 6 feet. Rules The referee’s crease is a semicircle with a 10-foot Following are rules pertaining to face-offs, passes, radius at the center of one side. The boards around offside, and the puck. the rink are white wood or fiberglass, 40 to 48 inches high. Safety glass, 40 to 48 inches high, rises Face-Offs above the boards. Players’ benches are on one side of the rink, opposite the penalty box. A referee or linesman drops the puck between two opposing players whose stick blades are on Players the ice. Each player faces the opponents’ end of the rink and tries to hit the puck to a teammate. Each team has 6 players on the ice: a goalkeeper, No other players may be in the face-off circle, or two defensemen, and three forwards (although all within 15 feet of the players facing off. Players 6 players play defense when the other team has must stand on the side during the face-off, and possession of the puck). In most leagues, a team no substitutes may enter the game until the face- can dress 20 players, including two goalies. The off is complete. team captain is the only player who can discuss calls with the referee. Face-offs may not take place within 15 feet of the goal or side boards. If an attacker in his Players may be changed at any time, but the team’s attacking zone causes play to stop, the player or players leaving the ice must be within 5 face-off occurs at the nearest face-off spot in the feet of the bench, and out of play, before the change neutral zone. is made. For minor injuries, play is not stopped. For injuries in which the player cannot leave the If a defender in his team’s defensive zone ice, play is continued until the injured player’s causes play to stop, the face-off occurs at the point team has possession of the puck and is not in scor- of stoppage. Any stoppage of play in the neutral ing position. At the officials’ discretion, play may zone results in a face-off at the point of stoppage. be stopped immediately for any severe injury, no If play is stopped between the end of the rink and matter who has possession of the puck. the end face-off spots, the face-off occurs at the nearest end face-off spot. Equipment Icing The puck is hard rubber, 1 inch thick and 3 inches in diameter. It weighs between 5.5 and 6 ounces. Icing occurs when a player shoots the puck across The stick is wood or another approved material; both the center line and the opposing team’s goal its maximum length is 63 inches from the heel to line without the puck going into the net. When the top of the shaft. Its blade can be no longer than icing occurs, a linesman stops play if a defending 12.5 inches and must be between 2 and 3 inches player (other than the goaltender) touches the wide. Tape can be used to reinforce the stick. puck before an attacking player is able to. Play is resumed with a face-off in the defending zone The blade of the goalkeeper’s stick may be of the team that committed the infraction. Icing up to 15.5 inches long. Its maximum width is 3.5 is not enforced for a team that is short-handed. inches, except at the heel, where it may be 4.5 If the goaltender makes a move from his net to
Ice Hockey ◾ 143 play the puck, the icing is immediately waved the shot, the goal counts. Finally, players on the off (in contrast to minor league and international attacking team may not enter the attacking zone hockey, where the goaltender must play the puck before the puck does. Such a violation results in for it to be waved off). Icing can also be waved a face-off in the neutral zone. off if, in the officials’ opinion, the defending team had a viable opportunity to play the puck before Penalties it crossed the goal line. When a player whose team is in possession of Offside the puck violates a rule, the referee immediately blows his whistle and imposes the appropriate An attacking player is offside if she is in the penalty. The game is resumed with a face-off. If attacking zone before she receives the puck. Both the player who commits the penalty is on the team skates must be past the line when the puck enters that is not in possession of the puck, the referee the zone for a player to be offside. An offside call blows his whistle and imposes the penalty after results in a face-off. the play is completed. The kinds of penalties are discussed next. If a defender reaches the puck and passes or skates with it into the neutral zone, an attacking Minor Penalty Any player, other than the player is not offside. Similarly, if a player moves goalkeeper, sits in the penalty box for 2 minutes; across the line before the puck but is in control no substitutes are allowed. The goalkeeper’s and moving the puck forward, he is not offside. penalty may be taken by a teammate. A sam- pling of minor penalties includes delay of game, Puck dislodging the net from its moorings, closing the hand on the puck, holding an opponent, Specific rules for handling the puck include the hooking, interfering with an opponent who is following: not in possession of the puck, interfering with the goalkeeper, playing with a broken stick, and ◾◾ Out of bounds: If the puck goes out of tripping. bounds, it is faced off from where it was shot or deflected. Depending on the severity of the offense, minor penalties may be assessed for ◾◾ Lodged or frozen: If the puck becomes lodged in the netting outside the goal or ◾◾ board checking or checking from behind becomes “frozen” between opposing play- (minor or major), ers, the puck is faced off at the nearest face-off spot—unless the referee believes ◾◾ charging (minor or major), an attacking player caused the stoppage, ◾◾ cross-checking (minor or major), in which case the face-off takes place in the ◾◾ elbowing, kneeing, or head-butting (minor neutral zone. or major), ◾◾ Player on puck: If a scramble takes place and ◾◾ high sticking (minor, double minor, or a player accidentally falls on the puck, play is stopped and a face-off occurs. major), ◾◾ slashing (minor or major), or ◾◾ Striking an official: Play is not stopped when ◾◾ roughing (minor or double minor). a puck strikes an official. If a puck strikes an official and deflects into the goal, however, Bench Minor Penalty A coach may remove any the goal does not count. one of his players from the ice, except the goal- keeper, to serve this 2-minute penalty. If a team Also, players may kick the puck in any zone, is short-handed by one or more minor or bench but a goal may not be scored by kicking the puck, minor penalties, and the opposing team scores, whether or not the kick was intentional. If a player the first penalty assessed is terminated. on a team that is not short-handed shoots a puck Major Penalty Any player, except for the goal- across the center line and past the opponents’ keeper, who commits a major offense serves a goal line (icing the puck), play is stopped, and 5-minute penalty. No substitution is allowed. If a face-off occurs at the end face-off spot of the a player commits two major penalties in a game, offending team. If, however, a goal is scored on
144 ◾ The Sports Rules Book he is ejected from the game. Major penalties may ◾◾ shooting a puck out of reach of an official be assessed for who is retrieving it; ◾◾ elbowing or kneeing an opponent and caus- ◾◾ spearing an opponent; ing injury, ◾◾ throwing the puck or any equipment out of ◾◾ fighting, the playing area; ◾◾ grabbing or holding an opponent’s face ◾◾ touching or holding an official in any way; mask, and ◾◾ hooking or cross-checking and causing ◾◾ using threatening or abusive language to injury, incite an opponent. ◾◾ slashing and injuring an opponent, or ◾◾ spearing or butt-ending with the stick. Match Penalty The player is replaced for the rest of the game and ordered to the locker room. A Misconduct Penalties Players may incur mis- substitute may replace this player after 5 minutes conduct penalties, game misconduct penalties, of playing time have elapsed. Match penalties are and gross misconduct penalties. Team personnel assessed for may also incur gross misconduct penalties. ◾◾ deliberately injuring an opponent, Any player, except the goalkeeper, who com- ◾◾ attempting to injure an opponent, or mits a misconduct penalty must sit for 10 min- ◾◾ kicking or attempting to kick another utes. This player may be replaced immediately. A player whose misconduct penalty has expired player. must remain in the penalty box until a stoppage in play. When a player commits a misconduct Goalkeeper’s Penalty A teammate must serve penalty and either a major or a minor penalty a goalkeeper’s minor or major penalty. If a goal- at the same time, his team must put a substitute keeper incurs two major penalties in one game, player in the penalty box to serve the major or he is ruled off the ice and a substitute goalkeeper minor penalty. may take his place. Delayed Penalty If a third player of a team For a game misconduct penalty, a player is is penalized while two teammates are serving suspended for the duration of the game, but a penalties, the penalty time of the third player substitute is allowed. If a player accumulates doesn’t begin until the first teammate’s penalty three game misconducts during the season, she time elapses. Nonetheless, the third player must is suspended for one game. For each subsequent go to the bench immediately and be replaced by a game misconduct, that player’s suspension substitute, who may play until the third player’s increases by one game. penalty time officially begins. Penalty Shot A penalty shot may be awarded Acts resulting in misconduct or game miscon- for numerous reasons. The following list includes duct penalties, depending on the severity of the some of the common violations that result in a violation, include penalty shot: ◾◾ disputing a call after receiving a penalty; ◾◾ Falling on the puck, holding the puck, or ◾◾ continuing to fight after being ordered to gathering the puck into the body when the puck is within the goal crease (goalkeeper stop; exempted) ◾◾ entering the referee’s crease while officials ◾◾ Interfering with an opponent in possession are in it consulting; of the puck and with no defender between ◾◾ being the first player to intervene in an her and the goalkeeper altercation; ◾◾ Throwing a stick or any object at the puck ◾◾ leaving the players’ bench or penalty box to in the offending player’s defending zone (if a goal is scored on the play, no penalty enter an altercation; shot is given) ◾◾ using obscene, profane, or abusive language or gestures; ◾◾ physically abusing officials;
Ice Hockey ◾ 145 The referee places the puck on the center face- A flat pass is one that doesn’t leave the surface of off spot, and the player taking the penalty shot the ice. attempts to score on the goalkeeper. The player A flip pass is one that travels through the air. may take the puck anywhere in the neutral zone A player freezes the puck in an attempt to stop or in his own defending zone, but once the puck play. crosses the blue line into the attacking zone, it A goal (1 point) is scored when the puck crosses must be kept in forward motion, and once it is the goal line between the goal posts and under the shot, the play is complete. No goal may be scored crossbar. If a defender accidentally knocks the puck on a rebound. While the penalty shot is being into his own goal, the opponents are awarded a goal. taken, all other players except the two involved If a puck deflects off an official and across the goal withdraw to the sides of the rink on the attacker’s line, the goal does not count. A goal does not count side of the center line. if an attacking player is in the goal crease (a marked area in front of the goal) when the puck crosses the If a goal is scored on a penalty shot, play goal line, or if an attacking player bats or kicks the resumes with a face-off at center ice. If a goal is puck across the goal line. not scored, play resumes with a face-off at one A hat trick is accomplished by a player who scores of the end face-off spots in the zone in which the three goals in one game. penalty shot was attempted. High sticking means carrying or using the stick above shoulder height. Terms A hip check occurs when a player uses his hip to knock an opponent in possession of the puck off Following are terms that are not described else- balance. where in this chapter. Hooking is called when a player uses her blade to A player receives an assist when her pass leads to a interfere with an opponent’s progress. teammate’s scoring a goal. No more than two assists When a player goes intentionally offside to try to are allowed on any one goal. An assist counts for 1 gain a stoppage in play, the puck is faced off at the point in the player’s record. end zone face-off spot in the defending zone of the A body check is the use of the body to block a offending team. player’s progress. Possession of the puck is determined by the last A breakaway occurs when a player in control of player touching it (including deflections). the puck has no defenders between him and the A team is in a power play when it has more players opponents’ goal. on the ice than its opponent. Butt-ending is using the end of the stick in a jab- A rebound is a puck that bounces off the goalkeeper bing motion. or the goal post. Charging is called when a player jumps into or A save is recorded by a goalkeeper who prevents a uses more than two steps to skate into another goal from being scored. player. A team is short-handed when it has fewer players A team clears a puck when it gets the puck away on the ice than its opponent. This occurs because from the front of its goal. of penalties. When a goal is scored against a short- Control of the puck is determined by the last player handed team, the minor or bench minor penalty that to propel the puck in a desired direction. caused the team to be short-handed is ended, and Cross-checking occurs when a player delivers a the penalized player returns to action. check to an opponent with two hands on the stick A slap shot is a shot taken by a player lifting her while extending the arms. stick in a backswing before hitting the puck. Delayed offside is called when an attacking player Slashing is called when a player hits, or tries to hit, precedes the puck across the attacking blue line but an opponent with his stick. the defending team possesses the puck and is in A slow whistle refers to a play in which an official position to bring it out of its defending zone with- raises his arm in preparation for blowing his whistle out any delay or contact with an attacking player. for an infraction, depending on how the play turns If the defending team advances the puck out of its out. For example, a delayed offside situation results defending zone, no offside is called. in a slow whistle. The whistle will be blown in this A drop pass is one that is left behind for a case if the defending team does not advance the teammate.
146 ◾ The Sports Rules Book puck out of its defending zone and an attacker is who records all game data; and a game time- offside. keeper, who runs the game clock. See figure 25.2 Spearing occurs when a player uses her stick blade for officials’ signals. to stab an opponent. A wrist shot is taken by a player who does not lift Modifications his stick off the ice before hitting the puck. Various youth and other leagues modify the rules Officials to best suit their purposes. Following are some examples of modifications: The referee is in charge of the game and of the other officials: two linesmen, who watch for rules ◾◾ No body checking is permitted. violations; two goal judges, who are stationed ◾◾ Time is shortened (e.g., three 14-minute behind the goals and determine whether a goal has been scored; a penalty timekeeper, who periods of playing time). records all the penalties and keeps the time for ◾◾ Ties are broken by alternating penalty shots the players in the penalty box; an official scorer, taken by different members of each team, with the first team that scores winning. Slashing High-sticking Spearing Elbowing Unsportsmanlike conduct Kneeing (continued) ▶▶ Figure 25.2 Common officials’ signals for ice hockey. E4625/HK/fig.25.2/331191b/alw-pulled/r1
Ice Hockey ◾ 147 Holding Cross checking Tripping Charging Hooking Boarding Icing Misconduct Interference ▶▶ Figure 25.2 (continued) E4625/HK/fig.25.2/331191a/alw-pulled/r1 Organizations USA Hockey 1775 Bob Johnson Dr. Hockey Canada Colorado Springs, CO 80906-4090 Father David Bauer Arena 719-576-8724 2424 University Dr. NW www.usahockey.com Calgary, Alberta T2N 3Y9 www.hockeycanada.ca International Ice Hockey Federation Brandschenkestrasse 50 Postfach 8027 Zurich Switzerland www.iihf.com
© Yutaka/AFLO SPORT/Icon SMI 26 Judo
Judo ◾ 149 Judo is a martial art that was developed from efficiency with minimum effort,” seeking their ju-jitsu by Professor Jigoro Kano in Japan in full potential through judo. 1882. Ju means “gentle” or “supple”; do means “the way of” or “art of.” Competitions are often highlighted by spec- tacular throws. Timing, speed, and technique are Although judo is a full-contact combative sport the keys to a competitor’s success. similar to wrestling, which is concerned with attacks and defenses against an opponent, it also To begin a contest, the competitors stand facing develops physical conditioning, self-discipline, each other on a mark on the mat. They bow and and total health. More than 4 million people in take one step forward. The referee signals the start 150 countries participate in judo, which has been by calling out, “Hajime.” Competitors attempt an Olympic sport since 1964; about 40,000 people to score points by using various techniques to in the United States take part. throw; or, when they fall to the mat, they use hold- downs (pins) on their opponent (see “Scoring”). Overview The referee may temporarily halt a match, during which the competition clock stops, when Objective: To defeat the opponent by using throws (hand, hip, leg, and sacrifice techniques) and ◾◾ one or both competitors go outside the groundwork techniques (hold-downs, chokes, competition area, and armlocks). ◾◾ a competitor performs a prohibited act (see Scoring: Points are scored for various throws and “Prohibited Acts and Penalties” on page hold-downs. The competitor with the most 151), points wins. ◾◾ a competitor is injured or ill, or Contest Length: 5 minutes for men and women; ◾◾ the competitors are entangled on the ground 3 minutes for juniors (real contest times). and not making progress. Contest Ends: The contest ends when a competitor scores an ippon (1 point) or two waza-ari (which Competition Area equal 1 point; see “Scoring” on page 150). A competitor can also win because of default The competition area is a mat that is at least 14 (opponent not showing up), disqualification meters by 14 meters (see figure 26.1). The mat (hansoku-make), withdrawal (generally is generally made of vinyl-covered foam and is injury), or when contest time expires. placed on a resilient floor. The competition area is divided into two areas. The contest area is gener- If the contest goes the full duration, the com- ally green and at least 8 meters by 8 meters. The petitor with the highest score wins. If the score is area outside and adjacent to the contest area is tied, the contestants compete in a “golden score” called the safety area. The safety area is 3 meters (sudden death) contest in which the first called wide. The safety area is generally another color, so score or penalty wins the contest. it is easily distinguished from the contest area. Judo is a form of wrestling while wearing a Competitors durable jacket, pants, and belt (judogi). It empha- sizes throws using the jacket, hold-downs (pins), Judo competitors are grouped into various levels chokes (13 years old and over), and armlocks by gender, age, weight, and sometimes rank (seniors only). There are no punching or kick- (skill) levels. ing techniques in sport judo; however, in the martial art of judo at the higher levels, striking Each contestant wears a white or blue judogi and kicking techniques are learned in the kata (uniform). The judogi jacket must be long enough (prearranged forms). to cover the thighs, and the arms of the jacket must reach the wrist joints when the arms are Judo is a competitive sport, but a code of extended down. The trousers must reach to the chivalry and sportsmanship known as “mutual ankle joints. Each contestant wears a belt, with the welfare and benefit” is taught in most judo clubs color corresponding to grade level, over the jack- (dojos). Instructors and students seek “maximum ets. Fingernails and toenails must be cut short.
150 ◾ The Sports Rules Book 14 to 16 m Rules 8 to 10 m Competitors score points based on the techniques (throws and holds) they successfully execute and the penalties they incur. Contest area 8 to 14 to Scoring 10 m 16 m A competitor scores an ippon, worth 1 3 m Safety area point and a victory, when he ▶▶ Figure 26.1 The dimensions and features of a judo ◾◾ throws the opponent with speed competition area. and control, largely on the back E4625/HK/fig.26.1/331192/alw-pulled/r2 with considerable force; ◾◾ holds (osaekomi) the opponent’s back and at least one shoulder to the mat, and the opponent is unable to get away from this hold within 25 seconds; or ◾◾ employs a strangle technique or armlock from which the opponent submits (taps twice or more). The judogi is integral to judo because most If a competitor is penalized hansoku-make judo techniques require the gripping of the oppo- (loss by violation of the rules), her opponent is nent’s jacket or pants to execute a throw. awarded an ippon and the match. Junior competitors (16 years and younger) Waza-ari is worth half a point (near point). A have from 6 to 18 different levels to compete in, competitor scores waza-ari when he throws his depending on which rank system is used. opponent, but the technique is not deserving of ippon (e.g., it is partially lacking in one of the The United State Judo Association has 12 elements of control, being largely on the back, degrees. They range from junior 1st degree force, or speed). through junior 12th degree. A contestant also scores waza-ari when she Senior ranks, for those 17 years old and older, holds her opponent’s back and at least one shoul- are split into two categories: der to the mat, and the hold lasts 20 seconds but less than 25 seconds. If a competitor is penalized ◾◾ Beginner: six ranks, with sixth-class rank three shido (minor infringements), his opponent is (rokkyu, or white belt) being lowest and awarded waza-ari. If a competitor scores two waza- first-class rank (ikkyu, or brown belt) being ari, which equal an ippon, he wins the match. highest A yuko is awarded when a competitor throws ◾◾ Black belt ranks, ranging from lowest rank her opponent but the technique is partially lack- at 1st degree (shodan) to highest rank at 10th ing in two of the elements necessary for ippon. degree (judan) For example, the opponent thrown may not be largely on her back, or the throw may have Equipment been lacking in speed or force. If a contestant is penalized with two shido, the opponent receives Judges use chairs, placed in opposite corners of a yuko. An osaekomi (hold-down) that goes for the safety area just outside the contest area. A 15 seconds but less than 20 seconds is awarded scoreboard is used to show points and penalty a yuko. points for each contestant. Clocks are used to time the contest and to time the length of each A koka is awarded when a competitor throws osaekomi (hold-down). with control his opponent onto the buttocks, side
Judo ◾ 151 of the hip, or top of the shoulder. An osaekomi Ippon is 1 point; waza-ari is half a point; yuko is that goes 10 seconds but less than 15 seconds is a score less than a waza-ari; and a koka is a score awarded a koka. less than a yuko. Mate (“Stop”) is called by the referee to stop the Prohibited Acts and Penalties contest. Osaekomi is the call the referee makes when a hold- There are two types of penalties for which a con- down is valid and the osaekomi clock is started. testant may be penalized: A shiai is a judo tournament or championships, which is fought on a mat called a tatami. ◾◾ A shido is a minor infringement. There are In a judo competition, the attacker is called a tori. 22 shido prohibited acts. Four shido add up The thrown player is the uke. to hansoku-make. Toketa is the call the referee makes when a hold is broken (when the uke escapes the hold-down). The ◾◾ A hansoku-make (loss by violation of the osaekomi clock is stopped. rules) is a very grave infringement. There A yusei-gachi is a win by a superiority decision— are 11 direct hansoku-make prohibited that is, by koka or yuko or waza-ari or hantei acts. (judge’s decision). A few examples of each type of infringement Officials follow. One referee and two judges conduct the contests. A shido may be called for noncombativity or They are assisted by contest recorders (scoreboard preventing action (20 to 30 seconds of inactivity); operators), timekeepers, and pool sheet writers adopting an excessively defensive posture (gener- (match setters). ally more than 5 seconds); false attack; applying leg scissors to the opponent’s trunk, neck, or Organizations head; or bending back the opponent’s fingers to break her grip. International Judo Federation www.intjudo.eu The gravest infringement, hansoku-make, may be called against a competitor who dives United States Judo Association headfirst onto the mat while performing, or 21 N. Union Blvd. attempting to perform, various techniques or who Colorado Springs, CO 80909 intentionally falls backward when an opponent 719-633-7750 is clinging to his back. Other examples include www.usja-judo.org when a competitor applies joint locks (except for the elbow joints); acts in a way that could injure United States Judo Federation the opponent’s neck or spinal cord; or lifts an P.O. Box 338 opponent who is lying on the mat and slams her Ontario, OR 97914 back onto the mat. 541-889-8753 www.usjf.com Terms Hajime (“Begin”) is a call by the referee to start the contest.
© AP Photo/Jack Mikrut 27 Ju-Jitsu
Ju-Jitsu ◾ 153 Ju-jitsu is an ancient Japanese martial art that Contest area 1-meter warning area of a different color. National has been practiced for more than 2,500 years. competitions are held on a 10- by 10-meter tatami In feudal Japan, samurai used the martial art to with a 6- by 6-meter competition area and a defend themselves against armed opponents. 1-meter warning area. The outside meter of the From the early 1600s to the late 1800s, more than tatami is a safety area. 700 systems of ju-jitsu existed. Competitors Although there are many variations of ju-jitsu, it consists primarily of grappling techniques that There are different divisions for males and are based on using an attacker’s energy against females, and various tournaments and champi- him. Methods of combat include striking, throw- onships use weight, age, and grade categories to ing, restraining, and weaponry. Defensive tactics open the competitions to more fighters. include blocking, evading, off-balancing, blend- ing, and escaping. Female competitors compete in these weight categories: Many other martial arts were spawned from ju-jitsu, including judo and aikido. ◾◾ Less than 55 kg ◾◾ 55 to 62 kg Overview ◾◾ 62 to 70 kg ◾◾ 70+ kg Under the Ju-Jitsu International Federation (JJIF), competitions occur in a two-part system. The first Males compete in these weight categories: part is the fighting system and the second part ◾◾ Less than 62 kg is duo competition. Depending on the size and ◾◾ 62 to 69 kg nature of the competition, competitors are placed ◾◾ 69 to 77 kg in divisions by gender, age, weight, or grade. ◾◾ 77 to 85 kg Matches in the fighting system are 3 minutes, and ◾◾ 85 to 94 kg competitors earn points based on the techniques ◾◾ 94+ kg they execute. In duo competitions, two couples perform three attacks in each of four series. The Equipment couple who receives the highest total score wins. Competitors wear white ju-jitsu gi without roll- Competition Area ing up the sleeves or trousers. The gi jacket must cover the hips and half of the forearms; pants International competitions are held on a 12- by must fit loosely and cover half the shin. 12-meter tatami (see figure 27.1). The competition area is the center 8 by 8 meters, surrounded by a One competitor wears a blue belt; the other wears a red belt. Female competitors Competition area also wear a white T-shirt. All competitors wear light, soft, short hand protectors as well as soft feet and shinbone protectors and mouthpieces. Warning area Rules Safety area In the JJIF fighting system, opponents com- pete using blocks, punches, kicks, locks, strangulations, throws, and takedowns. Matches consist of three distinct parts: ▶▶ Figure 27.1 The dimensions of a sample ju-jitsu ◾◾ First part: punches, strikes, and competition area. kicks E4625/HK/Hanlan/Fig 27.1/331193/Tammy Page/R1 ◾◾ Second part: throws, takedowns, locks, and strangulations
154 ◾ The Sports Rules Book ◾◾ Third part: floor techniques, locks, and ◾◾ When a competitor stays more than 5 sec- strangulations onds in the warning area Fighters must be technically active in all three A sonomama occurs when a passivity warning parts and earn points in each part of the 3-minute or another technical penalty is warranted. When match. If they are not technically active, they the MR calls a sonomama, the competitors freeze will receive a passivity penalty. Fighting is con- their positions; when the match is restarted, they tinuous; the match is stopped only for injury, for begin in those same positions. penalty, or when points are scored for an osaekomi (hold-down) or a tapping (giving in to a lock, bar, If a competitor inadvertently loses contact with or strangle). her opponent in part two and is about to fight as in part one of the match, the MR will call, “Matte.” The winner of the match advances to fur- If the competitor has intentionally lost contact in ther rounds of competition. In the JJIF fighting either part two or part three, he can be assessed system, competitions can be single elimination, a passivity penalty. double elimination, or various other systems of competition. Two side referees (SRs) move along two oppos- ing sides of the tatami, observing the competitors as Conduct of Competition the match goes on. A table referee (TR) also observes from a table located beyond the safety area. The mat referee (MR), within the competition area, calls for a standing bow and signals the During the match the MR and SRs signal when start by announcing, “Hajime” (“Begin”). Part points have been scored. At the end of the match, one of the 3-minute match begins with com- the MR announces the winner and signals for a petitors trying to score with strikes, blows, and standing bow. kicks. As soon as one competitor has the other in a hold, part two begins, and blows, strikes, and Winner kicks are not allowed unless they are simultane- ous with the grab. When a competitor is taken The competitor with the most points wins. If a down or thrown down, part three begins. If contestant has scored 2- or 3-point techniques in contact is lost either in part two or part three, all three parts of the match in the same round, the competitors return to part one to continue she wins by a full ippon. If a contestant earns 14 the fight. points more than his opponent at the end of the first round, he will be declared the winner. If the MR needs to stop the contest, he announces, “Matte” (“Stop”). The call “Yoshi” If competitors are tied, the competitor with the restarts the clock and the match. The match is most 2- or 3-point techniques wins. If the com- continuous and is stopped only in the following petitors are still tied after this, a hikiwake (draw, cases: or tie) is called. In this case, the competitors fight additional 2-minute rounds until a winner can be ◾◾ When one or both contestants go outside the determined. contest area, perform a forbidden act, or are injured or become ill A contestant can also win by fusen-gachi (walkover) if her opponent does not appear for ◾◾ When the contact is lost in part two or part the match and by kiken-gachi (withdrawal) if her three opponent withdraws from the contest during the match. Such wins earn 14 points. ◾◾ When a competitor cannot make a tapping because of a strangulation or lock Scoring ◾◾ When the mat referee or side referees find Points are awarded in this way when a competitor it necessary shows good balance and control: Part One ◾◾ When the referee announces, “Sonomama,” for a technical penalty ◾◾ Unblocked blow, strike, or kick—2 points ◾◾ Partly blocked blow, strike, or kick— ◾◾ When osaekomi (hold-down) time is over 1 point
Ju-Jitsu ◾ 155 Part Two ◾◾ Hansoku-make—heavy forbidden acts that ◾◾ Perfect throw or perfect takedown— could injure an opponent, including making 2 points any lock to the spinal column while in move- ◾◾ Strangulation or a lock with tapping— ment, or any lock to the neck whatsoever. 2 points These penalties result in 14 points and the ◾◾ Less than perfect throw or takedown— match being awarded to the opponent. 1 point Injury and Illness Part Three ◾◾ Efficient ground control, announced as Each contestant has a total of 2 minutes in a osaekomi (hold-down)—2 points for 15 match to recuperate from injury and resume the seconds of control, 1 point for 10 seconds match. When a contestant is unable to continue of control because of injury, illness, or accident, the match ◾◾ Strangulation or lock with tapping— is determined as follows: 3 points ◾◾ When the cause of the injury is attributed to The target area of the body is from the end of the the injured contestant, she loses the contest throat to the groin. Competitors receive no points with 0 points and the opponent gets a mini- for blows, strikes, or kicks to the legs and may not mum of 14 points (more if she had already strike or kick once an opponent has grabbed him scored points). or when his opponent is lying down. ◾◾ If the injury is attributed to the opponent, Circular kicks and circular blows or strikes are the opponent loses the contest. allowed to the head. Unblocked kick attacks to the back are scored ippon (2 points). ◾◾ If it is impossible to attribute the cause of the injury, the uninjured contestant wins with Strangulations are not allowed with the hands whatever points he has achieved, with the or fingers, and locks on fingers and toes are not injured opponent scoring 0 points. permitted. Likewise, cross-legged locks around the kidneys are not allowed. ◾◾ If a contestant becomes ill and cannot com- plete the match, her opponent wins, 14-0. To receive a score, a majority of referees (two of the three among the SRs and the MR) must agree. Terms If the three referees each give a different score, the middle score is used. If only two referees Chui is a forbidden act. give a score, and they are different, the lowest Fusen-gachi refers to a loss that occurs when a score is awarded. competitor quits a match. Hajime means begin. Penalties Hansoku refers to two forbidden acts. Ippon is a score of 2 points (3 points with tapping For a penalty to be given for a forbidden act, at in part three). least two of the three referees must agree. Penal- Kiken-gachi is a loss that occurs when a competitor ties include the following: does not show for a match. Matte means stop. ◾◾ Shido—light forbidden acts such as pas- Osaekomi means hold-down. sivity, minor technical infringements, Shido is a light forbidden act. making further action after matte has been Sonomama is a technical foul. announced, and so on. Such acts give 1 point Toketa signals a hold has been broken in less then to the opponent. 20 seconds. Waza-ari is a score of 1 point. ◾◾ Chui—uncontrolled actions; attacks such as Yoshi or joshi means continue the match (in the kicking, pushing, punching, and hitting the same part). opponent in a hard way; disregarding the MR’s instructions; and so on. These penal- ties give the opponent 2 points.
156 ◾ The Sports Rules Book Officials scores at the completion of each series. The red couple and the blue couple alternate the order Referees and judges are separately certified for of performance for each of the four series they fighting and duo competition and must meet will compete in. stipulated rank requirements. At competitions, referees and judges must be fair and impartial The couples focus on these attacks in each and independently make their own judgments. series: Gray trousers and socks, white shirt (long or short sleeve depending on the season), blue tie and ◾◾ Series 1—gripping attacks jacket, and JJIF badges are required of all refer- ◾◾ Series 2—embracing and neck-lock attacks ees and judges. Failure of referees and judges to ◾◾ Series 3—punches, blows, and kicking follow the rules of officiating can cause the loss of their license to officiate. attacks ◾◾ Series 4—weapon attacks Modifications The MR calls for hantei (the judges’ scores) A modification of ju-jitsu is the JJIF duo compe- at the end of each couple’s performance after tition. In these competitions, pairs of partners indicating to the jury (which consists of five (“couples”) demonstrate vigorous attacks and referees) if the correct attacks were made. At intense, controlled defends in response to those the signal of hantei, the judging panel indicates attacks. Couples are matched against each other their individual scores by holding up scorecards. two at a time. Points are given based on the rela- Scores are whole numbers between 0 and 10 (or tive comparison of their performances. 5 through 10, with half points given). The high and low scores are disregarded; the middle three Divisions scores are added for the couple’s score. There are three duo divisions in international Winner competition: male, female, and mixed. Athletes making up a duo can be any age, weight, or The winner is the couple with the most cumula- grade. Either partner can be the attacker (uke) or tive points from the four series. Wins can also be defender (tori), and they can change roles at any gained by fusen-gachi (when the other couple time during the competition. Various national does not show up) or kiken-gachi (if the other tournaments and championships can use age, couple withdraws). If there is a tie, the couples weight, and grade categories to expand competi- repeat the series one at a time until the tie is tion opportunities. broken. Uniforms and Competition Areas Injury The uniforms and competition areas are the same A duo couple has a total of 5 minutes of injury as in the ju-jitsu fighting system. time during a competition. If their injury time runs out, or if they cannot continue because of Conduct of Competition injury, they lose the match by kiken-gachi. The MR draws three cards for each series and Judging gives them to each couple shortly before the start of the series. The MR announces the order of the The judging jury scores duo performances based attack to be performed for that series; this order on these six criteria: is different for each couple. One couple is in red belts; the other couple is in blue belts. ◾◾ Attitude ◾◾ Effectivity A mat referee (MR) calls for a standing bow ◾◾ Speed and announces “Hajime” to start each couple’s ◾◾ Control series. The red couple competes first. Couples ◾◾ Powerful attack perform three attacks from each series and receive ◾◾ Realism
Ju-Jitsu ◾ 157 The scores from 0 through 10 do not represent end control and exit. Judges evaluate each part of the values of the techniques but offer a compari- the performance. The attack and initial defense son between the two couples. Each judge starts account for about 40 percent of the score, the off- with an average score and then adds or subtracts balancing for about 40 percent, and the ending points based on the performance. Judges often use and exit for about 20 percent. a 6 or 7 for an average presentation and deduct or add points as necessary. The score for the first Organizations couple is then compared with the second couple’s score, with the better overall performance getting American Ju-Jitsu Association the higher score. www.americanjujitsuassociation.org Ju-Jitsu International Federation Analyzing the Duo Performance www.jjifweb.com United States Ju-Jitsu Federation There are three parts to the performance of duo www.usjjf.org competitions: the attack and initial breaking of the opponent’s attack, the off-balancing, and the
© Associated Press 28 Karate
Karate ◾ 159 The origins of karate are somewhat obscure, should measure 12 meters on each side, with the but the martial art dates back to at least the outer 2 meters being a safety area. Two parallel 17th century in the Okinawa Prefecture of Japan. lines, each 1 meter long, are 1.5 meters from the In its early stages, karate was an indigenous form center of the competition area. The contestants are of closed-fist fighting; kara means “empty” and te positioned on these lines. A line .5 meter long and means “hand.” Karate conditions both body and perpendicular to the contestants’ lines is 2 meters mind, and its numerous styles are enjoyed by from the center of the competition area. This is people of all ages and skill levels. Competition the referee’s line. A warning line is drawn 1 meter as we know it today began in the 1950s. People inside the edges of the mat on all four sides. as young as 4 years old can compete in karate in various age, weight, and experience categories; Competitors karate is popular among youths and young adults in America. It is estimated that more than 3 mil- Competitions may be held according to age lion people participate in karate competitions in group, experience level, and weight. the United States. Age Group Overview Competitors are categorized according to age: Objective: In kumite competition, the objective ◾◾ Junior: 5 or under to 17 years old is to score ippon (1 point), nihon (2 points), or ◾◾ Adult: 18 and over sanbon (3 points) by performing techniques ◾◾ Senior: 35 and over according to specific criteria. The contestant ◾◾ Senior advanced, male and female: ages 35 with the highest score wins. In kata or weapons to 44, ages 45 and over kata, the objective is to receive the highest score In weapons kata, age groups may be combined. of the judges. Male and female contestants may not compete Scoring: In kumite, the first contestant to score 8 against each other except in younger age groups. points above her opponent wins. In kata and weapons kata, contestants are judged 8m and awarded points based on their performance and mastery of the requisite 1.5 mContestant 8m skills. 1m X Contestant The sport includes competition in kumite 2m (free fighting), kata (forms), and weapons .5 m kata (forms with weapons). Both team and Referee individual competitions are held. A tourna- ment may consist of kumite, kata, weapons kata, or all three. Individual matches are divided by weight classifications; in team kumite matches, each team must have an odd number of participants. The coach determines his team’s fighting order (from one to five) before the match begins. A kata team consists of three people performing in synchronization. Competition Area 1m ▶▶ FkairgauterEceo4m622p58e/tH.it1Ki o/nfiTgah.r2ee8ad..1im/3e3n1s1i9o4n/salawn-dpufellaetdu/rre1s of a The kumite competition area is a matted square, 8 meters on each side (see figure 28.1). The area may be elevated up to 1 meter above the floor. If it is elevated, it
160 ◾ The Sports Rules Book Experience Level guards are mandatory in kumite; soft shin pads are allowed. There are four levels of experience: Rules ◾◾ Beginner: not more than 1 year of experience (7th to 10th kyu or equivalent) A score is awarded to a contestant who has performed a punch or strike according to these ◾◾ Novice: 1 to 2 years of experience (green criteria: good form, sporting attitude, vigorous belt, or 4th to 6th kyu or equivalent) attitude, good timing, correct distance, and awareness (zanchin). Karate has three disci- ◾◾ Intermediate: 2 to 3 years of experience plines—kumite, kata, and weapons kata. Rules (brown belt, or 1st to 3rd kyu or equiva- and guidelines for each follow here. lent) Kumite ◾◾ Advanced: 3 or more years of experience or black belt The referee, judges, and contestants take their positions and exchange bows in the prescribed Weight manner, and the match begins. When a referee sees a scoring technique or a penalty, he stops The weight classes are as follows: the match, orders the contestants to take their original positions and awards a score or penalty ◾◾ Junior age group: may be divided into divi- before restarting the bout. sions at the discretion of the tournament director When a contestant scores 8 points above her opponent, the referee stops the bout and declares ◾◾ Adult, advanced; male: under 132 pounds her the winner. Whether or not a contestant has (60 kilograms); 132 pounds (60 kilograms) scored 8 points, each bout between adult males is to 143 pounds (65 kilograms); 143 pounds finished after 3 minutes; women’s and junior bouts (65 kilograms) to 154 pounds (70 kilograms); are limited to 2 minutes, and younger age groups 154 pounds (70 kilograms) to 165 pounds (75 may be as low as 1 minute 30 seconds. If the score kilograms); 165 pounds (75 kilograms) to is tied at the end, an overtime period begins. The 176 pounds (80 kilograms); and 176 pounds first contestant to score wins. If there is no winner (80 kilograms) and over at the end of the overtime, a vote, or hantei, is taken, and the referee and judges declare a winner. ◾◾ Adult, beginner, novice, and intermediate; male: under 154 pounds (70 kilograms); over A contestant wins a match by scoring ippons, 154 pounds (70 kilograms) nihons, or sanbons, or a combination thereof, to attain 8 points more than his opponent or by ◾◾ Adult, advanced; female: under 117 pounds leading at the end of the match. (53 kilograms); 117 pounds (53 kilograms) to 132 pounds (60 kilograms); 132 pounds No technique will score if a contestant delivers (60 kilograms) and over; open weight (no it outside the competition area. Similarly, effec- limitation) tive scoring techniques delivered simultaneously by both contestants cancel each other out. A ◾◾ Adult, beginner, novice, and intermediate; referee will temporarily stop a bout when there female: under 132 pounds (60 kilograms); is a penalty or a score; when either or both of 132 pounds (60 kilograms) and over the contestants are out of the competition area; when a contestant needs to adjust her uniform Equipment or equipment; when a contestant breaks, or is about to break, a rule; when a contestant grabs his Each contestant wears a white unmarked karate opponent but does not immediately execute an gi. The back of the gi may be numbered. The effective technique; when a contestant falls or is jacket must cover the hips but cover no lower thrown and no effective techniques occur; when than three-quarters of the thigh. The jacket sleeves a contestant is injured or ill and cannot continue; may not reach less than halfway down the fore- or as otherwise needed during the competition. arm but must not extend beyond the wrists. The pants must cover at least two-thirds of the shins. Men wear groin cups. Approved mitts and mouth
Karate ◾ 161 Kata between 0 and 10 with decimal points. The winner is the performer with the highest score When the competitor’s name is called, she stands of the group. on the designated line, bows to the panel of judges, and announces the name of the kata she Weapons Kata will perform. (The four major styles of karate recognized by the World Karate Federation are Weapons kata is judged using the same criteria as goju-ryu, shito-ryu, shoto-kan, and wado-ryu. open-hand kata, with the additional criterion of Within these four styles, there are eight approved demonstrating the characteristics of the weapon compulsory katas for the first or second rounds.) used. A contestant must perform a kata that does She then performs the kata. When she is finished, not endanger people or property; loss of control of her opponent performs her kata. At the end of the the weapon results in disqualification. Weapons second kata, both return to the mat area to await are inspected before the competition to ensure the decision of the judging panel. that they are in good shape and are of authentic design and proper weight. Weapons include the In the first round, the competitor performs a following: kata from the approved compulsory list. In the second round, she performs may be required ◾◾ Bo: a hardwood staff, either the height of to different kata from the compulsory list, and the contestant or 6 feet. in the remaining rounds, she may perform any kata from the approved list not previously ◾◾ Ieku: an oar, about 5.5 feet long, with a performed. handle about 3.25 inches long and a blade about 2.25 feet long. Each round of kata pairs contestants up against each other, with the winner advancing to the ◾◾ Kama: a bladed weapon, like a scythe; the next round. Repechage is commonly used to chart blade is at least 6 inches long. The handle rounds. may not have a rope or cord attached to it. In kata, the contestants are judged according ◾◾ Kuwa: a garden hoe with a round or oval- to how well they demonstrate shaped 4-foot-long handle with a 4-inch by 10-inch rectangular curved blade at one ◾◾ a realistic and clear understanding of the end. techniques involved in the chosen kata; ◾◾ Nunchaku: two hardwood sticks held ◾◾ correct focus of power, attention, concentra- together by a cord the length of the competi- tion, balance, and proper breathing; and tor’s wrist. ◾◾ proper abdominal (hara) tension, stance, ◾◾ Nunti: a 6-foot bo with a manji sai attached rhythm, and speed as well as the character to one end. of the style of kata being performed. ◾◾ Sai: a metal club with blunt edges and a In team kata, movements are synchronized, sharp point; two hooks face outward from but the kata should not be altered in rhythm or the grip. When held hooked between the timing for the sake of synchronization nor should thumb and forefinger, this piece should external cues be used. In either individual or team extend beyond the tip of the elbow 1 to 2 kata, if a contestant interrupts or varies a kata, inches. the contestant (or team) is disqualified. ◾◾ Tonfa: two hardwood sticks, round or In team competitions, the three team members square, with a handle off one side about 6 performing begin facing the chief judge. Move- inches from the end. ments must begin and end in unison, otherwise points are deducted. Points are also deducted Legal and Illegal Acts for momentary imbalances and brief pauses. If a contestant completely loses balance, falls, or A contestant may attack an opponent in the head, comes to a distinct halt, he is disqualified. face, neck, abdomen, chest, back (excluding shoulders), and side. The following acts are in For many national competitions, the kata two categories, and each category accumulates division is judged as a group. Each person does separately: her individual kata and is scored numerically
162 ◾ The Sports Rules Book Category 1 testant takes an action that harms the honor ◾◾ Excessive contact to the head, face, or neck; and prestige of karate. attacks to these (and all) areas must be Note: The referee can award any of these penal- controlled ties for the first penalty. Each succeeding penalty ◾◾ Contact to the throat in a category must be awarded at a higher level, ◾◾ Attacks to the arms, legs, groin, joints, or even if it is a less-serious infraction. instep ◾◾ Open-hand attacks to the face Terms ◾◾ Dangerous throws that cause injury Hajime is the command to start a match and to Category 2 continue the match after a command to stop. ◾◾ Faking or exaggerating injury to gain an A hansoku is a foul that results in a victory for the advantage contestant fouled. ◾◾ Repeated exits from the competition area An ippon is worth 1 point. It is awarded for punches (jogai) and strikes that are not nihon or sanbon. ◾◾ Reckless actions that endanger either A win by kiken is awarded a contestant if his oppo- opponent nent is absent, withdraws, or is withdrawn. ◾◾ Wrestling, pushing, or grabbing without A nihon is worth 2 points. It is awarded for kicks, immediately executing a technique combination techniques, or punches to the back, or ◾◾ Direct attacks to the arms and legs or attacks for unbalancing the opponent and scoring. with the head, knees, or elbows A sanbon has a value of 3 points. It may be earned ◾◾ Goading the opponent or failing to obey the by performing high-level (face) kicks or by sweep- orders of the referee ing the opponent to the ground and scoring with a punch, kick, or strike. Such acts are penalized on the following Shikkaku means “disqualification” and can cause scale: removal from the competition. A contestant is awarded the victory if her opponent commits an ◾◾ A chukoku is a warning called for minor act leading to shikkaku. infractions. Yame is the command to stop. Yame may be called at any necessary time during the bout. ◾◾ A keikoku may be imposed for minor infrac- tions for which a contestant has been pre- Officials viously warned. An ippon is added to the opponent’s score. Matches are officiated by a match area referee, judges, arbitrators, and a scorekeeper. ◾◾ A hansoku-chui is usually imposed for a major infraction or for an infraction in which Organizations a keikoku has been previously issued. A nihon is added to the opponent’s score. International Karate Association 3301 N. Verdugo Rd. ◾◾ A hansoku is a very serious infraction that Glendale, CA 91208 raises the opponent’s score to 8 points (vic- 818-541-1240 tory) and reduces the competitor’s score www.ikakarate.com to 0 points. Hansoku may be imposed for an infraction for which a hansoku-chui has USA Karate Federation previously been imposed. 1300 Kenmore Blvd. Akron, OH 44314 ◾◾ A shikkaku is a disqualification from the 330-753-3114 match, with the victory going to the oppo- www.usakarate.org nent. Shikkaku may be called when a con-
29 Lacrosse
164 ◾ The Sports Rules Book Lacrosse originated in North America, where Women’s Lacrosse it was played by Native Americans in what is now Canada and New York. French mission- Women’s lacrosse is distinctly different from the aries playing the game thought the sticks they men’s version of the game. One main difference is used resembled the bishop’s staff, or crozier; that in the women’s game, body contact is prohib- thus they called it “la crosse.” Certainly the ited, and stick contact is limited. Women, there- biggest rule change from its early days centers fore, don’t require protective gear beyond mouth on the length of the game and field: When guards and eyewear; the much more physical Native Americans played the sport, a game game played by the men requires male players stretched on for days and the goals could be to wear helmets and protective padding. 15 miles apart! The stick, or crosse, has a much shallower Rules in place by 1860 remain pretty much the pocket for women, requiring them to cradle the standard for the women’s game as it is played ball to keep it from falling out as they run up the today. The men’s game evolved in the 1930s field. (The men’s crosse has a deep pocket that and has a different set of rules. The men’s game allows them to run easily downfield with the ball.) is more popular than the women’s, although The field itself is different; in women’s lacrosse, women’s programs are growing. More than there are no set boundaries, while in men’s 425,000 people play lacrosse in the United lacrosse boundaries are set. Women play with 12 States, and other countries in which lacrosse is players per team on the field, men with 10. popular include Canada, Japan, Australia, and England. Field Major League Lacrosse is an outdoor profes- An area measuring 110 meters by 64 meters is sional league that debuted in 2001; the National desirable. The goals are 92 meters apart, with 9 Lacrosse League, an indoor professional league, meters of playing space behind each goal line, began in the mid-1980s. More than 25,000 men running the width of the field. Minimum width and women play lacrosse in college. More than is 55 meters. The goal circles, 8-meter arcs, 100,000 boys and 65,000 girls play lacrosse in 12-meter fans, and center circle are as shown in high school. About 125,000 youths participate figure 29.1. in recreational lacrosse programs across the country. The goals are of wood or metal, 6 feet high and 6 feet wide. A goal line is marked between the two Overview goal posts. Netting is attached to the posts and is firmly pegged to the ground 6 feet behind the Objective: To score more goals than the center of the goal line. opponents. Players Number of Players: 12 per side for women; 10 per side for men. Twelve players for each team may be on the field at one time. Players wear composition- or Length of Game: Two 25-minute halves for women rubber-soled shoes; spikes are not allowed. (30-minute halves for collegiate women); four Goalkeepers may wear padding on the hands, 15-minute quarters for collegiate men. arms, legs, shoulders, and chest; they must wear helmets with face masks, throat protectors, and Scoring: 1 point for each goal (see “Scoring” on chest protectors. All players must wear mouth page 165). guards. Substitutions are unlimited and may be made at any time the ball is not in play. Players Players use long-handled sticks to throw, may reenter the game. catch, and scoop the ball and to try to throw the ball into the opponents’ goal. Women’s rules Equipment limit stick contact and prohibit body contact; men’s rules allow some stick and body contact. The ball is rubber; it is solid yellow and not less Lacrosse is a combination of basketball, soccer, than 20 centimeters or more than 20.3 centimeters and hockey and requires quickness, speed, and in circumference. It weighs between 142 and 149 endurance. grams.
Lacrosse ◾ 165 Goal circle 9m halves with up to a 10-minute halftime. The clock stops after a goal is scored and on 8-meter arc every whistle in the last 2 minutes of each half. If a team is leading by 10 or more goals, First home Right the clock does not stop after a goal. In high Second home attack school and college, each team may take one wing timeout per half. Third home A game starts with a draw—two opposing Left Center Center players toeing the center line, their crosses attack circle held in the air, parallel to the center line. The wing umpire places the ball between the players; calls, “Ready”; and blows the whistle. The Left 9m 92 m players pull their sticks up and away, lifting defense the ball into the air. All other players must be Right outside of the center circle during the draw. wing defense The team that has the ball attempts to score a goal by advancing the ball down the field by Third man wing carrying, throwing, rolling, or batting it. Coverpoint If the ball goes out of bounds, it is given to the nearest player. If two players of opposing Point teams are an equal distance from the ball, the game is restarted with a throw. The players 12-meter stand 1 meter apart; the umpire, standing 4 fan to 8 meters away, throws the ball in the air so that the players take it as they move toward 8m the field. No other players may be within 4 meters of the players taking the throw. A Goalkeeper 12 m throw also is taken when the ball lodges in the clothing of a player or umpire or when 64 m two players commit offsetting fouls. ▶▶ Figure 29.1 The dimensions, features, and Only one player (the goalkeeper or her player positions of a women’s lacrosse field. deputy) may be in the goal circle (see figure E4625/HK/fig.29.1/331195/alw-pulled/r1 29.1). Within the goal circle, the goalkeeper must clear the ball within 10 seconds. She The field crosse is made of aluminum, fiber- may use her hands and body to stop the ball, glass, gut, leather, nylon, plastic, rubber, or wood; as well as using her crosse. She may also use her the head of the crosse is triangular. The pocket crosse to reach out and bring the ball into the goal is strung with four or five thongs, with 8 to 12 circle, provided no part of her body is grounded stitches of cross-lacing. The crosse is 36 to 44 outside the circle. When the goalkeeper leaves the inches long. The head is 7 to 9 inches wide and 10 goal circle, she loses all goalkeeping privileges. to 12 inches long. Its pocket may have a maximum Scoring A team scores a goal when the ball depth of 2.5 inches. Maximum overall weight is 20 passes completely over the goal line, between the ounces. The goalkeeper’s crosse is 36 to 48 inches posts, and under the crossbar of the opponents’ long and may weigh a maximum of 26 ounces. goal. A goal counts if it bounces off a defender and goes into the goal. Rules If, however, the ball is last touched by an attacking player, it must be propelled by the The maximum regulation playing time is 50 player’s crosse; a goal does not count if the ball minutes (60 minutes in college play), split into bounces off an attacking player and goes into the goal. A goal may also be disallowed if the ball enters the goal after the whistle has blown, if the
166 ◾ The Sports Rules Book attacking player or her crosse breaks the plane ◾◾ the goalkeeper draws the ball into the circle of the goal circle, or if any other attacking player while she is partially grounded outside the is in the goal circle. In addition, a goal may be circle, or disallowed if an attacking player interferes with the goalkeeper or if the umpire rules the shot or ◾◾ the goalkeeper steps back into the circle follow-through dangerous. while she has the ball. Fouls Players may be called for major, minor, A player may be given a misconduct or sus- or goal circle fouls. Major fouls include pension for playing in a rough, dangerous, or unsporting manner. The penalty for a misconduct ◾◾ rough or reckless checking or tackling; or suspension violation is the same as for major ◾◾ slashing; fouls (see “Penalties”). ◾◾ holding a crosse around the face or throat Penalties The penalty for major and minor fouls is a free position awarded to the player of an opponent; who was fouled. The player with the free posi- ◾◾ hooking an opponent’s crosse; tion may run with the ball or throw it with her ◾◾ blocking; crosse. All other players must be at least 4 meters ◾◾ remaining in the 8-meter arc for more than away. 3 seconds, unless marking an opponent When a defender commits a major foul within within a stick’s length; the 8-meter arc, the free position is awarded at ◾◾ setting picks, detaining or tripping an the spot of the foul. When a defender commits opponent, or charging or backing into an a minor foul within the 12-meter fan, the player opponent; and fouled takes the free position at the nearest spot, ◾◾ shooting dangerously. with her defender at least 4 meters away. This is an indirect free position, and the player taking Minor fouls include this position may not take a shot until another player has played the ball. ◾◾ guarding a ground ball with the player’s foot or crosse, The penalty for a goal circle foul by the defense is an indirect free position taken 12 meters out to ◾◾ checking or tackling an opponent’s crosse either side, level with the goal line. The exception when the opponent is trying to gain pos- here is for an illegal deputy; this is treated as a session of the ball, major foul. ◾◾ touching the ball by hand (by anyone other A slow whistle occurs on a major foul; the than the goalkeeper), referee throws a signal flag and allows the attacking players to continue a scoring play in ◾◾ throwing a crosse, the critical scoring area. If the attackers score ◾◾ drawing illegally, a goal, the referee does not assess the foul; if ◾◾ taking part in the game without holding a the attackers don’t score, the referee assesses the foul. crosse, ◾◾ intentionally delaying the game, and Men’s Lacrosse ◾◾ deliberately causing the ball to go out of Men’s lacrosse is very different from—and bounds. much more physical than—the women’s game. For a few of the basic differences, refer back to Goal circle fouls may be called when “Women’s Lacrosse” on page 164. ◾◾ a field player enters the goal circle or holds Field her crosse over the goal circle line, The field is 110 yards long by 60 yards wide (see ◾◾ the goalkeeper allows the ball to remain figure 29.2). A center line runs across midfield. within the circle for more than 10 seconds, Although the field itself is 60 yards wide, its ◾◾ the goalkeeper reaches beyond the circle to play the ball,
Lacrosse ◾ 167 10 yd. 35 yd. 40 yd. 35 yd. Attack area Wing area Defensive area 40 yd. Center line 60 yd. 15 yd. 6 ft. Wing area 110 yd. ▶▶ Figure 29.2 The dimensions and features of a men’s lacrosse field. E4625/HK/fig.29.2/331196/alw-pulled/r1 three major portions—the defensive area, the attack. Four players at most, not counting the goal- wing area, and the attack area—are 40 yards keeper, may use long crosses 4.5 to 6 feet long. wide, with 10 yards on either side of these por- A team may play with fewer than 10 players if tions of the field extending to the sidelines. The some players have been injured or expelled, as long defensive area begins at a team’s own end line as onside provisions are maintained. Substitutes and measures 35 yards long; the wing area is 40 may enter the game when officials have suspended yards long, with its center being midfield; and play or “on the fly,” with one player entering the the attack area is 35 yards long and ends at the field from the table area after the player he is replac- opponents’ end line. ing has left the field by the table area. The two goals have openings 6 feet wide and 6 feet high. Goal posts are made of metal pipe Equipment and joined by a crossbar. Each goal is centered between the sidelines and is 15 yards from the The ball is rubber, weighing between 5 and 5.25 nearest end line; the goals are 80 yards apart. ounces and having a circumference between Each goal has a mesh net fastened to the posts, 7.75 and 8 inches. The crosse is made of wood or crossbar, and ground 7 feet behind the center of synthetic material. It is 40 to 42 inches long for a the goal. Each goal has a goal crease—a circle with short crosse, 52 to 72 inches long for a long crosse. a 9-foot radius—drawn around it. The center of The goalkeeper’s crosse may be 72 inches or less. the crease is the midpoint of the goal line. The The circumference of the crosse handle may be goal areas are marked at each end of the field no greater than 3.5 inches; the head at its widest by lines 40 yards long, centered on the goal and point is between 6.5 and 10 inches. The head for parallel to and 20 yards from the goal line at that the goalkeeper’s crosse may range from 10 to 12 end of the field. inches in width. All players must wear protective helmets and mouthpieces. They must also wear protective Players gloves, shoulder pads, shoes, and jerseys. The A team is made up of 10 players in the following goalkeeper must wear protective goalkeeper designations: goalkeeper, defense, midfield, and equipment.
168 ◾ The Sports Rules Book Rules gets first possession; possessions alternate after that for plays in which the official cannot deter- A game lasts 60 minutes (four 15-minute quarters). mine which team should be awarded the ball. Intervals of 2 minutes separate the first and second quarters and the third and fourth quarters; half- If the ball becomes caught in a player’s uni- time lasts 10 minutes. After each period in regula- form or equipment other than his crosse, the ball tion time, the teams change goals. Each team gets is immediately awarded in accordance with the three timeouts per game, with no more than two alternate-possession rule. taken in one half. If the game is tied at the end of regulation, sudden-death overtime is played in A team is offside when it has fewer than three 4-minute periods until a goal is scored. Teams get men in its attack half of the field or fewer than one timeout each per sudden-death period. four men in its defensive half of the field. In such cases, a technical foul (see “Fouls”) is called The ball is put into play to begin the game, and against the offending team. after each goal, with a face-off between two oppos- ing players at the center of the field. The referee Within the goal crease area, the goalkeeper may places the ball between the two players’ crosses stop the ball with any part of his crosse or body, and blows a whistle to begin the action, and the including batting it with his hands; however, he two players attempt to take control of the ball. may not catch the ball. If the ball is outside the crease area, he may not touch the ball with his After gaining possession of the ball in its defen- hands, even if he is within the crease area. No sive area (see figure 29.2), a team must advance opponent may make contact with the goalkeeper the ball past the defensive area line within 10 while he is in the crease area, whether or not the seconds or turn the ball over to its opponents. goalkeeper has the ball. An attacking player may The team clearing the ball may throw the ball not be in the crease area at any time. A defend- back across the defensive area line one time on ing player with possession of the ball, including each restart. the goalkeeper, may not enter the crease area. If a defending player gains possession of the ball After crossing the center line in possession of within the crease area, he must get rid of the ball the ball, the attacking team must advance the ball or leave the crease area within 4 seconds. into the attack area within 10 seconds. Once the Scoring A team scores a goal when the ball ball is in the attack area, players may take it back passes from the front and completely through outside that area, unless warned to “keep it in” the imaginary plane formed by the rear edges (this warning occurs automatically in the final 2 of the opponents’ goal line, the goal posts, and minutes of regulation if the team in possession the crossbar. is winning). If a team takes the ball outside the attack area, a new 10-second count begins, and A goal does not count when the attacking team must advance the ball inside the attack area before it expires or else lose pos- ◾◾ it passes the goal’s plane after the period- session of the ball. ending horn or whistle, A player may body check an opponent who has ◾◾ it passes the goal’s plane while an attacking the ball or who is within 5 yards of a loose ball. player is in the goal crease area, The check must be from the front or side, above the waist and below the neck. ◾◾ the attacking team has more than 10 men on the field (including the penalty area), When a player who has the ball steps on or over a boundary line, or when his crosse touches ◾◾ the attacking team is offside as the goal is on or beyond the boundary line, the ball is out scored, or of bounds and is awarded to the opponents. On a restart, no player may be within 5 yards of the ◾◾ an official has whistled the play dead for player with the ball. any reason. If the ball becomes caught in a player’s crosse, Fouls Players may be called for personal, tech- the referee will count 4 seconds. If the player has nical, and expulsion fouls. Personal fouls include not freed the ball by then, the ball is awarded to a illegal body checking, slashing, cross-checking, team according to the alternate-possession rule. tripping, unnecessary roughness, unsporting The team that wins the coin toss to begin the game conduct, and using an illegal crosse. A player
Lacrosse ◾ 169 committing a personal foul is suspended for 1 to Free space to goal describes the path to goal within 3 minutes, depending on the severity of the foul. the critical scoring area, defined by two imaginary The ball is given to the team fouled. A player who lines extending from the ball to the outside of the commits five personal fouls in a game is disquali- goal circle. fied and may be replaced by a substitute when Marking is the term used to describe guarding an any penalty time for the fifth foul is over. opponent within a stick’s length. A penalty lane is the path to goal that is cleared Technical fouls are less serious in nature than when a free position is awarded to the attacking personal fouls. They include violations of rules team within the critical scoring area in front of the that aren’t covered under personal fouls and goal line. All players must clear this lane. expulsion fouls. Examples of technical fouls A pick is a technique used by a player without the include holding, pushing, offside, crease viola- ball to force an opponent to take a different direc- tions, illegal offensive screening, interference, and tion. The player must give the opponent time to see stalling. A player must serve a 30-second penalty the pick and react to it. if his opponents had possession of the ball at the Slashing is viciously or recklessly swinging a crosse time of his foul; if his team had possession of the at an opponent’s crosse or body. Contact doesn’t ball, the ball is awarded to the opponents for a have to be made for the umpire to call a foul. technical foul. A player is assessed an expulsion A slow whistle occurs when an attacking team is foul for fighting. That player is suspended from fouled on a scoring play within the critical scoring the game and from the next game. He may be area; the play is finished and the umpire assesses replaced after 3 minutes. a foul only if the attacking team does not score a goal. Terms The 12-meter fan is a semicircle in front of each goal circle, bounded by an arc 12 meters from the Blocking occurs when a player moves into the path goal circle. of an opponent who has the ball without giving the opponent a chance to stop or change direction Officials without contact. Body checking occurs when a defender moves with In women’s lacrosse, an umpire, a scorer, and a an opponent without making body contact but caus- timer officiate the game. Otherwise, a referee, ing her to slow, change direction, or pass off. umpire, and a field judge control the game. At The critical scoring area is at each end of the field, least two officials must be used; a fourth may be where the attacking team shoots for a goal. It runs used as a chief bench official. from approximately 15 meters in front of the goal circle to 9 meters behind the goal circle and 15 Organizations meters to either side of the goal circle. It is not marked on the field. International Lacrosse Federation Cross-checking occurs when a defender tries to www.intlaxfed.org dislodge the ball from his opponent’s crosse by tapping it with his own crosse. United States Club Lacrosse Association A deputy is a player on the defensive goalkeeper’s www.uscla.com team who may enter the goal circle when her team is in possession of the ball and the goalkeeper is out U.S. Lacrosse of the goal circle. 113 W. University Parkway The 8-meter arc is the area in front of each goal circle, Baltimore, MD 21210 intersecting the circle and the goal line extended 410-235-6882 and connected by an arc marked 8 meters from the www.lacrosse.org goal circle.
30 Netball
Netball ◾ 171 Netball seems to have evolved from an early Overview version of basketball (i.e., scoring when the ball was successfully thrown into a basket placed Objective: To score more goals than the in a higher position than the players at each end of opponents. a court area). This game developed in the United States. Originally the game was known as nine- Number of Players: Seven players on the court a-side basketball, and it became most popular in per team. Australia and New Zealand. The game was then played outdoors, with rings on the goal posts Scoring: A goal may be scored by one of two instead of baskets. scoring players on each side. Today netball is played by more than 1.5 mil- Length of Game: Four 15-minute quarters. lion people in more than 40 countries, including Commonwealth countries. In 1960 an inter- The game starts (and restarts after every goal) national code of play was introduced, and in with a center pass taken alternately by the opposing 1963 the first world championships were held center players, from the center circle in the middle in England, where Australia and New Zealand of the center third of the court. The center pass and established themselves as the dominant teams. all subsequent passes must be caught or touched by Australians have been the world champions for a player who is standing or who lands in whichever almost all of the years since 1963. third the ball is in (the ball must not pass over a complete third without being touched). Netball is predominantly a game for women, but men also play in mixed and men-only teams. Court Players’ ages range from 5 years to masters, with most of those participating between the ages of The court is 30.5 meters long and 15.25 meters 15 and 40. wide. It is divided into three equal areas, called thirds (see figure 30.1), which regulates where Goal third 100 ft. Goal third 50 ft. Center third Goal circle Center circle 3 ft. 16 ft. ▶▶ Figure 30.1 The dimensions and features of a netball court. E4625/HK/fig.30.1/331197/alw-pulled/r1
172 ◾ The Sports Rules Book players are allowed to move. There are scoring goals and then only from the goal circle, which hoops, or rings, at both ends of the court. The is a semicircle centered on the goal line with a longer sides of the court are sidelines and the radius of 16 feet. shorter lines are goal lines. A center circle is located in the center of the court. Footwork At each end of the court there is a semicircular When a player catches the ball, she must pass it shooting circle, or goal circle, from within which within 3 seconds and obey the footwork rule. Foot- all scoring shots must be taken. The goal posts work is one of the most important of the netball are 3.05 meters high from the top of the ring to skills and does not allow the player with the ball to the ground and have no backboards. reground the grounded foot once it has been lifted, unless the ball has been released (thrown). Players Skilled players who jump to catch the ball Each team consists of up to 12 players, 7 of while in the air are able to land on one foot, step whom are on the court at the same time. All on- onto the other foot, lift the first foot, and then court players wear identification letters front throw the ball before that foot is placed on the and back that delineate their playing position ground. That sequence could read something and the areas of the court into which they may like this: Land on the left foot, step onto the right move. These are the court areas in which each foot, lift the left foot, throw the ball, and put the player is allowed: left foot back onto the ground. ◾◾ Goal shooter (GS): 1, 2 Passing ◾◾ Goal attack (GA): 1, 2, 3 ◾◾ Wing attack (WA): 2, 3 There are many passing options, including the ◾◾ Center (C): 2, 3, 4 bounce, the lob, the drop back, the two-hand ◾◾ Wing defense (WD): 3, 4 pass, and the single-hand shoulder pass (the most ◾◾ Goal defense (GD): 3, 4, 5 common). If a ball goes out of court, it is returned ◾◾ Goalkeeper (GK): 4, 5 to play by any member of the nonoffending team who is allowed in the area from where the ball is Equipment to be thrown in. The ball may be made of leather, rubber, or similar Injury or Illness material. It measures 27 to 28 inches and weighs 14 to 16 ounces. Play may be stopped for injury or illness, after a call for time by an on-court player. Rules When play is stopped for a team in a quarter for At the start of play, all players must be in their an injured or ill player, that team has 2 minutes to respective goal thirds and are free to move; the decide whether that player is fit to continue. This defending center is in the center third and free decision is made by the primary care personnel; no to move; and the attacking center is in the center other team officials are permitted on the court. circle, ready to pass the ball. For each subsequent stoppage for a team in The attacking center may throw to one of four that same quarter, the injured or ill player must teammates who are allowed, by virtue of their leave the court within 30 seconds. The injury or playing positions, to enter the center third. Those illness is treated courtside and not on the court. players are the wing attack, goal attack, wing The injured or ill player may be substituted, or defense, and goal defense. The attacking team the position may be left vacant. then tries to move the ball downcourt into the goal circle, where one of two players—the goal During a stoppage for injury or illness, both attack or the goal shooter—attempts to score a teams may make substitutions or team changes goal. Only these two players may attempt to shoot if desired. The injured or ill player for whom play was stopped must be involved in that team’s substitutions or team changes. There is no limit to the number of substitutions that may be made, provided the players used are in the starting 12 listed at the beginning of the game.
Netball ◾ 173 Scoring There are also rules regarding contact.Although netball is a limited-contact sport, no player may A goal is scored when the ball is thrown over cause contact to occur by moving into the path and completely through the goal ring by either of a moving player or by standing so close that the goal shooter or the goal attack. The 10-foot contact becomes inevitable. During attacking or goal post has a goal ring with a 15-inch diameter, defending, or in contesting for the ball, contact which is projected horizontally 6 inches from the may occur, but whether it is accidental or deliber- post. The post is centered on the goal line. Should ate, it may not interfere with the play of an oppo- any player other than the goal shooter or goal nent. Illegal contact may occur through leaning attack throw the ball through the goal ring, no on an opponent, pushing, tripping, or any other goal is scored and play continues. form of physical contact. Infringements and Penalties Players and officials are expected to uphold the rules and the spirit of the game at all times. Netball infringements are classified into two Should players infringe this area, they may be main groups: minor infringements and major penalized with an appropriate penalty, which infringements. The minor infringements include may include an on-court penalty, a warning, a not releasing the ball within 3 seconds of receipt, suspension, or an ordering off, depending on the throwing the ball over a third of the court, using severity of the infringement. incorrect footwork, moving offside into an area not part of a player’s designated playing area, Officials moving out of court, and breaking at center pass. The penalty for minor infringements is a free pass, Match officials are the umpires, scorers, and time- taken by any member of the nonoffending team keepers. Team officials include the coach, man- who is allowed in the area where the infringement ager, captain, and up to three other personnel, at occurred. In the case of an out of court, this free least one of whom must be a primary care person pass is actually a throw-in. who is qualified to diagnose and treat injury and illness (e.g., a doctor or physiotherapist). The major infringements include obstruction, contact, and intimidation and are penalized with Modifications a penalty pass, or penalty pass or shot. In this penalty, the offending player must stand out of Sometimes teams play netball using a basketball play until the ball has been released. This penalty hoop. In this case, if the ball contacts the back- is taken from where the infringer was standing; board, the ball is out of play. Goals scored off of the ball must be released within 3 seconds, and the backboard do not count. the footwork rule must be obeyed. The umpire may conduct a toss-up if there is a simultaneous A variation of this rule allows a goal to be infringement or action by any two opposing scored from a backboard rebound if a player players. catches it and throws it in without the ball touch- ing the ground. One of the major rules, obstruction, has three elements: distance, arms, and interference. Play- Organizations ers must be 3 feet from the player with the ball if they wish to use their arms to defend. If they International Federation of Netball Associations do not use their arms, they may be within that 44 (0) 121 4464451 3-foot distance. It is possible for both attacking www.netball.org and defending players to infringe this rule, and USA Netball Association they would then be penalized. If there is the Bowling Green Station legal distance between an attacking and defend- P.O. Box 1105 ing player and the attacking player lessens the New York, NY 10274 distance, there is no obstruction infringement. 561-738-3174 Players may use outstretched arms to catch a www.usanetball.com thrown ball, to attempt to catch a feint pass, or to rebound a shot at goal.
© Andersen Ross/Digital Vision 31 Racquetball
Racquetball ◾ 175 Racquetball is a fast-paced game played with goes to the second player on the team. When the a hollow rubber ball and strung rackets. It second server loses the serve, it is a sideout, and was created in 1949 by combining the rules of the opponents gain the serve. squash and handball, and by 1970 about 50,000 people were playing regularly in the United Court States. That figure has grown today to about 7.5 million Americans and about 15 million people The court is 20 feet wide by 40 feet long (see figure worldwide. 31.1). The court is 20 feet high, with a back wall at least 12 feet high. The short line is midway Overview between the front and back walls. The service line is 5 feet in front of the short line. The service zone Objective: To win rallies and score points by is the space between these two lines. serving or returning the ball so that the opponent cannot keep the ball in play. Service boxes are on either end of the service zone; they are 18 inches wide. Drive serve lines Number of Players: Two, three, or four. are marked by lines parallel to the side walls; Scoring: Points are scored only by the serving these lines denote the drive serve zone, which is 36 inches wide. The receiving line is 5 feet side; a rally is won when one player or side behind the short line. The safety zone is that space cannot return the ball before it hits the floor between the receiving line and the short line. twice, when a player or side returns a ball that hits the floor before it hits the front wall, or when a penalty hinder is called. Length of Match: The best two of three 40 ft. games. (In men’s professional play, matches are the best three of five games to 11 points, and a player must win by at least 2 points.) Length of Game: The first two games are played to 15 points; if a third game is necessary, it is played to 11 points. The first player or team to reach the requisite score wins. The winner of a coin toss chooses to serve Service Service Drive serve or receive to begin the game. The player box line line or side that begins the first game as server begins the second game as the receiver. To Service zone 5 ft. begin a third game, the player or side that scored the most points during the first two 20 ft. Short line games gets the choice to serve or receive. If 5 ft. Safety zone the point totals are equal, another coin toss is required. Receiving line In singles, the server continues to serve 20 ft. as long as she wins the rally. She earns one point for each rally won. When she loses a ▶▶ Figure 31.1 The dimensions and features of a rally, her opponent gains the serve. racquetball court. E4625/HK/fig.31.1/331198/alw-pulled/r1 In doubles, to begin a game, player 1 of team A serves until his team loses a rally. Team B then gains the serve. From then on, when the first server of a team loses the serve, it is called a handout, and the serve
176 ◾ The Sports Rules Book Players In doubles, players must maintain their order of serve. That order can be changed only between Players may play in singles matches (two players) games, and the referee must be advised of the or doubles (four players). A nontournament game change. consisting of three players—called cutthroat— may also be played. In this version the server The nonserving partner in doubles must stand often plays against the other two players; the with her back to the side wall and with both serve rotates among the three players. There are feet within the service box until the ball passes many variation of this three-player game. the short line. A violation results in a foot fault, unless the partner enters the safety zone (the area Equipment between the short line and the receiving line); in this case the server loses her serve. The ball is 2.25 inches in diameter and weighs about 1.4 ounces. The racket may not exceed 22 A dead-ball serve results in no penalty; the inches in length; it must have an attached wrist server is given another serve. Dead-ball serves cord. The racket may be made of any material include court hinders (e.g., the ball bounces deemed to be safe. It is strung with gut, nylon, irregularly because it hit a wet spot or irregular or a combination of materials. surface) and balls that break on the serve. Players are required to wear protective eye- A server may have one fault serve; a second wear designed for racquetball; it must meet or fault results in a handout or a sideout. Among exceed ASTM F803 standards. Shoes must have fault serves are foot faults (for either the server or soles that do not mark or damage the floor. the partner), short serves (those that hit the floor on or in front of the short line), three-wall serves Rules (those that hit the front wall and both side walls before striking the floor), ceiling serves (those The rules of play fall into these categories: serving, that hit the front wall and then the ceiling, with return of serve, rallies, hinders, and timeouts. or without touching a side wall), and long serves (those that hit the back wall before hitting the Serving floor or go out of the court). The server has 10 seconds to serve once the score Out serves, which result in an immedi- or “second serve” has been called. It is the server’s ate handout or a sideout, may be called for a responsibility to make sure the receiver is ready number of occasions, including when the server before she serves. A receiver may signal she is not executes two consecutive fault serves; when the ready by raising her racket above her head or by server totally misses an attempted serve; when turning her back to the server. These are the only a served ball rebounds and touches the server two acceptable signals. or the server’s racket; and when a served ball is stopped or caught by the server or the server’s The server serves from any place within the partner. Other instances in which an out serve is service zone. Neither the ball nor any part of called include when the served ball strikes any either foot may be beyond the service zone lines surface other than the front wall first; when a when the server begins his motion. The server player hits a “crotch serve”—one that hits the may step over the front service line if portions juncture of the front wall and floor, front wall of both feet remain on or inside the line until the and side wall, or front wall and ceiling; and served ball passes the short line. when a player serves out of order (any points scored by the player serving out of order are Once the server begins her motion, she must subtracted). bounce the ball once and hit it with her racket. The ball must strike the front wall first and then Return of Serve strike the floor on its first bounce beyond the back edge of the short line. A serve can hit one of the The receiver may not enter the safety zone until side walls before hitting the floor. the ball bounces or crosses the receiving line. The receiver may try to return the ball before it strikes A player may hit a drive serve between the floor, but the ball must pass the plane of the himself and the side wall nearest to him if he receiving line first. So, the receiver’s racket or remains outside of the 3-foot drive service zone.
Racquetball ◾ 177 body on such a return may break the plane of the Hinders receiving line on the follow-through. A dead-ball hinder results in a replay with no A receiver may not intentionally catch or touch penalty; the server receives two serves. The an apparently long serve until the referee has receiver must make a reasonable effort and have made the call or the ball bounces twice. Violation a reasonable chance to make a return before results in a point for the server. A receiver must a referee will call a hinder. Some examples of return a serve before it strikes the floor twice. The dead-ball hinders include when the ball hits a return must hit the front wall before it touches door knob or bounces irregularly off a rough the floor. However, it may hit any combination surface, when the ball hits an opponent (unless of walls and ceiling beforehand. it’s obvious the ball would not have reached the front wall), when body contact occurs (if the con- Rallies tact prevents a player from being able to make a reasonable return), and when an offensive During a rally—all the play that follows the return player is screened from the ball passing close to of serve—a player may hit the ball only with the a defensive player. head of the racket, which may be held in one or both hands. Switching the racket from one hand A penalty hinder results in loss of the rally. to the other, or removing the wrist thong during A penalty hinder does not necessarily mean play, results in a loss of the rally. Other losses of the act was intentional. Examples of penalty rally result when a player hinders include when a player does not move enough to allow her opponent a shot straight at ◾◾ touches the ball more than once on a return; the front wall as well as a cross-court shot; when ◾◾ carries the ball (slings or throws it rather a player’s movement, or lack of movement, impedes his opponent’s swing; when a player’s than hitting it); position blocks her opponent from reaching or ◾◾ fails to return the ball before it bounces returning a ball; and when a player moves into the path of, and is struck by, a ball just hit by an twice; opponent. ◾◾ fails to hit the front wall on the return, before Timeouts the return strikes the floor; ◾◾ hits himself or his partner with the ball; Each player or team may take up to three ◾◾ commits a penalty hinder (see “Hinders”); 30-second timeouts in games to 15 and two 30-second timeouts in games to 11. If a timeout or is called after the serve has begun, or when the ◾◾ hits the ball out of the court before the ball player or team has none left, a technical foul (loss of point) is called for delay of game. A has first hit the front wall. player is awarded up to 15 cumulative minutes of injury timeout. The ball remains in play until it touches the floor a second time, no matter how many walls The referee may award a player or team a the ball hits, including the front wall. A player timeout of up to 2 minutes, if all regular timeouts may swing at a ball and miss in a return attempt have been used, to change or adjust equipment. as long as he hits it before it bounces twice. A 2-minute break is given between the first two games; a 5-minute break is given between games In doubles, both partners may attempt to two and three. In international rules, equipment return the ball; no alternating is necessary. How- timeouts may be given without being charged to ever, only one player may strike the ball on a a player or team. return. If a return strikes the front wall, bounces once and goes into the gallery or through any Terms opening, the ball is dead, and the server receives two serves. Whenever a rally is replayed, the A crotch serve is one that hits the juncture of the server begins with two serves. front wall and the floor at the same time. This serve results in an out. If a ball breaks during a rally, the rally is replayed. If a foreign object enters the court during a rally, play is stopped and the rally is replayed.
178 ◾ The Sports Rules Book A dead-ball serve—such as from a court hinder or A technical warning results in no points deducted; a broken ball—is replayed, but no previous fault a technical foul results in 1 point taken away from serve is canceled. the offender. The drive serve lines are 3 feet from and parallel to A tiebreaker game, to 11 points, is played if the each side wall, within the service zone. Along with opponents split the first two games of a match. the side walls, they define a 17-foot drive serve zone A volley is a ball hit in the air before it hits the (see figure 31.1). floor. Fault serves result from a variety of violations: foot faults, short serves, three-wall serves, ceiling serves, Officials long serves, and so on. Two consecutive fault serves result in an out. A referee is in charge of the match; two line judges A game is normally played to 15 points. and a scorekeeper may assist the referee. The A match is the best two of three games. referee makes all decisions regarding rules. Out serves result from various defective serves, including consecutive fault serves, missed serve Modifications attempts, fakes, and touched serves. The player loses her serve on an out serve. This section highlights major rule modifications A penalty hinder—such as blocking an opponent affecting play for various groups and divisions. or impeding an opponent’s return and taking away an offensive opportunity—results in the loss of the Multi-Bounce rally. A rally is all the play after the return of serve. The multi-bounce game is for those 8 years The receiving line is a broken line parallel to, and old and under. The ball is in play until it stops 5 feet behind, the short line. bouncing and begins to roll, with the following A replay hinder—such as when a ball that would stipulations: A player may swing at it only once have otherwise reached the front wall on the fly hits and must hit it before it crosses the short line on an opponent or when body contact hinders a return— the way back to the front wall. If the ball bounces results in a replay, with no penalty. The server receives from the front wall to the back wall on the fly, it two serves after such a hinder. This can also be a may be hit from anywhere on the court, including court hinder—such as when the ball hits the lights and beyond the short line. bounces poorly, or hits the door latch, and so on. The safety zone is the 5-foot area between the Tape is used to mark two parallel lines on receiving line and the short line. The receiver may the front wall: one 3 feet above the floor and the not enter this zone (i.e., break the plane of the receiv- other 1 foot above the floor (measuring from the ing line) until the served ball has either bounced on bottom of the lines). A ball that hits between the the floor inside the zone or else crossed over the 1- and 3-foot lines must be returned before it receiving line. bounces three times. A ball that hits below the Service boxes are at the end of each service zone; 1-foot line must be returned before it bounces they are marked by lines parallel with the side walls. twice. A ball that hits on or above the 3-foot line The boxes are 18 inches wide. can be returned on any bounce. All games are The service line is parallel to, and 5 feet in front of, played to 11 points. the short line. The space between the service line and the short line is known as the service zone. One-Wall The service zone is the 5-foot area between the short line and the service line. The wall is usually 20 feet wide and 20 feet high. The short line is midway between, and parallel to, The floor is 20 feet wide and 40 feet to the back the front and back walls. edge of the long line. The court should extend 3 A sideout occurs when a player or side loses the to 6 feet beyond the long line and the sidelines serve to the opponent. for the safety of the players. A technical foul may be called for a variety of unsporting actions, including profanity, excessive The back edge of the short line is 20 feet from arguing, and slamming the racket on a wall or floor. the wall. The service zone is the entire area between and including the short line, sidelines, and service line. The receiving zone is the entire area behind the short line, including the sidelines and the long line.
Racquetball ◾ 179 Three-Wall struck before it crosses the short line on its way back to the front wall. The receiver Three-wall can be played with either a short side cannot cross the short line once the ball hits wall or a long side wall. With a short side wall, the back wall. the front wall is 20 feet wide and 20 feet high; side walls are 20 feet long and 20 feet high, tapering Other Rule Modifications to 12 feet high at the back end of the court. The rest of the court dimensions are the same as for In addition to the preceding modifications, there a four-wall court. are also modifications that apply to men and women professionals as well as visually and With a long side wall, the court is 40 feet long. hearing-impaired players. The walls may taper from 20 feet high to 12 feet high by the back end of the court. All other Online Rulebook markings and dimensions are the same as for a four-wall court. A serve that goes beyond the side To view the complete rulebook for standard four- walls on the fly is an out. A serve that goes long, wall racquetball and its many variations, please but is within the side walls, is a fault. go to http://usra.org/Rulebook.aspx. Wheelchair Organizations The standard rules apply, with the following Classic Professional Racquetball Tour exceptions: www.classicproracquetball.com International Racquetball Tour (Men Pros) ◾◾ Body contact includes wheelchair contact. www.irt-tour.com Such contact may be either a dead-ball or Women’s Professional Racquetball penalty hinder. Organization www.wpro-tour.com ◾◾ The ball is not dead until the third bounce. World Outdoor Racquetball Association ◾◾ If a player intentionally leaves his chair, he www.worldoutdoorracquetball.com USA Racquetball automatically loses the rally. 1685 W. Uintah St. ◾◾ The serve may take place from anywhere Colorado Springs, CO 80904-2921 719-635-5396 within the service zone. www.usaracquetball.com ◾◾ Maintenance delays for chair repair may not take more than 5 minutes. A player may have two maintenance delays per match. ◾◾ In multi-bounce play, the ball may bounce any number of times, but the player may swing at it only once. The ball must be
32 Rowing © Comstock
Rowing ◾ 181 The oldest known reference to a regatta was is 15 to 20 meters wide; a lane width of 15 meters found in a document dating from 1274 in is recommended. Venice, Italy. Racing was common in Venice in the 1300s and began in London in the mid-1400s. The A Class A course has no bends or turns on first race in the United States took place in New the course or runoff area; a current of less than York in 1756; in 1852, Harvard defeated Yale in 1 meter per minute; at least six lanes, though an eights race in the first intercollegiate contest eight are preferred; and a water depth of at least of any sport. 3 meters throughout the course. It also has Rowing became an Olympic sport in 1896, and ◾◾ at least 5 meters between the course perim- recreational rowing came into its own in the United eter and the shore or any obstacle; States with the more-durable and seaworthy shells of the 1970s. Rowing is most popular in the col- ◾◾ no fixed obstructions on the course; legiate Northeast and Pacific Northwest, but it ◾◾ use of a buoy system for lanes, with buoys is gaining in popularity throughout the United States, especially in the East and Midwest, and is marking the lanes every 10 to 12.5 meters gaining force as a high school sport as well. (the first 100 meters and the last 250 meters use different-colored buoys); Overview ◾◾ a starting station with a platform or stake- boat solidly anchored; Objective: To finish with the fastest time. ◾◾ two steering markers behind the center of Number of Lanes: From three to eight. each lane; and Number of Rowers: Depends on the race; see ◾◾ distance markers every 250 meters. table 32.1 on page 182. A Class B course is the same as a Class A Length of Course: 2,000 meters for sprint races; course, with the following exceptions: Water cur- rent may not exceed 6 meters per minute; there 1,000 meters for masters courses; head races must be a minimum of four lanes; water depth vary in distance. must be sufficient to ensure safe racing; and Rowing races (other than head races) are held on obstacles nearer than 5 meters from the perimeter courses that have no bends or turns. Head races must be marked. Other distinctions of a Class B are longer races (generally 2 to 4 miles) held pri- course include the following: marily on rivers; the courses include the bends in the river. Some boats have a coxswain, who ◾◾ Fixed obstructions must not interfere with, steers the boat but does not row, and a crew who or create a hazard for, a crew. rows; other boats have only rowers (a boat may have one, two, four, or eight rowers, not includ- ◾◾ A buoy system is not required, but overhead ing a coxswain). Rowers sit with their backs to lane markers every 250 meters define the the forward movement of the boat. lane boundaries. Competitions, known as regattas, include sculling events, in which each rower uses two ◾◾ A single marker may be used for steering oars, and sweep boats, in which each rower uses markers. one oar. A head race consists of crews who start a few seconds apart and race the clock. Events ◾◾ Distance markers are placed every 500 may be categorized by boat, gender, age, weight, meters; these may consist of painted stripes or skill level. on the shore. Course A Class C course does not meet the standards for a Class A or B course but does meet the A race course is 2,000 meters long (except for requirements for length, width, and uniform masters courses, which are 1,000 meters long) conditions for all crews. and is wide enough to hold three to eight lanes. If a buoy system is used, each lane is 12.5 to 15 Crews meters wide; without a buoy system, each lane Each member of a crew wears identical clothing, although headgear is optional for each com- petitor. Junior competition is for those 18 and younger; a junior B competition may be held for
182 ◾ The Sports Rules Book those 16 and younger. Masters competition is for where the oar’s support is not fixed in one place, those 27 and older, broken into age groups. Age are forbidden in normal competition. For boat for masters competition is determined by averag- categories, see table 32.1. ing the ages of the crew, minus the coxswain. Each rower must be a master but need not fall into the Each boat must have a supple or plastic ball, specific age category. 4 centimeters in diameter, on its bow to protect against injury and to provide visibility. A sweep In the United States, male coxswains may oar must be at least 5 millimeters thick, measured compete in female events and vice versa (except 3 millimeters from the blade’s tip; a scull oar must for elite-level events such as the National Team be at least 3 millimeters thick, measured 2 milli- Trials). A coxswain for a men’s crew must weigh meters from the tip. Each boat must have footgear at least 120 pounds; for a women’s crew, a cox- that allows for quick release, without needing to swain must weigh at least 110 pounds. Coxswains use the hands, in case the boat capsizes. who do not meet the weight requirement may carry dead weight, placed as close to their torso In a race, each boat has a numbered card as possible, to meet the requirement. attached to its bow. The number indicates its race lane. If equipment breaks before a crew passes Competitions may also be categorized by skill the 100-meter starting area, the crew may signal (intermediate, senior, and elite). In addition, a the referee, who will stop the race. The referee lightweight crew may compete against similar will restart the race after the crew has had time crews, with each men’s crew averaging no more to repair equipment. than 155 pounds per rower and no rower weighing more than 160 pounds. For women, a lightweight Rules crew must average no more than 125 pounds, with no rower weighing more than 130 pounds. Racing rules can be categorized by those con- cerning the start, the race in progress, and the Equipment finish. All load-bearing parts of a boat must be firmly Start fixed to the boat, although the rowers’ seats may move along the boat’s axis. Sliding riggers, Crews are required to be at their starting stations 2 minutes before the start. The aligning judge Table 32.1 Boat Categories Number Boat name/oar Coxswain Abbreviation Minimum Minimum weight (lb) weight (kg) 1 Single/scull No 1 30.86 14 2 Double/scull No 2 59.53 27 2 Pair-without/sweep No 2– 59.53 27 2 Pair-with/sweep Yes 2+ 70.55 32 4 Four-without/sweep No 4– 110.23 50 4 Four-with/sweep Yes 4+ 112.44 51 4 Quad/scull No 4 114.64 52 4 Quad-with/scull 8 Eight/sweep Yes 4+ 116.85 53 Yes 8+ 205.03 93 8 Octuple/scull Yes 8 213.85 97 Adapted, by permission, from The United States Rowing Association, 2008, Rules of rowing. [Online]. Available: http://www.usrowing.org/uploads/docs/2008ROR_I3NUB9.pdf [October 31, 2008].
Rowing ◾ 183 makes sure that each boat is aligned with the the race with some or all of the participants. The starting line’s plane. When alignment is secured, referee may elect to stop a race in progress in the judge holds aloft a white flag until the start of such a case. the race. If alignment is lost before the start, the judge raises a red flag. Officials may impose the following penalties on a crew: Once aligned, crews are polled individually by the starter to make sure they are ready. After the ◾◾ Reprimand: This is an informal caution and crews are polled, ready, and aligned, the starter has no immediate effect on the crew. raises a red flag overhead and gives the command to begin—a verbal “Attention!” and then “Go!” ◾◾ Warning: A crew that has been given two accompanied by a downsweep of the flag. warnings in the same race is excluded. A false start counts as a warning. A starter also may use a quick start, dispensing with the polling procedures. A countdown start, ◾◾ Exclusion: Officials may rule that a crew is in which the starter counts down from five and excluded from the event but may compete then gives the normal starting commands, also in other events. may be used. During the countdown start, crews must ensure they are ready; the starter will not ◾◾ Disqualification: A crew that is disqualified recognize a crew signaling that it is not ready. is removed from the event and from all remaining events in the same regatta. This Once a crew rows out of the starting area, occurs when a crew flagrantly or intention- which is 100 meters long, the crew may not ally breaks the rules. protest the start as unfair. If a crew’s bow crosses the starting line before the signal to Finish begin is given, it is assessed a false start. More than one crew may be assessed false starts on A crew finishes a race when the boat’s bow or one start. The race is recalled, the offending any part of its hull touches the plane of the finish crews are warned, and the race is restarted. If line. If two crews tie in a finals race, they rest and a crew commits two false starts in one race, it then rerow to determine places. In some cases a is excluded from the race. tie is awarded without a rerow. If a tie occurs in a race that advances crews, the referee will allow Race in Progress all the crews that tied to advance, if possible; if not, they will rerow after a rest. Crews that row out of their assigned lanes do so at their own risk. If they are out of their own Terms lane and interfere with a crew in its proper lane, the referee will tell the offending crew to alter its A coxswain is a competitor who does not row or course. A crew that does not alter its course may physically participate in propelling the boat for- be asked to stop. If a crew interferes with another ward, except to steer. crew while out of its lane (clashing oars, washing A crew consists of all competitors in the boat, includ- the opposing crew, or forcing the other crew to ing the coxswain. alter its course to avoid collision), the interfering A head race pits crews who race on a course at dif- crew may be excluded. If the interference was ferent times against one another. Their finish times slight and did not alter the race results, the referee determine their placement. may issue a lesser penalty. A regatta is a combination of different events that are considered a single unit. A crew must maintain its racing cadence A scull refers to the shell in which rowers use two as indicated by strokes per minute. It may be oars. It also refers to the events in which each rower penalized for not maintaining the cadence if so uses two oars. instructed by the referee. A crew may not receive The starting area is the first 100 meters of the outside assistance or coaching during a race. Such course. assistance may result in exclusion. Sweep refers to an event in which each rower uses a single oar. If the referee believes a crew has not had a fair A crew washes another crew when the water tur- chance to win, place, or advance, either because bulence from the oars and the wake of the leading of interference or unfair course conditions, the shell affect the progress of the trailing crew. referee may elect to advance the crew or to rerow
184 ◾ The Sports Rules Book Officials Organizations Officials who oversee rowing competitions International Rowing Federation include a chief referee, a referee, a starter, a judge Maison du Sport International at start, a chief judge, and other judges. A jury Av. de Rhodanie 54 made up of the chief referee and four other offi- CH-1007 Lausanne cials will hear and decide any protests. Switzerland www.worldrowing.com Each race is followed by at least one referee Rowing Canada (the primary judge), who may be aided by addi- 4636 Elk Lake Dr., Ste. 100 tional referees. These additional referees may Victoria BC V8Z 5M1 withdraw if the primary judge is satisfied with 877-722-4769 how the race is proceeding. The primary judge www.rowingcanada.org must remain with the race, however, to keep the U.S. Rowing total elapsed time. 2 Wall St. Princeton, NJ 08540 800-314-4ROW (4769) www.usrowing.org
© Keith Williams/ACTION IMAGES/ICON SMI 33 Rugby Union
186 ◾ The Sports Rules Book Rugby union got its beginnings in 1823 when an opponent holding it; fall on it; take part in a young man named William Webb Ellis a scrum, ruck, maul, or line-out; or ground the of Rugby School in England broke the rules of ball in in-goal. foot-the-ball (soccer) by picking up the ball and running with it. About half the players on both Field sides stopped playing because this clearly was in violation of the rules. But the other half took The field of play is rectangular; it is not wider no heed, and as Ellis recklessly made his way than 70 meters and not longer than 100 meters down the field toward his opponents’ goal, many from goal line to goal line (see figure 33.1). The defenders became among the first to try to tackle a in-goal areas are each between 10 meters and 25 ball carrier, and many teammates became among meters deep. A halfway line runs the width of the first to move alongside the ball carrier, hoping the field at the center of the field. On both sides to catch a pass. of the halfway line, 10-meter lines are marked in broken lines, 10 meters from the halfway line. Cambridge University immediately adopted Broken 5-meter lines run parallel to, and 5 meters the new sport, making local rules, but Rugby inside, the touchlines (sidelines). Two 22-meter School itself did not officially consent to play the lines are on either end of the field, each 22 meters game until 1841—18 years after Ellis picked up from a goal line. the ball and ran with it. By 1871, however, laws for rugby union were in place, and the game was Solid lines 15 meters inside the touchlines quickly spreading. Today it is a worldwide sport, intersect the goal lines, the 22-meter lines, and the popular in England, Wales, Scotland, France, and halfway line. The top edge of the goal’s crossbar is other European countries as well as Australia, 3 meters high; the goal posts are 5.6 meters apart. New Zealand, and South Africa. In fact, rugby Corner posts are at least 1.2 meters high. is played in more than 100 countries across five continents, and the Rugby World Cup, held every Players 4 years, attracted a television audience of more than 3 billion in 2003. Players wear appropriate uniforms. Players may not wear anything with dangerous projections, Overview such as buckles or rings. They may only wear shoulder pads approved by the International Objective: To score the most points. Rugby Board. They may wear circular studs on Number of Players: 15 players per side. their shoes, not exceeding 18 millimeters in length Scoring: 5 points for a try; 2 points for a kick or 13 millimeters in diameter at the base. Players may wear shin guards and elastic knee and elbow scored after a try; 3 points for a goal scored pads. They may also wear soft leather scrum caps from a penalty kick; 3 points for a dropped to protect their ears. goal (dropkick). Length of Game: 80 minutes—two 40-minute Players normally may be replaced only when halves with a 10-minute halftime. injured. No more than seven players per team may be replaced. The team that kicks off makes a dropkick from the center of the halfway line, while the receiving Equipment team stands on or behind its 10-meter line. If the ball doesn’t reach the 10-meter line, the receiving The ball is oval and is 280 to 300 millimeters long. team may choose either to field another kickoff It is 760 to 790 millimeters in circumference, from or to form a scrum at the center. end to end, and 580 to 620 millimeters in circum- ference around the middle. The teams attempt to score by carrying, passing, kicking, and grounding the ball in Rules in-goal. After the kickoff, any player who is onside (whose progress is not ahead of the Most of the fundamental rules of play are cov- ball) may catch or pick up the ball and run ered in tackling, scrums, line-outs, rucks, and with it; pass it to another player; kick; tackle mauls.
Rugby Union ◾ 187 In-goal 100 m In-goal Touch line 70 m 5-meter line 5.6 m Crossbar Goal posts 10-meter line Halfway line 22-meter line Goal line 15 m 10 to 25 m ▶▶ Figure 33.1 The dimensions and features of a rugby field. E4625/HK/fig.33.1/331200/alw-pulled/r1 Tackling least eight players from each team are involved in a scrum—at least three in the front row and two A player is tackled when he is brought to the in the second row. The players must be stationary, ground or when the ball comes in contact with and the middle line must be parallel to the goal the ground while the player is holding it. If one lines until the ball is put into play. or both of the player’s knees are on the ground or if he is on top of another player who is on the The middle player in each front row is the ground, the ball carrier is considered tackled. hooker; the players on either side of her are the Once tackled, a player must immediately release props. Each front row crouches with heads and or pass the ball and move away. shoulders no lower than hips and not farther than an arm’s length from their opponents’ Once a player is tackled, the next player to play shoulders. The players bind to each other, hook- the ball must be on his feet. A player who goes ing arms around the bodies of the teammates to the ground to get the ball must immediately next to them. get up or pass or release the ball. Failure to do so may result in a penalty. It is illegal to prevent a The team not responsible for the infraction puts tackled player from passing or releasing the ball the ball into play; or, if no infraction occurred, or to impede him from moving away from the the ball is put into play by the team that was ball after he has passed or released it. It is also advancing the ball. The player putting the ball illegal to fall intentionally on a tackled player who into play stands 1 meter from the scrum, between possesses the ball or to fall intentionally on other the two front rows. She holds the ball with both players lying on the ground near the ball. hands between her knees and ankles, and with a single forward movement, she puts the ball into Scrum play between the two front rows. Once the ball enters the “tunnel” between the rows, the front- A scrum is a set play where one team puts the row players attempt to gain possession of it with ball into play between two groups of players. A their feet. If the ball comes out of either end of the scrum is formed at the place of infringement. At tunnel, it is put in again.
188 ◾ The Sports Rules Book Line-Out Scoring A line-out is a set play that occurs when a ball has A try (5 points) is scored when a player grounds gone in touch (out of bounds). The ball is thrown the ball in her opponents’ in-goal. A try may in by a member of the team whose opponents be scored in a scrum or ruck if a team pushes last touched the ball before it went in touch. A its opponents over its goal line and the ball is member of one team throws the ball inbounds grounded in-goal by an attacking player. A try is between two lines of players—one line consisting awarded when the ball is grounded while held of his teammates and the other of his opponents. on the goal line or when a held ball is in contact The team throwing the ball in determines the with the ground and a goal post. A try may also maximum number of players on the line. The be awarded if a team probably would have scored two lines stand a meter apart. On the throw-in, a try except for a foul by its opponents. the ball must be thrown 5 meters before it can be played. Players may not charge an opponent, After a try, a team can take a placekick or except to tackle him or play the ball, and they dropkick at goal, worth 2 points. The kick is may not hold, push, or obstruct an opponent not made anywhere on a line opposite where the carrying the ball. try was scored. (Thus, it’s an advantage to score near the center of the goal line, so that the kick’s The line-out ends when a ruck or maul forms angle is not too sharp.) The kicker’s team must and all the players’ feet move beyond the origi- be behind the ball when it is kicked. The oppo- nal line on which the ball was thrown in; when nents must stay behind the goal line until the a ball carrier leaves the line-out; when the ball is kicker approaches the ball; at that point they may passed, knocked back, or kicked from the line-out; attempt to block the kick. or when the ball becomes unplayable. A penalty kick, taken by any player of the Ruck offended team, is taken with the kicker’s team- mates behind the ball, except for the placer. The Each player joining a ruck must bind with at least kicking team may kick for goal, kick for touch, one arm around the body of a teammate; failure or kick ahead for possession or territorial advan- to do so results in a free kick for the opponents. tage. If the kick at goal goes over the crossbar A player in a ruck may not and between the goal posts, it is worth 3 points. The opponents may not interfere with the kick ◾◾ return the ball into the ruck, and must retreat 10 meters from the mark where ◾◾ pick up the ball with hands or legs, the kick is being taken. A drop out is a dropkick ◾◾ intentionally collapse the ruck or jump on taken on or behind the 22-meter line. If the ball is kicked into touch, the opponents may accept the other players, kick, have the ball dropped out again, or have a ◾◾ intentionally fall or kneel in the ruck, or scrum formed at the 22-meter line. ◾◾ interfere with the ball while lying on the Penalties ground. Penalties may be called for obstruction, unfair If the ball becomes unplayable in a ruck, a play, misconduct, dangerous play, unsporting scrum is ordered. behavior, retaliation, or repeated infringements. If the nonoffending team has an advantage, the Maul referee does not have to whistle for the foul. The players in a maul must be on their feet; they Obstruction occurs when a player running for must be in physical contact with each other; and the ball pushes or shoves an opponent also going their heads and shoulders must be no lower than for the ball; shoulder-to-shoulder contact is not their hips. A player in a maul may not jump on top considered obstruction. Obstruction is also the of other players in the maul, collapse the maul, call when an offside player willfully blocks or or try to drag a player out of the maul. To be in prevents an opponent from reaching a teammate the maul, a player must be bound to it and not carrying the ball. A penalty kick is awarded for merely alongside it. obstruction.
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