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Naruto Ultimate Ninja Storm

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Description: Naruto Ultimate Ninja Storm ( PDFDrive )

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PRIMA Official Game Guide Written by Bryan Dawson Prima Games An Imprint of Random House, Inc. 3000 Lava Ridge Court, Suite 100 Roseville, CA 95661 www.primagames.com The Prima Games logo is a registered trademark of Random Contents House, Inc., registered in the United States and other countries. Primagames.com is a registered trademark of Random House, Inc., Introduction ....................................2 registered in the United States. Controller Configuration ...................3 Basic Information ............................5 © 2008 by Prima Games. All rights reserved. No part of this book may Ninja Academy...............................13 be reproduced or transmitted in any form or by any means, electronic or Character Guide ............................20 mechanical, including photocopying, recording, or by any information storage Ultimate Mission Mode.................114 or retrieval system without written permission from Prima Games. Prima Unlockables Guide .......................156 Games is a division of Random House, Inc. Product Manager: Todd Manning Associate Product Manager: Sean Scheuble Digital Product Manager: Lex Scheuble Copyeditor: Cinamon Vann Design & Layout: Calibre Grafix Manufacturing: Suzanne Goodwin NARUTO: Ultimate Ninja: STORM software © 2004-2008 NAMCO BANDAI Games Inc. All Rights Reserved. NAMCO BANDAI Games logo is a trademark of NAMCO BANDAI. NARUTO artwork and elements © 2002 MASASHI KISHIMOTO. All Rights Reserved. SHONEN JUMP and NARUTO are trademarks of Shueisha, Inc., in the U.S. and/or other countries. This product is manufactured, distributed and sold in North, South and Central American territories under license from VIZ Media, LLC. All products and characters mentioned in this book are trademarks of their Hidden Leaf Village Maps .............159 respective companies. Artwork .......................................163 Please be advised that the ESRB Ratings icons, “EC,” “E,” “E10+,” “T,” “M,” “AO,” and “RP” are trademarks owned by the Entertainment Software Association, and may only be used with their permission and authority. For information regarding whether a product has been rated by the ESRB, please visit www.esrb.org. For permission to use the Ratings icons, please contact the ESA at esrblicenseinfo.com. Important: About the Author Prima Games has made every effort to determine that the information contained in this book is accurate. However, the publisher makes no warranty, Bryan Dawson has been writing about games for either expressed or implied, as to the accuracy, effectiveness, or completeness well over a decade. He has written for AOL, IGN, of the material in this book; nor does the publisher assume liability for Business Week, and many other notable publi- damages, either incidental or consequential, that may result from using cations. He’s also been a competitive gamer for the information in this book. The publisher cannot provide any additional quite some time. Focusing his skills on fighting information or support regarding gameplay, hints and strategies, or problems games, Bryan has been a well-known name within with hardware or software. Such questions should be directed to the support the fighting game community for many years. In numbers provided by the game and/or device manufacturers as set forth addition to writing guides for Prima, Bryan is a Senior Writer for the in their documentation. Some game tricks require precise timing and may Championship Gaming Series and continues to write freelance for require repeated attempts before the desired result is achieved. AOL. When he’s not writing, Bryan can be found enjoying a game of Tekken, Virtua Fighter, or Final Fantasy XI. ISBN: 9780761560258 Printed in the United States of America Protected by copyright. Unauthorized or unlawful copying or downloading is prohibited.

PRIMA Official Game Guide INTRODUCTION In the past, NARUTO games have been appealing to fans of the series, but like all other games, they’ve been limited by the power of the game console they were developed for. The Ultimate Ninja series of games has provided an enjoyable gaming experience for NARUTO fans who own a PlayStation® 2. However, the limitations of the older game console forced the series to come just shy of a seamless transition from anime to videogame. The two-dimensional gameplay of the first few titles has given way to the three-dimensional gameplay that is found in the latest installment in the series, NARUTO: Ultimate Ninja: STORM, for the PlayStation® 3. The new play mechanics make Ultimate Ninja: STORM feel like a fighting game pulled directly out of the NARUTO anime and manga. This isn’t a classic fighting game along the lines of Street Fighter or Mortal Kombat, and this isn’t your typical anime-based fighting game, either. Instead, Ultimate Ninja: STORM takes the fighting styles from the anime and converts them, almost perfectly, into a game. The transition is virtually seamless and the attention to detail will have NARUTO fans clamouring for more when they get their hands on Ultimate Ninja: STORM. Three-character combat mixed with high-resolution visuals and over the top, anime-style Ultimate Jutsu make Ultimate Ninja: STORM the perfect fighting game for an anime fan. This guide will walk you through all the missions in Ultimate Mission Mode, give you the strategies you need to beat down your friends, and tell you how to unlock all the characters. Enjoy, and fight well! primagames.com 2 Protected by copyright. Unauthorized or unlawful copying or downloading is prohibited.

Controller Configuration CONTROLLER CONFIGURATION Chapter 1 The controller configuration in Ultimate Ninja: Chapter 2 NOTE STORM is custom- izable. However, this guide is written based on the default configuration. Chapter 3 Chapter 4 Chapter 5 Chapter 6 Chapter 7 Chapter 8 3 Protected by copyright. Unauthorized or unlawful copying or downloading is prohibited.

PRIMA Official Game Guide Battle Configuration Action Notation Action Notation g Chakra Shuriken I,P Move Chakra Dash I,U g (While rising from the Ninjutsu I,O Tech Roll ground.) Ninjutsu Load l or r Chakra Load Hold O when using ninjutsu. Guard Ultimate Jutsu Chakra Load Hold I Substitution Jutsu l or r right when attacked. Ultimate Jutsu I,I Attack O Support Attack 1 I,I,O Combo Support Attack 2 L Ultimate Impact O repeatedly. Down Extra Hit Hold O Supportive Extra Hit R Throw L or R after blowing back Shuriken O near downed opponent. Support Catch Jump l or r + O opponent. Ninja Move P Use Item L or R while being blown Continuous Ninja Move U Ninja Dash Awakening Mode back. Rebound U while jumping. W,X,A or D Chakra Load Hold U during Ninja Move. Start Menu Hold I after Awakening Lamp U,U appears. U upon landing. S I Hidden Leaf Village Configuration Action Notation Action Notation Move Shuriken Mode l Dash g Action r+g Lock On Hold L or R in Shuriken Naruto Cannon Mode. Jump O Rope Action Double Jump Touch rope to grab automat- I Camera Controls ically. Triangle Jump Reset Camera U Start Menu k Shuriken U,U Map Display B While jumping, press U near a wall. S L or R T Rope Action Configuration Naruto Cannon Configuration Action Notation Action Notation f or h Jump Control g Move Hold U Jump U Spin Cancel I Flip b Drop b+U primagames.com 4 Protected by copyright. Unauthorized or unlawful copying or downloading is prohibited.

Basic Information Chapter 1 BASIC INFORMATION Chapter 2 5 Chapter 3 Protected by copyright. Unauthorized or unlawful copying or downloading is prohibited. Chapter 4 Chapter 5 Chapter 6 Chapter 7 Chapter 8

PRIMA Official Game Guide Hidden Leaf Village Breakables Save Points Large jars and To save your progress in paper lanterns Ultimate Mission Mode, you must can be broken first find a save point. These from a distance can be located on the Hidden with a shuriken Leaf Village map. Once you have found a save point, touch it to or at close range prompt the save command and save your progress. There are a total of three different save files, allowing by a few punches up to three different games of Ultimate Ninja: STORM to be progressing simultaneously. from Naruto. Ryo Once one of Jar these objects has Ryo is the currency within been broken, ryo the world of NARUTO. will appear for a Complete missions, break short period of objects, and sell items to time. Collect the obtain ryo, then use your ryo to purchase items from the various shops ryo to purchase around the village. items from the Shops various shops There are six different shops in the Hidden Leaf Village. Most of these shops are primarily used for around the Paper Lantern selling excess items for additional ryo. Other shops are village. Only jars necessary to purchase combat and collection items. Some shops and items are not immediately available and lanterns that can be targeted can be broken. If you and must be unlocked by completing missions or finding ingredients bags. cannot target an object, it cannot be broken. General Store: Hidden Leaf Village Map The General Store sells The map of collectable the Hidden items such Leaf Village as figures, comes in handy music, and throughout the Ultimate Jutsu Ultimate Mission scenes. Once Mode. Use it to purchased, these items can be viewed from the find villagers Collection option in the Start Menu. who have missions for you; locate various shops and save points; find secret scrolls, chests, and ingredients bags; and during certain missions such as Konohamaru’s various hide-and-seek challenges. NOTE Please refer to the Hidden Leaf Village Maps chapter for detailed maps of the Hidden Leaf Village. primagames.com 6 Protected by copyright. Unauthorized or unlawful copying or downloading is prohibited.

Basic Information General Store Figures Cost General Store Music Cost Chapter 1 Figure 10,000 Music 15,000 10,000 10,000 Chapter 2 Choji Akimichi 1 10,000 Aim for the Summit 15,000 Choji Akimichi 2 10,000 Along with the Dancing Leaves 10,000 Chapter 3 Gaara of the Sand 1 13,000 Big Fight with the Giant Toad 10,000 Gaara of the Sand 2 10,000 Chunin Exams Finals Stage 20,000 Chapter 4 Gaara of the Sand 3 10,000 Chunin Exams Prelims Stage 15,000 Hinata Hyuga 1 10,000 Crimson Spiral & Black Thunder 20,000 Chapter 5 Hinata Hyuga 2 10,000 Dashing Naruto 20,000 Ino Yamanaka 1 13,000 Day of Departure 20,000 Ino Yamanaka 2 13,000 Deadly Struggle 10,000 Itachi Uchiha 1 13,000 Dream and Determination 15,000 Itachi Uchiha 2 13,000 Dusk Sky Prairie 20,000 Jiraiya 1 12,000 Earth-shaking Matter 10,000 Jiraiya 2 12,000 Gentle Eyes 10,000 Kabuto Yakushi 1 12,000 Grassy Waves Prairie 15,000 Kabuto Yakushi 2 12,000 Hidden Leaf Forest 20,000 Kakashi Hatake 1 10,000 Hide-and-seek 10,000 Kakashi Hatake 2 10,000 Light Never Goes Out 20,000 Kankuro 1 10,000 Running Gale 15,000 Kankuro 2 10,000 Sand Ripple in the Wind 20,000 Kiba Inuzuka 1 13,000 Sorrowful Eyes 10,000 Kiba Inuzuka 2 13,000 The Back that Fades Away 10,000 Kisame Hoshigaki 1 12,000 The Final Valley 15,000 Kisame Hoshigaki 2 15,000 The Forest of Death 20,000 Kimimaro 1 12,000 The Forest of High Speed 20,000 Kimimaro 2 12,000 The Ones to be Protected 10,000 Might Guy 1 10,000 The Roar in a Rain of Tears 10,000 Might Guy 2 13,000 Top of Lookout Tower Naruto Uzumaki 1 15,000 Training Field Naruto Uzumaki 2 10,000 Naruto Uzumaki 3 10,000 General Store Ultimate Jutsu Moves Neji Hyuga 1 13,000 Neji Hyuga 2 13,000 Jutsu Cost Orochimaru 1 10,000 Orochimaru 2 10,000 Choji Ultimate Jutsu Scenes 50,000 Rock Lee 1 10,000 Rock Lee 2 13,000 Gaara Ultimate Jutsu Scenes - Shadow 50,000 Sasuke Uchiha 1 15,000 Sasuke Uchiha 2 10,000 Gaara Ultimate Jutsu Scenes 50,000 Sasuke Uchiha 3 10,000 Sakura Haruno 1 10,000 Guy Ultimate Jutsu Scenes - Seal 80,000 Chapter 6 Sakura Haruno 2 10,000 Shikamaru Nara 1 10,000 Guy Ultimate Jutsu Scenes 70,000 Shikamaru Nara 2 10,000 Shino Aburame 1 10,000 Hinata Ultimate Jutsu Scenes 50,000 Shino Aburame 2 10,000 Temari 1 10,000 Ino Ultimate Jutsu Scenes 50,000 Temari 2 10,000 Tenten 1 13,000 Itachi Ultimate Jutsu Scenes 90,000 Tenten 2 13,000 The Third Hokage 1 13,000 Jiraiya Ultimate Jutsu Scenes 90,000 The Third Hokage 2 13,000 Tsunade 1 Kabuto Ultimate Jutsu Scenes 70,000 Tsunade 2 Kakashi Ultimate Jutsu Scenes 70,000 Chapter 7 Kankuro Ultimate Jutsu Scenes - Shadow 50,000 Kankuro Ultimate Jutsu Scenes 50,000 Kiba Ultimate Jutsu Scenes 50,000 Kisame Ultimate Jutsu Scenes 90,000 Kimimaro Ultimate Jutsu Scenes - Seal 100,000 Kimimaro Ultimate Jutsu Scenes 70,000 Lee Ultimate Jutsu Scenes - Seal 80,000 Chapter 8 Lee Ultimate Jutsu Scenes 50,000 Naruto Ultimate Jutsu Scenes - Seal 100,000 Naruto Ultimate Jutsu Scenes 50,000 Neji Ultimate Jutsu Scenes 50,000 7 Protected by copyright. Unauthorized or unlawful copying or downloading is prohibited.

PRIMA Official Game Guide General Store Ultimate Jutsu Moves Item Shop Inventory Jutsu Cost Item Cost Sell Back Description Price Orochimaru Ultimate Jutsu Scenes 90,000 Paper Bomb Sasuke Ultimate Jutsu Scenes - Seal 100,000 Poison Tag Explodes at a certain Remedy Potion Sasuke Ultimate Jutsu Scenes - Shadow 50,000 Scroll of Hidden 300 150 time after being thrown Cloud and landing on the Sasuke Ultimate Jutsu Scenes 50,000 Shot Run Pill ground. Sakura Ultimate Jutsu Scenes 50,000 Shuriken Holster: One Your opponent will Shikamaru Ultimate Jutsu Scenes 50,000 600 300 temporarily be in a Shuriken Shikamaru Ultimate Jutsu Scenes - Shadow 50,000 Holster: Two poisoned state when hit. Shino Ultimate Jutsu Scenes 50,000 Shuriken 200 100 Health recovers slightly. Holster: Three Temari Ultimate Jutsu Scenes - Shadow 50,000 Provides temporary Shuriken invisibility and negates Temari Ultimate Jutsu Scenes 50,000 Holster: Four 2,000 1,000 projectile weapons. Tenten Ultimate Jutsu Scenes 50,000 Shuriken Holster: Five Third Hokage Ultimate Jutsu Scenes 90,000 1,000 250 Temporarily increases Shuriken movement speed. Tsunade Ultimate Jutsu Scenes 90,000 Holster: Six The number of targets Sluggish Tag Item Shop: 50,000 — you can lock onto in The Item Substitution Shuriken Mode increases Shop sells Scroll combat items Tortoiseshell by one. that can be Pills used during The number of targets missions. At first, the Item 70,000 — you can lock onto in Shop has a Shuriken Mode increases small number of products; however, you can use the order list to expand its inventory. by one. The number of targets 90,000 — you can lock onto in Shuriken Mode increases by one. The number of targets Item Shop Inventory 120,000 — you can lock onto in Shuriken Mode increases Item Cost Sell Back Description by one. Price Bomb Ball The number of targets Burst Kunai Causes a large explosion 150,000 — you can lock onto in Chakra 400 200 at a certain time after Shuriken Mode increases Recovery Pill Chakra Seal Tag being set on the ground. by one. Defense Scatters kunai knives at The number of targets Breaking Tag 200 100 a certain time after being 200,000 — you can lock onto in Exhaustion Tag Shuriken Mode increases set on the ground. Food Pills by one. Kunai Rain 100 50 Chakra recovers slightly. Your opponent’s Sleep Tag Your opponent will 400 200 movement speed will 500 temporarily be in a temporarily decrease 1,000 300 sealed state when hit. when hit. 300 500 Your opponent’s defense 3,000 1,500 Temporary substitution 200 150 power will temporarily occurs automatically. 800 decrease when hit. 500 250 Temporarily increases defense power. Your opponent’s attack 150 power will temporarily Item Item Shop Order List Bomb Ball Ingredients decrease when hit. Chakra Seal Tag Food Pills Explode Mushroom (5), Firecracker Ball 250 Temporarily increases Sleep Tag (1), Yellow Flower (5) attack power. Paper Bomb Plain Tag (1), White Flower (5) Scatters kunai knives at 100 a certain time after being Apple (2), Recovery Mushroom (3) thrown in midair. Recovery Mushroom (5), Sleeping Grass (1) Your opponent will 400 temporarily be in a sleep Explode Mushroom (20), Plain Tag (1), Red Flower (20) state when hit. primagames.com 8 Protected by copyright. Unauthorized or unlawful copying or downloading is prohibited.

Basic Information Item Shop Order List Fruit Shop: The Chapter 1 Fruit Shop is Item Ingredients used to gain additional Poison Tag Butterfly (5), Poison Mushroom (5), ryo selling Purple Flower (5) off excess fruit obtained Scroll of Hidden Cloud White Flower (1), White Scroll (1) during missions. Shot Run Pill Blue Flower (20), Death Cup (1) Shuriken Holster: Six Legendary Beetle (1), Legendary Stag Chapter 2 Beetle (1) Sluggish Tag Heavy Steel (1) Substitution Scroll Black Flower (30), Straw Figure (1) Fruit Shop Sell List Item Tortoiseshell Pills Purple Flower (3), Walnut (5) Sell Back Price 200 Ichiraku Apple 50 Chapter 3 Ramen: Cherry 600 Teuchi, the Golden Walnut 30 shop owner Walnut of Ichiraku Ramen, will Bug Store: The Chapter 4 make new Bug Store is ramen for used to gain Naruto to additional sample if you bring him the proper ingredients. Each ryo selling off time you sample new ramen, Naruto’s chakra bar excess insects increases. obtained during Ichiraku Ramen and Ingredients missions. Ramen Ingredients Bug Store Sell List Item Bird’s Nest Ramen Leaf Village Bird’s Nest (1) Sell Back Price Beetle 150 Chicken Ramen Chicken (1) Butterfly 100 Cicada 80 Clam Ramen Corbicula Clam (1), Leaf Clam (1), Grasshopper 80 Chapter 5 River Littleneck Clam (1) Legendary Beetle 3,000 Legendary Stag Beetle 2,000 Egg Ramen Pure White Egg (1) Stag Beetle 150 Floral Ramen Black Flower (3), Blue Flower (3), Purple Flower (3), Red Flower (5), Yellow Flower (5) Fruit Juice Ramen Apple (2), Cherry (3) Laver Ramen Algae from Limpid Stream (1) Vegetable Shop: The Legendary Ramen Legendary Char Siu (1), Legendary Vegetable Chapter 6 Garlic (1), Legendary Noodles (1), Shop is Legendary Pork Bone (1), Legendary used to gain Soy Sauce (1) additional ryo by selling Mania Ramen Mania Noodles (1) off excess vegetables Meat Ramen Short Ribs (1) obtained during missions. Mineral Water Ramen Spring Water (1) Mushroom Ramen Explode Mushroom (3), Recovery Chapter 7 Mushroom (6) Natural Salt Ramen Native Salt (1) Ramen with Gold Dust Golden Walnut (1) Vegetable Shop Sell List Red Miso Ramen Red Miso (1) Item Sell Back Price Rice in Ramen Choicest Rice (1) Snack Ramen Assorted Snacks (1) Death Cup 500 Three Major Delicacies Death Cup (3), Golden Walnut (3), Explode Mushroom 100 Ramen White Flower (3) Poison Mushroom 100 Chapter 8 Vegetable Ramen Bean Sprouts (1), Cabbage (1), Carrot Recovery Mushroom 100 (1), Green Pepper (1), Scallion (1) Walnut Ramen Walnut (5) 9 Protected by copyright. Unauthorized or unlawful copying or downloading is prohibited.

PRIMA Official Game Guide Yamanaka Switch Flower Shop: The Flower Shop is used to gain additional ryo by selling off excess flowers obtained during missions. Flower Shop Sell List Secret Scrolls Item Sell Back Price As you clear missions, Secret Black Flower 100 Scrolls appear Blue Flower throughout the Purple Flower 50 village. Collect Red Flower these scrolls White Flower 100 and give them Yellow Flower to Iruka in 50 exchange for new Support Ninjutsu that can be used in battle. Secret 400 Scrolls come in small and large sizes. Small scrolls count as collecting a single scroll, while large scrolls 50 count as collecting 10 scrolls. Secret Scrolls that are left around the village disappear over time, so collect Collection Items them shortly after they appear. Although items Support Ninjutsu Scroll Exchange List purchased from the General Ninjutsu Number of Description Store are Scrolls considered collection items, Rasengan Book 20 Naruto’s Support Ninjutsu is they are only documented here. part of the puzzle. After Fire Style: Phoenix 40 Sasuke’s Support Ninjutsu is completing certain missions, you will obtain diorama Flower Book documented here. bases. These diorama bases are automatically added to your collection. Purchase the appropriate figures and Chidori Book 50 Sasuke’s Support Ninjutsu is music to complete each diorama. documented here. Luggage and Switches Tenten’s “Needle Flower 90 Blast” now customizable in Barrels and Needle Flower Blast crates scattered Book battle! throughout the Hidden Leaf Expansion Book 110 Choji’s “Expansion Jutsu” Village are now customizable in battle! considered to be luggage. Dynamic Marking 140 Kiba’s Support Ninjutsu is Place luggage on Book documented here. switches to gain access to locked Insects Net in the Shino’s “Insects Net in the areas. Treasure Mist Book 150 Mist” now customizable in chests and ingre- dients bags can battle! be found with Barrel the proper use True Wind Scythe 200 Temari’s Support Ninjutsu is Crate of luggage and Jutsu Book documented here. switches. Copy Jutsu: Fire Ball 220 Kakashi’s Support Ninjutsu is Book documented here. Copy Jutsu: Water 230 Kakashi’s Support Ninjutsu is Shark Bomb Book documented here. Dynamic Entry Book 250 Guy’s Support Ninjutsu is documented here. Rasengan Book - 260 Jiraiya’s “Rasengan” now Ancient customizable in battle! primagames.com 10 Protected by copyright. Unauthorized or unlawful copying or downloading is prohibited.

Basic Information Support Ninjutsu Scroll Exchange List Mission Information Characters Chapter 1 Ninjutsu Number of Description After you clear Scrolls a Flashback Mission, Extreme Deadly Blow Tsunade’s “Extreme Deadly a mission Book 270 Blow” now customizable in information character battle! may appear in the village. Shuriken Shadow The Third Hokage’s “Shuriken An indicator Chapter 2 Clone Book 280 Shadow Clone Jutsu” now notifies you of any new appearances. When you see the indicator, look at the map to find the location of the customizable in battle! characters. Speak with these characters to gain access to a new mission. Fire Style: Fire Ball 330 Itachi’s Support Ninjutsu is Book documented here. Water Shark Shotgun Kisame’s “Water Shark Jutsu Book 340 Shotgun Jutsu” now custom- izable in battle! When you have collected all the Chapter 3 Support Ninjutsu Iruka offers, you can TIP trade Secret Scrolls in exchange for ryo. Village Combat Basics Chapter 4 Shuriken Mode has, the higher and longer he can fly with the Naruto Cannon. In addition, t or b allows Naruto to change In Shuriken his trajectory mid-flight. Mode, Naruto can auto- Chapter 5 target with one or multiple Chapter 6 shuriken. This is especially Chapter 7 useful when collecting Secret Chapter 8 Scrolls that are suspended in the air after completing a mission. Simply enter Shuriken Mode, maneuver the camera so that multiple Secret Scrolls are in view, then lock on to your targets and break them all at once. Naruto Cannon There are many instances when Naruto must reach high places in the Hidden Leaf Village to obtain items, talk to other characters, or complete missions. The Naruto Cannon is used during such instances to allow Naruto to traverse these high places. The Naruto Cannon is directly linked to Naruto’s chakra. The more chakra he Protected by copyright. Unauthorized or unlawful copying or downloading is prohibited.

PRIMA Official Game Guide Wall Climb Rasengan Throughout Find a locked door. Once you have the Hidden progressed Leaf Village are Start consuming chakra and rapidly far enough in wooden planks press O. Ultimate Mission attached to Mode, Naruto walls. These learns the skill indicate areas Rasengan. where Wall Several doors Climbing can throughout the be used. Run up to these walls to automatically start village are locked climbing the side of the building. This is an easy way with chains to reach high places where the Naruto Cannon is best and a seal. used. Stand in front of these doors Wall Jump and press I to start consuming When a small chakra, then alley separates rapidly press O two buildings, to shatter the a Wall Jump door and gain can be used. access to the To perform area beyond. a Wall Jump, jump toward a wall, then press U the instant you touch the wall with g in neutral position. Use this technique repeatedly to perform multiple jumps and gain access to hard-to-reach places. Gain access to the area beyond. Treasure CHESTS and ingredients bags As you clear missions, treasure chests and ingredients bags appear throughout the Hidden Leaf Village. These Treasure Chest are marked on the map and are generally accessed by using switches. Treasure chests usually contain additional ninjutsu for use Ingredients Bag during battles, while ingredients bags generally contain items that can be used to make new ramen at Ichiraku Ramen. primagames.com 12 Protected by copyright. Unauthorized or unlawful copying or downloading is prohibited.

Ninja Academy Chapter 1 NINJA ACADEMY Chapter 2 Combat plays a big part in NARUTO: Ultimate Ninja: STORM. This chapter covers all the basic information and Chapter 3 advanced strategies that you need to have a general battle proficiency. Take the information from this chapter Chapter 4 and apply it to the information found in the Character Guide chapter to create a nearly unbeatable strategy. Chapter 5 13 Chapter 6 Protected by copyright. Unauthorized or unlawful copying or downloading is prohibited. Chapter 7 Chapter 8

PRIMA Official Game Guide Genin Training Life Bars attack is performed close to a wall, your opponent will slam into the wall and your character automatically will NARUTO: Ultimate Ninja: STORM uses a unique life follow them. At this point, the camera shifts and both bar system. Instead of the typical single life bar, each characters battle on the wall until one is knocked back character has three life bars (green, yellow, and orange) to ground level. Wall hits inflict a moderate amount of of equal length. All three life bars must be completely damage and should be attempted whenever possible. depleted in order to lose a match. Pay close attention Although they generally force you to forgo the ability to to your life bar because many Ultimate Jutsu deplete add a grounded attack or Support Extra Hit, the damage more than a single life bar, meaning you can lose a from the wall is enough to make up for the loss. match while still in your second life bar if you’re hit with certain attacks. Storm Gauge Chakra and Chakra Bar The three flames on the Chakra is a necessary tool for all ninja. The chakra bar outside edge directly under the life bar indicates how much chakra of your life bar your character has. Chakra is used for all ninjutsu and represent the chakra techniques, including Ultimate Jutsu. The icon Storm Gauge. in the middle of the chakra bar represents the chakra The more you necessary to use an Ultimate Jutsu. If your chakra attack, the bar is below this icon, you will not be able to use an more flames Ultimate Jutsu until you load your chakra (hold I). ignite. Once all three flames are lit (the Storm Gauge is at MAX), your character becomes engulfed in flames Items and their Ultimate Jutsu becomes more powerful for a short time. Every character in Ultimate Awakening Lamp and Ninja: STORM Awakening Mode has a preset selection of The Awakening items that can Lamp appears be used in at the end of battle. These the chakra items range bar when your from explosive notes, to aerial balloons that shoot a character flurry of shuriken, to speed or attack power-ups. In has been hit Ultimate Mission Mode, you can purchase many items repeatedly. from the Item Shop for Naruto to use during battle Once the missions. Awakening Lamp appears, the Awakening Mode becomes available. Awakening Mode is activated by Environments holding I once the Awakening Lamp has appeared. In Awakening Mode, characters gain a new move list While the or increased attributes such as higher attack power or environments speed. The duration and effects of Awakening Mode do not play vary by character and are explained in detail in the a big role in Character Guide chapter. Once Awakening Mode wears Ultimate Ninja: off, most characters are at a disadvantage of some sort, STORM, they do with negative effects such as lower attack power or have a strategic speed. This is known as the Awakening Mode Reaction purpose. When and lasts for a short time. a Blow Back primagames.com 14 Protected by copyright. Unauthorized or unlawful copying or downloading is prohibited.

Ninja Academy Some characters have the ability to Throws Chapter 1 start a match in Awakening Mode. NOTE Press L at the Character Select Throws are attacks that screen to choose this mode for cannot be guarded against certain characters. and generally have a short range of attack. If you Shuriken and Chakra Shuriken find that your opponent Chapter 2 is blocking most of your Shuriken are the attacks, use throws to break through their guard and inflict damage. projectile attacks Blow Back of Ultimate Attacks at the Ninja: STORM. end of certain combos knock Use them from a an opponent far into the distance to keep distance. This is referred to your opponents as blow back Chapter 3 and allows for on their toes use of support characters or gives the attacker time to load their chakra or develop a new plan of attack. and inflict Shuriken Some Ultimate Impact attacks also have the ability to small amounts blow back. If a wall or the end of a stage is close, the distance an opponent travels when hit with a Blow Back of damage if attack is limited and support characters may not be called upon. they connect. Most characters throw multiple Chapter 4 shuriken at a time and can use shuriken to start or end a combo. Chakra Shuriken Chakra Shuriken inflict more damage than normal shuriken. A single Chakra Shuriken attack for most characters throws Chapter 5 more shuriken than a normal shuriken attack. Chakra Shuriken also consume a small amount of chakra. Combos Chapter 6 Chapter 7 Combos are a series of attacks that are chained Chapter 8 together. Every character in Ultimate Ninja: STORM has a move list that is comprised of several combo attacks and forms the primary focus of your offense. Under most circumstances, combos are inescapable once they connect. Even if your opponent blocks the first few attacks, as soon as a single attack connects, the rest of the combo cannot be avoided unless your opponent uses a Substitution Jutsu. 15 Protected by copyright. Unauthorized or unlawful copying or downloading is prohibited.

PRIMA Official Game Guide Down Extra Hits, Rebounds, Ninjutsu and Tech Rolling Ninjutsu is a character- A Down Extra specific attack that uses a moderate amount of Hit, or grounded chakra to initiate a special attack or combo. Some attack, is ninjutsu come in the form of projectile attacks, an attack while others are close-range physical attacks. Hold O upon initiating a ninjutsu attack to execute a ninjutsu executed on an load, which strengths the attack. A ninjutsu load has the ability to increase the range, power, or speed of a opponent after ninjutsu attack. There are a wide variety of ninjutsu attacks in Ultimate Ninja: STORM, each with a very knocking them specific strategic use during battle. to the ground. Ultimate Jutsu Grounded Down Extra Hit attacks are generally avoidable with the use of a Rebound. Press U the moment you touch the ground to stay on your feet Tech Roll and continue fighting. The timing of a Rebound is very strict and must be executed with precision. Any time you are on the ground, you can tech roll in any direction with g. This allows you to avoid standing up with an opponent hovering over you after a grounded attack. Ultimate Impact An Ultimate Impact attack has two purposes. First and The most powerful foremost, it inflicts a significant amount of damage for attack in any character’s a single attack. It’s not as much damage as an Ultimate arsenal is almost always Jutsu, but it’s far more than any normal attack and an Ultimate Jutsu. doesn’t use any chakra. Most Ultimate Impact attacks also Ultimate Jutsu start evade attacks with a built-in sidestep or have longer range with a character-specific than most other attacks. They also drain a good portion attack that ranges from of your opponent’s chakra bar when they connect. The a projectile to a close-range physical attack, similar only downfall of Ultimate Impact attacks is that they to ninjutsu. If the attack connects, a large amount of generally have a lengthy execution period, making them chakra is consumed and the Ultimate Jutsu begins. easy to evade if an opponent sees them coming. Once the Ultimate Jutsu begins, a mini-game appears on the screen. There are three different mini-games that can be changed from the Character Select screen. Win the mini-game and the Ultimate Jutsu hits; lose the mini-game and the Ultimate Jutsu misses, wasting a significant amount of chakra. primagames.com 16 Protected by copyright. Unauthorized or unlawful copying or downloading is prohibited.

Ninja Academy Command: Chapter 1 Follow a series of Support Catch: After being blown back, follow the Chapter 2 random input on-screen commands to have a support character commands. break your fall, avoiding a potential grounded attack. Chapter 3 The player who enters Support Extra Hit: After a Blow Back attack, follow the most the on-screen commands to have a support character commands add an additional attack, knocking your opponent to within the time limit wins. the ground. Mash: Press the Chapter 4 designated button as quickly as possible. The player who presses fastest wins. Spin: Rotate g or k as quickly as possible. The player who rotates the fastest wins. Squad Combat Chapter 5 All multiplayer battles and most Ultimate Mission Mode Chapter 6 battles consist of a three-character squad combat system. Select a main character first, followed by two support characters. You can then select the ninjutsu each character will use during the next battle. The support characters have several purposes during battle that are offensive and defensive in nature. Press L or R to initiate a Support Attack or the corresponding on-screen commands for a Support Extra Hit or Catch. Your opponent can counter a Support Extra Hit or Catch by pressing the on-screen command first. Chapter 7 Support Attack: Call out either support character to Chapter 8 execute the ninjutsu or combo attack selected before the match. 17 Protected by copyright. Unauthorized or unlawful copying or downloading is prohibited.

PRIMA Official Game Guide Chunin Level Advanced Tactics Dash and Chakra Dash the environment. Although you can change directions while using the Ninja Move, it’s best to continue in one The dash (U,U) direction and only change that direction if you wish to move closer to your opponent. Proper use of the Ninja has multiple Move allows almost all projectile attacks to be easily avoided and makes it difficult to catch the character purposes in with anything other than a dash or Chakra Dash. combat. It’s a quick aerial attack that can Guarding and Guard Breaks be executed from a distance Guarding, or to close in on Dash blocking, is the your opponent. primary form It also automat- of defense in ically deflects Ultimate Ninja: most projectile STORM. It is attacks, making possible to it a safer option block everything than simply except throws running toward Fresh Guard and grounded your opponent. Chakra Dash attacks. You If the dash can even block connects, your opponent is temporarily stunned, giving attacks while you the opportunity to follow up with a combo of your you’re in the air. choice. However, if the dash is blocked, do not attempt However, as you to attack your opponent. Under most circumstances, block, the color the defending player will be able to attack before you. If of the impact both players dash at the same time, the dashes cancel will change. each other out, leaving you at a distance and able to Wearing Down Once it reaches execute another dash. A Chakra Dash (I,U) is almost red, your guard identical to a normal dash except that it attacks on is in danger of the ground, executes faster than a normal dash, and being broken. consumes a small amount of chakra. If you continue Ninja Move blocking and your guard breaks, your character will be Almost Gone dizzy and unable to move for a short period. The only way to Most fighting games rely replenish your heavily on movement and spacing between the guard, other two characters. Ultimate Ninja: STORM is no than having it different, and the Ninja Move (U, hold U) is one broken, is to of the primary forms of movement and spacing. Each character has a slightly different Ninja Move, but all of stop blocking. If them serve the same purpose of quickly moving around Broken Guard your guard is in danger of being broken, use the Ninja Move or Substitution Jutsu to evade your opponent’s attacks. primagames.com 18 Protected by copyright. Unauthorized or unlawful copying or downloading is prohibited.

Ninja Academy Substitution Jutsu Ground Game Chapter 1 The Substitution A grounded attack is not the only aspect to the battle Chapter 2 Jutsu is a great that takes place once one character is knocked to the way to avoid ground. Once on the ground, the defending player can Chapter 3 attacks. Press tech roll in any direction with g or stand straight up l or r at the by blocking (l or r) or doing nothing. Most skilled moment an players will rush over to a grounded opponent if they attack is about do not Rebound. If you stand straight up, they have to hit to replace the advantage because they can attack with a combo, your character throw, ninjutsu, Ultimate Jutsu, or anything else, while with a wooden all you can do is block or try to anticipate what they’ll log. You can do and evade. It’s almost always best to tech roll away avoid attacks from your opponent while on the ground to prevent while being them from having an advantage as you get up. hit or while blocking. When Support Character Usage using a Substi- tution Jutsu at a Support distance against a projectile attack, your character reappears slightly characters above its previous position. When used at close range, your character appears behind the opponent, virtually can be used guaranteeing a counterattack. However, that counter- attack also can be avoided with a subsequent Substi- for more than Chapter 4 tution Jutsu. A Substitution Jutsu requires very strict timing and consumes a small amount of chakra. the automated commands discussed previously. After being knocked Call a support character while on the to the ground, ground... you can call a The Substitution Jutsu can be difficult to perform. If you have trouble support character Chapter 5 performing a Substitution Jutsu, try tapping l or r twice rapidly. to prevent an TIP opponent from hovering over you, ready to Chakra loading attack again. Chakra loading Your opponent is performed by pressing I will have to ...or during a combo! Chapter 6 to ignite your guard against character with chakra. Many the support character’s attack instead of focusing techniques require a chakra on attacking your character while you are getting up load before they can be performed. For example, a Chakra Dash requires from the ground. Support characters also can be used a single chakra load, while an Ultimate Jutsu requires an Ultimate Jutsu chakra load. Chakra loading can be mid-combo to help break an opponent’s guard or add used strategically to have a chakra technique instantly available at all times. You can initiate a chakra load at extra hits to your combo. In some cases, you can even any time. During an attack combo, whether the combo connects or is blocked, you can initiate a chakra load call for a support character, cease your combo, and Chapter 7 and use ninjutsu or Chakra Shuriken mid-combo. Keep your chakra loaded as often as possible to gain quick move around behind your opponent for a throw, combo and easy access to chakra-based techniques. or chakra-based attack. NOTE Refer to the Character Guide chapter for specific details on support character attacks. Chapter 8 19 Protected by copyright. Unauthorized or unlawful copying or downloading is prohibited.

PRIMA Official Game Guide CHARACTER GUIDE The characters in Ultimate Ninja: STORM all have the same number of combos, four items, and other various similarities. However, there are a few unique aspects that help determine which characters are better than others and how best to play each character. This chapter provides an overview of each character’s primary attacks and strategies. 20 Protected by copyright. Unauthorized or unlawful copying or downloading is prohibited.

Character Guide Basic Information Chapter 1 Character Ratings Speed: The speed rating measures the movement speed of each character. Power: The power rating measures an average of how much damage each attack inflicts. Chapter 2 Items: The items rating measures how effective all four items are and how well they complement the play style of the character. Support: The support rating measures how effective the character is as a support character. Awakening Mode: The Awakening Mode rating measures how effective the Awakening Mode is for each character. Ninjutsu: The ninjutsu rating measures how effective each character’s ninjutsu is and how well they complement Chapter 3 the play style of the character. Ultimate Jutsu: The Ultimate Jutsu rating measures how effective NOTE All ratings are Chapter 4 each character’s Ultimate Jutsu is and how well they can be used in measured on a scale combat. of one to five with one being the lowest and Overall: The overall rating takes into consideration all the character’s five being the highest. abilities and combat strategies and measures them against every other character in the game. Character Ratings Character Speed Power Items Support Awakening Ninjutsu Ultimate Overall Mode Jutsu Choji Akimichi 1 4 3 3 2 Gaara 2 4 433 3 3 3 Hinata Hyuga 3 1 2 2 2 Ino Yamanaka 3 2 342 4 3 3 Chapter 5 Itachi Uchiha 5 5 4 4 5 Jiraiya 2 3 322 4 4 3 Kabuto Yakushi 3 2 2 3 1 Kakashi Hatake 3 3 332 4 3 4 Kankuro 2 2 4 4 3 Kiba Inuzuka 5 3 444 4 2 3 Kimimaro 3 3 2 3 2 Kimimaro: Curse 333 Marked Second State 4 4 Kisame Hoshigaki 233 Might Guy 2 3 Might Guy: Eight Gates 4 4 342 Mode Naruto Uzumaki 5 5 242 Naruto Uzumaki: Nine- Tailed Fox Mode 3 3 244 Chapter 6 Neji Hyuga Orochimaru 4 5 242 Rock Lee Rock Lee: Eight Gates 3 2 2 —— 233 Mode 2 1 Sakura Haruno 4 4 344 423 Sasuke Uchiha 234 233 5 5 2 —— 444 Chapter 7 4 3 4 3 344 333 3 —— 444 432 222 432 231 224 233 3 —— 424 Chapter 8 233 433 443 343 Continued On Next Page 21 Protected by copyright. Unauthorized or unlawful copying or downloading is prohibited.

PRIMA Official Game Guide Character Ratings (Continued) Character Speed Power Items Support Awakening Ninjutsu Ultimate Overall Mode Jutsu Sasuke Uchiha: Curse 5 3 4 Marked Second State 4 4 —— 4 Shikamaru Nara 3 3 3 Shino Aburame 2 3343 4 4 3 Temari 4 3243 3 2 3 Tenten 4 3332 4 3 5 The Third Hokage 2 2533 3 3 2 Tsunade 3 4142 3 3 3 4444 4 Items Every character has four items. Three of these items are generic items that are shared among all the characters and one item is character specific. The character-specific items all have an effect similar to one of the generic items. Bomb Ball: Causes a large explosion at a certain time after being set on the ground. Burst Kunai: Scatters kunai knives at a certain time after being set on the ground. Chakra Recovery Pill: Chakra recovers slightly. Chakra Seal Tag: Your opponent will temporarily be in a sealed state when hit. Defense Breaking Tag: Your opponent’s defense power will temporarily decrease when hit. Exhaustion Tag: Your opponent’s attack power will temporarily decrease when hit. Food Pills: Temporarily increases attack power. Kunai Rain: Scatters kunai knives at a certain time after the item is thrown in midair. Sleep Tag: Your opponent will temporarily be in a sleep state when hit. Paper Bomb: Explodes at a certain time after being thrown and landing on the ground. Poison Tag: Your opponent will temporarily be in a poisoned state when hit. Remedy Potion: Health recovers slightly. Scroll of Hidden Cloud: Provides temporary invisibility and negates projectile weapons. Shot Run Pill: Temporarily increases movement speed. Sluggish Tag: Your opponent’s movement speed will temporarily decrease when hit. Substitution Scroll: Temporary substitution occurs automatically. Tortoiseshell Pill: Temporarily increases defense power. Character Character-Specific Items Normal Item Equivalent Choji Akimichi Character Item Chakra Recovery Pill Gaara Tortoiseshell Pill Hinata Hyuga Potato Chips Chakra Recovery Pill Ino Yamanaka Ultimate Defense Sand Shot Run Pill Itachi Uchiha Medicine Substitution Scroll Jiraiya Flower of Instant Wind Chakra Recovery Pill Kabuto Yakushi Genjutsu Scroll Chakra Recovery Pill Kakashi Hatake Make-Out Violence Chakra Recovery Pill Kankuro Kabuto’s Secret Pill Food Pill Make-Out Paradise Mechanical Blade primagames.com 22 Protected by copyright. Unauthorized or unlawful copying or downloading is prohibited.

Character Guide Character-Specific Items (Continued) Chapter 1 Character Character Item Normal Item Equivalent Kiba Inuzuka Special Food Pills Food Pill Kimimaro Steel Bones Tortoiseshell Pill Kimimaro: Curse Marked Second State Steel Bones Tortoiseshell Pill Kisame Hoshigaki Hidden Mist Scroll Scroll of the Hidden Cloud Might Guy Youthful Vigor Herbal Pills Food Pill Might Guy: Eight Gates Mode Youthful Vigor Herbal Pills Food Pill Chapter 2 Naruto Uzumaki Ramen Chakra Recovery Pill Naruto Uzumaki: Nine-Tailed Fox Mode Ramen Chakra Recovery Pill Neji Hyuga Concentration Tag Substitution Scroll Orochimaru Secret Regeneration Pill Chakra Recovery Pill Rock Lee Lightweight Bandage Shot Run Pill Rock Lee: Eight Gates Mode Lightweight Bandage Shot Run Pill Sakura Haruno Dumpling with Sweet Bean Paste Chakra Recovery Pill Chapter 3 Sasuke Uchiha Scroll of Perception Substitution Scroll Sasuke Uchiha: Curse Marked Second State Scroll of Perception Substitution Scroll Shikamaru Nara Nara Clan’s Secret Medicine Tortoiseshell Pill Shino Aburame Mimesis Insects Scroll of the Hidden Cloud Temari Wind Style Scroll Shot Run Pill Tenten Chinese Bun Chakra Recovery Pill The Third Hokage Hokage Hat Scroll of the Hidden Cloud Chapter 4 Tsunade Specific Remedy Chakra Recovery Pill NOTE Most characters have at least one Chapter 5 Blow Back combo. These combos are marked by “(Blow Back)” after the combo notation. Chapter 6 Chapter 7 Chapter 8 23 Protected by copyright. Unauthorized or unlawful copying or downloading is prohibited.

PRIMA Official Game Guide Choji Akimichi As a child, Choji was frequently Ratings shunned by the other kids in the Hidden Leaf Village. He was always Speed: 1 the last one picked for games that Power: 4 require athleticism and eventually Items: 4 became very sensitive about his Support: 3 weight. Now, whenever anyone calls Awakening Mode: 3 him fat, his anger balloons and he Ninjutsu: 3 explodes. He fights using his size Ultimate Jutsu: 3 and weight to give him the upper Overall: 2 hand in battle. Combos Cooking Preparation: O,O,O,O,O,O,O,O Items Deep-Fry: O,O,O,O,†,O,O,O w: Potato Chips (1) a: Tortoiseshell Pill (1) x: Food Pill (2) d: Burst Kunai (3) Support Attacks Human Boulder Expansion Jutsu Hidden Flavor Combo Boil Over: O,O,O,O,ƒ or ˙,O,O,O,O,O,O (Blow Back) primagames.com 24 Protected by copyright. Unauthorized or unlawful copying or downloading is prohibited.

Character Guide Combos (continued) Fighting as Choji Chapter 1 Drop-Lid: O,O,O,O,∫,O,O,O,O Choji is the slowest character in Chapter 2 Heaping Serving: In the Air, O,O,O,O,O the game, but luckily he has the tools to work around his slow Chapter 3 Hidden Flavor: g+O,O movement speed. He has three Burst Kunai, which can lock your Chapter 4 opponent down and prevent them from moving. Throw out one or Chapter 5 two Burst Kunai, then move in with a Chakra Dash and follow up with Chapter 6 a throw if the dash is blocked. If you time your Chakra Dash to connect just before the Burst Kunai explode, your opponent will not be able to counterattack. Raise Choji’s attack power with a Food Pill just before using this strategy to increase the damage inflicted. For support, use characters with projectile attacks such as Shino, Tenten, or The Third Hokage. They can be used in the same manner as Burst Kunai, allowing you to use the strategy even after you’ve run out of items. An alternate strategy would be to use a combo of your choice as a support attack, and rush in for a throw while your opponent is busy blocking the support combo attack. Try to avoid close-range support attacks because Choji has a difficult time closing in on opponents because of his lack of speed. Ultimate Impact: Bean Flick Chapter 7 Chapter 8 25 Protected by copyright. Unauthorized or unlawful copying or downloading is prohibited.

PRIMA Official Game Guide Ninjutsu Human Boulder Expansion Jutsu Ultimate Jutsu: Awakening Mode: Super Expansion Jutsu Berserker Rage Mode Duration: 30 seconds Effects: Attack Power +20% Fighting Against Choji The best way to deal with Choji is to keep him at a distance. He has limited options at a distance and generally has a difficult time closing in on opponents. Use projectile attacks and long-range ninjutsu to deal damage from afar, but do not recklessly use your projectile attacks or else Choji will anticipate them and dash right through them for an easy attack. The Third Hokage’s Shuriken Shadow Clone Jutsu is a great support attack against Choji because he won’t be able to dash through the projectiles. primagames.com 26 Protected by copyright. Unauthorized or unlawful copying or downloading is prohibited.

Character Guide Ratings Gaara Chapter 1 Gaara is a powerful and dangerous Speed: 2 Chapter 2 ninja who has the Sand Spirit, Power: 4 Shukaku, living inside him. Shukaku Items: 3 protects him using the chakra- Support: 4 infused sand in the giant gourd on Awakening Mode: 2 his back. Initially, Gaara and his Ninjutsu: 3 siblings, Kankuro and Temari, spear- Ultimate Jutsu: 3 headed an attack on the Hidden Leaf Overall: 3 Village, but they have since became valuable allies to the Leaf. Gaara Chapter 3 fights with the help of Shukaku and the sand held in his gourd. Combos Chapter 4 Shura: O,O,O,O,O,O,O,O,O Items Chapter 5 Sand Horn: O,O,O,O,O,†,O,O,O w: Ultimate Defense Sand (1) Chapter 6 a: Paper Bomb (3) x: Food Pill (1) d: Defense Breaking Tag (2) Support Attacks Sand Shower Sand Hell Combo Chapter 7 Needle Mountain: O,O,O,O,O,ƒ or ˙,O,O,O (Blow Back) Chapter 8 27 Protected by copyright. Unauthorized or unlawful copying or downloading is prohibited.

Combos (continued) PRIMA Official Game Guide Enter Nirvana: O,O,O,O,O,∫,O,O,O Fighting as Gaara Rakshasa: In the Air, O,O,O Sand Hell: g+O,O,O Gaara is not the slowest character in the game, but he has a difficult time closing Ultimate Impact: Basara in on his opponents. He has a few tricks that allow him to attack from a distance, but creating an opening so you can close in on your opponent will have to be left up to your support characters. From a distance, Gaara’s Sand Shower is the perfect ranged attack. It’s difficult to avoid and has great range. Unfortunately, Gaara can’t perform any other actions until after the Sand Shower has fully executed, meaning you won’t be able to follow it up with a Chakra Dash to safely close in on your opponent. It also doesn’t knock your opponent down, so they can counterattack immediately after the Sand Shower. Sand Burial is a slightly different story because it can be used from maximum range and followed up with an immediate Chakra Dash. With proper timing, your opponent will not be able to counterattack the Chakra Dash if they wish to block the Sand Burial. This also leaves them vulnerable to a throw while they’re forced to block. If your opponent starts closing in on you, use Gaara’s Ultimate Impact to keep them at bay. It has more range than most other Ultimate Impact attacks, which can catch your opponent off guard. You also can use your Ultimate Jutsu to keep them away because the initial attack engulfs Gaara in a defensive perimeter of sand. Finally, try to use Gaara’s Ultimate Defense Sand, Food Pill, and Defense Breaking Tag all at once to raise Gaara’s defense and attack power, and lower your opponent’s defense. This greatly increases the damage inflicted on your opponent and can be the deciding factor toward the end of a match. primagames.com 28 Protected by copyright. Unauthorized or unlawful copying or downloading is prohibited.

Ninjutsu Character Guide Chapter 1 Sand Shower Sand Burial Chapter 2 Ultimate Jutsu: Awakening Mode: Chapter 3 Giant Sand Burial Brutal Sand Mode Chapter 4 Duration: 30 seconds Chapter 5 Effects: Defense Power +20% Chapter 6 Fighting Against Gaara Chapter 7 Keep your distance and Gaara’s tools will be extremely limited. If your opponent has selected the Sand Burial, Chapter 8 watch out for a Chakra Dash after its use. If your opponent opted to use the Sand Shower, Ninja Move to avoid it, or simply block the attack and take the small guard damage it inflicts. Gaara can’t do much from a distance, so if you’re using a character that excels at long range combat, you have a significant advantage. Otherwise, focus on your shuriken attacks and keep your opponent as far away from you as possible. 29 Protected by copyright. Unauthorized or unlawful copying or downloading is prohibited.

PRIMA Official Game Guide Hinata Hyuga Hinata Hyuga is extremely shy Ratings and soft-spoken, and rarely makes a fuss about anything. She’s a Speed: 3 descendent of the main branch of Power: 1 the Hyuga clan and has inherited Items: 3 the Byakugan Kekkei Genkai and all Support: 2 the power that comes with it. She Awakening Mode: 2 fights with the same style as Neji Ninjutsu: 2 but lacks the power of the prodigal Ultimate Jutsu: 2 child. Overall: 2 Combos Wave Motion Blast Palm: O,O,O,O,O,O,O,O,O,O Items Sky Palm Thrust: O,O,O,O,O,†,O,O,O w: Medicine (2) a: Exhaustion Tag (2) x: Kunai Rain (3) d: Chakra Seal Tag (1) Support Attacks Dashing Double Palm Sky Palm Thrust Combo Extreme Shell Palm: O,O,O,O,O,ƒ or ˙,O,O,O,O,O,O (Blow Back) primagames.com 30 Protected by copyright. Unauthorized or unlawful copying or downloading is prohibited.

Character Guide Combos (continued) Fighting as Hinata Chapter 1 Circular Swirling Palm: O,O,O,O,O,∫,O,O,O,O Hinata has an uphill battle against most of Chapter 2 the other characters in the game. She has Trembling Sky Palm Strike: In the Air, O,O,O,O,O limited attack power, very few tools she can Chapter 3 use to attack from a distance and, although Stylish Attack: g+O,O,O,O she’s not the slowest character in the game, Chapter 4 she’s not very fast either. To win with Hinata Ultimate Impact: you must use her limited tools with extreme Chapter 5 precision. Sage Spirit Cannon Chapter 6 Heaven’s Dance of Hazy White has virtually no range, and the Dashing Double Chapter 7 Palm has limited range so you’ll have to get close to your opponent to make use of Chapter 8 them. Hinata doesn’t have many tools to close the distance safely, so once you’re close you’ll need to stay close for as long as possible. Use one Kunai Rain item, followed by a Chakra Dash to get in close. When timed correctly, the Chakra Dash will hit just before the Kunai Rain explodes, preventing your opponent from counterattacking if they block the dash. Use this situation to throw your opponent, then immediately follow the throw with a Chakra Seal Tag and two Kunai Rain items. As soon as you toss the second Kunai Rain, use Hinata Ultimate Jutsu or one of her ninjutsu if you don’t have enough chakra. The two Kunai Rain prevent your opponent from attacking after your jutsu attempt and the Chakra Seal Tag prevents them from using a Substitution Jutsu or Chakra Dash to get through the Kunai Rain. If they attempt a normal dash it will be too slow and they’ll be hit by either the Kunai Rain or the jutsu. If everything is blocked, use another throw and repeat the process again. Use a medicine item if you’re running low on chakra. If you run out of items, use support attacks in place of the Kunai Rain and briefly load your chakra while your opponent is forced to blocked the support attack. Combos generally work better in this situation because they tend to last longer than ninjutsu, giving Hinata more time to load her chakra. Time the support attack to execute as your opponent is getting off the ground. 31 Protected by copyright. Unauthorized or unlawful copying or downloading is prohibited.

PRIMA Official Game Guide Ninjutsu Dashing Double Palm Heaven’s Dance of Hazy White Ultimate Jutsu: 8 Awakening Mode: Trigrams 64 Palms Guard Byakugan Mode Duration: 20 seconds Effects: Speed +10% Fighting Against Hinata There isn’t much to worry about in a battle against Hinata. She can’t fight well from a distance and she has virtually no tools to get in close. Watch out for her Kunai Rain because it’s her primary method to get close. Also be cautious of her support characters because they will likely inflict more damage than Hinata. If she does manage to get close, and tries to pin you down with Kunai Rain and throws, take the hits from the Kunai Rain because the damage isn’t significant and you do not want to get pinned down. As long as you aren’t blocking, Hinata can’t throw you and her best offensive strategy is nullified. Her damage is so low you can take a good number of hits before it starts to have a significant impact on the battle. primagames.com 32 Protected by copyright. Unauthorized or unlawful copying or downloading is prohibited.

Character Guide Ratings Ino Yamanaka Chapter 1 As a result of her rivalry with Speed: 3 Chapter 2 Sakura, in all things relating to Power: 2 Sasuke and ninjutsu, Ino grew into Items: 3 a strong kunoichi. In contrast, her Support: 3 close friendship with Sakura at an Awakening Mode: 2 early age instilled in her a warm Ninjutsu: 4 and compassionate nature that Ultimate Jutsu: 3 tempers her hotheaded personality. Overall: 3 Her fighting style is very similar to Sakura’s, but there are enough Chapter 3 differences between the two to make them unique. Combos Chapter 4 Petal Dance: O,O,O,O,O,O,O,O,O Items Chapter 5 Standing Flower Combo: O,O,O,O,†+O,O,O w: Flower of Instant Wind (2) Chapter 6 a: Exhaustion Tag (2) x: Paper Bomb (3) d: Sleep Tag (1) Support Attacks Memorial Flower Sending Cherry Blossom Dance Combo Chapter 7 Full Bloom Combo: O,O,O,O,ƒ or ˙+O,O,O (Blow Back) Chapter 8 33 Protected by copyright. Unauthorized or unlawful copying or downloading is prohibited.

PRIMA Official Game Guide Combos (continued) Fighting as Ino Flower Willow Combo: O,O,O,O,∫+O,O,O,O Ino is all about attacking from Flower Haze Dance: In the Air, O,O,O,O,O a distance, then closing in on your opponent while they’re busy avoiding or blocking the ranged attack. Always have chakra loaded and ready to go if you’re using Ino’s 16-Hit Combo ninjutsu. Your opponent cannot interrupt Ino once she begins the dash preceding the combo. This is useful against an opponent who is trying to close in on you with a dash or a barrage of projectile attacks. The Memorial Flower Sending ninjutsu is a good diversionary tool from a distance. Use it, then follow it up with Ino Ultimate Jutsu, a Paper Bomb or Sleep Tag, or a quick Chakra Dash followed by a throw. The Ultimate Jutsu has good range, and the ninjutsu will prevent your opponent from counterattacking should the Ultimate Jutsu get blocked. Cherry Blossom Dance: g+O,O,O Ultimate Impact: Breath of Spring primagames.com 34 Protected by copyright. Unauthorized or unlawful copying or downloading is prohibited.

Ninjutsu Character Guide Chapter 1 Memorial Flower Sending 16-Hit Combo Chapter 2 Ultimate Jutsu: Ninja Art: Awakening Mode: Chapter 3 Inundated with Flowers Hundred Scattered Flowers Mode Chapter 4 Duration: 30 seconds Chapter 5 Effects: Speed +10% Chapter 6 Fighting Against Ino Chapter 7 Stay at close range against Ino to prevent her from using either ninjutsu at their optimal range. Ino isn’t Chapter 8 a very powerful character, so even if you get hit with a few combos, the damage won’t be significant. Her ninjutsu is where a good portion of her damage comes into play and at a close range it’s much harder for Ino to use them well. Even her Ultimate Jutsu is not as effective at close range, especially if you keep up a constant stream of attacks. Stay close and keep the offensive pressure up, and you’ll have very few problems with Ino. 35 Protected by copyright. Unauthorized or unlawful copying or downloading is prohibited.

PRIMA Official Game Guide Itachi Uchiha Itachi Uchiha destroyed every Ratings member of the legendary Uchiha clan except his brother, Sasuke. Speed: 5 He was the most gifted ninja the Power: 5 Hidden Leaf Village had ever seen Items: 4 at the time of his clan’s destruction, Support: 4 and his power has only grown since Awakening Mode: 4 then. Itachi is currently a member Ninjutsu: 4 of the infamous Akatsuki criminal Ultimate Jutsu: 4 syndicate. Together with his partner, Overall: 5 Kisame, Itachi roams the land of the Five Great Nations in search of even more power. Combos Shunsoku: O,O,O,O,O,O,O,O,O Items Koku: O,O,O,O,O,†,O,O,O,O,O w: Genjutsu Scroll (1) a: Paper Bomb (3) x: Shot Run Pill (2) d: Chakra Seal Tag (1) Support Attacks Clone Jutsu: Super Explosion Fire Style: Fire Ball Jutsu Nayuta Combo Nayuta: O,O,O,O,O,ƒ or ˙+O,O,O,O,O,O (Blow Back) primagames.com 36 Protected by copyright. Unauthorized or unlawful copying or downloading is prohibited.

Character Guide Combos (continued) Fighting as Itachi Chapter 1 Araya: O,O,O,O,O,∫+O,O,O,O Itachi has more tricks up his sleeve Chapter 2 Shojo: In the Air, O,O,O,O,O (Blow Back) than most of the other characters in the game. His primary offensive Chapter 3 Setsuna: g+O,O tool is the Setsuna combo, in which he teleports behind his Chapter 4 Ultimate Impact: Rittoku opponent from any distance. Virtually all his offensive strategies Chapter 5 involve this combo in some way. Chapter 6 If you choose the Fire Style: Fire Ball Jutsu, attack from a great Chapter 7 distance, then immediately use the Setsuna to trap your opponent Chapter 8 between Itachi and the incoming ninjutsu. If you use the Clone Jutsu: Super Explosion, get a little bit closer, but stay outside your opponent’s immediate attack range. From here you can use the ninjutsu, then Setsuna into a combo of your choice, a throw, or even another Clone Jutsu. Itachi can have up to two clones out at the same time. Up the ante even further by using Itachi’s Genjutsu Scroll before this series of attacks to ensure that your opponent cannot attack you. Once you have your opponent trapped between Itachi and the ninjutsu of your choice, you also can use his Ultimate Jutsu with relative safety. The Tsukuyomi inflicts more damage than most other Ultimate Jutsu, making this strategy especially lethal. Mix in paper bombs or a Chakra Seal Tag to further limit your opponent’s movements and you’ll be able to attack them at will. To further increase Itachi’s dominance, if your opponent gets a few attacks in and triggers Itachi’s Awakening Lamp, his Tsukuyomi Mode increases his speed and slows down your opponent’s movements. Couple this with the previously mentioned strategies and your opponent is in severe trouble. 37 Protected by copyright. Unauthorized or unlawful copying or downloading is prohibited.

PRIMA Official Game Guide Ninjutsu Clone Jutsu: Super Explosion Fire Style: Fire Ball Jutsu Ultimate Jutsu: Awakening Mode: Tsukuyomi Tsukuyomi Mode Fighting Against Itachi Duration: 20 seconds Itachi is a difficult opponent to battle. No matter how far Effects: Speed +10%; Opponent away he is, he can always teleport behind you in an instant Speed -10% with the Setsuna combo. When he’s in the background, away from the camera, it’s very difficult to see a Setsuna Reaction: Attack Power -25%; teleport coming. If your opponent is using the Fire Ball Defense Power - 25% Jutsu, stay as close as possible to prevent him from using it at the optimal range. This will also limit his ability to use the Setsuna because there will not be room to set up a safety net by attacking with something else before the Setsuna. However, if your opponent chose the Clone Jutsu, always be ready to Ninja Move away from Itachi if you see it coming. It’s better to get away from the Clone Jutsu and risk briefly fighting Itachi at his best distance than to get trapped between a clone and the real Itachi. If you activate Itachi’s Awakening Lamp, either stay on him with an offensive barrage to prevent him from using Awakening Mode, or back off as quickly as possible so you’re at a distance when he uses it. As soon as he activates it, use your Ninja Move continuously to avoid the Setsuna. You’ll be in significant trouble if you get caught in the Setsuna traps while in a slowed state. primagames.com 38 Protected by copyright. Unauthorized or unlawful copying or downloading is prohibited.

Character Guide Ratings Jiraiya Chapter 1 Jiraiya, known as the Pervy Sage, Speed: 2 Chapter 2 is actually one of the infamous Power: 3 Legendary Sannin, along with Items: 3 Tsunade and Orochimaru. He’s also Support: 3 the author of Make-Out Paradise, Awakening Mode: 3 Kakashi’s favorite book. When he’s Ninjutsu: 4 not doing research for his literary Ultimate Jutsu: 4 ventures, Jiraiya is helping Naruto Overall: 3 train for the day when the Akatsuki return for him. Chapter 3 Combos Chapter 4 Energetic One: O,O,O,O,O,O,O,O,O,O,O Items Chapter 5 Dance of the Lion: O,O,O,O,O,O,†,O,O,O w: Make-Out Violence (1) Chapter 6 a: Burst Kunai (3) Chapter 7 x: Tortoiseshell Pills (1) d: Bomb Ball (2) Support Attacks Summoning: Bring Down the House Jutsu Rasengan Dance of the Lion Combo Toad Giant Cannonball: O,O,O,O,O,O,ƒ or ˙+O,O,O (Blow Back) Chapter 8 39 Protected by copyright. Unauthorized or unlawful copying or downloading is prohibited.

PRIMA Official Game Guide Combos (continued) Fighting as Jiraiya Toad Floor Cushion: O,O,O,O,O,O,∫+O,O,O Jiraiya has a few tools that work well Dispatch to the Abyss: In the Air, O,O,O,O against most opponents, but his slow Toad Tamer: g+O,O,O movement speed limits his overall potential. His Summoning: Bring Down Ultimate Impact: Final Slap the House Jutsu should be your ninjutsu of choice. It inflicts a good amount of damage and appears over your opponent no matter how far away they are from Jiraiya. You can even delay its execution with a Ninjutsu Hold, making it more difficult for your opponent to predict when it will drop. Use the Summoning as a base for most of your offensive strategies. Jiraiya has two Burst Kunai, which can be used in conjunction with his ninjutsu. From a distance, toss a Burst Kunai and immediately follow it up with his ninjutsu. Your opponent will have to remain stationary and block or attempt to use a Chakra Dash to quickly close in on you. If they remain stationary, use another Burst Kunai following the ninjutsu, then charge in with a Chakra Dash of your own and go for a throw or combo. If they opt to dash out of the way, use the Make-Out Violence item to boost your chakra and catch them with the extended range of Jiraiya’s Ultimate Jutsu. If you don’t have enough chakra for the jutsu even with the item boost, use a combo of your choice to knock your opponent out of their dash. Anytime you catch your opponent with a throw, either during the previously mentioned strategy or throughout the battle, always load your chakra while your opponent is grounded. If your opponent tech rolls out of the way, Chakra Dash to catch them. If they stand up in place, use Jiraiya’s Ultimate Jutsu to catch them off guard. primagames.com 40 Protected by copyright. Unauthorized or unlawful copying or downloading is prohibited.

Ninjutsu Character Guide Chapter 1 Summoning: Bring Down the House Jutsu Rasengan Chapter 2 Ultimate Jutsu: Awakening Mode: Chapter 3 Sage Power Sannin Mode Chapter 4 Duration: 30 seconds Chapter 5 Effects: Defense Power +20% Chapter 6 Fighting Against Jiraiya Chapter 7 Jiraiya doesn’t fight well at close range. If you can Chapter 8 get in close and stay there, it nullifies the range advantage he has with his ninjutsu and Ultimate Jutsu. His ability to use his projectile items is also removed when fighting at a close range, which greatly limits Jiraiya’s offensive options. Watch out for throws at close range because they will soon become Jiraiya’s best offensive option given the situation. 41 Protected by copyright. Unauthorized or unlawful copying or downloading is prohibited.

PRIMA Official Game Guide Kabuto Yakushi Kabuto was sent into the Hidden Ratings Leaf Village undercover, where he worked as a spy to deliver infor- Speed: 3 mation to Orochimaru. He works Power: 2 clandestinely as Orochimaru’s Items: 2 right-hand man and excels at Support: 3 medical jutsu, among others. It is Awakening Mode: 3 believed he was working under the Ninjutsu: 2 watchful eye of Orochimaru when he Ultimate Jutsu: 3 joined forces with Kagura and Bando Overall: 1 during the most recent attack on the Hidden Leaf Village. Combos Body Rotation: O,O,O,O,O,O,O,O,O,O Items Heavenly Style: O,O,O,O,O,†+O,O,O,O w: Kabuto’s Secret Pill (2) a: Exhaustion Tag (3) x: Food Pill (2) d: Poison Tag (1) Support Attacks Feather Illusion Chakra Dissection Blade Severing Fly combo Metastasis: O,O,O,O,O,ƒ or ˙+O,O,O,O,O,O (Blow Back) primagames.com 42 Protected by copyright. Unauthorized or unlawful copying or downloading is prohibited.

Combos (continued) Character Guide Chapter 1 Scalpel: O,O,O,O,O,∫+O,O,O,O Fighting as Kabuto Chapter 2 Severing Fly: In the Air, O,O,O,O The best strategies in Ultimate Ninja: Chapter 3 STORM revolve around pinning your Tentacle Extension: g+O,O,O opponents down in a situation that does Chapter 4 not allow them to counterattack. Unfortu- Ultimate Impact: nately, Kabuto does not have any tools to Chapter 5 keep opponents pinned down. This makes Critical Clash it extremely difficult for him to generate an Chapter 6 offense, especially against characters who have multiple options that can keep an Chapter 7 opponent pinned down. Kabuto’s Feather Illusion Jutsu puts his opponent to sleep for a short time. This is a great technique, but it’s very difficult to connect. It has a limited range, meaning it must be used relatively close to your opponent, and if it’s blocked Kabuto is extremely vulnerable to a counterattack. Looking to Kabuto’s items does not make the situation any better. The only directly offensive item he has is the Poison Tag, which doesn’t help him get in close. Even if you can connect with the Poison Tag, the damage it inflicts is minimal. Your only option is to use Kabuto’s Ninja Dash, Chakra Dash, or Ninja Move to get in close. None of these options is safe from attack, but it’s the best Kabuto can do. Once you’re close, try to focus on combos instead of Kabuto’s throw. His throw knocks opponents back, forcing you to close in again. Kabuto’s only saving grace is his Awakening Mode. Once active, Kabuto will regain approximately half a life bar. Make sure you use the Ninja Move to stay as far away from your opponent as possible to ensure you do not waste the effort by being hit in the process. The amount of life Kabuto regains isn’t a huge amount, but it could be just enough to turn the match in your favor. Chapter 8 43 Protected by copyright. Unauthorized or unlawful copying or downloading is prohibited.

PRIMA Official Game Guide Ninjutsu Feather Illusion Jutsu Chakra Dissection Blade Ultimate Jutsu: Awakening Mode: Dead Soul Jutsu Super Recovery Mode Duration: 20 seconds Effects: Life Recovery Fighting Against Kabuto Almost any offensive strategy works well against Kabuto. If you have any moderately good ranged attacks, it will be enough to keep Kabuto at a distance for most of the fight. Even if he gets close to you, his attacks aren’t significantly damaging and he has a very small amount of offensive tools. If your character excels at close-range combat, Kabuto is virtually defenseless. Just be cautious of his Awakening Mode, as he can regain some life. However, do not be reckless trying to catch him while his life is regenerating. Use projectile attacks from a distance and only close in if you see an opening. The amount of life he regains is not enough to risk getting caught in a combo. primagames.com 44 Protected by copyright. Unauthorized or unlawful copying or downloading is prohibited.

Character Guide Kakashi Hatake is the leader of Squad Ratings Kakashi Hatake Chapter 1 7. Also known as the Copy Ninja, Kakashi has a reputation as a strict Speed: 3 Chapter 2 but extremely talented jonin leader. Power: 3 Kakashi has benefited from his Items: 3 implanted left Sharingan eye, which Support: 4 he keeps hidden under his headband. Awakening Mode: 2 It’s because of the Sharingan eye that Ninjutsu: 4 Kakashi was able to copy so many Ultimate Jutsu: 3 jutsu and gain the reputation that Overall: 4 he has. Though often soft-spoken, Kakashi always has useful advice for Chapter 3 his students—when he’s not too busy reading Make-Out Paradise or being late for an appointment. Combos Chapter 4 Single Spear: O,O,O,O,O,O,O,O,O,O Items Chapter 5 Midair Explosion Kick: O,O,O,O,O,†+O,O,O w: Make-Out Paradise (1) Chapter 6 a: Paper Bomb (2) x: Burst Kunai (3) Chapter 7 d: Defense Breaking Tag (2) Support Attacks Lightning Blade Fire Style: Fire Ball Jutsu Water Style: Water Shark Bomb Jutsu Single Spear Combo Chapter 8 Swallow Counter: O,O,O,O,O,ƒ or ˙+O,O,O,O,O (Blow Back) 45 Protected by copyright. Unauthorized or unlawful copying or downloading is prohibited.

PRIMA Official Game Guide Combos (continued) Fighting as Kakashi Tiptoe: O,O,O,O,O,∫+O,O,O The Copy Ninja, Kakashi, has several Sparrow Drop: In the Air, O,O,O,O,O different ways he can initiate his offense. Ninja Hound Summon: g+O,O,O,O He can pin opponents down with several attacks, which is the bread and butter of Ultimate Impact: Hurling most strategies in Ultimate Ninja: STORM. Break Strike The first strategy revolves around the Summoning Earth Style: Fanged Pursuit Jutsu. It has very good range and moves fast enough to catch an opponent off guard, but slow enough to allow Kakashi to Chakra Dash after its execution and reach the opponent in time to force them into a defensive position. If the opponent blocks the Chakra Dash and attacks Kakashi, the ninjutsu will connect, so they must block, which leaves them vulnerable to a throw. If you opt to use the Water Style: Water Shark Bomb Jutsu, it tracks moving opponents well, but it moves too fast to place the opponent in a forced block situation. Use the Water Shark Bomb Jutsu to lead into a Burst Kunai. Your opponent will have to block the ninjutsu or use a Ninja Move to avoid it. Watch them carefully and use the Burst Kunai to prevent them from getting away from the ninjutsu. You can then follow up with a Chakra Dash before the Burst Kunai explodes, forcing your opponent into a defensive position. Any time your opponent is forced to block, you can use Kakashi’s Ultimate Jutsu, which teleports him directly beneath the opponent no matter how far away he is. Normally, this Ultimate Jutsu is telegraphed and difficult to connect with, but in this situation, if it’s blocked, Kakashi is safe from a counterattack and close enough to transition into a throw or combo. If you get hit enough to use Awakening Mode, Kakashi not only gets a speed boost, but he also gains the ability to automatically use a Substitution Jutsu against any physical attacks. However, this does not work against projectile attacks or ninjutsu, so get as close as you can as quickly as you can to benefit from the ability. primagames.com 46 Protected by copyright. Unauthorized or unlawful copying or downloading is prohibited.

Lightning Blade Character Guide Chapter 1 Ninjutsu Summoning Earth Style: Fanged Pursuit Jutsu Chapter 2 Fire Style: Fire Ball Jutsu Water Style: Water Shark Bomb Jutsu Chapter 3 Ultimate Jutsu: Fighting Against Kakashi Chapter 4 Lightning Blade: Double Lightning Quake Kakashi’s best offensive tools must be Chapter 5 used from a distance to be effective. Awakening Mode: Force him into close combat and he’ll Chapter 6 have to significantly change his strategy. Sharingan Mode Against a Kakashi using any ninjutsu other than Lightning Blade, they’ll have to rely on throws and combos at close Chapter 7 range. Kakashi is not an overly powerful character, and his close-range combat is no better than any other character in the roster, putting you on at least equal ground if not giving you the advantage. If your opponent is using Lightning Blade, just be cautious of a mid-combo or post Substitution Jutsu ninjutsu attempt. If Kakashi uses Awakening Mode, stick to projectile attacks and ninjutsu, and stay as far away from him as you can. It only lasts 20 seconds so you won’t have to run long. Duration: 20 seconds Chapter 8 Effects: Speed +10%, Substitution Scroll 47 Protected by copyright. Unauthorized or unlawful copying or downloading is prohibited.

PRIMA Official Game Guide Kankuro Kankuro is Gaara’s big brother and Ratings a ninja of the Hidden Sand Village. Kankuro uses his puppet, Karasu, Speed: 2 in battle. He generally carries it Power: 2 around on his back and uses it as Items: 2 an extension of his jutsu. Because Support: 4 Kankuro had the misfortune of being Awakening Mode: 2 Gaara’s older brother, he grew to Ninjutsu: 4 resent his younger brother’s power. Ultimate Jutsu: 4 Even worse, because Gaara would Overall: 3 constantly threaten to kill him, he began to hate younger kids. Combos Spinning Gearwheel: O,O,O,O,O,O,O,O,O,O,O,O,O Items Ceiling Pulley: O,O,O,O,O,O,†+O,O,O w: Mechanical Blade (2) a: Paper Bomb (2) x: Bomb Ball (2) d: Poison Tag (1) Support Attacks Puppet: May Shower Ceiling Pulley Combo Reciprocating Drive: O,O,O,O,O,O,ƒ or ˙+O,O,O,O,O,O (Blow Back) primagames.com 48 Protected by copyright. Unauthorized or unlawful copying or downloading is prohibited.

Character Guide Combos (continued) Fighting as Kankuro Chapter 1 Rotating Shaft: O,O,O,O,O,O,∫+O,O,O,O,O Kankuro is one of the few characters in Chapter 2 the game who gains an additional support Air Power Mechanism: In the Air, O,O,O,O,O,O,O character by way of his puppets. Karasu Chapter 3 is his main puppet and used primarily for Foray Attack Mechanism: g+O offensive purposes, while Kuroari is used Chapter 4 for his Puppet: Coarse Coffin ninjutsu and Ultimate Impact: Ultimate Jutsu. Both puppets have offensive Chapter 5 and defensive uses during combat. Full-Power Blast Chapter 6 Of Kankuro’s two ninjutsu, Coarse Coffin is the preferred choice because Chapter 7 it allows Kankuro to use a Chakra Dash after initiating the ninjutsu and force his opponent into a defensive position. Puppet: May Shower has a significant amount of range and quick execution, but Kankuro doesn’t benefit from it except for the damage inflicted on his opponent. Kankuro can remain stationary while his puppets do all the attacking for him. However, his puppets move relatively slowly aside from their ninjutsu, so it’s difficult to keep opponents at bay while Kankuro manipulates his puppets. Instead, you’ll have to use the puppets to get Kankuro close to his opponents, then attack from close range with combos and throws. It is also possible to use Karasu for defensive purposes. As Kankuro moves, Karasu moves with him. Keep Karasu between Kankuro and his opponent and any projectile attacks will hit Karasu, inflicting no damage on Kankuro. Kuroari can be used to attack opponents attempting to close in on Kankuro, or you can use Kankuro’s Ultimate Impact, which has far more range than most other Ultimate Impact attacks. Kankuro’s Ultimate Jutsu also has very good range and executes relatively quickly, making it perfect for attacking after Coarse Coffin. Chapter 8 49 Protected by copyright. Unauthorized or unlawful copying or downloading is prohibited.


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