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Home Explore Post- Surveys

Post- Surveys

Published by Emel Kurtman, 2021-06-07 22:03:22

Description: created for Blended English, an eTwinning Project 2020/21

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Analysis: 132 students have taken our final survey and most of the students think that our Project was educative and interesting. 61 students finds it motivating and 58 students think it was entertaining. They also think that it was challenging. The participants likes Game Based Learning most among the activities we carried out. According to the responses, they liked eTwinning Day video comes on the second row. Anti-covid brochure, eSafety Kahoot and Mother’s Day poem follows them. 90% think that our project has contributed their academic success in English and they count several web 2.0 tools they learnt thanks to our Project. About 91% wants to take part in similar eTwinning projects. Results: It is pleasing for us to see that our students find our Project educative, interesting, motivating and entertaining. Five students choose boring option and it may be due to technical problems… The results indicate that we should integrate games more as they like GBL most. It is also clear that our students prefer collaborative activities and express interest about these activities. 90% agree that our project contributed their academic success in terms of English. They list many web 2.0 tools they have learnt during our process which also signals the technological efficiency of our Project. Nearly all of the students are eager to take part in similar projects which proves the contentment on Blended English. It is quite satisfactory for us that the pre-determined goals have been achieved. The students have met with many innovative approaches, developed and practiced 21st century skills. They used various digital tools and experienced an entertaining way of interaction.

















Analysis: It is pleasing to see all teachers agree that our project contributed to their Professional development which was our primary goal for teachers. They think our project contributed the 21st century skills and especially “Creativity and Technological competences”. According to our teachers, the development of Collaboration, Communication and Problem Solving skills are nearly the same. Leadership was the least preferred skill to appeal our students. When we consider the challenges during the implementation process, our teachers agree on the Pandemic conditions. They state that most of the partners carried out the activities online. Our teachers are impressed by the Project based learning approach most and they would like to use it in their lessons. Just after PBL, Flipped learning and Game Based Learning and Gamification are valued nearly the same. The final question required our teachers to describe the process with a Word and it is perfectly pleasing to see they they have very good impressions about the Project. Results: When we compare our goals we intended to achieve, it seems we have succeeded in terms of teachers. As teachers, we are satisfied with our accomplishments and we have completed the pre determined outcomes and much more. We are all eager to take part in similar projects.















Analysis: 92% think our Project has contributed their child’s English academically. Most of them agree that our Project developed their competences in Cooperation, collaboration and creativity. 48% also think problem solving skills are among the 21st century skills they gained during our work process. 89,3 % think that our project developed motivation for learning and finally 95% want their child to take part in similar projects in the future. Results: When we evaluate the results it is clear that parents are satisfied with our project’s work process and they find it useful. Their impressions are quite positive and pleasing for us with regards to project goals and outcomes.


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