Inner Circle Solutions_ESports Event Standards 2022
COPYRIGHT 2022 BY INNER CIRCLE SOLUTIONS ALL RIGHTS RESERVED
According to Straits Research, the global eSports market will grow from $1.384 billion in revenue in 2022 to more than $ 5.7 billion in 2030 with a projected compound annual growth rate of 21.92%. The number of eSports fans is predicted to grow from 465.1 million (229.6 million enthusiasts and 235.5 million occasional viewers) in 2021 to 577.8 million (285.7 million enthusiasts and 292.2 million occasional viewers) in 2024. Whether a tournament features a few players in a sports bar setting or is a major eSports event like the League of Legends World Championship with thousands of people attending in-person and millions viewing online, the logistics, safety, security, and the overall fan experience requires systematic planning. Event planners and managers must consider the needs of players and their families attending the event and those viewing online when creating their event plan. Risk, communications, crowd manage
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